Stonesthrow wrote: »Seems obvious, but some people want a VR16 crafted set a few days into a new DLC so badly all they can do suggest changes to the game.
Not broke, don't fix it.
Stonesthrow wrote: »Seems obvious, but some people want a VR16 crafted set a few days into a new DLC so badly all they can do suggest changes to the game.
Not broke, don't fix it.
Weird. I was under the impression that VR16 came out in August with IC. Maybe that's just me, though.
Stonesthrow wrote: »Stonesthrow wrote: »Seems obvious, but some people want a VR16 crafted set a few days into a new DLC so badly all they can do suggest changes to the game.
Not broke, don't fix it.
Weird. I was under the impression that VR16 came out in August with IC. Maybe that's just me, though.
Was referring to the new crafting stations in the new DLC that is a week old. Sorry for any confusion incurred and, yeah.. it's probably just you.
From what i've found the ore and wood nodes are very easy to spot since they are red whereas the silk nodes are much darker, almost black. From my time looking for resources the hide scraps have been the rarest (always finding shadowhide) but the silk nodes in my opinion are just much harder to spot.
Stonesthrow wrote: »Stonesthrow wrote: »Seems obvious, but some people want a VR16 crafted set a few days into a new DLC so badly all they can do suggest changes to the game.
Not broke, don't fix it.
Weird. I was under the impression that VR16 came out in August with IC. Maybe that's just me, though.
Was referring to the new crafting stations in the new DLC that is a week old. Sorry for any confusion incurred and, yeah.. it's probably just you.
Go look at the crafting history...hell, do a google search for 'Ancestor silk" and look at the results on the forums here.
People have been complaining about the rarity of Ancestor silk since September. Back then the argument was "just wait your turn for Orsinium it'll be common and easy" ...now that it's not (it's actually easier to farm in OLD content...that'd be IC)...I can understand people being unhappy.
People do not pick vr9 stuff and it chokes the area, because vr15 nodes spawn to the area - not to players. Let's make a scenario. The system initially spwans all nodes. About 30% of nodes have vr15 flag on and maxed crafters see them as silk and pick them. The system respawns these 30% of nodes and 30% of them are silk. But now over 90% of available nodes are void bloom. After awhile whole area turns to void bloom.
What would happen if ZOS would turn vr15 drops to 100% ? My bet is nothing actually, except people would craft vr16 gear AND be happy. All nodes get picked up and the area would not choke up with "wrong" nodes.
Legendary vr16 gear requires 1600 raw mats on average. Improving to legendary needs eight golden improvements and we get them on average from 1600 raw mats. But Wrothgar area gets clogged with vr9 mats that nobody want. This is the same effect we have seen with flowers: people do not pick up "wrong" flowers even when it is beneficial for them. If ZOS changes all nodes to vr15, they all will get picked up and people would farm even more for legendary improvements, Keeping vr15 mats rare is unhealthy. AND there really is no reason to keep them rare.
People do not pick vr9 stuff and it chokes the area, because vr15 nodes spawn to the area - not to players. Let's make a scenario. The system initially spwans all nodes. About 30% of nodes have vr15 flag on and maxed crafters see them as silk and pick them. The system respawns these 30% of nodes and 30% of them are silk. But now over 90% of available nodes are void bloom. After awhile whole area turns to void bloom.
What would happen if ZOS would turn vr15 drops to 100% ? My bet is nothing actually, except people would craft vr16 gear AND be happy. All nodes get picked up and the area would not choke up with "wrong" nodes.
Legendary vr16 gear requires 1600 raw mats on average. Improving to legendary needs eight golden improvements and we get them on average from 1600 raw mats. But Wrothgar area gets clogged with vr9 mats that nobody want. This is the same effect we have seen with flowers: people do not pick up "wrong" flowers even when it is beneficial for them. If ZOS changes all nodes to vr15, they all will get picked up and people would farm even more for legendary improvements, Keeping vr15 mats rare is unhealthy. AND there really is no reason to keep them rare.
Stonesthrow wrote: »Stonesthrow wrote: »Stonesthrow wrote: »Seems obvious, but some people want a VR16 crafted set a few days into a new DLC so badly all they can do suggest changes to the game.
Not broke, don't fix it.
Weird. I was under the impression that VR16 came out in August with IC. Maybe that's just me, though.
Was referring to the new crafting stations in the new DLC that is a week old. Sorry for any confusion incurred and, yeah.. it's probably just you.
Go look at the crafting history...hell, do a google search for 'Ancestor silk" and look at the results on the forums here.
People have been complaining about the rarity of Ancestor silk since September. Back then the argument was "just wait your turn for Orsinium it'll be common and easy" ...now that it's not (it's actually easier to farm in OLD content...that'd be IC)...I can understand people being unhappy.
People tend to complain on forums. It is what they are for. I tend to only come here on Monday so tracking peoples complaints isn't my thing.
The availability HAS increased... There are now NODES in a new zone that can be harvested. There are more people with the material for trading/selling.
Maybe it isn't as fast as some people would like, dunno and don't really think it is a major issue so done here.