No one should be forced to farm anything if you're not into that playstyle. I know your pain broThe games economy is screwed so hard by now. Not only are the PvPers not able to change ap to gold, but the PvEers can't sell their stuff like they used to. Then we got the huge moneysink maelstrom arena and the incredibly expensive new mats, leaving a lot of people with close to no gold left. The only way to make gold by now is either you go buy stuff cheap and sell it more expensive or you start farming. Quite frustrating for those who don't like doing those things and just want to be able to play the game like they used to. We had such a nice, balanced economy when almost everything was BoE. The PvErs would sell their loot and the PvPers would sell the necessary min/max items for the PvErs.
I spent more time farming this week than I spent PvPing. And I know a lot of people doing the same. But I'm sure, we won't be doing this for long. The frustration is real.
So here's the main problem and sorry to come across as egotistical or whatever but I'm going to do it to get my point across (just warning you now, however this issue also applies to you just in different circumstances)
I'm in one of top PvE Raid Guilds in NA and I've completed and been #1 on leader boards for over a year now, since the longest time I used to sell the items I got from PvE content that many people couldn't really obtain or didn't want to do the content to obtain (PvP players). I used to sell gear from Veteran Dragonstar Arena as well a lot of people did so, it was an excellent way to provide gear to friends and a way to make gold. This doesn't just apply to me, this applies to the tanks who pick up Healer gear, this applies to the Stamina users who pick up Healer gear and Footman gear, this applies to people who already have their gear. Not to mention all of the gear within Trials (except last boss) were all Bind on Equip.
Now fast forward to the release of Imperial City,
2 New Dungeons |12 New Gear Sets | Random Traits | Low Drop Rates | Daedric Shackle Trophies | Daedric Ember Trophies | Imperial City Sewers
I had thought to myself there's really not much gear I want from these dungeons so before this content was released I thought to myself I'm going to help some people out, I go into the dungeons get a few pieces of Stamina gear but I don't really need it, it came Bound, you can't sell it you can't do anything with it, not only that but you get the perfect piece that someone in your group or friends list has been trying to get and you can't even trade them or sell the gear to them. Not only that but you can't sell or trade Daedric Shackles or Daedrick Embers. This causes a huge problem for the PvE player Zenimax, there is no income for PvE Content. None.
Now, lets talk about Imperial City Sewers; all the trophies are Bind on Equip, all the gear is Bind on Equip - see the problem this has created?
Now fast forward to the release of Orsinium
Solo Arena |10 New Gear Sets | Random Traits | Low Drop Rates
This isn't even out yet and I hope this is changed when it comes to Live that you make it work how Veteran Dragonstar Arena works, all the gear is Bind on Equip except for Masters Weapons, for obvious reason, not a lot of people will complete this dungeon, and not a lot of people will find half of this gear useful as some other people will but wont ever get it with this current system. I spoke to @Dymence about the gear to make sure and it's confirmed all the gear is Bind on Pickup in Arena.
This is quickly becoming a problem, no this isn't a thing of work for your gear, this is a problem for in game economy it's quickly dying down, there is zero ways to make gold for a strictly PvE player unless you decide to join everyone else in the Imperial City Sewers to grind mobs, which I don't understand if that content drops Bind on Equip sets but others don't?
Another reason this becomes a problem is because of the current in game prices like so
With the price of Ancestor Silk cost 10,000+ gold for 200 (which creates 1 piece of Armor), that would cost around 600,000 gold per player to create a 5 piece of armor (if you use undaunted 9, if you don't then it's 800,000)
TL;DR Get rid of Bind on Pickup from Solo and Group content you are utterly destroying ways to make gold for the PvE player. (22 new sets are BoP, that is a massive number)
I'm personally against Master Weapons being BoE but that's just meThere needs to be some level of achievement for the *hardcore* player and i suppose that should be master weapons but that's just what i thinkPersonofsecrets wrote: »@Nifty2g , I agree that tradition is an important thing to have, but do you think there could be more advantages than disadvantages if the weapons were to be BOE and the armor where to be BOP?
Items should never be the achievement for doing something. Better polymorphs or whatever. I did vDSA countless times and I never got the weapon with the right trait that I wanted. never ever
Hell, I was the first on AD EU to complete and it took me 15 runs before I got a part of a set / master weapon. Yea you´re reading right, at first it could happen on finishing vDSA that you loot epic trash from the last chest.
The BoP thing is the worst kind of bs with the rng involved in this game. They should at least let group members exchange loot while they´re at it.
This time I´ll wait for them to nerf vMSA inot oblivion so I can do some ez pz runs with low costs to try my chance on those new weapons as I know I will once again not manage to a sharpened staff...
@MrBeatDown could you explain for dummies what the numbers thing is you talking about? which number 36?
Scyantific wrote: »Everything except for Undaunted and Maelstrom/Master sets should be BoE. The economy was chugging along nicely before IC.
-PvE folk wanted stuff like Cyro/Ravager's, so they hit up someone who lived in PvP and bought it from them.
-PvP folk wanted stuff like Adroit/Warlock, so they hit up someone who did PvE all day and bought it from them.
It was a good way to keep the gold flowing around.
BoP murdered that.
Malachite shards, IC trophy vault "keys", motif page fragments, IC jewellery, casseritite (whatever the spelling), the new crafting materials are tradeable. I guess that's ZOS way of keeping that promise.The current state is even more disturbing because they promised at the B2P announcement that items from DLCs would be tradeable.
well at least they should fix their rng then, all my drops were weighted excluding one precise masters bow. but then again, I didn´t do stamina
KoshkaMurka wrote: »well at least they should fix their rng then, all my drops were weighted excluding one precise masters bow. but then again, I didn´t do stamina
Well, if master weapons must be BoP, they should have a bit better drop rate and traits... I'm a bit tired of deconstructing master weapons with "charged" and "weighted" traits.
And I'm absolutely against BoP on set items, they should be tradeable. Because it's really annoying when you're getting sets you dont need and cannot even give them to a teammate who actually needs them. And being able to trade/sell sets would be good for game's economy imo.
Scyantific wrote: »Everything except for Undaunted and Maelstrom/Master sets should be BoE. The economy was chugging along nicely before IC.
-PvE folk wanted stuff like Cyro/Ravager's, so they hit up someone who lived in PvP and bought it from them.
-PvP folk wanted stuff like Adroit/Warlock, so they hit up someone who did PvE all day and bought it from them.
It was a good way to keep the gold flowing around.
BoP murdered that.
Best in slot gear is craftable, subpar gear is dropped. Sell the subpar gear to those who can't spend 600k for crafted gearcote-bmsb16_ESO wrote: »If BOP was removed or nerfed in anyway for these nice sets, all of my guild would have all their gear a long time ago. This way keeps us running dungeons and other content. Its obvious why BOP is here, to keep players playing.
Agree. There is no reason on earth for the Wrothgar sets to be Bind on Pickup.AtmaDarkwolf wrote: »I said to remove it, but I think it SHOULD exist but only on those very specific 'personalized' weapons (IE arena weapons, undaunted sets, etc)
But the sets in wrothgar, WHY THE HECK are they BoP?
It makes no sense, esp since the game seems to want to give you pieces for the sets that you would NEVER Use. I got at least 2 full 'perfect' v16 sets, including 3 jewelry pieces, for the tank and healer sets, but haven't found more than 2 pieces of the briarheart, only 1 of which is v16 - If it was BoE I could have traded my sets to others, who defiantly need more than I would - as i am only deconing them, for stuff I COULD use.
I totally agree. I voted "Other" because my preference for 'Bind on Pickup' would be to have it limited to the group of players present rather than to the single player who picked it up.Good point regarding the loot system, and I think in some cases the bind on pickup should apply to certain item TYPES.
However there should be an option when looting to choose "Pass Group Roll" that would or could allow others in group to get those BOP items.
This should also come with a catch that would only allow it with a certain number of players in the group.
Lithium Flower wrote: »The BoP dilemma with Orsinium and IC is beyond ridiculous. BoP rewards for that one or two special gear to top off a good build or work towards a niche one is fine, even good. We used to have some rare BoP dungeon sets that were worth running dungeons again and again for, but not super essential like Wormcult or Ebon Armory or Relics of the Physician, Ansur. Even the niche stuff that drops from IC dungeons (excepting the horrible random trait nonsense) is all right. The dungeon helm sets.
But this? Every single new set in Orsinium is BoP. Every single drop from Maelstrom is BoP. The height of this ridiculousness is that even something as mundane as laurels for making mercenary gear is BoP. A crafter shouldn't have to run a whole pledge dungeon that he may or may not want to do to make a single item for someone else. Most crafters don't charge anything for helping out friends and guild mates, the least we can expect is someone to provide the materials at least but no. How do you even quantify what a laurel is worth? 500g? 5000g? 50,000g? If I have two hours to play every day and need to spend 30 minutes of that running one vet dungeon to craft 1 piece of gear (and 7 to craft 7 pieces) - how much is that time worth to a friend/guildmate who wants his gear in mercenary style? And how is he supposed to make any gold to pay me with anyway?
I am feeling no excitement, no fun, getting no joy from playing Orsinium when the entire DLC is stressing me out over every single thing.
A ridiculous gear grind, a horrible material grind, and even a terrible crafting style stone grind. Grind. Grind. Grind. How on earth are players supposed to convey to ZOS how much we hate this?
@ZOS_GinaBruno ; @ZOS_RichLambert
SeptimusDova wrote: »had to bail on vMA today ran out of gold and armor was at zero. Forget it. going to do other things in Wrothgar.