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IC is Excellent.

  • Marrtha
    Marrtha
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    I do enjoy IC. Farming trophies, running around, getting excited about chests and random conversations I have with random people while at it. Not overly into PvP but there is an exciting feel to it.
    Use @Marrtha when replying!
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    If it wasn't for PvE'ers in IC desperately trying to find new content, you PvP'ers wouldn't have anyone to gank.
    When 99% of PvE'ers leave IC and embrace Orsinium, maybe you gankers will have to stop ganking and have real PvP.

    I think the world bosses and mobs is what is pissing off PvP'ers. What, you don't like it when you're "doing your own thing" and then all of a sudden something big and powerful tries to kill you?

    Yeah, that's how we feel about gankers.

    There is already a good system to gank PvErs like in cyrodiil. PvErs come to quest in quest zones - we kill them. Well, if you donw want to fight - you deserve to die.

    I like to fish in the lake surrounding the Imperial City, near the sewer entrances is a favorite place. Poor little helpless Orc girl, prolly a lost PvE type. Like I said, my DK likes to fish.
  • me_ming
    me_ming
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    Of course, why should i let you quest in the only PvP zone in the game?

    don't worry, when Orsinium comes you won't find anyone else questing in the sewers. You'll have all the map to yourself questing and killing mobs instead of killing other players. Welcome to PvE. lol.
    Edited by me_ming on November 2, 2015 11:07AM
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  • SHADOW2KK
    SHADOW2KK
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    I actually really like IC too, love the hunting down enemies at will in the sewers and in the districts, and got a few interesting other dynamics that I personally really like
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  • Helgi_Skotina
    Helgi_Skotina
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    I like to fish in the lake surrounding the Imperial City, near the sewer entrances is a favorite place. Poor little helpless Orc girl, prolly a lost PvE type. Like I said, my DK likes to fish.

    TES means freedom. You can fish, craft, heal, just run around and cry. And of course, i can gank also.
  • Helgi_Skotina
    Helgi_Skotina
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    me_ming wrote: »
    Of course, why should i let you quest in the only PvP zone in the game?

    don't worry, when Orsinium comes you won't find anyone else questing in the sewers. You'll have all the map to yourself questing and killing mobs instead of killing other players. Welcome to PvE. lol.

    Dont worry, ill find a place where enemy players eill be available.
  • humpalicous
    humpalicous
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    Digerati wrote: »
    There's a lot of IC bashing going around these forums...

    I think that the Imperial City is a great addition to Cyrodiil. I rarely have trouble finding a group to go down and punch molag bal and then go up an enemy side and out through the city with... It's a lot of fun. Get a group of 12 and do the delve, come out with 1200 stones, bank and repeat! It's awesome running into enemies down there... Or that feeling you get when you know there are stealthers watching you make the pull, and you pull anyway, hoping it'll lure them out to make them attack you so you can kill them...

    It's basically everything I loved about Darkness Falls plus it has an awesome risk vs reward thing.

    My only complaint is that as a healer, I rarely get stones from PvP kills... Can we make stones split evenly between the 12-man or split a little better? It seems like if you're with a group and you run into another group and drop them or whatever, one or two people get lucky and get all the stones, the rest of us just regret healing through the fight.

    I also enjoy Imperial City, love the design and music the most I think!
  • Flyzardi
    Flyzardi
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    Well I'm no lore buff but for one thing, IC could have been introduced as a story-changer rather than a side story dlc. The city being over-run is a larger threat than the conflict of other factions and we just gained access to it. It makes no sense that the emp and all his men should be off gaining control of uncontested land in Cyrodiil at the same time.

    It would have worked better if the districts were somehow a replacement rather than an addition to Cyrodiil imo.
    With some tweaks obviously to accommodate the population spikes:
    • Make the districts capture -able and larger so we're not fighting right on the re spawn areas
    • Get rid of the zone bosses and spread out the npcs more
    • Put an immunity timer on sewer entrances so the combat is forced away from load screen/zone-in ganks
    etc.
  • AFrostWolf
    AFrostWolf
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    Can I have whatever you're smoking/drinking?

    The Risk Vs Reward is terrible.
    Edited by AFrostWolf on November 2, 2015 12:33PM
  • MuddledMuppet
    MuddledMuppet
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    I like Ic, didn't when I first went there, kept getting slaughtered either by npcs or players, in fact my first few experiences put me off for a few weeks!

    Decided to bite the bullet and try again, went with groups, either randoms or friends, started to work out simple things like the wandering bosses are a bad idea to attack XD, then things like where enemies were likely to enter the sewers, where I was more likely to run into zergs etc...

    Time goes by and the largezergs are (mostly) a thing of the past, as it's simply not rewarding to run inj a zerg and get 100 stones an hour, neither is it rewarding in terms of thrill of combat.

    My confidence grew and now I can happily go around home base area solo with a stack of stones to help me get more (At times I go with 10k to get the full bonus lol), can manage to either take down gankers or get away safely most of the time (yeah I'm a magica NB, this char has been since the game came out so yah boo sucks to any haters lol)

    Been having some fun nights where me and a friend went around the enemy base zones, me v16 he v4, last night had some epic fights where we beat off 3xv16's & a v4, we got a few stones but the fight itself was rewarding enough, especially when they came back a few times to see if they could get their stones back :)

    after a few times they did beat us, I sent one of the guys a message , 'hope you enjoyed your sweet revenge XD', we had some messages back and forth about how epic & enjoyable the fights were.

    IC doesn't have to be toxic, or bullying, although of course there are some players around whose epeen grows a little fatter every time they get a successful gank, most home zones are reasonably free for farming, the high risk reward factor is there for those that like it, and mostly, the zergs have gone.

    Right now, I like it, a different view from when I first went in by far!
    Edited by MuddledMuppet on November 2, 2015 12:59PM
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Digerati wrote: »
    @Digerati see this is the problem
    MrGrimey wrote: »
    Big surprise... A PVEer that likes IC. Maybe because IC is the worst excuse for a pvp update and is really a PVE update with PVP enabled

    Where as PvE has had whole zones added, Trails and even Dailies added the content of PvP has need unchanged since launch no new quest, zones or anything just changes to how it all works.

    When we finally get to go somewhere new and do something different it's just PvE with the PvP light on. No doubt it's a greT PvE zone then you're not getting ganked but it hurts PvP farmers in the city count to our limited player count and don't/can't defend keeps so you have three bars and two bars are farming Zergs.

    I don't share those complaints... I think that there is a lot of PvP to be had and I've seen quite a lot of action there, not sure where you've been but, for me, it's been great. When I'm in a zerg, I know not to lag behind because a pair of nightblades are waiting.. There's just more stalking and ganking.. there's PvP that tremendously rewards patience and I love the risk vs reward system...

    But anyway, do you think my 3 tidbits as posted above might help the situation?

    But there is no PvP it's Assassins who like the close spaced urban warfare over the miles of nothing that is Cyrodiil. Their is no reward there for PvPers.
    Stones buy great and powerful sets like Shield Breaker costing you 8% and 140~ (damage multipliers would raise that up a bit) if you had Hunding and you're stamina you don't have many sets to start with and for what so you can get a five piece anti Sorcerer bonus?

    Phoenix is straight up a death recap in PvP outside of getting two shotted you died cause you're out of resources to heal and defend yourself with so the two regen ticks you get after your first death real pointless.

    The Heavy Set that has that 33% damage reduction is pretty damn good.

    Stones are PvE rewards. The XP for my next point and AP for the PvP leader boards suck in The Imperial City in Cyrodiil you have a two - five minute ride between Keeps giving you time to build up AP value IC two seconds away is Forward Camps all over again.

    With zero PvP goals/quest/objectives and at best two good sets that PvEer will farm stones for and sell to PvPer why go?

    Simple to gank PvEer without them farming there is no reason to PvP there.
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  • MuddledMuppet
    MuddledMuppet
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    Phoenix is straight up a death recap in PvP outside of getting two shotted you died cause you're out of resources to heal and defend yourself with so the two regen ticks you get after your first death real pointless.

    I'm no expert, therefore happy to concede that there are 'better' sets for experts, but I've actually had phoenix set win me quite a few battles.

    Playing v16 Argonian mag NB, engine guardian head/shoulders, 5 piece phoenix, magica glyphs on all clothing. 3 willpower jewellery, spell dmg on all, 300 CP

    Had it a few times where there's been a NB waiting in the shadows or a sorc bolting thru me the minute I've finished fighting mobs, even the occasional DK or Temp has popped out to say hi :)

    I've had similar experiences in XvX and 2vX etc, goes like this:

    I'm pretty much outta resources from npc fight, get ganked, fair enuff, it's what IC is for lol, get whittled down or get rekt.
    Phoenix rebirth, immediately pop saved ulti (soul tether) stun gives me time to pop a few buffs, often that procs engine guardian, now... I'm pretty much at full resources and they're low. fight is now mine.

    I'm an older guy with slow reflexes etc, and can often 'panic' a bit in fights using wrong abilities or pressing fear twice, forget the odd block/roll etc, so maybe it's a perfect set-up for those who like me aren't very good :blush:

    Now obviously in a lot of 1vX you're gonna get killed again the instant you pop out of phoenix, but for players like me lets face it that woulda happened anyway, the bit of extra dmg/regen I would be missing from 'better' sets wouldn't have been enough to keep me alive in those situations.

    I'm gonna make a video going into my build in detail at some point, I think it may help others with similar skills (or rather lack of them!) stay alive that bit longer :)

    Watch future threads for 'nerf argonian!)
    Edited by MuddledMuppet on November 2, 2015 3:47PM
  • eliisra
    eliisra
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    There is already a good system to gank PvErs like in cyrodiil. PvErs come to quest in quest zones - we kill them. Well, if you donw want to fight - you deserve to die.

    Who are "we" lol?

    I dont know a single decent PvP'er that goes to Cyrodiil quest hubs to kill lowbies. It's boring PvP and terrible AP. It's not really something the big boys would do :smirk:

    Ok, if you run into multiple lowbie angry PvE'ers and they all start beating on you, of course you have to fight them. But killing a solo VR4 with like 20 CP trying to complete a quest, that just sort of stands there and blocks with a resto staff, does it even count as PvP? It's embarrassing actually, killing him makes you a scrub. Go fight someone that knows how to play...
    Digerati wrote: »
    I think that the Imperial City is a great addition to Cyrodiil. I rarely have trouble finding a group to go down and punch molag bal and then go up an enemy side and out through the city with... It's a lot of fun. Get a group of 12 and do the delve, come out with 1200 stones, bank and repeat! It's awesome running into enemies down there... Or that feeling you get when you know there are stealthers watching you make the pull, and you pull anyway, hoping it'll lure them out to make them attack you so you can kill them.

    IC was supposedly about small scale PvP, in addition to large scale PvP up in Cyrodiil. But you're in a PvE farm train running around, making it impossible for others to do actual small scale. Of course you love IC now. You get loot, stones with minimal risk, zerging down small groups and solo'ers.

    Will you love it as much when you no longer need the loot?

    Don't get me wrong, I also PvE farmed IC in 12-man groups a bit, for trophy's and stones back when I needed it badly. It's understandable people play that when trying to gear up. But still not what the DLC was suppose to be about. What will be left of IC now, when the loot becomes last season?

    They need to update the rewards. But even more important, they need to encourage other playstyles than NB cloakspammerus gankers and farm raids period. Mainly because those groups will be gone to eventually. The farm raids will move to the new DLC for fresh loot. Gankers, having no one to jump for stones, will leave to.
  • MuddledMuppet
    MuddledMuppet
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    eliisra wrote: »
    There is already a good system to gank PvErs like in cyrodiil. PvErs come to quest in quest zones - we kill them. Well, if you donw want to fight - you deserve to die.

    Who are "we" lol?

    I dont know a single decent PvP'er that goes to Cyrodiil quest hubs to kill lowbies. It's boring PvP and terrible AP. It's not really something the big boys would do :smirk:

    Ok, if you run into multiple lowbie angry PvE'ers and they all start beating on you, of course you have to fight them. But killing a solo VR4 with like 20 CP trying to complete a quest, that just sort of stands there and blocks with a resto staff, does it even count as PvP? It's embarrassing actually, killing him makes you a scrub. Go fight someone that knows how to play...

    I wish I could give you da internetz for this comment!
  • AhPook_Is_Here
    AhPook_Is_Here
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    Anorak wrote: »
    IC destroyed all of the hardcore endgame pve content that was rewarding and took more than one run to learn with a noob group. The fact is IC and the next dlc are leaving pve in a super solo non- group oriented place. Also pvp is trash now with people never dying for 10 mins with 3 people going all out on them. It is just plain stupid to see something like that and sets like sheild breaker exist to take people down instantly for simply using mechanics that are in the game how they were meant to be used.

    I think that is a little harsh. First end game trials were stale, my guild had been farming SO on HM for months. Before IC we were already done with all of that stuff. None of the gear in SO or AA or HR was any good anyway, the only thing worth grinding was the weekly for the odd gold jewelry item from DSA to see for gold, and trait farming for specific master's weapons.
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  • vamp_emily
    vamp_emily
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    I play PvP 99% of the time.

    I never really liked IC. I bought it when it first came out and have only been there 4 times.

    Things I didn't like:
    - Confusing. I would rather die then try and find my way out.
    - Never really seen anyone there in my campaign.
    - Hard to find a large group to play
    - Difficult for me, I'm a V5 and died often to NPCs

    I like ESO and play it often, but one thing I don't like is trying to find a group of players. This weekend I wanted to do dungeons, and we were stuck on finding one more person ( the healer ). We advertised in zone chat ( 3 different zones ) and also a few guilds but no luck.

    I plan on revisiting IC when I become V14, by the time that happens it will really be boring, because nobody will be wanting to go.




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  • NobleNerd
    NobleNerd
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    Digerati wrote: »

    Cause the gear dropped from other end game content is not VR16 getting gear at a level that has had its enchantments lowered on top of weaker stats makes it pointless why run DSA, Trails or SO for VR14 gear.

    Good point... that's a strong argument for eliminating VRs?

    LOL how is that a strong argument for eliminating Veteran Ranks? Veteran Ranks are nothing special they are just additional levels like any other (except before they took way too much experience to get through). If they remove the Veteran Ranks they will need to replace them with actual levels or compensate the players somehow. You are not gaining anything by having them removed anymore. ZOS already addressed the issue with the high experience cost.
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  • Digerati
    Digerati
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    eliisra wrote: »

    IC was supposedly about small scale PvP, in addition to large scale PvP up in Cyrodiil. But you're in a PvE farm train running around, making it impossible for others to do actual small scale. Of course you love IC now. You get loot, stones with minimal risk, zerging down small groups and solo'ers.

    Where are you getting the "IC was supposed to be..." from? I only remember it being billed as a darkness falls-inspired dungeon in cyrodiil. It hits that mark pretty damn well, if you ask me! Do you have a source? Can you quote ZOS claiming IC would be whatever you're saying it was supposed to be?

    When the gear is out of season, I hope they can shift it to scaling costs so it's viable to gear up lowbies there.
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    vamp_emily wrote: »

    Things I didn't like:
    - Confusing. I would rather die then try and find my way out.

    LOL, been in this situtation too many times. Standing there, looking at map, thinking "how the hell did I end up here,... oh look, there's a boss" , runs to him, "Here's 20% of my stones, send me home." :p
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • CtrlAltDlt
    CtrlAltDlt
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    Ic is empty. Theres no point to it, there never was (pvp)
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  • Digerati
    Digerati
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    I think there are a lot more people happy with IC than there are coming to the forums bashing it...
  • Etaniel
    Etaniel
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    Digerati wrote: »
    There's a lot of IC bashing going around these forums...

    I think that the Imperial City is a great addition to Cyrodiil. I rarely have trouble finding a group to go down and punch molag bal and then go up an enemy side and out through the city with... It's a lot of fun. Get a group of 12 and do the delve, come out with 1200 stones, bank and repeat! It's awesome running into enemies down there... Or that feeling you get when you know there are stealthers watching you make the pull, and you pull anyway, hoping it'll lure them out to make them attack you so you can kill them...

    It's basically everything I loved about Darkness Falls plus it has an awesome risk vs reward thing.

    My only complaint is that as a healer, I rarely get stones from PvP kills... Can we make stones split evenly between the 12-man or split a little better? It seems like if you're with a group and you run into another group and drop them or whatever, one or two people get lucky and get all the stones, the rest of us just regret healing through the fight.

    If you played darkness falls, how the heck can you say that IC was nicely designed?
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  • DenMoria
    DenMoria
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    Allright! Allright! Y'all have convinced me! I'll give IC a shot. Now I just need to make it all the way to VR16, make some friends, figure out how to group, join a zerg and "Git Gud" at PvP! Oye! How am I going to do all that when F4 comes out next week!
  • Digerati
    Digerati
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    Etaniel wrote: »
    Digerati wrote: »
    There's a lot of IC bashing going around these forums...

    I think that the Imperial City is a great addition to Cyrodiil. I rarely have trouble finding a group to go down and punch molag bal and then go up an enemy side and out through the city with... It's a lot of fun. Get a group of 12 and do the delve, come out with 1200 stones, bank and repeat! It's awesome running into enemies down there... Or that feeling you get when you know there are stealthers watching you make the pull, and you pull anyway, hoping it'll lure them out to make them attack you so you can kill them...

    It's basically everything I loved about Darkness Falls plus it has an awesome risk vs reward thing.

    My only complaint is that as a healer, I rarely get stones from PvP kills... Can we make stones split evenly between the 12-man or split a little better? It seems like if you're with a group and you run into another group and drop them or whatever, one or two people get lucky and get all the stones, the rest of us just regret healing through the fight.

    If you played darkness falls, how the heck can you say that IC was nicely designed?

    I did make some suggestions in this thread about ways to improve IC... Like increasing mob density but providing narrow lanes for safe passage through them (like we had in darkness falls. You could get all the way from one end to another without ever PvEing. Most of the time you would have to kill a few imps but for the most part it worked out). I would also appreciate scaled price on the gear, so lowbies can gear up with IC gear, like you could do with newbies in DF (although the DF gear was junk, due to the nature of the equipment system necessitating using a template builder to really round out all of your stats, despite that, if you put on an emerald set in your 30s, you're probably in pretty good shape)
  • Anorak
    Anorak
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    Anorak wrote: »
    IC destroyed all of the hardcore endgame pve content that was rewarding and took more than one run to learn with a noob group. The fact is IC and the next dlc are leaving pve in a super solo non- group oriented place. Also pvp is trash now with people never dying for 10 mins with 3 people going all out on them. It is just plain stupid to see something like that and sets like sheild breaker exist to take people down instantly for simply using mechanics that are in the game how they were meant to be used.

    I think that is a little harsh. First end game trials were stale, my guild had been farming SO on HM for months. Before IC we were already done with all of that stuff. None of the gear in SO or AA or HR was any good anyway, the only thing worth grinding was the weekly for the odd gold jewelry item from DSA to see for gold, and trait farming for specific master's weapons.

    Exactly, but the fact was there was something and now there is absolutely nothing also your guild may have been grinding hardmode SO but I and many others had never even see the content and now never will as there is 0 valuable rewards.
  • Volkodav
    Volkodav
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    AlienSlof wrote: »
    I agree with the OP. I'm not a PvPer, but I was pleasantly surprised when I first ran the sewers with a group of guildies. I even enjoy the encounters with enemy players - yes, I die a lot, but it's still a huge amount of fun. My main is not far off reaching v16 now and is saving stones and trophy bits for his v15 gear and toys. :)

    Is this the same AlienSlof that made mods for Morrowind? If so.Nice to know your still around the ES world!
  • Volkodav
    Volkodav
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    I'm really happy with Orsinium. The bosses are a bit rough,but thats great! All the people are great fun. Sometimes its nice to have someone there to help you at the end kill on a quest.
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