Joy_Division wrote: »There was no reason at all to even touch this skill. The only reason why they would do so is to stealth nerf it in some way.
Joy_Division wrote: »There was no reason at all to even touch this skill. The only reason why they would do so is to stealth nerf it in some way.
Which just doesn't compute since A) Barely anyone is calling for Templar nerfs and B ) NO ONE is calling for them because of how effective Toppling Charge is.
Joy_Division wrote: »Joy_Division wrote: »There was no reason at all to even touch this skill. The only reason why they would do so is to stealth nerf it in some way.
Which just doesn't compute since A) Barely anyone is calling for Templar nerfs and B ) NO ONE is calling for them because of how effective Toppling Charge is.
You must be new around here
Joy_Division wrote: »There was no reason at all to even touch this skill. The only reason why they would do so is to stealth nerf it in some way.
Which just doesn't compute since A) Barely anyone is calling for Templar nerfs and B ) NO ONE is calling for them because of how effective Toppling Charge is.
Springt-Über-Zwerge wrote: »I never had that bug since some patch where they it. Did it come back with Orsinium?
Yep. Use the charge and then you cant do jack sheet, cant block, cant cast spells... can swap weapons, oh joy, lotta good that does when you cant effing defend yourself.
Sadly true.
Especially noticeable when you use this charge and try to switch weapons. It has a huge global cooldown as it seems.
Springt-Über-Zwerge wrote: »I never had that bug since some patch where they it. Did it come back with Orsinium?
yes only in the new updateYep. Use the charge and then you cant do jack sheet, cant block, cant cast spells... can swap weapons, oh joy, lotta good that does when you cant effing defend yourself.
it's worse than it ever wasSadly true.
Especially noticeable when you use this charge and try to switch weapons. It has a huge global cooldown as it seems.
you know.. i was actually thinking that is what triggers it, and it might not be "random" (seemed to occur more often if i tried to wep swap right after charge)
Springt-Über-Zwerge wrote: »Joy_Division wrote: »There was no reason at all to even touch this skill. The only reason why they would do so is to stealth nerf it in some way.
Which just doesn't compute since A) Barely anyone is calling for Templar nerfs and B ) NO ONE is calling for them because of how effective Toppling Charge is.
This never stopped ZOS from nerfing templars
Fix: Use the sword and board charge
Springt-Über-Zwerge wrote: »Joy_Division wrote: »There was no reason at all to even touch this skill. The only reason why they would do so is to stealth nerf it in some way.
Which just doesn't compute since A) Barely anyone is calling for Templar nerfs and B ) NO ONE is calling for them because of how effective Toppling Charge is.
This never stopped ZOS from nerfing templars
Springt-Über-Zwerge wrote: »Joy_Division wrote: »There was no reason at all to even touch this skill. The only reason why they would do so is to stealth nerf it in some way.
Which just doesn't compute since A) Barely anyone is calling for Templar nerfs and B ) NO ONE is calling for them because of how effective Toppling Charge is.
This never stopped ZOS from nerfing templars
I wish they would finally buff templar, so they can be able to be more independant in pvp.
They are nothing but healing bots at the moment, especially in pvp.
Springt-Über-Zwerge wrote: »Springt-Über-Zwerge wrote: »Joy_Division wrote: »There was no reason at all to even touch this skill. The only reason why they would do so is to stealth nerf it in some way.
Which just doesn't compute since A) Barely anyone is calling for Templar nerfs and B ) NO ONE is calling for them because of how effective Toppling Charge is.
This never stopped ZOS from nerfing templars
I wish they would finally buff templar, so they can be able to be more independant in pvp.
They are nothing but healing bots at the moment, especially in pvp.
hm yea templars were awesome right after IC patch when everyone was running old gear with 50% damage reduction but now the meta returned to 1 shots and all the heals are useless once you are dead So is the sustained damage templars have since they lack burst and defensive abilites
Springt-Über-Zwerge wrote: »Springt-Über-Zwerge wrote: »Joy_Division wrote: »There was no reason at all to even touch this skill. The only reason why they would do so is to stealth nerf it in some way.
Which just doesn't compute since A) Barely anyone is calling for Templar nerfs and B ) NO ONE is calling for them because of how effective Toppling Charge is.
This never stopped ZOS from nerfing templars
I wish they would finally buff templar, so they can be able to be more independant in pvp.
They are nothing but healing bots at the moment, especially in pvp.
hm yea templars were awesome right after IC patch when everyone was running old gear with 50% damage reduction but now the meta returned to 1 shots and all the heals are useless once you are dead So is the sustained damage templars have since they lack burst and defensive abilites
Oh I disagree, Templars have nasty burst. But it's not that easy and not as reliable in pvp.
Look at the character creation. I can't recall it word by word, by Templar is the only class where the description says, that it unleashes destruction.
I wish this was true. Nightblades are master of survival, but actually are destruction masters.
Templars should finally be able to destroy things instead of being a healing pet and these 1 shot builds must get fixed as soon as possible.
I think you remember our duells when I advised you to use purifying light and had to come to recognize, that it does not store up damage against shields. Purifying light has so much potential, if it was reliable and Beams need to be undodgeable again. This is urgent.