Helgi_Skotina wrote: »Sandmanninja wrote: »If it wasn't for PvE'ers in IC desperately trying to find new content, you PvP'ers wouldn't have anyone to gank.
When 99% of PvE'ers leave IC and embrace Orsinium, maybe you gankers will have to stop ganking and have real PvP.
I think the world bosses and mobs is what is pissing off PvP'ers. What, you don't like it when you're "doing your own thing" and then all of a sudden something big and powerful tries to kill you?
Yeah, that's how we feel about gankers.
There is already a good system to gank PvErs like in cyrodiil. PvErs come to quest in quest zones - we kill them. Well, if you donw want to fight - you deserve to die.
Helgi_Skotina wrote: »Of course, why should i let you quest in the only PvP zone in the game?
poodlemasterb16_ESO wrote: »I like to fish in the lake surrounding the Imperial City, near the sewer entrances is a favorite place. Poor little helpless Orc girl, prolly a lost PvE type. Like I said, my DK likes to fish.
Helgi_Skotina wrote: »Of course, why should i let you quest in the only PvP zone in the game?
don't worry, when Orsinium comes you won't find anyone else questing in the sewers. You'll have all the map to yourself questing and killing mobs instead of killing other players. Welcome to PvE. lol.
There's a lot of IC bashing going around these forums...
I think that the Imperial City is a great addition to Cyrodiil. I rarely have trouble finding a group to go down and punch molag bal and then go up an enemy side and out through the city with... It's a lot of fun. Get a group of 12 and do the delve, come out with 1200 stones, bank and repeat! It's awesome running into enemies down there... Or that feeling you get when you know there are stealthers watching you make the pull, and you pull anyway, hoping it'll lure them out to make them attack you so you can kill them...
It's basically everything I loved about Darkness Falls plus it has an awesome risk vs reward thing.
My only complaint is that as a healer, I rarely get stones from PvP kills... Can we make stones split evenly between the 12-man or split a little better? It seems like if you're with a group and you run into another group and drop them or whatever, one or two people get lucky and get all the stones, the rest of us just regret healing through the fight.
kendellking_chaosb14_ESO wrote: »@Digerati see this is the problemBig surprise... A PVEer that likes IC. Maybe because IC is the worst excuse for a pvp update and is really a PVE update with PVP enabled
Where as PvE has had whole zones added, Trails and even Dailies added the content of PvP has need unchanged since launch no new quest, zones or anything just changes to how it all works.
When we finally get to go somewhere new and do something different it's just PvE with the PvP light on. No doubt it's a greT PvE zone then you're not getting ganked but it hurts PvP farmers in the city count to our limited player count and don't/can't defend keeps so you have three bars and two bars are farming Zergs.
I don't share those complaints... I think that there is a lot of PvP to be had and I've seen quite a lot of action there, not sure where you've been but, for me, it's been great. When I'm in a zerg, I know not to lag behind because a pair of nightblades are waiting.. There's just more stalking and ganking.. there's PvP that tremendously rewards patience and I love the risk vs reward system...
But anyway, do you think my 3 tidbits as posted above might help the situation?
kendellking_chaosb14_ESO wrote: »
Phoenix is straight up a death recap in PvP outside of getting two shotted you died cause you're out of resources to heal and defend yourself with so the two regen ticks you get after your first death real pointless.
Helgi_Skotina wrote: »There is already a good system to gank PvErs like in cyrodiil. PvErs come to quest in quest zones - we kill them. Well, if you donw want to fight - you deserve to die.
I think that the Imperial City is a great addition to Cyrodiil. I rarely have trouble finding a group to go down and punch molag bal and then go up an enemy side and out through the city with... It's a lot of fun. Get a group of 12 and do the delve, come out with 1200 stones, bank and repeat! It's awesome running into enemies down there... Or that feeling you get when you know there are stealthers watching you make the pull, and you pull anyway, hoping it'll lure them out to make them attack you so you can kill them.
Helgi_Skotina wrote: »There is already a good system to gank PvErs like in cyrodiil. PvErs come to quest in quest zones - we kill them. Well, if you donw want to fight - you deserve to die.
Who are "we" lol?
I dont know a single decent PvP'er that goes to Cyrodiil quest hubs to kill lowbies. It's boring PvP and terrible AP. It's not really something the big boys would do
Ok, if you run into multiple lowbie angry PvE'ers and they all start beating on you, of course you have to fight them. But killing a solo VR4 with like 20 CP trying to complete a quest, that just sort of stands there and blocks with a resto staff, does it even count as PvP? It's embarrassing actually, killing him makes you a scrub. Go fight someone that knows how to play...
IC destroyed all of the hardcore endgame pve content that was rewarding and took more than one run to learn with a noob group. The fact is IC and the next dlc are leaving pve in a super solo non- group oriented place. Also pvp is trash now with people never dying for 10 mins with 3 people going all out on them. It is just plain stupid to see something like that and sets like sheild breaker exist to take people down instantly for simply using mechanics that are in the game how they were meant to be used.
kendellking_chaosb14_ESO wrote: »
Cause the gear dropped from other end game content is not VR16 getting gear at a level that has had its enchantments lowered on top of weaker stats makes it pointless why run DSA, Trails or SO for VR14 gear.
Good point... that's a strong argument for eliminating VRs?
IC was supposedly about small scale PvP, in addition to large scale PvP up in Cyrodiil. But you're in a PvE farm train running around, making it impossible for others to do actual small scale. Of course you love IC now. You get loot, stones with minimal risk, zerging down small groups and solo'ers.
vamp_emily wrote: »
Things I didn't like:
- Confusing. I would rather die then try and find my way out.
There's a lot of IC bashing going around these forums...
I think that the Imperial City is a great addition to Cyrodiil. I rarely have trouble finding a group to go down and punch molag bal and then go up an enemy side and out through the city with... It's a lot of fun. Get a group of 12 and do the delve, come out with 1200 stones, bank and repeat! It's awesome running into enemies down there... Or that feeling you get when you know there are stealthers watching you make the pull, and you pull anyway, hoping it'll lure them out to make them attack you so you can kill them...
It's basically everything I loved about Darkness Falls plus it has an awesome risk vs reward thing.
My only complaint is that as a healer, I rarely get stones from PvP kills... Can we make stones split evenly between the 12-man or split a little better? It seems like if you're with a group and you run into another group and drop them or whatever, one or two people get lucky and get all the stones, the rest of us just regret healing through the fight.
There's a lot of IC bashing going around these forums...
I think that the Imperial City is a great addition to Cyrodiil. I rarely have trouble finding a group to go down and punch molag bal and then go up an enemy side and out through the city with... It's a lot of fun. Get a group of 12 and do the delve, come out with 1200 stones, bank and repeat! It's awesome running into enemies down there... Or that feeling you get when you know there are stealthers watching you make the pull, and you pull anyway, hoping it'll lure them out to make them attack you so you can kill them...
It's basically everything I loved about Darkness Falls plus it has an awesome risk vs reward thing.
My only complaint is that as a healer, I rarely get stones from PvP kills... Can we make stones split evenly between the 12-man or split a little better? It seems like if you're with a group and you run into another group and drop them or whatever, one or two people get lucky and get all the stones, the rest of us just regret healing through the fight.
If you played darkness falls, how the heck can you say that IC was nicely designed?
AhPook_Is_Here wrote: »IC destroyed all of the hardcore endgame pve content that was rewarding and took more than one run to learn with a noob group. The fact is IC and the next dlc are leaving pve in a super solo non- group oriented place. Also pvp is trash now with people never dying for 10 mins with 3 people going all out on them. It is just plain stupid to see something like that and sets like sheild breaker exist to take people down instantly for simply using mechanics that are in the game how they were meant to be used.
I think that is a little harsh. First end game trials were stale, my guild had been farming SO on HM for months. Before IC we were already done with all of that stuff. None of the gear in SO or AA or HR was any good anyway, the only thing worth grinding was the weekly for the odd gold jewelry item from DSA to see for gold, and trait farming for specific master's weapons.
I agree with the OP. I'm not a PvPer, but I was pleasantly surprised when I first ran the sewers with a group of guildies. I even enjoy the encounters with enemy players - yes, I die a lot, but it's still a huge amount of fun. My main is not far off reaching v16 now and is saving stones and trophy bits for his v15 gear and toys.