Suicidal_Godot wrote: »Fashion addicts have an increased cost of living?
At least that's what it's like in RL...
phillyproduct wrote: »That could be a great material sink and a way to customize your chacter even more. Has zeni mentioned this being something they would consider? Is their any eso live talk about this?
nimander99 wrote: »It would devastate the economy...
The way DCUO had the appereance completely seperate from the equipped gear works for a superhero game, where your "gear" in many cases is nothing but a game-ified way to display what really matters - your superpowers.dodgehopper_ESO wrote: »I wish they handled appearance more like DCUO had it. A few other games had a system similar to DCUO where you learned styles for different parts, and could change your look based on the styles you had learned which were all based on underlying achievements or trophy drops, or gear you had used.
TheShadowScout wrote: »As far as I know, it has not been mentioned by the powers that be yet.
Though the matter has been discusses several times on the forums... yes, a lot of people want this option, want some way to convert set gear to their preferred style.
It would not have to be all that difficult either... just add the option to crafting stations, require people to spend a good deal of resources of all kinds, possibly even some very hard to get (like nirncrux, malachite or perfect roe...) special "transformation stuff" (which they then can also sell in the crown store for those people lacking patience), have a destruction chance that can be migrated by spending more resources, and let people reforge/resew/recarve their stuff to any style they have learned. Maybe even have a crafting skill requirement, like "only at skill 50" for this - not like its all that hard to get your crafters to max skill after all...
TheShadowScout wrote: »The way DCUO had the appereance completely seperate from the equipped gear works for a superhero game, where your "gear" in many cases is nothing but a game-ified way to display what really matters - your superpowers.dodgehopper_ESO wrote: »I wish they handled appearance more like DCUO had it. A few other games had a system similar to DCUO where you learned styles for different parts, and could change your look based on the styles you had learned which were all based on underlying achievements or trophy drops, or gear you had used.
I would HATE that for ESO though... in a fantasy game, I dislike it intensely when people can get armor protection without armor visuals. The costumes are bad enough (and I really would like all non-armor costumes like wedding dresses or blacksmith aprons designated "non-combat costumes" which would de-equip as soon as you take damage), but letting people pick and choose everything as they wish, and then maybe walk around wearing heavy armor in naked nord visuals?? No thanks.
UltimaJoe777 wrote: »If your intent is simply to use the equipment yourself by all means go right ahead and convert, but conversion makes the item bound so you won't be able to give it to anyone in any way.
That being said, the Imperial conversion was added because Imperials and such came later on. Everything else is special and should not be convertible. Makes it that much more challenging to get exactly what you want if it isn't!
firstdecan wrote: »UltimaJoe777 wrote: »If your intent is simply to use the equipment yourself by all means go right ahead and convert, but conversion makes the item bound so you won't be able to give it to anyone in any way.
That being said, the Imperial conversion was added because Imperials and such came later on. Everything else is special and should not be convertible. Makes it that much more challenging to get exactly what you want if it isn't!
I'd like to see items convertible, because some things are simply not available. Most dropped sets come in a particular race style, and it would be nice to get them in other styles. For example, if your character is a khajiit, it might be nice to be able to convert helms to that style. It simply might be nice to be able to convert to other styles just for the aesthetic.
So I could craft some Breton gear and then deconstruct it into glass? Sure!
Since all conversation would -require- rare style materials as resource, and likely more then just crafting new armor of that style due to the need to migrate destruction chance, such an option would actually be more likely to raise demand for them then increase the supply.Panda_iMunch wrote: »Probably won't happen. Rare style gems would become common and they wouldn't be able to sell it on the store! Gimme monies!
I wouldn't consider it offtopic, since that's the other thing I really would like to see in terms of crafting improvements. Less because of set prices, those will adjust in time as more and more pieces get grabbed and put up for sale...Sorry for offtopic, but more than that, a real thing that crafting needs is being able to increase item level. Even at insane amounts of materials. Ever tired of seeing VR15 sets for 2k and the same VR16 sets for 200k? Well, good for you if this ever happens.
Panda_iMunch wrote: »Probably won't happen. Rare style gems would become common and they wouldn't be able to sell it on the store! Gimme monies!
Callous2208 wrote: »nimander99 wrote: »It would devastate the economy...
I think I know what you're getting at but just to be sure. You're talking about the market for mats right?
nimander99 wrote: »Callous2208 wrote: »nimander99 wrote: »It would devastate the economy...
I think I know what you're getting at but just to be sure. You're talking about the market for mats right?
Yeah.
Strider_Roshin wrote: »nimander99 wrote: »Callous2208 wrote: »nimander99 wrote: »It would devastate the economy...
I think I know what you're getting at but just to be sure. You're talking about the market for mats right?
Yeah.
Me converting my shield breaker set to glass will not affect your market.
nimander99 wrote: »Callous2208 wrote: »nimander99 wrote: »It would devastate the economy...
I think I know what you're getting at but just to be sure. You're talking about the market for mats right?
Yeah. And that's not to say I don't think it's a cool idea, I just know that game economy is a lot more important than some folks think.