What about those of us who don't pretend to be actually really good, but who are happy to try it out and try to learn the mechanics, but OK with not being able to complete it if it proves to be just too difficult for us? Do we get separated from both the pretenders and the actually really good players?TERMINAT0R_XVII wrote: »Hateanthem wrote: »TERMINAT0R_XVII wrote: »s7732425ub17_ESO wrote: »What would a Solo Arena for a tank look like? Survive an onslaught of 10 mobs for 30 seconds? That would be interesting. How about a healer arena? Keep these random NPCs alive for 30 seconds?
Do we really want this? Would it be fun?
No because it wouldn't be a fair even ground. The maelstrom arena is fair ground. Zenimax wouldn't make a dlc arena like that. You dont want to seperate the players like that. It wouldnt be called an mmo if they did that.
They are already separating the players with it being a solo arena. Currently it wouldn't be what you call "fair", because there really isn't a place for mitigation tanks or healers.
Did you read anything or clicked quote and started typing?
THIS DLC IS PVE CONTENT NOT CRAIGLORN TYPE CONTENT. Like I said in my first post IT ALL COMES DOWN TO THE MECHANICS AND KNOWING YOUR BUILD INSIDE AND OUT. This arena is made to seperate out "the pretenders" from the actually really good players.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
TERMINAT0R_XVII wrote: »Hateanthem wrote: »TERMINAT0R_XVII wrote: »s7732425ub17_ESO wrote: »What would a Solo Arena for a tank look like? Survive an onslaught of 10 mobs for 30 seconds? That would be interesting. How about a healer arena? Keep these random NPCs alive for 30 seconds?
Do we really want this? Would it be fun?
No because it wouldn't be a fair even ground. The maelstrom arena is fair ground. Zenimax wouldn't make a dlc arena like that. You dont want to seperate the players like that. It wouldnt be called an mmo if they did that.
They are already separating the players with it being a solo arena. Currently it wouldn't be what you call "fair", because there really isn't a place for mitigation tanks or healers.
Did you read anything or clicked quote and started typing?
THIS DLC IS PVE CONTENT NOT CRAIGLORN TYPE CONTENT. Like I said in my first post IT ALL COMES DOWN TO THE MECHANICS AND KNOWING YOUR BUILD INSIDE AND OUT. This arena is made to seperate out "the pretenders" from the actually really good players.
"WOW, people prefer to do arenas solo? WOW, no way, there must be someway that I can psychoanalyze them because nobody could truly have that opinion in the world that I live in!"Personofsecrets wrote: »"WOW, people prefer to do arenas in groups? WOW, no way, there must be someway that I can psychoanalyze them because nobody could truly have that opinion in the world that I live in!"
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Hateanthem wrote: »TERMINAT0R_XVII wrote: »Hateanthem wrote: »TERMINAT0R_XVII wrote: »s7732425ub17_ESO wrote: »What would a Solo Arena for a tank look like? Survive an onslaught of 10 mobs for 30 seconds? That would be interesting. How about a healer arena? Keep these random NPCs alive for 30 seconds?
Do we really want this? Would it be fun?
No because it wouldn't be a fair even ground. The maelstrom arena is fair ground. Zenimax wouldn't make a dlc arena like that. You dont want to seperate the players like that. It wouldnt be called an mmo if they did that.
They are already separating the players with it being a solo arena. Currently it wouldn't be what you call "fair", because there really isn't a place for mitigation tanks or healers.
Did you read anything or clicked quote and started typing?
THIS DLC IS PVE CONTENT NOT CRAIGLORN TYPE CONTENT. Like I said in my first post IT ALL COMES DOWN TO THE MECHANICS AND KNOWING YOUR BUILD INSIDE AND OUT. This arena is made to seperate out "the pretenders" from the actually really good players.
Graglorn is considered PvE content ya dingaling. You said it wouldn't be an MMO if ZOS separated players, and I agree...so I wonder why ZOS separated players by providing solo content Instead of group content. Are you THIRTEEN YEARS OLD OR SOMETHING?
usmcjdking wrote: »Gamerscape2007 wrote: »humpalicous wrote: »BugCollector wrote: »It defeats the purpose of roles. No healer or tank will be able to complete vet maelstrom arena. Only DPS builds are able to complete it. You literally have to relocate all your champion points and change your gear, attributes, etc... to be able to complete it. This should not be the case in a game that sells itself as "PLAY THE WAY YOU WANT". Right....
I know, I know, "play as you want", but hell, it's common sense that if you want to survive and solo you need to deal more damage in order to kill the target, right?
That's the thing that bothers me to no end.It's one thing to play how you want, it's another to try to defile the game's rule and cheese it. You're doing this solo, meaning you're the only "party" There. You gotta need to comprise something so you can increase your survivability, this includes... Wait for it Min/maxers, this one is a crazy idea. Sacrifice dps for better resources and survabilty. I know I know, crazy right? If I don't have those spell powers, how can I Nuke these mobs in one hit? Simple, you don't.
That's what wrong with Casuals who play dark souls, then rage quit because the game doesn't make them "Fit to their play style." They think that going in close in personal means enduring hits, all the while doing as much damage to the enemy as possible. It doesn't work because just one attack can devastate your own hp and forces you to stagger, making you get hit again unless you react fast enough to avoid it. Just because it fits your play-style doesn't mean you can ignore the game's rule.
As someone who got every trophy on Demon Souls and just about all of them on Dark Souls - you should probably keep your comparison elsewhere. My tank build on Dark Souls did just fine. It was definitely a bit harder sticking with relatively the same build all the way through, and I only needed to drop gear once - Asylum Demon remix. Although Rammstein and SMOG beat the *** out of me for a week straight.
s7732425ub17_ESO wrote: »What would a Solo Arena for a tank look like? Survive an onslaught of 10 mobs for 30 seconds? That would be interesting. How about a healer arena? Keep these random NPCs alive for 30 seconds?
Do we really want this? Would it be fun?
@BugCollector you are wrong. Pure DPS can't complete vet MA too. They have to slot some defensive skills and/or heals.As you understand in group environment DPS don't slot any of that, they have different DPS skills and buff.
So, not only tanks and heals, but also DPS have to change their builds for vet MA. The case is closed. No reason not to make solo arenas again. It's fun to have some challenging solo content.
So what you're saying is that because you can't rely on having other specialized players in your group, no matter what your specialization you're probably going to have to tweak some things in order to be self-reliant. Weird that this concept seemed so obvious to me and you and so many other people, and yet it seems so foreign to some people.@BugCollector you are wrong. Pure DPS can't complete vet MA too. They have to slot some defensive skills and/or heals.As you understand in group environment DPS don't slot any of that, they have different DPS skills and buff.
So, not only tanks and heals, but also DPS have to change their builds for vet MA. The case is closed. No reason not to make solo arenas again. It's fun to have some challenging solo content.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
TERMINAT0R_XVII wrote: »Hateanthem wrote: »TERMINAT0R_XVII wrote: »Hateanthem wrote: »TERMINAT0R_XVII wrote: »s7732425ub17_ESO wrote: »What would a Solo Arena for a tank look like? Survive an onslaught of 10 mobs for 30 seconds? That would be interesting. How about a healer arena? Keep these random NPCs alive for 30 seconds?
Do we really want this? Would it be fun?
No because it wouldn't be a fair even ground. The maelstrom arena is fair ground. Zenimax wouldn't make a dlc arena like that. You dont want to seperate the players like that. It wouldnt be called an mmo if they did that.
They are already separating the players with it being a solo arena. Currently it wouldn't be what you call "fair", because there really isn't a place for mitigation tanks or healers.
Did you read anything or clicked quote and started typing?
THIS DLC IS PVE CONTENT NOT CRAIGLORN TYPE CONTENT. Like I said in my first post IT ALL COMES DOWN TO THE MECHANICS AND KNOWING YOUR BUILD INSIDE AND OUT. This arena is made to seperate out "the pretenders" from the actually really good players.
Graglorn is considered PvE content ya dingaling. You said it wouldn't be an MMO if ZOS separated players, and I agree...so I wonder why ZOS separated players by providing solo content Instead of group content. Are you THIRTEEN YEARS OLD OR SOMETHING?
....wow really? Name calling? Who did you say was 13 years old? I'm 25 fyi and craglorn is Group content not SOLO content. I have 115 cp and I still can't complete some craglorn bosses without at least 2 other players. Those bosses were not meant to be soloed. Back on topic Maelstrom arena was meant for solo players. Plain an simple.
@BugCollector you are wrong. Pure DPS can't complete vet MA too. They have to slot some defensive skills and/or heals.As you understand in group environment DPS don't slot any of that, they have different DPS skills and buff.
So, not only tanks and heals, but also DPS have to change their builds for vet MA. The case is closed. No reason not to make solo arenas again. It's fun to have some challenging solo content.
Since MMO has never meant "must always group" yes, obviously it is.So the fact that they thought its okay to release solo content on a DLC on an MMO is fine?
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Since MMO has never meant "must always group" yes, obviously it is.So the fact that they thought its okay to release solo content on a DLC on an MMO is fine?
I don't know why so many people have such trouble with this concept, but it's pretty simple:
Different people enjoy different things in games like this. Not everyone has to like the same thing. Not every piece of content has to cater directly to what you personally want. A good game will include something for each segment of the player base.
usmcjdking wrote: »humpalicous wrote: »usmcjdking wrote: »humpalicous wrote: »BugCollector wrote: »It defeats the purpose of roles. No healer or tank will be able to complete vet maelstrom arena. Only DPS builds are able to complete it. You literally have to relocate all your champion points and change your gear, attributes, etc... to be able to complete it. This should not be the case in a game that sells itself as "PLAY THE WAY YOU WANT". Right....
I can agree with you to some extent but I can fill the roles of both Damage Dealer and Healer and beat the Maelstrom Arena with ease, well at least the normal version, haven't tried the Veteran version yet.
I can see why a tank might have trouble beating the stages that have a minor DPS race but every single class has some great damage dealing abilities.
Take a healer for example and for the purpose of pure healing let's go with a Templar:
A pure healer will invest heavily in Magicka, Magicka Recovery and Spell Damage (yes, spell damage gives better healing). He/she will invest in the Restoring Light tree, Mages Guild Tree, Restoration Staff Tree, Light Armor Tree and perhaps Dual Wield for more spell damage, to begin with at least. By Veteran Rank 5, this player should have maxed all of these out plus the Dawn's Wrath and Aedric Spear Trees.
All in all, this player already has all of the tools for doing some decent amount of damage. Seriously, just combine a few of them and you have a beastly Magicka Templar that can heal and deal damage, no matter how you spend your Champion Points (just have some common sense and spend them accordingly).
I for one am an example of this as I can heal a group through the Veteran Dungeons and dish out 10k single target damage as a Damage Dealer.
So, to summarize...
You can beat the Maelstrom Arena as at least a pure healer, this was just a quick summary though.
As for a tank to beat it then there's one way to do it:
SWAP SKILLS
I know, I know, "play as you want", but hell, it's common sense that if you want to survive and solo you need to deal more damage in order to kill the target, right?
That being said, I don't think that tanks are completely hopeless. Just swap out a few skills and you'll be fine.
Cheers!
P.S: I apologize if this post was a little messy, please let me know if you want me to elaborate on something!
- You don't play a tank.
- You haven't even tried vet maelstrom
- You haven't tried vet maelstrom on a tank that doesn't exist.
Quality post.
I'm sorry if I didn't put enough emphasis on the matter that a tank can beat NORMAL Maelstrom Arena. I have no idea if OP was purely talking about the Veteran version or both, just wanted to verify that the normal version is definitely doable as I've done it on all 3 class roles.
And by the way, how can you even come to the conclusion that I haven't played a tank when I never mentioned NOT playing as one?
With that said, I play all 3 classes on separate toons, as I'm sure thousands of other people are doing.
Also, quality post yourself
It's blatantly obvious you don't actually play a tank. Anyone that has a functional hand as a BIS DPSer can breeze through normal MA within 40 minutes (20 of that spent in loading screens). They can utterly ignore boss/fight mechanics and just spam a few defensive skills because dumping power into offensive skills (somehow in the brilliant mind of the combat team) should equate to having greater defensive capabilities.
Running through with a tank means you actually have to abide by the mechanics or get dead since you can't just "burn". Your self heals and sustainment do barely 1/5th of the "DPS" builds because of you poor damage, lower crit and champion point allocation. If you really played all 3 roles the it would be painfully clear that the tank will struggle when the mechanical functions of the arena are multiplied in difficulty by the increase in monster HP and damage.
So, easy enough to surmise that you weekend warrior tank and feel perfectly knowledgeable enough to make some asinine comments based on your experience tanking the alligator boss in Wayrest Sewers.
Personofsecrets wrote: »