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Clannfear vs Familiar

Chims
Chims
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Just wanted to hear your guys thoughts on which is more useful for PvE and PvP.

I personally find the Clannfear more useful due to the heal and increased damage it does per attack.
  • MrDerrikk
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    For PvP you don't really want either, but for PvE I always went Canniflear as it's incredible for levelling and soloing. When in a group you're likely to get yelled at as they soak up the healers heals and just generally are a waste of slots when you're DPSing (I'm assuming you're a DPS Sorc?)
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  • Peel_Ya_Cap_517
    Peel_Ya_Cap_517
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    Yea, I always go with the Clannfear because its very easy to keep your pets alive for a long period of time, especially with hardened ward on
    N64 NA EP
  • Chims
    Chims
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    I am running a pet build for both pve and pvp and I think I do all right. They seem to do good damage when you focus on them build wise.
  • Peel_Ya_Cap_517
    Peel_Ya_Cap_517
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    Chims wrote: »
    I am running a pet build for both pve and pvp and I think I do all right. They seem to do good damage when you focus on them build wise.

    Yea, you just have to remember that they scale off your total magic. They can be good against single opponents in PvP but are pretty useless when faced with a big group.
    N64 NA EP
  • MrDerrikk
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    I used to run pet builds, but I found that running Inner Light/Bound Aegis is much better for overall. I do use the extra magicka mostly to stack shields though...
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

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  • Alucardo
    Alucardo
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    For PvE I'd go the Clannfear every time. This guy tanks most of the mobs so I don't even receive any damage while pummelling them with DPS.
    For PvP - none. They are a joke and not worth the space on your bar.
  • Ninetale3
    Ninetale3
    Soul Shriven
    I would say while Clanfear is overall more superior. The familiar has it's uses. It's pretty much a moving remote mine with a good stun on it. It's nice for setting up at range executes. Plus it's self destruct is fixed damage off from total magicka which is a nice feature to have. I could see familiar doing alright in groups more since it has more active incentive to despawn it unlike Clanfear so it's not as problematic for healers if you keep track of who they are healing.

    I won't comment on PvP because I haven't touched it yet so I am not credible at all in that field.
  • Johngo0036
    Johngo0036
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    The only advantage you have with the familiar is when you unsummon him he does damage.
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  • jakeedmundson
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    Ninetale3 wrote: »
    I would say while Clanfear is overall more superior. The familiar has it's uses. It's pretty much a moving remote mine with a good stun on it. It's nice for setting up at range executes. Plus it's self destruct is fixed damage off from total magicka which is a nice feature to have. I could see familiar doing alright in groups more since it has more active incentive to despawn it unlike Clanfear so it's not as problematic for healers if you keep track of who they are healing.

    I won't comment on PvP because I haven't touched it yet so I am not credible at all in that field.

    agreed.... hands down clanfear...
    i like to run with both pets sometimes but it also has a downside because you use up at least 2 spots (4 if you use the curse with extra pet damage and bound armor or magelight - you probably should anyway) and that only leaves you with 1 real skill spot for damage. Since you can't switch bars and keep your creatures summoned.

    first world problems yo
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  • Jumper45
    Jumper45
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    Ninetale3 wrote: »
    I would say while Clanfear is overall more superior. The familiar has it's uses. It's pretty much a moving remote mine with a good stun on it. It's nice for setting up at range executes. Plus it's self destruct is fixed damage off from total magicka which is a nice feature to have. I could see familiar doing alright in groups more since it has more active incentive to despawn it unlike Clanfear so it's not as problematic for healers if you keep track of who they are healing.

    I won't comment on PvP because I haven't touched it yet so I am not credible at all in that field.

    agreed.... hands down clanfear...
    i like to run with both pets sometimes but it also has a downside because you use up at least 2 spots (4 if you use the curse with extra pet damage and bound armor or magelight - you probably should anyway) and that only leaves you with 1 real skill spot for damage. Since you can't switch bars and keep your creatures summoned.

    first world problems yo

    Nothing wrong with just having the 1 attack spell.. Reason? GCDs. You can have a bunch of attacks on your bar but none of them work at the same time. Pets cause damage at the same time you do. So pretty much if you have 2 pets and you attacking you are attacking 3 times at once which adds up quite a bit. Other people will cast. Wait for a GCD and repeat. the DPS numbers are there and work well.
    For example. in 1 GCD your 1 pet does 2k your other pet does 3k and you do 6k. 11k dps.
    “All right, I've been thinking, when life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager!
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    17 Years MMORPG Experience healing and I still havn't figured out why people stand in red circles.
  • jakeedmundson
    jakeedmundson
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    Jumper45 wrote: »
    Ninetale3 wrote: »
    I would say while Clanfear is overall more superior. The familiar has it's uses. It's pretty much a moving remote mine with a good stun on it. It's nice for setting up at range executes. Plus it's self destruct is fixed damage off from total magicka which is a nice feature to have. I could see familiar doing alright in groups more since it has more active incentive to despawn it unlike Clanfear so it's not as problematic for healers if you keep track of who they are healing.

    I won't comment on PvP because I haven't touched it yet so I am not credible at all in that field.

    agreed.... hands down clanfear...
    i like to run with both pets sometimes but it also has a downside because you use up at least 2 spots (4 if you use the curse with extra pet damage and bound armor or magelight - you probably should anyway) and that only leaves you with 1 real skill spot for damage. Since you can't switch bars and keep your creatures summoned.

    first world problems yo

    Nothing wrong with just having the 1 attack spell.. Reason? GCDs. You can have a bunch of attacks on your bar but none of them work at the same time. Pets cause damage at the same time you do. So pretty much if you have 2 pets and you attacking you are attacking 3 times at once which adds up quite a bit. Other people will cast. Wait for a GCD and repeat. the DPS numbers are there and work well.
    For example. in 1 GCD your 1 pet does 2k your other pet does 3k and you do 6k. 11k dps.

    that's true... i guess it just feels like i'm not doing much though. constant casting is more involved.
    CP690
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    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • Jumper45
    Jumper45
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    I just wish some thought would have went into the pet build then what it is currently. GW2 Minionmancer has been the only class that has this type of gameplay that had some serious thought going into the class. True their AI was retarderd. But running around with 8-14 pets was fun as hell and created pure chaos in pvp lol.
    “All right, I've been thinking, when life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager!
    Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)


    17 Years MMORPG Experience healing and I still havn't figured out why people stand in red circles.
  • Xeven
    Xeven
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    Chims wrote: »
    Clannfear vs Familiar

    This is kind of like comparing a short fat turd to a long skinny one. Pick whichever turd you like best because in the end, they're both still turds.
  • jakeedmundson
    jakeedmundson
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    Xeven wrote: »
    Chims wrote: »
    Clannfear vs Familiar

    This is kind of like comparing a short fat turd to a long skinny one. Pick whichever turd you like best because in the end, they're both still turds.

    you always have something super positive to say in every post i see you in....
    OP, pets are nice to have while solo/leveling (clanfear seems to take the crown unanimously). they just don't have much of a place in end game content.
    CP690
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    My version of a Heavy Attack Sorc build
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  • vonfelty
    vonfelty
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    While we are on the topic of pets... Do champion points affect pet damage?

    Let's say I put points into increased magic damage. Does that increase the magic damage of my pets?
  • Erock25
    Erock25
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    vonfelty wrote: »
    While we are on the topic of pets... Do champion points affect pet damage?

    Let's say I put points into increased magic damage. Does that increase the magic damage of my pets?

    Nope!


    I remember when NPCs had no CC immunity and with enough Magicka and the pre-nerf Rebate passive, you could cast Volatile Familiar endlessly. That was fun while it lasted.
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  • Waffennacht
    Waffennacht
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    The pets are great in PvE, are OK in 1v1 PvP and useless in Zerg like battles.

    Clannfear is far better, its a tank, its an ally, its got a huge heal (when compared to other sorc heals)

    In my tank build, combining, Clannfear, hardened, resto staff, dark conversion gave me an untouchable defense.

    In fact Im probably gonna switch from my DPS back to my Sorc Pet Tank solo build. Should make Arena and PvE a breeze.

    When I soloed CoA Clannfear was a beast. When you have 35ish k health, that's over a 10k heal!

    Remember, also, Ally spells effect pets :) so things like Combat Prayer boosts you and pets damage and defense and heal, resto heavy heals them, I have not tested if their crit attack would heal you with Surge...

    With a good set up you can really take advantage of the Pets.

    I would like to know if the spiders from tangle webs count as pets...

    Trust me Clannfear is a Hoss in PvE. A sorc tank, imo, is the best soloer in game. I have very limited experience in a group however

    Edit: Don't you hate editing for one word?
    Edited by Waffennacht on November 5, 2015 8:02PM
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  • usmcjdking
    usmcjdking
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    Erock25 wrote: »
    vonfelty wrote: »
    While we are on the topic of pets... Do champion points affect pet damage?

    Let's say I put points into increased magic damage. Does that increase the magic damage of my pets?

    Nope!


    I remember when NPCs had no CC immunity and with enough Magicka and the pre-nerf Rebate passive, you could cast Volatile Familiar endlessly. That was fun while it lasted.

    Wrecking blow was so much more fun. You had to go through the full 2 second animation but man when you land that thing...
    0331
    0602
  • jakeedmundson
    jakeedmundson
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    Erock25 wrote: »
    vonfelty wrote: »
    While we are on the topic of pets... Do champion points affect pet damage?

    Let's say I put points into increased magic damage. Does that increase the magic damage of my pets?

    Nope!


    I remember when NPCs had no CC immunity and with enough Magicka and the pre-nerf Rebate passive, you could cast Volatile Familiar endlessly. That was fun while it lasted.

    that's really weird... you'd think that increasing your elemental damage would make the twilight's lighting attack do more... or physical for clanfear attacks? oh well... they're still useful either way.
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    Lv 50 Breton Templar Healer/Dps
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    Lv 50 Redguard Sorcerer Dps
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    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • Erock25
    Erock25
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    Erock25 wrote: »
    vonfelty wrote: »
    While we are on the topic of pets... Do champion points affect pet damage?

    Let's say I put points into increased magic damage. Does that increase the magic damage of my pets?

    Nope!


    I remember when NPCs had no CC immunity and with enough Magicka and the pre-nerf Rebate passive, you could cast Volatile Familiar endlessly. That was fun while it lasted.

    that's really weird... you'd think that increasing your elemental damage would make the twilight's lighting attack do more... or physical for clanfear attacks? oh well... they're still useful either way.

    There are way too many decisions made by ZOS that do not make any sense. For pets, it is just max magicka and spell crit and nothing else.
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  • Waffennacht
    Waffennacht
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    Try to think of the pets as not spells but the summoning of as a spell (just for mental or lore purposes) for lore, they technically are not spells, you just enslaved a daedra and are forcing them to do what you want, therefore anything that made you stronger via ability shouldn't effect them. (As for a game mechanic I feel they should be affected makin them more viable...)

    But oh well. Again, though, they do count as allies
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  • jakeedmundson
    jakeedmundson
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    Try to think of the pets as not spells but the summoning of as a spell (just for mental or lore purposes) for lore, they technically are not spells, you just enslaved a daedra and are forcing them to do what you want, therefore anything that made you stronger via ability shouldn't effect them. (As for a game mechanic I feel they should be affected makin them more viable...)

    But oh well. Again, though, they do count as allies

    good point... whether it was intended that way or not... it at least makes sense.
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    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
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    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • Dracane
    Dracane
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    Short explaination:

    The Clannfear's strenght is pve. It requires no active gameplay from the summoner. it does it's job on its own and will do its best to protect you. Its only active component is that you can unsummon it so it heals you if needed.

    The Volatile Familiar's strenght is rather pvp oriented. It is useless on its own and requires 100% control and active gameplay in order to be of use.

    You should ask yourself, if you prefer a defensive and independant ally or a rather offensive ally that requires your full attention.
    The Clannfear does more damage on its own, the volatile familiar attacks are very very weak and its only strong when it detonates. I think for most Sorcerers, the Clannfear is the better choice.
    Edited by Dracane on November 5, 2015 8:37PM
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  • Chims
    Chims
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    There are already misconceptions you guys have for pets. Champion points do affect them, although pretty weakly. Start putting points in Elfborn or Elemental Expert and watch the damage go up (mine goes up by 3 and 2 respectively with elemental only helping twilight or familiar per point).
  • Thelon
    Thelon
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    I would like to know if the spiders from tangle webs count as pets...

    @Waffennacht

    They do, but only if YOU activate the synergy. This means that SOMEONE ELSE needs to use Tangled Webs and YOU have to activate its synergy.

    Herp de zos derp.
  • Waffennacht
    Waffennacht
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    Thelon wrote: »

    I would like to know if the spiders from tangle webs count as pets...

    @Waffennacht

    They do, but only if YOU activate the synergy. This means that SOMEONE ELSE needs to use Tangled Webs and YOU have to activate its synergy.

    Herp de zos derp.

    Ohhhhh! Thank you so much, hmm time to team up with someone else using it. I like the idea of 8 pets out...
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  • Erock25
    Erock25
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    Chims wrote: »
    There are already misconceptions you guys have for pets. Champion points do affect them, although pretty weakly. Start putting points in Elfborn or Elemental Expert and watch the damage go up (mine goes up by 3 and 2 respectively with elemental only helping twilight or familiar per point).

    Are you sure that isn't just your magicka increasing?
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  • Chims
    Chims
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    yeah my magicka doesn't go up for putting points in elf born. I am not sure if they stealth patched it or what but both increase the damage of the twilight.
  • Dracane
    Dracane
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    Chims wrote: »
    There are already misconceptions you guys have for pets. Champion points do affect them, although pretty weakly. Start putting points in Elfborn or Elemental Expert and watch the damage go up (mine goes up by 3 and 2 respectively with elemental only helping twilight or familiar per point).

    No, champion points do not affect pets. Making them weaker and weaker as the global cp rank of players raises.

    The reason you notice an increase, is because each Mage CP increases your Magicka by a bit as well. More Magicka increases the damage of pets so their damage will increased by an almost non existing amount.
    Edited by Dracane on November 6, 2015 4:49AM
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Chims
    Chims
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    Dracane wrote: »

    No, champion points do not affect pets. Making them weaker and weaker as the global cp rank of players raises.

    The reason you notice an increase, is because each Mage CP increases your Magicka by a bit as well. More Magicka increases the damage of pets so their damage will increased by an almost non existing amount.

    Might be the case. I was unaware CP's increase magicka if thats true.

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