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Fishing Revamp!

mamericus
mamericus
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EDIT: Moved to General Discussion. I'm posting this under the crafting section because I'm suggesting a greater integration of fishing with crafting in a full overhaul. I actually submitted this idea as /feedback a couple of weeks ago but I figured it would help push this if more players comment on it.

I've been chasing the fishing achievements for the past few months on my main character and frankly, I find it's one of the more time-consuming, less rewarding and plain boring things to do in-game. For that reason I'm suggesting a revamp with the following points:
  • As it is, regular fishing bait yields the same results as using the much rarer "fished" bait (Fish Roe, Chub, Shad and Minnow). I propose giving the latter an increased chance of obtaining rare fish. Maybe make it green to denote the difference in quality?
  • Fishing is now integrated with provisioning by providing the rare drop [Perfect Roe]; I propose integration with alchemy as well by providing a drop like say... [Slaughterfish Scales], bringing back an iconic alchemical ingredient present in ES lore since Morrowind. Maybe make it obtainable as a rare drop when filleting slaughterfish specifically. This would bring a lot more attention to the neglected Lake Rumare and would empower Tamriel's fishermen in the trading market.
  • I propose you make rare fish fillet-able, with a substantially increased drop chance for the aforementioned ingredients. It would already be a balanced tradeoff, considering their gold value. This would allow dedicated fishermen to obtain greater reward for their time.
  • There seems to be a disparity between many of the game systems where it comes to colour coding. What I mean by this is: we have fine, superior, epic and legendary qualities for many things in-game, but fish only go up to superior. (This is also the case with provisioning ingredients, where superior quality is absent altogether, and alchemical solvents and reagents and potions, where everything is white EDIT: or green. But I'll leave that for another post.) I propose the addition of one epic fish per region or per alliance home regions. Also, one super rare legendary fish... maybe call it [Giant Slaughterfish] (Bravil Wizard's Grotto, anyone? :wink: ) fishable only in Lake Rumare or the IC? You could integrate these into existing achievements or come up with new ones specifically for them. This will of course add another layer of difficulty for the coveted Master Angler achievement and would undoubtedly add a lot more grinding time, which brings me to the next point:
  • I propose the addition of a Fishing skill line under the World category. The purpose of this would be to reward players who are actively seeking these achievements with incremental benefits for their time and dedication to it. It would also reward crafters, specifically alchemists and provisioners, who seek the ultra rare ingredients or tradesmen seeking these ingredients solely for profit. The following is a list of suggested passives for this skill line:
    • Increased yield from fishing holes. Most of the annoyance in fishing comes not from fishing itself but from looking for the appropriate holes to fish out of; this passive would be designed to help mitigate that, allowing fishermen to fish say... 2/3/5 more fish out of a single hole. Stackable with other players optional.
    • Increased chance to obtain rare fish. This is pretty self-explanatory.
    • Increased chance to obtain rare fish when using specialty bait (the above mentioned "fished" bait). This is an alternate option to the previous point.
    • Increased chance to obtain rare ingredients when filleting fish. Or only perfect roe if you decide to scrap the slaughterfish scales.
    • Decreased cast/wait times when fishing. For the impatient folks out there! More experienced fishermen in real life can often cast in ideal spots, shortening the wait for a catch substantially, so this is not too rl lore-breaking either. :blush:
    • Increased XP from fishing. Allow players to gain XP through fishing! This would make the activity more consistent with other things we can do in Tamriel, and help mitigate that notion of "wasted time" many players regard fishing with.
    So those are just a few suggestions for passives. As a side note: many of the rare fish currently in-game are not all that hard to catch at all, so obviously I would suggest balancing these passives with overall drop rate.
  • As a last point, and in the event you decide to go with this and it happens to lineup with your upcoming housing DLC, give us Fishing trophies!!! Allow certain fish to have a rare drop that we can turn into housing decoration items. You could also integrate it into achievements where a group of fish would yield a housing trophy displaying the different fish on your house wall. They have this system in The Lord of the Rings Online® and it is amazing! I would suggest you look at theirs for pointers. That said, I WANT A GIANT SLAUGHTERFISH ON MY WALL! O_O

Overall this revamp would create a renewed interest in fishing in Tamriel and would help boost the economy by providing more sought-after ingredients or a better value for existing ones. It's brilliant that we can finally fish in an elder scrolls game without a bow, sword or spell :tongue: but I think there's still much that can be implemented and expanded over the current system. Thanks for the read!
Edited by mamericus on October 28, 2015 6:37PM
  • Olluf
    Olluf
    Soul Shriven
    I think fishing skill line is great idea. It was something I was missing while going after my Master Angler title. But with those passives suggested I would increase number of rare fish in each zone as follows: 4 green, 3 blue, 2 purple and 1 gold fish.
  • Ixtyr
    Ixtyr
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    mamericus wrote: »
    EDIT: Moved to General Discussion. I'm posting this under the crafting section because I'm suggesting a greater integration of fishing with crafting in a full overhaul. I actually submitted this idea as /feedback a couple of weeks ago but I figured it would help push this if more players comment on it.

    I've been chasing the fishing achievements for the past few months on my main character and frankly, I find it's one of the more time-consuming, less rewarding and plain boring things to do in-game. For that reason I'm suggesting a revamp with the following points:
    • As it is, regular fishing bait yields the same results as using the much rarer "fished" bait (Fish Roe, Chub, Shad and Minnow). I propose giving the latter an increased chance of obtaining rare fish. Maybe make it green to denote the difference in quality?
    • Fishing is now integrated with provisioning by providing the rare drop [Perfect Roe]; I propose integration with alchemy as well by providing a drop like say... [Slaughterfish Scales], bringing back an iconic alchemical ingredient present in ES lore since Morrowind. Maybe make it obtainable as a rare drop when filleting slaughterfish specifically. This would bring a lot more attention to the neglected Lake Rumare and would empower Tamriel's fishermen in the trading market.
    • I propose you make rare fish fillet-able, with a substantially increased drop chance for the aforementioned ingredients. It would already be a balanced tradeoff, considering their gold value. This would allow dedicated fishermen to obtain greater reward for their time.
    • There seems to be a disparity between many of the game systems where it comes to colour coding. What I mean by this is: we have fine, superior, epic and legendary qualities for many things in-game, but fish only go up to superior. (This is also the case with provisioning ingredients, where superior quality is absent altogether, and alchemical solvents and reagents and potions, where everything is white. But I'll leave that for another post.) I propose the addition of one epic fish per region or per alliance home regions. Also, one super rare legendary fish... maybe call it [Giant Slaughterfish] (Bravil Wizard's Grotto, anyone? :wink: ) fishable only in Lake Rumare or the IC? You could integrate these into existing achievements or come up with new ones specifically for them. This will of course add another layer of difficulty for the coveted Master Angler achievement and would undoubtedly add a lot more grinding time, which brings me to the next point:
    • I propose the addition of a Fishing skill line under the World category. The purpose of this would be to reward players who are actively seeking these achievements with incremental benefits for their time and dedication to it. It would also reward crafters, specifically alchemists and provisioners, who seek the ultra rare ingredients or tradesmen seeking these ingredients solely for profit. The following is a list of suggested passives for this skill line:
      • Increased yield from fishing holes. Most of the annoyance in fishing comes not from fishing itself but from looking for the appropriate holes to fish out of; this passive would be designed to help mitigate that, allowing fishermen to fish say... 2/3/5 more fish out of a single hole. Stackable with other players optional.
      • Increased chance to obtain rare fish. This is pretty self-explanatory.
      • Increased chance to obtain rare fish when using specialty bait (the above mentioned "fished" bait). This is an alternate option to the previous point.
      • Increased chance to obtain rare ingredients when filleting fish. Or only perfect roe if you decide to scrap the slaughterfish scales.
      • Decreased cast/wait times when fishing. For the impatient folks out there! More experienced fishermen in real life can often cast in ideal spots, shortening the wait for a catch substantially, so this is not too rl lore-breaking either. :blush:
      • Increased XP from fishing. Allow players to gain XP through fishing! This would make the activity more consistent with other things we can do in Tamriel, and help mitigate that notion of "wasted time" many players regard fishing with.
      So those are just a few suggestions for passives. As a side note: many of the rare fish currently in-game are not all that hard to catch at all, so obviously I would suggest balancing these passives with overall drop rate.
    • As a last point, and in the event you decide to go with this and it happens to lineup with your upcoming housing DLC, give us Fishing trophies!!! Allow certain fish to have a rare drop that we can turn into housing decoration items. You could also integrate it into achievements where a group of fish would yield a housing trophy displaying the different fish on your house wall. They have this system in The Lord of the Rings Online® and it is amazing! I would suggest you look at theirs for pointers. That said, I WANT A GIANT SLAUGHTERFISH ON MY WALL! O_O

    Overall this revamp would create a renewed interest in fishing in Tamriel and would help boost the economy by providing more sought-after ingredients or a better value for existing ones. It's brilliant that we can finally fish in an elder scrolls game without a bow, sword or spell :tongue: but I think there's still much that can be implemented and expanded over the current system. Thanks for the read!

    As someone who is currently making a hard push for Master Angler, I agree with literally everything you said here.

    A skill line would be fabulous, just give us some nice Passives like we get with Legerdemain.

    I'd love to be able to catch more rares and uncommons and actually filet them for a higher shot at Roe.

    Legendary fish sound cool.

    And yes, let me mount my trophy fish and display them in my house! (although, now that I think about it, that means I'd have to go BACK and refish all of the ones I've sold while getting Master Angler...meh. Still cool though).
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  • mamericus
    mamericus
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    Thanks for the feedback @Ixtyr ! Always good to see you!
  • LadyKaliska
    This is an awesome suggestion. I'm working on my master angler achievement, and I concur.
  • TiberX
    TiberX
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    Add monster fish :#
  • Shizashane
    Shizashane
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    Remember the old days of runescape when you were fishing or farming nodes and random creatures would spawn? You could throw in water monster you catch on your line like nerids, water dreughs, giant mud crabs that you have to fight and can get cool drops from. Would add some action to your tackle box. ooo a tackle box would be cool too! Other than that I wholeheartedly agree with your proposal :)
    "Sound the charge, into glory ride! 10,000 side by side"
  • Shizashane
    Shizashane
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    TiberX wrote: »
    Add monster fish :#

    Just seen your post after my 2 cents..... Yes monster fish! :)
    "Sound the charge, into glory ride! 10,000 side by side"
  • ElfFromSpace
    ElfFromSpace
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    I agree with something to make fishing more rewarding. I find it utterly dull and haven't caught more than 3 fish my entire time gaming. Maybe these changes, combined with some sort of audiobook to keep me entertained, would make this less boring sounding.
    Former GM Elder Scrolls Exchange
  • Asherons_Call
    Asherons_Call
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    I propose a random chance to fish up a giant kraken or similar beasts from the deep. Killing them nets you a wet gunny sack full of rare fish and other goodies
    Edited by Asherons_Call on October 28, 2015 7:08PM
  • Victus
    Victus
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    At first I thought I was going to roll my eyes with another thread proposing silly changes to something that doesn't need changes. But having been pleasantly surprised, I do agree with the first two points, on the fence on the 3rd, and while I don't think I agree with a Fishing skill line (yes it would make it easier but we might have to draw the line somewhere) I do agree with fishing trophies when housing comes up.

    Edit: word
    Edited by Victus on October 28, 2015 7:12PM
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  • LadyKaliska
    Shizashane wrote: »
    Remember the old days of runescape when you were fishing or farming nodes and random creatures would spawn? You could throw in water monster you catch on your line like nerids, water dreughs, giant mud crabs that you have to fight and can get cool drops from. Would add some action to your tackle box. ooo a tackle box would be cool too! Other than that I wholeheartedly agree with your proposal :)

    I didn't play Runescape, but the idea of fishing up 'monsters' that you have a chance to kill and get good loot from. Or even fishing up mini bosses for a new achievement and color!
    Edited by LadyKaliska on October 28, 2015 7:14PM
  • GuyNamedSean
    GuyNamedSean
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    Shizashane wrote: »
    Remember the old days of runescape when you were fishing or farming nodes and random creatures would spawn? You could throw in water monster you catch on your line like nerids, water dreughs, giant mud crabs that you have to fight and can get cool drops from. Would add some action to your tackle box. ooo a tackle box would be cool too! Other than that I wholeheartedly agree with your proposal :)

    Oh my yes please. I would love a fishing revamp. I'm a provisioner and spend quite a good amount of time fishing. I like all the ideas here (especially the idea of more items like Perfect Roe for alchemy) but the idea of monsters is awesome.
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  • mamericus
    mamericus
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    Now that the downtime madness is over, gonna bump my own thread with your permission. I actually want to know what people think about this. :smile:
  • Gidorick
    Gidorick
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    I would like for a fishing revamp to include
    • Different craftable fishing poles
    • Open water fishing (not just at specific holes
    • Multi-stage fishing
      • Casting
      • Hooking
      • Reeling
    • Angler Merchants
      • Buy bait
      • Buy rods
      • Buy lures
      • Sell fish
      • Submit Fish for zone-wide fishing leaderboard (gold to register)

    It would be nice for it to be more of a simulation than what we have now.

    Overall though, great idea. There have been many MANY fishing revamp ideas over the past year and a half. There are so many ways to improve what we have now.
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  • Kammakazi
    Kammakazi
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    They should make fishing an interactive QTE.

    Like some Heavy Rain / OSU! typa deal.
  • UltimaJoe777
    UltimaJoe777
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    Shizashane wrote: »
    Remember the old days of runescape when you were fishing or farming nodes and random creatures would spawn? You could throw in water monster you catch on your line like nerids, water dreughs, giant mud crabs that you have to fight and can get cool drops from. Would add some action to your tackle box. ooo a tackle box would be cool too! Other than that I wholeheartedly agree with your proposal :)

    That was Runescape 2. I'm far more veteran to that game so not quite "old days" for me lol

    Anyway there isn't really any reason to add a fishing skill line to this game. Fishing is basically using bait to collect fish, some of which grant achievements instead and can be sold or, eventually, mounted somewhere in your house (if info serves) of just filleting. It is very comparable to node gathering in fact and thus has no real reason for a skill line. If Zenimax decides to add one they will likely try to make fishing more purposeful than it already is because otherwise there is no point.
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  • pinkempyreal
    pinkempyreal
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    I will only be working for the fishing achievements on my main... It is tedious. I'm not sure if I care for a revamp... I would like them to make Ghost Haddock, a blue rare in Eastmarch, easier to obtain. I've tried about 5 consecutive hours for this fish now.
  • UltimaJoe777
    UltimaJoe777
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    I will only be working for the fishing achievements on my main... It is tedious. I'm not sure if I care for a revamp... I would like them to make Ghost Haddock, a blue rare in Eastmarch, easier to obtain. I've tried about 5 consecutive hours for this fish now.

    RNGeebus, friend. He is... questionable.
    Edited by UltimaJoe777 on October 29, 2015 2:01AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • Ryska
    Ryska
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    Fishing could certainly use a bit of lovin'.

    Back in the Ultima Online days you could take a boat out to the open sea and fish up treasure chests, fishing nets, sea serpents and in the case of the attached screenshot from my UO collection a few unclad corpses...

    oMTVGkG.jpg
    'Real stupidity beats artificial intelligence every time.' - Terry Pratchett
  • UltimaJoe777
    UltimaJoe777
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    Ryska wrote: »
    Fishing could certainly use a bit of lovin'.

    Back in the Ultima Online days you could take a boat out to the open sea and fish up treasure chests, fishing nets, sea serpents and in the case of the attached screenshot from my UO collection a few unclad corpses...

    oMTVGkG.jpg

    I'd rather slaughter the Maormer than do their job lol
    Edited by UltimaJoe777 on October 29, 2015 3:49AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • Ryska
    Ryska
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    Oh come now, @UltimaJoe777 - it was hours of fun! Something that ESO fishing is missing...
    'Real stupidity beats artificial intelligence every time.' - Terry Pratchett
  • Keepercraft
    Keepercraft
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    How about boats?
    2014-04-12_22-21-221.jpg
    Still waiting for Sithis.
  • UltimaJoe777
    UltimaJoe777
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    Ryska wrote: »
    Oh come now, @UltimaJoe777 - it was hours of fun! Something that ESO fishing is missing...

    I still dislike Sea Elves lol they can all go drown :p
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  • Ryska
    Ryska
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    Sea Elves have feelings too, @UltimaJoe777 ...

    Cry.png
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  • UltimaJoe777
    UltimaJoe777
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    Ryska wrote: »
    Sea Elves have feelings too, @UltimaJoe777 ...

    Cry.png

    Indeed, and they definitely "feel" it when I slaughter them >:)
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  • Ryska
    Ryska
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    Oh me oh my, @UltimaJoe777 you are a heartless wretch indeedy! :'(;)
    'Real stupidity beats artificial intelligence every time.' - Terry Pratchett
  • UltimaJoe777
    UltimaJoe777
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    Ryska wrote: »
    Oh me oh my, @UltimaJoe777 you are a heartless wretch indeedy! :'(;)

    Only on Mondays.
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  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    mamericus wrote: »
    Now that the downtime madness is over, gonna bump my own thread with your permission. I actually want to know what people think about this. :smile:

    As a "Master Angler", I LOVE the ideas you have! I don't fish much now that I have the title and your ideas would so get me back to fishing again. Let's push this thread so maybe Zos will notice and consider these!!
    ~Huzzah!~
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  • WitchyWarrior
    WitchyWarrior
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    I love these ideas!!

    The only thing I will add is for them to make the Wet Gunny Sacks have better loot. I was soooo happy when they put better items in the Heavy Sacks. So why not the Gunny Sacks? They are much harder to find.
  • newtinmpls
    newtinmpls
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    I propose a random chance to fish up a giant kraken or similar beasts from the deep. Killing them nets you a wet gunny sack full of rare fish and other goodies

    Don't call it a gunny sack, though, call it a deep sea gullet or something.
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