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Eliminate ALL PvP Travel to Player

  • Wollust
    Wollust
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    As long as we're having the massive lags I don't see any reasonable argument to remove the group travel feature. I don't wanna be stuck during prime time on a campaign that is unplayable because some *** decide to run +60 man groups.
    Susano'o

    Zerg Squad
  • G0ku
    G0ku
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    Wollust wrote: »
    As long as we're having the massive lags I don't see any reasonable argument to remove the group travel feature. I don't wanna be stuck during prime time on a campaign that is unplayable because some *** decide to run +60 man groups.
    And I don´t wanna see any "***" groups jumping to other campaigns they´re not homed on taking scrolls just to lure players to farm constantly AP not contributing anything to the outcome of the campaign if that sounds familiar...

    I changed campaign due to lags more than once. You could do the same. But it´s no use if said groups can follow you around just as they please. This has to stop...
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  • StihlReign
    StihlReign
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    Enodoc wrote: »
    "Travel to Player" has been removed. "Group Queueing" has not been removed. This was intentional to see how people use the system with that design. @StihlReign @zZzleepyhead Are you seeing usage of "Travel to Player", which would be an exploit, or are you seeing usage of the "Group Queue", which would not be?


    The intent is no different than the original usage of travel to player. As long as the person you're traveling to is homed in a campaign and the group leader, you can travel. There is no requirement to even guest in the campaign. If the option does not popup to travel...simply wait 30 seconds and it will appear.

    This circumvents the intent of getting rid of travel to player as well as the mechanisms (costs) put in place to prevent this type of behavior.

    It's simple to do and the option should have been removed when the policy was changed.
    Edited by StihlReign on October 29, 2015 11:41AM
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • hammayolettuce
    hammayolettuce
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    Terrible idea for multiple reasons, the most important reason is if you have characters on other factions you cant home and guest on the same ones currently which limits you to where you can pick to play. Now if your guild decides to switch servers what are you supposed to do?

    sorry guys cant play with you because the baddies dont like us hopping servers.
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  • Enodoc
    Enodoc
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    StihlReign wrote: »
    Enodoc wrote: »
    "Travel to Player" has been removed. "Group Queueing" has not been removed. This was intentional to see how people use the system with that design. @StihlReign @zZzleepyhead Are you seeing usage of "Travel to Player", which would be an exploit, or are you seeing usage of the "Group Queue", which would not be?
    The intent is no different than the original usage of travel to player. As long as the person you're traveling to is homed in a campaign and the group leader, you can travel. There is no requirement to even guest in the campaign. If the option does not popup to travel...simply wait 30 seconds and it will appear.
    The implementation between those two is entirely different, and that's what I'm trying to work out here.
    • "Travel to Player" is done using the slash commands /jumptofriend, /jumptoleader, /jumptogroupmember, or /jumptoguildmember, or from the Friends List, Group List or Guild Roster by right-clicking someone and selecting "Travel to Player".
    • "Group Queueing" is done by being in a group, going to the Alliance War screen, and selecting to enter the campaign as a group, which then throws up a popup prompt for all group members to join the queue.
    All instances of the "Travel to Player" case should not work, but "Group Queueing" does work and is supposed to. You may well want to see Group Queueing removed as well (as I do), but first we need to establish exactly which one is being used to get into Cyrodiil. If people are using one of the "Travel to Player" options, that's an explotable bug. If people are using the "Group Queueing" options, that's not a circumvention of the current policy.
    Edited by Enodoc on October 29, 2015 12:24PM
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  • Salmonoid
    Salmonoid
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    I tried to group queue a friend into a campaign that wasn't his home or guest and it didn't work.

    It worked when IC came out so must have been fixed since then.
    Australian - PS4 NA
    VR16 WoodElf Nightblade

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  • G0ku
    G0ku
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    Enodoc wrote: »
    StihlReign wrote: »
    Enodoc wrote: »
    "Travel to Player" has been removed. "Group Queueing" has not been removed. This was intentional to see how people use the system with that design. @StihlReign @zZzleepyhead Are you seeing usage of "Travel to Player", which would be an exploit, or are you seeing usage of the "Group Queue", which would not be?
    The intent is no different than the original usage of travel to player. As long as the person you're traveling to is homed in a campaign and the group leader, you can travel. There is no requirement to even guest in the campaign. If the option does not popup to travel...simply wait 30 seconds and it will appear.
    The implementation between those two is entirely different, and that's what I'm trying to work out here.
    • "Travel to Player" is done using the slash commands /jumptofriend, /jumptoleader, /jumptogroupmember, or /jumptoguildmember, or from the Friends List, Group List or Guild Roster by right-clicking someone and selecting "Travel to Player".
    • "Group Queueing" is done by being in a group, going to the Alliance War screen, and selecting to enter the campaign as a group, which then throws up a popup prompt for all group members to join the queue.
    All instances of the "Travel to Player" case should not work, but "Group Queueing" does work and is supposed to. You may well want to see Group Queueing removed as well (as I do), but first we need to establish exactly which one is being used to get into Cyrodiil. If people are using one of the "Travel to Player" options, that's an explotable bug. If people are using the "Group Queueing" options, that's not a circumvention of the current policy.

    It´s group queuing that still works. There are some rare constellations where some players can travel in a campaign they´re not homed in but it´s only possible for few players, not general. Was not able to reproduce it like other people did it.

    The thread title is misleading. As I see it op´s intention was to shut down the possibility to enter a campaign which is not a) your home campaign nor b) your guest campaign.

    And in my oppinion this is clearly needed. Some complain they then couldn´t avoid lag anymore. But if I change campaign for 150k AP because lag is annoying me and another raid is coming over via group-queuing just causing lag or whatever else shannanigans they pull of then I clearly feel I wasted 150k AP while "those guys" have fun hopping from campaign to campaign sucking out the fun of everyone.

    The possibility of joining campaigns you have not homed or guested should disappear.
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    AD Argonian V16 Dragonknight Alliance Rank 15
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  • G0ku
    G0ku
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    Salmonoid wrote: »
    I tried to group queue a friend into a campaign that wasn't his home or guest and it didn't work.

    It worked when IC came out so must have been fixed since then.

    It still works:

    - you and your friend have both to be out of cyrodiil
    - just get both to craglorn
    - the one with home or guest on the chosen campaign needs grouplead
    - he choses "join campaign" in alliance war menu on said campaign
    - on prompt he choses the option to join with group
    - as soon as queue is over all members in group get an invite to said campaign
    - if one wants to join in campaign while others already in cyrodiil then group leader has to go back to craglorn, get him into group and start queue as described above again

    There seem to be other ways also but this is one that works every single time.
    - First AD EU Group to finish DSA VET -
    AD Altmer V16 Templar Alliance Rank 30 - EU - DSA Conqueror (pre-nerf) flawless vMSA
    AD Argonian V16 Dragonknight Alliance Rank 15
    AD Bosmer V16 Nightblade Alliance Rank 16
    AD Kahjiit V16 Sorcerer Alliance Rank 10
    AD Dunmer V16 Dragonknight Alliance Rank 9
    AD Altmer V16 Templar Alliance Rank 10 - flawless vMSA
    DC Altmer V16 Sorcerer Alliance Rank 9 - flawless vMSA
    AD Breton V16 Templar Alliance Rank 10
    AD Altmer V16 Sorceress Alliance Rank 21
    AD Kahjiit Warden
    AD Altmer Nightblade
  • RoamingRiverElk
    RoamingRiverElk
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    The last thing the PvP in this game now needs is for people to be unable to join their friends on a different campaign or try to find some meaningful PvP *somewhere*, *anywhere*.
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • StihlReign
    StihlReign
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    G0ku wrote: »
    Salmonoid wrote: »
    I tried to group queue a friend into a campaign that wasn't his home or guest and it didn't work.

    It worked when IC came out so must have been fixed since then.

    It still works:

    - you and your friend have both to be out of cyrodiil
    - just get both to craglorn
    - the one with home or guest on the chosen campaign needs grouplead
    - he choses "join campaign" in alliance war menu on said campaign
    - on prompt he choses the option to join with group
    - as soon as queue is over all members in group get an invite to said campaign
    - if one wants to join in campaign while others already in cyrodiil then group leader has to go back to craglorn, get him into group and start queue as described above again

    There seem to be other ways also but this is one that works every single time.

    It also works if the group leader is already in Cyrodiil, he just needs to be in the campaign you want to jump to. Simply join group, then jump.

    If it doesn't work, simply wait 30 seconds then check the menu again, the option to join campaign will appear.
    Edited by StihlReign on November 1, 2015 8:26PM
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • Wollust
    Wollust
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    G0ku wrote: »
    Wollust wrote: »
    As long as we're having the massive lags I don't see any reasonable argument to remove the group travel feature. I don't wanna be stuck during prime time on a campaign that is unplayable because some *** decide to run +60 man groups.
    And I don´t wanna see any "***" groups jumping to other campaigns they´re not homed on taking scrolls just to lure players to farm constantly AP not contributing anything to the outcome of the campaign if that sounds familiar...

    I changed campaign due to lags more than once. You could do the same. But it´s no use if said groups can follow you around just as they please. This has to stop...

    Problem is, there is more or less only one campaign where you can have PvP the whole day. Unfortunately, that means during primetime it's one zergy mess. And I wouldn't even mind the zerg if it wouldn't mean the campaign becoming unplayable.
    Therefore, as long as the lag is not fixed, jumping has to be enabled.
    Fix the lag, remove the guestcampaigns and the traveling to players for all I care.
    Susano'o

    Zerg Squad
  • SirDopey
    SirDopey
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    I don't see what the big deal is, why should people be punished for homing a campaign that was popular one night but dead the next?

    But in all seriousness, how's it hurting the game by allowing people to travel to a campaign the their group is in but they don't have homed/guest?
    NA PC | AD
    xx Doc Holliday xx
  • Ryska
    Ryska
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    What they should change is so that you can't get group queued into a Campaign you are not apart of. I have seen it multiple times where the leader group queues in multiple people that don't have their home or guest set to that campaign and since people know about it they use it to go around the system that stops them from teleporting to another campaign.

    @WreckfulAbandon who would exploit such a hax??? o:)

    'Real stupidity beats artificial intelligence every time.' - Terry Pratchett
  • Digerati
    Digerati
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    You should have the option to play in you home or guest campaign only. You should not be able to travel to any campaign group members are in. Period.

    But my newbie friend picked the wrong two campaigns while noobing around the menus... We really have to wait 3 days to play together?

    This isn't a big deal.. How about making EoC reward tiers closer together, and making them actually awesome? So people have to sacrifice something for this?
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