And I don´t wanna see any "***" groups jumping to other campaigns they´re not homed on taking scrolls just to lure players to farm constantly AP not contributing anything to the outcome of the campaign if that sounds familiar...As long as we're having the massive lags I don't see any reasonable argument to remove the group travel feature. I don't wanna be stuck during prime time on a campaign that is unplayable because some *** decide to run +60 man groups.
"Travel to Player" has been removed. "Group Queueing" has not been removed. This was intentional to see how people use the system with that design. @StihlReign @zZzleepyhead Are you seeing usage of "Travel to Player", which would be an exploit, or are you seeing usage of the "Group Queue", which would not be?
The implementation between those two is entirely different, and that's what I'm trying to work out here.StihlReign wrote: »The intent is no different than the original usage of travel to player. As long as the person you're traveling to is homed in a campaign and the group leader, you can travel. There is no requirement to even guest in the campaign. If the option does not popup to travel...simply wait 30 seconds and it will appear."Travel to Player" has been removed. "Group Queueing" has not been removed. This was intentional to see how people use the system with that design. @StihlReign @zZzleepyhead Are you seeing usage of "Travel to Player", which would be an exploit, or are you seeing usage of the "Group Queue", which would not be?
The implementation between those two is entirely different, and that's what I'm trying to work out here.StihlReign wrote: »The intent is no different than the original usage of travel to player. As long as the person you're traveling to is homed in a campaign and the group leader, you can travel. There is no requirement to even guest in the campaign. If the option does not popup to travel...simply wait 30 seconds and it will appear."Travel to Player" has been removed. "Group Queueing" has not been removed. This was intentional to see how people use the system with that design. @StihlReign @zZzleepyhead Are you seeing usage of "Travel to Player", which would be an exploit, or are you seeing usage of the "Group Queue", which would not be?All instances of the "Travel to Player" case should not work, but "Group Queueing" does work and is supposed to. You may well want to see Group Queueing removed as well (as I do), but first we need to establish exactly which one is being used to get into Cyrodiil. If people are using one of the "Travel to Player" options, that's an explotable bug. If people are using the "Group Queueing" options, that's not a circumvention of the current policy.
- "Travel to Player" is done using the slash commands /jumptofriend, /jumptoleader, /jumptogroupmember, or /jumptoguildmember, or from the Friends List, Group List or Guild Roster by right-clicking someone and selecting "Travel to Player".
- "Group Queueing" is done by being in a group, going to the Alliance War screen, and selecting to enter the campaign as a group, which then throws up a popup prompt for all group members to join the queue.
I tried to group queue a friend into a campaign that wasn't his home or guest and it didn't work.
It worked when IC came out so must have been fixed since then.
I tried to group queue a friend into a campaign that wasn't his home or guest and it didn't work.
It worked when IC came out so must have been fixed since then.
It still works:
- you and your friend have both to be out of cyrodiil
- just get both to craglorn
- the one with home or guest on the chosen campaign needs grouplead
- he choses "join campaign" in alliance war menu on said campaign
- on prompt he choses the option to join with group
- as soon as queue is over all members in group get an invite to said campaign
- if one wants to join in campaign while others already in cyrodiil then group leader has to go back to craglorn, get him into group and start queue as described above again
There seem to be other ways also but this is one that works every single time.
And I don´t wanna see any "***" groups jumping to other campaigns they´re not homed on taking scrolls just to lure players to farm constantly AP not contributing anything to the outcome of the campaign if that sounds familiar...As long as we're having the massive lags I don't see any reasonable argument to remove the group travel feature. I don't wanna be stuck during prime time on a campaign that is unplayable because some *** decide to run +60 man groups.
I changed campaign due to lags more than once. You could do the same. But it´s no use if said groups can follow you around just as they please. This has to stop...
paulsimonps wrote: »What they should change is so that you can't get group queued into a Campaign you are not apart of. I have seen it multiple times where the leader group queues in multiple people that don't have their home or guest set to that campaign and since people know about it they use it to go around the system that stops them from teleporting to another campaign.
Elijah_Crow wrote: »You should have the option to play in you home or guest campaign only. You should not be able to travel to any campaign group members are in. Period.