MountainHound wrote: »AD: "We only run in groups of 12-16"
https://www.youtube.com/watch?v=Dsm1_AJ44s0&feature=youtu.be
WarrioroftheWind_ESO wrote: »Yesterday things were more or less 'balanced' meaning the DC Self-Esteem machine didn't plow over everything in their path, but i still saw some rather dumb things. For example, things seemed to be winding down late in the evening with neither faction gaining ground, so things settled down into a pleasant little meatgrinder at the Chal Gate, which later turned into a 1 sided affair with DC's 'premier zerg' running up and down the ramps, occasionally jumping off to steamroll the dirty EP opposition, which consisted of maybe 7-8 ppl as most of EP were at Alessia sieging.
How is that remotely enjoyable? Do you all give yourselves a pat on the back 'hur hur hur we rekt those EP lets make a compilation video showing how awesome we are!" You could have sieged a keep with the amount of people you had in your group but apparently picking off a handful of people manning meatbags and oil catapults at the base of the stairs gives you a self esteem boost?
This is why there need to be changes made to siege and aoe. Groups do this *** because they can get away with it, and it's not innovative or strategical play, it's just plain stupid.
WarrioroftheWind_ESO wrote: »Yesterday things were more or less 'balanced' meaning the DC Self-Esteem machine didn't plow over everything in their path, but i still saw some rather dumb things. For example, things seemed to be winding down late in the evening with neither faction gaining ground, so things settled down into a pleasant little meatgrinder at the Chal Gate, which later turned into a 1 sided affair with DC's 'premier zerg' running up and down the ramps, occasionally jumping off to steamroll the dirty EP opposition, which consisted of maybe 7-8 ppl as most of EP were at Alessia sieging.
How is that remotely enjoyable? Do you all give yourselves a pat on the back 'hur hur hur we rekt those EP lets make a compilation video showing how awesome we are!" You could have sieged a keep with the amount of people you had in your group but apparently picking off a handful of people manning meatbags and oil catapults at the base of the stairs gives you a self esteem boost?
This is why there need to be changes made to siege and aoe. Groups do this *** because they can get away with it, and it's not innovative or strategical play, it's just plain stupid.
Are you serious about this post or you are trolling
-7 to 8 EP at must lol ( you need to go back to school and redo all your Math 101)
Just so you know we were all trying to Die to your EP but the 7 to 8 at must like you say were so bad at this game that we had to yolo into your zerg to be able to go to sleep. Take my suggestion i think the registration process is open now and refresh your Math 101.
7 to 8 at must pstttttttt
WarrioroftheWind_ESO wrote: »Yesterday things were more or less 'balanced' meaning the DC Self-Esteem machine didn't plow over everything in their path, but i still saw some rather dumb things. For example, things seemed to be winding down late in the evening with neither faction gaining ground, so things settled down into a pleasant little meatgrinder at the Chal Gate, which later turned into a 1 sided affair with DC's 'premier zerg' running up and down the ramps, occasionally jumping off to steamroll the dirty EP opposition, which consisted of maybe 7-8 ppl as most of EP were at Alessia sieging.
How is that remotely enjoyable? Do you all give yourselves a pat on the back 'hur hur hur we rekt those EP lets make a compilation video showing how awesome we are!" You could have sieged a keep with the amount of people you had in your group but apparently picking off a handful of people manning meatbags and oil catapults at the base of the stairs gives you a self esteem boost?
This is why there need to be changes made to siege and aoe. Groups do this *** because they can get away with it, and it's not innovative or strategical play, it's just plain stupid.
Are you serious about this post or you are trolling
-7 to 8 EP at must lol ( you need to go back to school and redo all your Math 101)
Just so you know we were all trying to Die to your EP but the 7 to 8 at must like you say were so bad at this game that we had to yolo into your zerg to be able to go to sleep. Take my suggestion i think the registration process is open now and refresh your Math 101.
7 to 8 at must pstttttttt
So you don't deny these accusations of zerging? Funny how you deflect everything when we ask you guys to say with certainty that you're having fun zerging around the map with *** frames you guys contribute to by running with your massive numbers. I wonder if CN would be able to distinguish themselves as a good guild if they didn't need the crutch of 3 raids in close proximity to each other to achieve anything...and I'm going to stop you right now from saying that there's only ever your one raid of whatever number under 24 present, because anyone from AD or EP with at least half a brain knows that's complete BS
WarrioroftheWind_ESO wrote: »Yesterday things were more or less 'balanced' meaning the DC Self-Esteem machine didn't plow over everything in their path, but i still saw some rather dumb things. For example, things seemed to be winding down late in the evening with neither faction gaining ground, so things settled down into a pleasant little meatgrinder at the Chal Gate, which later turned into a 1 sided affair with DC's 'premier zerg' running up and down the ramps, occasionally jumping off to steamroll the dirty EP opposition, which consisted of maybe 7-8 ppl as most of EP were at Alessia sieging.
How is that remotely enjoyable? Do you all give yourselves a pat on the back 'hur hur hur we rekt those EP lets make a compilation video showing how awesome we are!" You could have sieged a keep with the amount of people you had in your group but apparently picking off a handful of people manning meatbags and oil catapults at the base of the stairs gives you a self esteem boost?
This is why there need to be changes made to siege and aoe. Groups do this *** because they can get away with it, and it's not innovative or strategical play, it's just plain stupid.
Are you serious about this post or you are trolling
-7 to 8 EP at must lol ( you need to go back to school and redo all your Math 101)
Just so you know we were all trying to Die to your EP but the 7 to 8 at must like you say were so bad at this game that we had to yolo into your zerg to be able to go to sleep. Take my suggestion i think the registration process is open now and refresh your Math 101.
7 to 8 at must pstttttttt
So you don't deny these accusations of zerging? Funny how you deflect everything when we ask you guys to say with certainty that you're having fun zerging around the map with *** frames you guys contribute to by running with your massive numbers. I wonder if CN would be able to distinguish themselves as a good guild if they didn't need the crutch of 3 raids in close proximity to each other to achieve anything...and I'm going to stop you right now from saying that there's only ever your one raid of whatever number under 24 present, because anyone from AD or EP with at least half a brain knows that's complete BS
I think you miss read my sarcastic post, but here is the entire story behind this.
We (16 of US ) took the 3rd floor of the gate from You ( 90 EP) and we Farm you like a good farmers we are. Them you ( 90 EP ) were so bad at this game that could no kill us (16 of US). I was tired have to work next day early so after countless pixels of AP scrolling in my screen we decide to yolo into you ( 90 EP) but you (90 EP) still could not kill us. Them I sloed equilibrium in my main bar and when my health was low i jump from the 3rd floor of the gate and die (finally i was able to go sleep)
Here you have I wrote this in a way you can understand since English is not my native language i tend to get excited and not be grammatically correct at times. Also we don't have to be able to distinguish our self as a good guild that is someone else Job to judge us as a guild. To me we are the best farmers in this game, keep Zerging we like the AP rolling in our screen ( I bought me a 4K 32" monitor just to see the AP better)
WHO IS ZERGING NOW
WarrioroftheWind_ESO wrote: »Yesterday things were more or less 'balanced' meaning the DC Self-Esteem machine didn't plow over everything in their path, but i still saw some rather dumb things. For example, things seemed to be winding down late in the evening with neither faction gaining ground, so things settled down into a pleasant little meatgrinder at the Chal Gate, which later turned into a 1 sided affair with DC's 'premier zerg' running up and down the ramps, occasionally jumping off to steamroll the dirty EP opposition, which consisted of maybe 7-8 ppl as most of EP were at Alessia sieging.
How is that remotely enjoyable? Do you all give yourselves a pat on the back 'hur hur hur we rekt those EP lets make a compilation video showing how awesome we are!" You could have sieged a keep with the amount of people you had in your group but apparently picking off a handful of people manning meatbags and oil catapults at the base of the stairs gives you a self esteem boost?
This is why there need to be changes made to siege and aoe. Groups do this *** because they can get away with it, and it's not innovative or strategical play, it's just plain stupid.
Are you serious about this post or you are trolling
-7 to 8 EP at must lol ( you need to go back to school and redo all your Math 101)
Just so you know we were all trying to Die to your EP but the 7 to 8 at must like you say were so bad at this game that we had to yolo into your zerg to be able to go to sleep. Take my suggestion i think the registration process is open now and refresh your Math 101.
7 to 8 at must pstttttttt
So you don't deny these accusations of zerging? Funny how you deflect everything when we ask you guys to say with certainty that you're having fun zerging around the map with *** frames you guys contribute to by running with your massive numbers. I wonder if CN would be able to distinguish themselves as a good guild if they didn't need the crutch of 3 raids in close proximity to each other to achieve anything...and I'm going to stop you right now from saying that there's only ever your one raid of whatever number under 24 present, because anyone from AD or EP with at least half a brain knows that's complete BS
I think you miss read my sarcastic post, but here is the entire story behind this.
We (16 of US ) took the 3rd floor of the gate from You ( 90 EP) and we Farm you like a good farmers we are. Them you ( 90 EP ) were so bad at this game that could no kill us (16 of US). I was tired have to work next day early so after countless pixels of AP scrolling in my screen we decide to yolo into you ( 90 EP) but you (90 EP) still could not kill us. Them I sloed equilibrium in my main bar and when my health was low i jump from the 3rd floor of the gate and die (finally i was able to go sleep)
Here you have I wrote this in a way you can understand since English is not my native language i tend to get excited and not be grammatically correct at times. Also we don't have to be able to distinguish our self as a good guild that is someone else Job to judge us as a guild. To me we are the best farmers in this game, keep Zerging we like the AP rolling in our screen ( I bought me a 4K 32" monitor just to see the AP better)
WHO IS ZERGING NOW
Have to disagree with you being the best farmers in the game...leaderboard ap says otherwise
As the title of this thread says, DC is literally the joke of the campaign as they need to have 80+ people at one objective in order to accomplish something. You guys are really killing PvP at this point as fighting 80+ on a nightly basis isn't fun for anyone. Server performance sucks, fights aren't fun, and quite frankly, it's sad to see the only way DC knows how to play is to stick so close together that their balls (if they have any) are touching each other. Are you guys really that pathetic and bad that you need to hold hands with your zerg to win? Here's a thought...spread the f out and take multiple objectives if you have that many groups running. AD and EP do it all the time, why can't you?
And before this turns into a, but AD/EP zergs as well, there have been multiple instances where DC has had the opportunity to spread out, hit multiple keeps on the map, and profit for their faction, but instead decide to ball up in one location and kill performance. So congrats to contributing to the already declining state of PvP
RatedChaotic wrote: »L2P, this isnt mortal kombat. Its a army vs army type pvp. Grow up form your own zerg and have a good battle. Dont come here crying because they have a bigger stick than you.
Jessica Folsom wrote:It's a very grey area.
RatedChaotic wrote: »As the title of this thread says, DC is literally the joke of the campaign as they need to have 80+ people at one objective in order to accomplish something. You guys are really killing PvP at this point as fighting 80+ on a nightly basis isn't fun for anyone. Server performance sucks, fights aren't fun, and quite frankly, it's sad to see the only way DC knows how to play is to stick so close together that their balls (if they have any) are touching each other. Are you guys really that pathetic and bad that you need to hold hands with your zerg to win? Here's a thought...spread the f out and take multiple objectives if you have that many groups running. AD and EP do it all the time, why can't you?
And before this turns into a, but AD/EP zergs as well, there have been multiple instances where DC has had the opportunity to spread out, hit multiple keeps on the map, and profit for their faction, but instead decide to ball up in one location and kill performance. So congrats to contributing to the already declining state of PvP
L2P, this isnt mortal kombat. Its a army vs army type pvp. Grow up form your own zerg and have a good battle. Dont come here crying because they have a bigger stick than you. Maybe before you buy your next game research it more.
RatedChaotic wrote: »As the title of this thread says, DC is literally the joke of the campaign as they need to have 80+ people at one objective in order to accomplish something. You guys are really killing PvP at this point as fighting 80+ on a nightly basis isn't fun for anyone. Server performance sucks, fights aren't fun, and quite frankly, it's sad to see the only way DC knows how to play is to stick so close together that their balls (if they have any) are touching each other. Are you guys really that pathetic and bad that you need to hold hands with your zerg to win? Here's a thought...spread the f out and take multiple objectives if you have that many groups running. AD and EP do it all the time, why can't you?
And before this turns into a, but AD/EP zergs as well, there have been multiple instances where DC has had the opportunity to spread out, hit multiple keeps on the map, and profit for their faction, but instead decide to ball up in one location and kill performance. So congrats to contributing to the already declining state of PvP
L2P, this isnt mortal kombat. Its a army vs army type pvp. Grow up form your own zerg and have a good battle. Dont come here crying because they have a bigger stick than you. Maybe before you buy your next game research it more.
I'm just going to assume you don't play on NA azura's star or have been following the degenerating pvp that's been happening due to a large amount of people in one area which is resulting in lag/fps issues..this isn't a l2p issue...it's a thread pointing out that a certain dc guild can only have success against their opposition when they're running 3x the oppositions numbers...next time do a bit of research before posting in a thread you have no background knowledge of.
RatedChaotic wrote: »As the title of this thread says, DC is literally the joke of the campaign as they need to have 80+ people at one objective in order to accomplish something. You guys are really killing PvP at this point as fighting 80+ on a nightly basis isn't fun for anyone. Server performance sucks, fights aren't fun, and quite frankly, it's sad to see the only way DC knows how to play is to stick so close together that their balls (if they have any) are touching each other. Are you guys really that pathetic and bad that you need to hold hands with your zerg to win? Here's a thought...spread the f out and take multiple objectives if you have that many groups running. AD and EP do it all the time, why can't you?
And before this turns into a, but AD/EP zergs as well, there have been multiple instances where DC has had the opportunity to spread out, hit multiple keeps on the map, and profit for their faction, but instead decide to ball up in one location and kill performance. So congrats to contributing to the already declining state of PvP
L2P, this isnt mortal kombat. Its a army vs army type pvp. Grow up form your own zerg and have a good battle. Dont come here crying because they have a bigger stick than you. Maybe before you buy your next game research it more.
I'm just going to assume you don't play on NA azura's star or have been following the degenerating pvp that's been happening due to a large amount of people in one area which is resulting in lag/fps issues..this isn't a l2p issue...it's a thread pointing out that a certain dc guild can only have success against their opposition when they're running 3x the oppositions numbers...next time do a bit of research before posting in a thread you have no background knowledge of.
I have to say you fail to understand that you cant control entire faction , we don't complain about TKO coming into Azura three time a week Zerging the map. I do enjoy very much fighting Crown either i win or loose and seeing Mojican on the floor is priceless, it's a indication that you fail to heal him. I know Azura very well we based out of it, i think you barking the wrong tree here. We feel the same way when we get close to your Zerg and we don't complain. Enjoy the game, stop pointing finger because the AP must flow and we my friend will make it flowwwwwwwww.
RatedChaotic wrote: »As the title of this thread says, DC is literally the joke of the campaign as they need to have 80+ people at one objective in order to accomplish something. You guys are really killing PvP at this point as fighting 80+ on a nightly basis isn't fun for anyone. Server performance sucks, fights aren't fun, and quite frankly, it's sad to see the only way DC knows how to play is to stick so close together that their balls (if they have any) are touching each other. Are you guys really that pathetic and bad that you need to hold hands with your zerg to win? Here's a thought...spread the f out and take multiple objectives if you have that many groups running. AD and EP do it all the time, why can't you?
And before this turns into a, but AD/EP zergs as well, there have been multiple instances where DC has had the opportunity to spread out, hit multiple keeps on the map, and profit for their faction, but instead decide to ball up in one location and kill performance. So congrats to contributing to the already declining state of PvP
L2P, this isnt mortal kombat. Its a army vs army type pvp. Grow up form your own zerg and have a good battle. Dont come here crying because they have a bigger stick than you. Maybe before you buy your next game research it more.
I'm just going to assume you don't play on NA azura's star or have been following the degenerating pvp that's been happening due to a large amount of people in one area which is resulting in lag/fps issues..this isn't a l2p issue...it's a thread pointing out that a certain dc guild can only have success against their opposition when they're running 3x the oppositions numbers...next time do a bit of research before posting in a thread you have no background knowledge of.
RatedChaotic wrote: »As the title of this thread says, DC is literally the joke of the campaign as they need to have 80+ people at one objective in order to accomplish something. You guys are really killing PvP at this point as fighting 80+ on a nightly basis isn't fun for anyone. Server performance sucks, fights aren't fun, and quite frankly, it's sad to see the only way DC knows how to play is to stick so close together that their balls (if they have any) are touching each other. Are you guys really that pathetic and bad that you need to hold hands with your zerg to win? Here's a thought...spread the f out and take multiple objectives if you have that many groups running. AD and EP do it all the time, why can't you?
And before this turns into a, but AD/EP zergs as well, there have been multiple instances where DC has had the opportunity to spread out, hit multiple keeps on the map, and profit for their faction, but instead decide to ball up in one location and kill performance. So congrats to contributing to the already declining state of PvP
L2P, this isnt mortal kombat. Its a army vs army type pvp. Grow up form your own zerg and have a good battle. Dont come here crying because they have a bigger stick than you. Maybe before you buy your next game research it more.
I'm just going to assume you don't play on NA azura's star or have been following the degenerating pvp that's been happening due to a large amount of people in one area which is resulting in lag/fps issues..this isn't a l2p issue...it's a thread pointing out that a certain dc guild can only have success against their opposition when they're running 3x the oppositions numbers...next time do a bit of research before posting in a thread you have no background knowledge of.
I have to say you fail to understand that you cant control entire faction , we don't complain about TKO coming into Azura three time a week Zerging the map. I do enjoy very much fighting Crown either i win or loose and seeing Mojican on the floor is priceless, it's a indication that you fail to heal him. I know Azura very well we based out of it, i think you barking the wrong tree here. We feel the same way when we get close to your Zerg and we don't complain. Enjoy the game, stop pointing finger because the AP must flow and we my friend will make it flowwwwwwwww.
I call bs there...Daniel is really good at getting your pugs to follow him around and stack on your zerg to make an even lager zerg...as for tko since their little gm incident they might find it harder to maintain their presence in azura's...their days are numbered even with the bad rep they had previous to all that drama.
It's hard to enjoy the game when you can't play it without lag delay...everyone knows what's causing it yet regardless you feel the need to continue to run 40+ deep (including pugs in these numbers)...so why bother pretending like what you're doing isn't harmful for the campaign or the overall, already declining, performance of pvp
RatedChaotic wrote: »As the title of this thread says, DC is literally the joke of the campaign as they need to have 80+ people at one objective in order to accomplish something. You guys are really killing PvP at this point as fighting 80+ on a nightly basis isn't fun for anyone. Server performance sucks, fights aren't fun, and quite frankly, it's sad to see the only way DC knows how to play is to stick so close together that their balls (if they have any) are touching each other. Are you guys really that pathetic and bad that you need to hold hands with your zerg to win? Here's a thought...spread the f out and take multiple objectives if you have that many groups running. AD and EP do it all the time, why can't you?
And before this turns into a, but AD/EP zergs as well, there have been multiple instances where DC has had the opportunity to spread out, hit multiple keeps on the map, and profit for their faction, but instead decide to ball up in one location and kill performance. So congrats to contributing to the already declining state of PvP
L2P, this isnt mortal kombat. Its a army vs army type pvp. Grow up form your own zerg and have a good battle. Dont come here crying because they have a bigger stick than you. Maybe before you buy your next game research it more.
I'm just going to assume you don't play on NA azura's star or have been following the degenerating pvp that's been happening due to a large amount of people in one area which is resulting in lag/fps issues..this isn't a l2p issue...it's a thread pointing out that a certain dc guild can only have success against their opposition when they're running 3x the oppositions numbers...next time do a bit of research before posting in a thread you have no background knowledge of.
I have to say you fail to understand that you cant control entire faction , we don't complain about TKO coming into Azura three time a week Zerging the map. I do enjoy very much fighting Crown either i win or loose and seeing Mojican on the floor is priceless, it's a indication that you fail to heal him. I know Azura very well we based out of it, i think you barking the wrong tree here. We feel the same way when we get close to your Zerg and we don't complain. Enjoy the game, stop pointing finger because the AP must flow and we my friend will make it flowwwwwwwww.
I call bs there...Daniel is really good at getting your pugs to follow him around and stack on your zerg to make an even lager zerg...as for tko since their little gm incident they might find it harder to maintain their presence in azura's...their days are numbered even with the bad rep they had previous to all that drama.
It's hard to enjoy the game when you can't play it without lag delay...everyone knows what's causing it yet regardless you feel the need to continue to run 40+ deep (including pugs in these numbers)...so why bother pretending like what you're doing isn't harmful for the campaign or the overall, already declining, performance of pvp
I call bs here.... AD is really good at ignoring EP and just mega-zerg-balling around to push DC. Would be nice to see a group of yellows smaller than 20 sometime. It's hard to enjoy the game with the lag delay caused by large group aoe spamming. So why bother pretending like what Ad is doing isn't harmful for the campaign or the overall, already declining, performance of pvp?
But typing about it being a problem here is
/sarcasm_on
really constructive right?
/sarcasm_off
TL;DR dat mirror doe. Everyone runs with groups and a zerg is a zerg no matter how small #drsuess.
"GRxKnight wrote: »the title of this thread says, DC is literally the joke of the campaign as they need to have 80+ people at one objective in order to accomplish something. You guys are really killing PvP at this point as fighting 80+ on a nightly basis isn't fun for anyone. Server performance sucks, fights aren't fun, and quite frankly, it's sad to see the only way DC knows how to play is to stick so close together that their balls (if they have any) are touching each other. Are you guys really that pathetic and bad that you need to hold hands with your zerg to win? Here's a thought...spread the f out and take multiple objectives if you have that many groups running. AD and EP do it all the time, why can't you?
And as to the numbers? Really...just...really...? We need to run that many in our groups because Daniel apparently needs to run that many to fight a VE group of 24. If we don't have at least 20 in group there's no way we can fight CN head on with their core group plus a lot of pugs absorbing damage from this dumb AoE cap. You want us, to run smaller groups, then how bout you all do the same and have the pugs not follow your coattails around and pretend like they're not there/don't contribute to anything in fights.
"GRxKnight wrote: »the title of this thread says, DC is literally the joke of the campaign as they need to have 80+ people at one objective in order to accomplish something. You guys are really killing PvP at this point as fighting 80+ on a nightly basis isn't fun for anyone. Server performance sucks, fights aren't fun, and quite frankly, it's sad to see the only way DC knows how to play is to stick so close together that their balls (if they have any) are touching each other. Are you guys really that pathetic and bad that you need to hold hands with your zerg to win? Here's a thought...spread the f out and take multiple objectives if you have that many groups running. AD and EP do it all the time, why can't you?
And as to the numbers? Really...just...really...? We need to run that many in our groups because Daniel apparently needs to run that many to fight a VE group of 24. If we don't have at least 20 in group there's no way we can fight CN head on with their core group plus a lot of pugs absorbing damage from this dumb AoE cap. You want us, to run smaller groups, then how bout you all do the same and have the pugs not follow your coattails around and pretend like they're not there/don't contribute to anything in fights.
We do it every night of the week with 8-12 and wipe them all the time. Just requires more coordination and teamwork is all
"GRxKnight wrote: »the title of this thread says, DC is literally the joke of the campaign as they need to have 80+ people at one objective in order to accomplish something. You guys are really killing PvP at this point as fighting 80+ on a nightly basis isn't fun for anyone. Server performance sucks, fights aren't fun, and quite frankly, it's sad to see the only way DC knows how to play is to stick so close together that their balls (if they have any) are touching each other. Are you guys really that pathetic and bad that you need to hold hands with your zerg to win? Here's a thought...spread the f out and take multiple objectives if you have that many groups running. AD and EP do it all the time, why can't you?
And as to the numbers? Really...just...really...? We need to run that many in our groups because Daniel apparently needs to run that many to fight a VE group of 24. If we don't have at least 20 in group there's no way we can fight CN head on with their core group plus a lot of pugs absorbing damage from this dumb AoE cap. You want us, to run smaller groups, then how bout you all do the same and have the pugs not follow your coattails around and pretend like they're not there/don't contribute to anything in fights.
We do it every night of the week with 8-12 and wipe them all the time. Just requires more coordination and teamwork is all
how....how can you wipe 2 raids with 8-12...with AoE caps in the game it does not make sense...I can see maybe one of their groups, which we never have an issue with...but more than one and that's when it becomes challenging
"GRxKnight wrote: »the title of this thread says, DC is literally the joke of the campaign as they need to have 80+ people at one objective in order to accomplish something. You guys are really killing PvP at this point as fighting 80+ on a nightly basis isn't fun for anyone. Server performance sucks, fights aren't fun, and quite frankly, it's sad to see the only way DC knows how to play is to stick so close together that their balls (if they have any) are touching each other. Are you guys really that pathetic and bad that you need to hold hands with your zerg to win? Here's a thought...spread the f out and take multiple objectives if you have that many groups running. AD and EP do it all the time, why can't you?
And as to the numbers? Really...just...really...? We need to run that many in our groups because Daniel apparently needs to run that many to fight a VE group of 24. If we don't have at least 20 in group there's no way we can fight CN head on with their core group plus a lot of pugs absorbing damage from this dumb AoE cap. You want us, to run smaller groups, then how bout you all do the same and have the pugs not follow your coattails around and pretend like they're not there/don't contribute to anything in fights.
We do it every night of the week with 8-12 and wipe them all the time. Just requires more coordination and teamwork is all
how....how can you wipe 2 raids with 8-12...with AoE caps in the game it does not make sense...I can see maybe one of their groups, which we never have an issue with...but more than one and that's when it becomes challenging
"GRxKnight wrote: »the title of this thread says, DC is literally the joke of the campaign as they need to have 80+ people at one objective in order to accomplish something. You guys are really killing PvP at this point as fighting 80+ on a nightly basis isn't fun for anyone. Server performance sucks, fights aren't fun, and quite frankly, it's sad to see the only way DC knows how to play is to stick so close together that their balls (if they have any) are touching each other. Are you guys really that pathetic and bad that you need to hold hands with your zerg to win? Here's a thought...spread the f out and take multiple objectives if you have that many groups running. AD and EP do it all the time, why can't you?
And as to the numbers? Really...just...really...? We need to run that many in our groups because Daniel apparently needs to run that many to fight a VE group of 24. If we don't have at least 20 in group there's no way we can fight CN head on with their core group plus a lot of pugs absorbing damage from this dumb AoE cap. You want us, to run smaller groups, then how bout you all do the same and have the pugs not follow your coattails around and pretend like they're not there/don't contribute to anything in fights.
We do it every night of the week with 8-12 and wipe them all the time. Just requires more coordination and teamwork is all
how....how can you wipe 2 raids with 8-12...with AoE caps in the game it does not make sense...I can see maybe one of their groups, which we never have an issue with...but more than one and that's when it becomes challenging
I'm game to see the video. Haxus has some awesome videos up but I've yet to see anything in there remotely resembling 8-12 versus 50 all at once.
That said, I have no doubts it's doable in a choke. Good players (like Haxus) should be able to melt half a server in a choke. I like to think my raid is pretty damn good and even we got ruined in the meat grinder at glademist last night. Doesn't really matter how good you are, hitting a choke from a favorable position with a basic knowledge of CC and ulti timing on your side is going to kill almost anyone.
Edit: If there is a video I'm game to see and learn. Last night we were doing one raid versus three and ended up on top with a few wipes, but I did I have a full 24. If Haxus does that with 8-12 I can certainly learn from it.
"GRxKnight wrote: »the title of this thread says, DC is literally the joke of the campaign as they need to have 80+ people at one objective in order to accomplish something. You guys are really killing PvP at this point as fighting 80+ on a nightly basis isn't fun for anyone. Server performance sucks, fights aren't fun, and quite frankly, it's sad to see the only way DC knows how to play is to stick so close together that their balls (if they have any) are touching each other. Are you guys really that pathetic and bad that you need to hold hands with your zerg to win? Here's a thought...spread the f out and take multiple objectives if you have that many groups running. AD and EP do it all the time, why can't you?
And as to the numbers? Really...just...really...? We need to run that many in our groups because Daniel apparently needs to run that many to fight a VE group of 24. If we don't have at least 20 in group there's no way we can fight CN head on with their core group plus a lot of pugs absorbing damage from this dumb AoE cap. You want us, to run smaller groups, then how bout you all do the same and have the pugs not follow your coattails around and pretend like they're not there/don't contribute to anything in fights.
We do it every night of the week with 8-12 and wipe them all the time. Just requires more coordination and teamwork is all
how....how can you wipe 2 raids with 8-12...with AoE caps in the game it does not make sense...I can see maybe one of their groups, which we never have an issue with...but more than one and that's when it becomes challenging
1) Choke points
2) The element of surprise
3) Coordinated prox dets + ultimate bomb
4) Preventing the remnants of the zerg from rez'ing
5) Briefly pull away and reform
6) Re-prox and push back in the stack attempting to rez with remaining ultimates
7) AP