Taemethius wrote: »Didnt deltia quit to go raise chickens or something? 3100 loss in champion points will do it.
He's having a kid, that'll generally throw things out a bit
WarrioroftheWind_ESO wrote: »WoW needs to die. It's already been dead it's being kept alive like that one creepy story from the 60's about that one guy keeping that womans body in his basement...
ESO has alot of potential to it, but they're having a hard time finding their footing. They expected skyrim to translate into MMO fairly easily but far from the case, and they're facing pressure from both longterm fans and WoWbabies who want instant gratification like yesterday. I'm desperately hoping THAT generation can be weaned off of such retardedness. WoW's done nothing but exacerbate the problem to line their pockets and they've cut so many corners in their game I could write a *** novel detailing how disgusted I am with what its turned into.
ESO's greatest strength is its lore and locales. It plays on nostalgia like no other franchise because it has a deeply rooted history. It's history is fairly well established, you see a place you've been to in a previous game, and you know its there and that it has a story to it. Unlike WoW they keep uprooting their entire established lore and gutting what made their franchises so endearing in the first place. ESO will work because diehard fans like myself and others will MAKE it work, and all the negative nancies can just find something else to satisfy their fix. there's plenty of choices out there.
ESO is trying something fairly new with its skills and combat systems. WoW on the other hand aped heavily off of EQ, UO,and WHO, and still does to this day infact. Nothing in WoW is original, pulled out of the imagination from scratch. Everything is a popculture reference or 'Xname with a "ar, or yl, or or" attached tot he end to make it 'sound' different.
Sithisvoid wrote: »Deltia and sypher are the ones dishing out advice already as far as i know ZOS listens to them. I know for a fact Deltia preached the seasonal CP cap right here on the forums http://forums.elderscrollsonline.com/en/discussion/190619/the-day-eso-dies
And Deltia is thinking that he might move on from ESO because of the direction they are going
i guess eso wont last long if they keep changing the gameplay people use to be playing and reaspn why stay playing the game ...
so now they made another changes in pvp i just tried the new pvp system in non vet blackwater today nov 4 after exploring the new map
and this is not like the same elder scroll online i playd before ..
before the patch i can match and beat 300 +champion points in duel with 60% winning rate though i only have 5 cp..
but now i duel lots of them again and ended up getting two hits or 3 ...
so yeah good bye eso ill just give my account to my friend ..
eso should focus fixing the bugs not changing the game system..
eso also should also try to get some advice or feedback from hardcore players like deltia or sypher..
well thats all bye
SerenaAnastasia wrote: »I dont think so, I tried WOW and I can only say that at least for me, the people in ESO seem a lot more friendly and open than the ones in WOW, there are mostly elitists that dont make the game fun to play anymore, and take everything EXTREMELY serious. Sure, ESO could improve, everything can improve, but at the end of the day, I would choose it over wow with no doubt.
(And for me the people in an online game, do make a lot of difference)
Now please dont throw rotten vegetables at me for saying this.
SerenaAnastasia wrote: »I dont think so, I tried WOW and I can only say that at least for me, the people in ESO seem a lot more friendly and open than the ones in WOW, there are mostly elitists that dont make the game fun to play anymore, and take everything EXTREMELY serious. Sure, ESO could improve, everything can improve, but at the end of the day, I would choose it over wow with no doubt.
(And for me the people in an online game, do make a lot of difference)
Now please dont throw rotten vegetables at me for saying this.
I absolutely agree, people in ESO are a lot friendlier. I am still really addicted and when I wish for my fix of WoW, all I have to think is... You have no one to play with. Nobody wants to help there. Sitting in your garrison is not worth the money. Nor is joining a bg where everyone just insults each other.
WarrioroftheWind_ESO wrote: »SerenaAnastasia wrote: »I dont think so, I tried WOW and I can only say that at least for me, the people in ESO seem a lot more friendly and open than the ones in WOW, there are mostly elitists that dont make the game fun to play anymore, and take everything EXTREMELY serious. Sure, ESO could improve, everything can improve, but at the end of the day, I would choose it over wow with no doubt.
(And for me the people in an online game, do make a lot of difference)
Now please dont throw rotten vegetables at me for saying this.
I absolutely agree, people in ESO are a lot friendlier. I am still really addicted and when I wish for my fix of WoW, all I have to think is... You have no one to play with. Nobody wants to help there. Sitting in your garrison is not worth the money. Nor is joining a bg where everyone just insults each other.
I only would have bought WoD if I saw alot of my friends coming back. They didn't. All I see on b.net chat are the bare handful of diehards that hav ebeen there since launch, and I can count them on one hand. They haven't even begged me to come back. They just tell me how bored they are with no content, or that they sit around in garrisons, or that the story's gone full ***. I canceled my sub because from a financial standpoint, i couldn't afford 80 bucks every 6 months for a facebook game I didn't even play that much. heck I play LOTRO more than WoW at this point, and thats mostly because I own all 4 main books and treat the Silmarillion like a nerd Bible.
A game should not engender simmering, boiling HATRED in me like WoW did starting when they shoved CRZ down people's throats. They lost me as a fan when they had devs masquerading as trolls trying to sabotage constructive discussions opposed to their server-mashing feature. ESO's Megaserver works because it slots people in phases fairly evenly.
Not cramming 60 servers together in 1 datacenter on one server phase.
Doflamingo wrote: »There are mmos before WoW that still lasted until today lol and ESO is an elder scrolls and its on Steam so it cant die, if you want pvp play league of legends or cs:go not mmorpgs
http://deltiasgaming.com/2015/11/03/taking-a-break/Taemethius wrote: »I’m disappointing in the direction of the game.I love Imperial City and dislike Orsinium as a whole. I do not like forced single player content in my game in order to get the best possible gear. I play MMOs to be with other people and accomplish something together, not lone wolf style. So with that being said, I plan on focusing on my competitive PvE and PvP guilds in game, producing content that I learn from these experiences. If that no longer seems enjoyable, I’ll be moving on from ESO.
i guess eso wont last long if they keep changing the gameplay people use to be playing and reaspn why stay playing the game ...
BalticBlues wrote: »I really appreciate Deltia for his great guides and opinions.
However, there are different players with different perspectives.
This is what Deltia writes:http://deltiasgaming.com/2015/11/03/taking-a-break/Taemethius wrote: »I’m disappointing in the direction of the game.I love Imperial City and dislike Orsinium as a whole. I do not like forced single player content in my game in order to get the best possible gear. I play MMOs to be with other people and accomplish something together, not lone wolf style. So with that being said, I plan on focusing on my competitive PvE and PvP guilds in game, producing content that I learn from these experiences. If that no longer seems enjoyable, I’ll be moving on from ESO.
And this is my very different opinion, in Deltia's words: I hate Imperial City and like Orsinium as a whole. I do not like forced PvP content in my game in order to get the best possible gear. I play MMOs alone or with other people to have fun together, not competition style. So with that being said, with Orsinium I finally can have fun in this game again instead of the terrible IC ganker/grinding/non-crafting experience. Thanks ZOS, I was leaving, Orsinium brought me back.
As long as ESO offers something for each player and playing style it should be healthy.
This game is running because there is no real alternative, at the moment at least.
As soon as something new comes up, a lot of people will move on, because this game is just a mess by now. Forcing buggy DLC through, not fixing crap that has been there for over a year, issues making the game actually unplayable (!) at certain times, lack of challenging group content , lack of an understanding for their own game, lack of communication, a pure unhealthy nerfculture in every possible aspect and enforcing artificial and unreasonable grinds to keep the players busy.
I love this game, but I don't think it's gonna last long.
The fact is I played WoW for a long while. I grew to hate it. The childish and cartoony visuals, the nickel and diming of everything, the toxic community (that seems to be creeping in here at the moment) and the combat. Oh god the combat. Stand and spam a rotation of buttons.
ESO is vastly different from WoW. From aesthetics to lore, combat to quests. If you like WoW go and play WoW. I like Elder Scrolls Online. It's rich in lore and visually stunning with some truly great quests.
BalticBlues wrote: »I really appreciate Deltia for his great guides and opinions.
However, there are different players with different perspectives.
This is what Deltia writes:http://deltiasgaming.com/2015/11/03/taking-a-break/Taemethius wrote: »I’m disappointing in the direction of the game.I love Imperial City and dislike Orsinium as a whole. I do not like forced single player content in my game in order to get the best possible gear. I play MMOs to be with other people and accomplish something together, not lone wolf style. So with that being said, I plan on focusing on my competitive PvE and PvP guilds in game, producing content that I learn from these experiences. If that no longer seems enjoyable, I’ll be moving on from ESO.
And this is my very different opinion, in Deltia's words: I hate Imperial City and like Orsinium as a whole. I do not like forced PvP content in my game in order to get the best possible gear. I play MMOs alone or with other people to have fun together, not competition style. So with that being said, with Orsinium I finally can have fun in this game again instead of the terrible IC ganker/grinding/non-crafting experience. Thanks ZOS, I was leaving, Orsinium brought me back.
As long as ESO offers something for each player and playing style it should be healthy.
Alphashado wrote: »The biggest mistake they continue to make is they keep leaving specific demographics behind with each DLC or expansion.
There are 3 demographics to each MMO crowd.
1. Solo Players
2. Raiders
3. PvPers
And of course many people enjoy all three.
But Craglorn left behind solo players and PvP.
IC left behind Raiders and solo players.
Wrothgar left behind Raiders.
There needs to be something new and fresh from each demographic that drops appropriate gear with each expansion.
Most MMO's, WoW included, include all three types of content with each new expansion or patch, while ESO only does one at a time, therefore leaving the other two behind and disappointed. They need to learn how to stop this pattern or there will always be large portions of their player base feeling left behind.
Alphashado wrote: »The biggest mistake they continue to make is they keep leaving specific demographics behind with each DLC or expansion.
There are 3 demographics to each MMO crowd.
1. Solo Players
2. Raiders
3. PvPers
And of course many people enjoy all three.
But Craglorn left behind solo players and PvP.
IC left behind Raiders and solo players.
Wrothgar left behind Raiders.
There needs to be something new and fresh from each demographic that drops appropriate gear with each expansion.
Most MMO's, WoW included, include all three types of content with each new expansion or patch, while ESO only does one at a time, therefore leaving the other two behind and disappointed. They need to learn how to stop this pattern or there will always be large portions of their player base feeling left behind.
Theres alot more than that.
4) Casuals who play 0-4 hour per day.
5) HC who play 4+ per day.
6) PVPVE players
7) Competitive players who wants to be the best.
8) Explorers I think this really came up with ESO, I think some fun explorer adventure zone could work, massive open world zone with a fog, that you can see far, and moving monsters, so it really feels like exploration zone.
9) Balanced, arena PVP lovers
10) Mass PVP lovers.
11) In modern MMORPG world, stuff like Sea-combat isnt that out of the box either.
12) People who love Housing.
You cant please them all thats why Enlightmetn system was invented, so if you get something you dont like, take a break and come back, you dont have to worry about anything.
https://www.youtube.com/watch?v=8I5ifBB_XXcAlphashado wrote: »Alphashado wrote: »The biggest mistake they continue to make is they keep leaving specific demographics behind with each DLC or expansion.
There are 3 demographics to each MMO crowd.
1. Solo Players
2. Raiders
3. PvPers
And of course many people enjoy all three.
But Craglorn left behind solo players and PvP.
IC left behind Raiders and solo players.
Wrothgar left behind Raiders.
There needs to be something new and fresh from each demographic that drops appropriate gear with each expansion.
Most MMO's, WoW included, include all three types of content with each new expansion or patch, while ESO only does one at a time, therefore leaving the other two behind and disappointed. They need to learn how to stop this pattern or there will always be large portions of their player base feeling left behind.
Theres alot more than that.
4) Casuals who play 0-4 hour per day.
5) HC who play 4+ per day.
6) PVPVE players
7) Competitive players who wants to be the best.
8) Explorers I think this really came up with ESO, I think some fun explorer adventure zone could work, massive open world zone with a fog, that you can see far, and moving monsters, so it really feels like exploration zone.
9) Balanced, arena PVP lovers
10) Mass PVP lovers.
11) In modern MMORPG world, stuff like Sea-combat isnt that out of the box either.
12) People who love Housing.
You cant please them all thats why Enlightmetn system was invented, so if you get something you dont like, take a break and come back, you dont have to worry about anything.
You are missing my point. Of course there are several divisions of specific demographics, but there are only 3 MAJOR demographics, and this game falls short of keeping all three happy at the same time while other MMOs understand how important it is to do so.
"Take a break and come back when there is new content that matches your taste" is exactly the attitude that will kill an MMO. That's why no other MMO does it.
Alphashado wrote: »Alphashado wrote: »The biggest mistake they continue to make is they keep leaving specific demographics behind with each DLC or expansion.
There are 3 demographics to each MMO crowd.
1. Solo Players
2. Raiders
3. PvPers
And of course many people enjoy all three.
But Craglorn left behind solo players and PvP.
IC left behind Raiders and solo players.
Wrothgar left behind Raiders.
There needs to be something new and fresh from each demographic that drops appropriate gear with each expansion.
Most MMO's, WoW included, include all three types of content with each new expansion or patch, while ESO only does one at a time, therefore leaving the other two behind and disappointed. They need to learn how to stop this pattern or there will always be large portions of their player base feeling left behind.
Theres alot more than that.
4) Casuals who play 0-4 hour per day.
5) HC who play 4+ per day.
6) PVPVE players
7) Competitive players who wants to be the best.
8) Explorers I think this really came up with ESO, I think some fun explorer adventure zone could work, massive open world zone with a fog, that you can see far, and moving monsters, so it really feels like exploration zone.
9) Balanced, arena PVP lovers
10) Mass PVP lovers.
11) In modern MMORPG world, stuff like Sea-combat isnt that out of the box either.
12) People who love Housing.
You cant please them all thats why Enlightmetn system was invented, so if you get something you dont like, take a break and come back, you dont have to worry about anything.
You are missing my point. Of course there are several divisions of specific demographics, but there are only 3 MAJOR demographics, and this game falls short of keeping all three happy at the same time while other MMOs understand how important it is to do so.
"Take a break and come back when there is new content that matches your taste" is exactly the attitude that will kill an MMO. That's why no other MMO does it.
How you can say they are major when PVP is already divided by 3, PVPVE, Arena PVP, mass PVP.
Alphashado wrote: »Alphashado wrote: »Alphashado wrote: »The biggest mistake they continue to make is they keep leaving specific demographics behind with each DLC or expansion.
There are 3 demographics to each MMO crowd.
1. Solo Players
2. Raiders
3. PvPers
And of course many people enjoy all three.
But Craglorn left behind solo players and PvP.
IC left behind Raiders and solo players.
Wrothgar left behind Raiders.
There needs to be something new and fresh from each demographic that drops appropriate gear with each expansion.
Most MMO's, WoW included, include all three types of content with each new expansion or patch, while ESO only does one at a time, therefore leaving the other two behind and disappointed. They need to learn how to stop this pattern or there will always be large portions of their player base feeling left behind.
Theres alot more than that.
4) Casuals who play 0-4 hour per day.
5) HC who play 4+ per day.
6) PVPVE players
7) Competitive players who wants to be the best.
8) Explorers I think this really came up with ESO, I think some fun explorer adventure zone could work, massive open world zone with a fog, that you can see far, and moving monsters, so it really feels like exploration zone.
9) Balanced, arena PVP lovers
10) Mass PVP lovers.
11) In modern MMORPG world, stuff like Sea-combat isnt that out of the box either.
12) People who love Housing.
You cant please them all thats why Enlightmetn system was invented, so if you get something you dont like, take a break and come back, you dont have to worry about anything.
You are missing my point. Of course there are several divisions of specific demographics, but there are only 3 MAJOR demographics, and this game falls short of keeping all three happy at the same time while other MMOs understand how important it is to do so.
"Take a break and come back when there is new content that matches your taste" is exactly the attitude that will kill an MMO. That's why no other MMO does it.
How you can say they are major when PVP is already divided by 3, PVPVE, Arena PVP, mass PVP.
You answered your own question there. You mentioned PvP, then went on to describe sub divisions of the same demographic. Each demographic will have sub divisions, and many of those sub divisions will also have their own sub divisions. But the major demographics in an MMO are PvP, Solo players, and Raiders.
You will never make every sub division of those demographics happy, but smart MMO developers at least try to make every major demographic happy with each new expansion because when you completely ignore the other two while trying to pacify one at a time, you have what we have here in ESO.
Just to use WoW as an example, each new content expansion came with
New raids
New PvP battlegrounds
New solo quest content
Eso does it one at a time, therefore leaving the other two feeling left out and behind each time.
Sithisvoid wrote: »Deltia and sypher are the ones dishing out advice already as far as i know ZOS listens to them. I know for a fact Deltia preached the seasonal CP cap right here on the forums http://forums.elderscrollsonline.com/en/discussion/190619/the-day-eso-dies
And Deltia is thinking that he might move on from ESO because of the direction they are going
Actually he said he's cutting down on ESO mainly because he has a child on the way, and his health has deteriorated , basically because he's become one of these dungeon dwellers, he's put on weight and become fairly unhealthy
Which should serve to show all the people that spend their entire lives on games, it's not a good life style choice at all.
Alphashado wrote: »The biggest mistake they continue to make is they keep leaving specific demographics behind with each DLC or expansion.
There are 3 demographics to each MMO crowd.
1. Solo Players
2. Raiders
3. PvPers
And of course many people enjoy all three.
But Craglorn left behind solo players and PvP.
IC left behind Raiders and solo players.
Wrothgar left behind Raiders.
There needs to be something new and fresh from each demographic that drops appropriate gear with each expansion.
Most MMO's, WoW included, include all three types of content with each new expansion or patch, while ESO only does one at a time, therefore leaving the other two behind and disappointed. They need to learn how to stop this pattern or there will always be large portions of their player base feeling left behind.
Theres alot more than that.
4) Casuals who play 0-4 hour per day.
5) HC who play 4+ per day.
6) PVPVE players
7) Competitive players who wants to be the best.
8) Explorers I think this really came up with ESO, I think some fun explorer adventure zone could work, massive open world zone with a fog, that you can see far, and moving monsters, so it really feels like exploration zone.
9) Balanced, arena PVP lovers
10) Mass PVP lovers.
11) In modern MMORPG world, stuff like Sea-combat isnt that out of the box either. SWTOR had Space Combat. I expect something similiar from Zen.
12) People who love Housing.
You cant please them all thats why Enlightmetn system was invented, so if you get something you dont like, take a break and come back, you dont have to worry about anything.