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a way to spice up the elemental staffs

dsalter
dsalter
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what if... hear me out... we give fire, ice and shock staffs more individualized impact?
we all know fire = single target , shock = AoE and frost = useless tanky, so why not boost these impacts more?
fire is pretty good where it is in my opinion, maybe allow any destruction fire damage to proc the tri passive so for more upkeep (but not elemental shock+morphs).
shocks heavy should give 120% of direct dmaage from heavy AND destruction spells to other nearby targets so it becomes more AoE based (again not elemental shock)
and ice, well lets be honest is pretty pathetic, so buff the bubble by double, allow you to gain it from destruction spells but ALSO allow frost to give you minor/major protection (not elemental shock based duh). but wait why give ice such a buff?!? well what if i told you this might actually make staff tanking... viable? at the cost of damage of course. since you'll gain a max hp based bubble, more durability and together opens up to allowing the undaunted taunt to be useful as a caster taunt.

wal of elements needs a buff for this change to be effective tho, and increase impulses impact range
PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

EU - [Arch Mage Dave] Altmer Sorcerer
Fight back at the crates and boxes, together we can change things.

  • Rioht
    Rioht
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    I would love to see your staff choice have an impact on the damagevoutput of your skills.

    I.e., lightning staffs give 10% more DMG from lightning abilities, or increase the length of lightning Dot's
  • dsalter
    dsalter
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    Rioht wrote: »
    I would love to see your staff choice have an impact on the damagevoutput of your skills.

    I.e., lightning staffs give 10% more DMG from lightning abilities, or increase the length of lightning Dot's

    as nice as that would be, only DK's and sorc's will benifit from that, frost would again still be useless. unless of course we DO get spellcrafting and allow us to change damage types of class spells
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • PBpsy
    PBpsy
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    I need a shadow Destro staff that does stuff to the "transliminal flow of essence from the target to the caster". It needs to pierce the "transpontine deformation". I need it now.
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  • dsalter
    dsalter
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    kind of sad how little attention this got, seemed well timed to me due to the new buff to axes and slight tweaks to weapon passives :(
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Lucky28
    Lucky28
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    also add an ability called 'Elemental death' dealing 100K damage to any and all dragonknight, Nightblade and Templars in a 100 mile radius in cyrodiil and PvE zones simultaneously.... even if it may sound op, it's completely legit, i swear. ;)

    Seriously tho. good idea's. Destruction staffs need a buff.
    Edited by Lucky28 on October 28, 2015 4:04AM
    Invictus
  • Sparky617
    Sparky617
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    They could give Nords a racial boost..... Increase frost resistance and increases damage with frost magic..... Makes a Nord Frost Mage something to think about...Become a living Drauger....
    Edited by Sparky617 on October 28, 2015 4:16AM
  • Zinaroth
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    Sparky617 wrote: »
    They could give Nords a racial boost..... Increase frost resistance and increases damage with frost magic..... Makes a Nord Frost Mage something to think about...Become a living Drauger....

    I don't see how that would benefit anyone, there's almost no cold damage with skills in this game. Out of my head 1/3rd of Force Pulse and Meteor and Frost Staves... That's it I think?
    Lucky28 wrote: »
    also add an ability called 'Elemental death' dealing 100K damage to any and all dragonknight, Nightblade and Templars in a 100 mile radius in cyrodiil and PvE zones simultaneously.... even if it may sound op, it's completely legit, i swear. ;)

    Seriously tho. good idea's. Destruction staffs need a buff.

    Destruction Staves have the best spammable ranged instant cast single target ability in the game.
    Besides that I don't think Sorcs need buffs if that's what you were refering to.
    Edited by Zinaroth on October 28, 2015 9:29AM
  • Derra
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    Zinaroth wrote: »
    Sparky617 wrote: »
    They could give Nords a racial boost..... Increase frost resistance and increases damage with frost magic..... Makes a Nord Frost Mage something to think about...Become a living Drauger....

    I don't see how that would benefit anyone, there's almost no cold damage with skills in this game. Out of my head 1/3rd of Force Pulse and Meteor and Frost Staves... That's it I think?
    Lucky28 wrote: »
    also add an ability called 'Elemental death' dealing 100K damage to any and all dragonknight, Nightblade and Templars in a 100 mile radius in cyrodiil and PvE zones simultaneously.... even if it may sound op, it's completely legit, i swear. ;)

    Seriously tho. good idea's. Destruction staffs need a buff.

    Destruction Staves have the best spammable ranged instant cast single target ability in the game.
    Besides that I don't think Sorcs need buffs if that's what you were refering to.

    My funnel health laughs at your destruction staff. If it was just a liiiittle cheaper even trapping webs would be better than force shock + morphs.
    Edited by Derra on October 28, 2015 10:43AM
    <Noricum>
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  • Birdovic
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    Zinaroth wrote: »
    Sparky617 wrote: »
    They could give Nords a racial boost..... Increase frost resistance and increases damage with frost magic..... Makes a Nord Frost Mage something to think about...Become a living Drauger....

    I don't see how that would benefit anyone, there's almost no cold damage with skills in this game. Out of my head 1/3rd of Force Pulse and Meteor and Frost Staves... That's it I think?
    Lucky28 wrote: »
    also add an ability called 'Elemental death' dealing 100K damage to any and all dragonknight, Nightblade and Templars in a 100 mile radius in cyrodiil and PvE zones simultaneously.... even if it may sound op, it's completely legit, i swear. ;)

    Seriously tho. good idea's. Destruction staffs need a buff.
    Destruction Staves have the best spammable ranged instant cast single target ability in the game.
    Besides that I don't think Sorcs need buffs if that's what you were refering to.



    Destruction Staves have the best spammable ranged instant cast single target ability in the game.
    Besides that I don't think Sorcs need buffs if that's what you were refering to.

    Destro Staff Tree is the most underperforming Tree as of now, I'd say.
    Beside being reflected (since its Attacks count as Projectiles?!)Crushing Shock is ok'ish, and Sorc only use it because they have no other spammable Ability on their Class Tree.
    Thats why Ive been angry about the mindless and useless Way how Maelstrom Destro are working, it was the best chance improve Destro Tree...Then at some point they listened...and increased the damage on the useless Effect(which nobody wants), so...I dont know if I keep fighting for the Destro Tree, it seems to be a hopeless fight :disappointed:

    What I'd love is seeing People using Destro Staff to focus on ELEMENTAL DAMAGE. I want the possiblity for people to focus on their builds, depending on equipped Staff (Crushing Shock wont trigger all Elemental effects listed, only the ones depending on equipped staff to avoid Op :blush: )

    I think a revamp of the Tri-Focus Passive should be done and look like this:

    Frost Damage: (Frost Staff Equipped)
    All Destro Abilities turn into Frost Damage

    20% Chance: slow debuff: Lasts 3 seconds
    slow enemy movement by 20%
    - works with Single, AoE, Dots

    4% Chance: Frozen debuff: Lasts 2 seconds
    CC: Making Unable to move/use abilities
    - works with Single, AoE, Dots

    100% Chance: Ice Barrier: Lasts 4 Seconds
    - Critical Frost Damage Hits give 20% of dealt Damage as Shield (possible to stack)
    - works with Single, AoE, Dots


    Shock Damage: (Shock Staff Equipped)
    All Destro Staff Abilities turn into Shock Damage

    30% Chance: Chain Lightning
    Heavy Attacks Jump on up to 2 more close enemies (additional to Passive)
    - works on fully charged Heavy Attacks only

    6% Chance: Charged Debuff: Lasts 10 Seconds
    Affected Enemy shocks up to 3 close allies, damage depending on Max Magicka / Spelldmg
    - works with Single, Dots

    3% Chance: Disorient Debuff: Lasts 3 Seconds.
    - Works on Single, AoE, Dots, on additional hit Enemies (with above Effects)


    Flame Damage: (Inferno Staff equipped)
    All Destro Staff Abilities turn into Flame Damage

    30% Chance: Heavy Burn: Lasts 5 Seconds
    Fully Charged Heavy Attack:
    Enemy hit receives 20% less Healing and not removeable Burn Status Dot, Damage depending on Max Magicka / Spelldmg
    - Works with Heavy Attacks only

    10% Chance: Flame Aura: Lasts 4 Seconds
    Heavy Attack (med weave attack possible):
    Form a Flame Aura around you, dealing Fire Damage to Targets max 5m away, Damage depending on Max Magicka / Spelldmg
    - Works with Heavy Attacks only

    8% Chance: Burning Impact: Lasts 2 seconds
    Fully Charged Heavy Attack: Knocks Enemy down (2 sec) and deals 20% Additional Damage
    - Works with Heavy Attacks only
    Edited by Birdovic on October 28, 2015 11:26AM
  • dsalter
    dsalter
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    Zinaroth wrote: »
    Sparky617 wrote: »
    They could give Nords a racial boost..... Increase frost resistance and increases damage with frost magic..... Makes a Nord Frost Mage something to think about...Become a living Drauger....

    I don't see how that would benefit anyone, there's almost no cold damage with skills in this game. Out of my head 1/3rd of Force Pulse and Meteor and Frost Staves... That's it I think?
    Lucky28 wrote: »
    also add an ability called 'Elemental death' dealing 100K damage to any and all dragonknight, Nightblade and Templars in a 100 mile radius in cyrodiil and PvE zones simultaneously.... even if it may sound op, it's completely legit, i swear. ;)

    Seriously tho. good idea's. Destruction staffs need a buff.

    Destruction Staves have the best spammable ranged instant cast single target ability in the game.
    Besides that I don't think Sorcs need buffs if that's what you were refering to.

    this would hardly buff crushing, thats the best bit the rest of the tree gets buffed, crushing in my opinion is pretty well done, mighty need a slight tweak to allow the things like burning better but otherwise it's well done
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Lucky28
    Lucky28
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    Zinaroth wrote: »
    Sparky617 wrote: »
    They could give Nords a racial boost..... Increase frost resistance and increases damage with frost magic..... Makes a Nord Frost Mage something to think about...Become a living Drauger....

    I don't see how that would benefit anyone, there's almost no cold damage with skills in this game. Out of my head 1/3rd of Force Pulse and Meteor and Frost Staves... That's it I think?
    Lucky28 wrote: »
    also add an ability called 'Elemental death' dealing 100K damage to any and all dragonknight, Nightblade and Templars in a 100 mile radius in cyrodiil and PvE zones simultaneously.... even if it may sound op, it's completely legit, i swear. ;)

    Seriously tho. good idea's. Destruction staffs need a buff.

    Destruction Staves have the best spammable ranged instant cast single target ability in the game.
    Besides that I don't think Sorcs need buffs if that's what you were refering to.

    Destruction staffs need to offer higher Spell damage (staffs shouldn't lose out to Dual Wield in terms of Spell damage) and they don't do the amount of damage other weapon abilities do. Destruction staff was alright in 1.6 but now it's lacking due to the devs trying to shove heavy attacks down our throats.

    that and destruction staff abilities are kinda boring with the exception of Reach (fire staff) and Force Pulse.
    Edited by Lucky28 on October 28, 2015 4:20PM
    Invictus
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