I am running a pet build for both pve and pvp and I think I do all right. They seem to do good damage when you focus on them build wise.
I would say while Clanfear is overall more superior. The familiar has it's uses. It's pretty much a moving remote mine with a good stun on it. It's nice for setting up at range executes. Plus it's self destruct is fixed damage off from total magicka which is a nice feature to have. I could see familiar doing alright in groups more since it has more active incentive to despawn it unlike Clanfear so it's not as problematic for healers if you keep track of who they are healing.
I won't comment on PvP because I haven't touched it yet so I am not credible at all in that field.
jakeedmundson wrote: »I would say while Clanfear is overall more superior. The familiar has it's uses. It's pretty much a moving remote mine with a good stun on it. It's nice for setting up at range executes. Plus it's self destruct is fixed damage off from total magicka which is a nice feature to have. I could see familiar doing alright in groups more since it has more active incentive to despawn it unlike Clanfear so it's not as problematic for healers if you keep track of who they are healing.
I won't comment on PvP because I haven't touched it yet so I am not credible at all in that field.
agreed.... hands down clanfear...
i like to run with both pets sometimes but it also has a downside because you use up at least 2 spots (4 if you use the curse with extra pet damage and bound armor or magelight - you probably should anyway) and that only leaves you with 1 real skill spot for damage. Since you can't switch bars and keep your creatures summoned.
first world problems yo
jakeedmundson wrote: »I would say while Clanfear is overall more superior. The familiar has it's uses. It's pretty much a moving remote mine with a good stun on it. It's nice for setting up at range executes. Plus it's self destruct is fixed damage off from total magicka which is a nice feature to have. I could see familiar doing alright in groups more since it has more active incentive to despawn it unlike Clanfear so it's not as problematic for healers if you keep track of who they are healing.
I won't comment on PvP because I haven't touched it yet so I am not credible at all in that field.
agreed.... hands down clanfear...
i like to run with both pets sometimes but it also has a downside because you use up at least 2 spots (4 if you use the curse with extra pet damage and bound armor or magelight - you probably should anyway) and that only leaves you with 1 real skill spot for damage. Since you can't switch bars and keep your creatures summoned.
first world problems yo
Nothing wrong with just having the 1 attack spell.. Reason? GCDs. You can have a bunch of attacks on your bar but none of them work at the same time. Pets cause damage at the same time you do. So pretty much if you have 2 pets and you attacking you are attacking 3 times at once which adds up quite a bit. Other people will cast. Wait for a GCD and repeat. the DPS numbers are there and work well.
For example. in 1 GCD your 1 pet does 2k your other pet does 3k and you do 6k. 11k dps.
While we are on the topic of pets... Do champion points affect pet damage?
Let's say I put points into increased magic damage. Does that increase the magic damage of my pets?
While we are on the topic of pets... Do champion points affect pet damage?
Let's say I put points into increased magic damage. Does that increase the magic damage of my pets?
Nope!
I remember when NPCs had no CC immunity and with enough Magicka and the pre-nerf Rebate passive, you could cast Volatile Familiar endlessly. That was fun while it lasted.
While we are on the topic of pets... Do champion points affect pet damage?
Let's say I put points into increased magic damage. Does that increase the magic damage of my pets?
Nope!
I remember when NPCs had no CC immunity and with enough Magicka and the pre-nerf Rebate passive, you could cast Volatile Familiar endlessly. That was fun while it lasted.
jakeedmundson wrote: »While we are on the topic of pets... Do champion points affect pet damage?
Let's say I put points into increased magic damage. Does that increase the magic damage of my pets?
Nope!
I remember when NPCs had no CC immunity and with enough Magicka and the pre-nerf Rebate passive, you could cast Volatile Familiar endlessly. That was fun while it lasted.
that's really weird... you'd think that increasing your elemental damage would make the twilight's lighting attack do more... or physical for clanfear attacks? oh well... they're still useful either way.
Waffennacht wrote: »Try to think of the pets as not spells but the summoning of as a spell (just for mental or lore purposes) for lore, they technically are not spells, you just enslaved a daedra and are forcing them to do what you want, therefore anything that made you stronger via ability shouldn't effect them. (As for a game mechanic I feel they should be affected makin them more viable...)
But oh well. Again, though, they do count as allies
Waffennacht wrote: »
I would like to know if the spiders from tangle webs count as pets...
Waffennacht wrote: »
I would like to know if the spiders from tangle webs count as pets...
@Waffennacht
They do, but only if YOU activate the synergy. This means that SOMEONE ELSE needs to use Tangled Webs and YOU have to activate its synergy.
Herp de zos derp.
There are already misconceptions you guys have for pets. Champion points do affect them, although pretty weakly. Start putting points in Elfborn or Elemental Expert and watch the damage go up (mine goes up by 3 and 2 respectively with elemental only helping twilight or familiar per point).
There are already misconceptions you guys have for pets. Champion points do affect them, although pretty weakly. Start putting points in Elfborn or Elemental Expert and watch the damage go up (mine goes up by 3 and 2 respectively with elemental only helping twilight or familiar per point).
No, champion points do not affect pets. Making them weaker and weaker as the global cp rank of players raises.
The reason you notice an increase, is because each Mage CP increases your Magicka by a bit as well. More Magicka increases the damage of pets so their damage will increased by an almost non existing amount.