Helgi_Skotina wrote: »Same like with TV stones. We cant take the honour (AP) from a player, but we surely can take his gold. 10% gold is lost to a mob kill, and 80% to a player. That will make pvp more profitable and inflation of gold will be lower, because the amount of gold in the game will be smaller.
anitajoneb17_ESO wrote: »Helgi_Skotina wrote: »Same like with TV stones. We cant take the honour (AP) from a player, but we surely can take his gold. 10% gold is lost to a mob kill, and 80% to a player. That will make pvp more profitable and inflation of gold will be lower, because the amount of gold in the game will be smaller.
How's the amount of gold ingame going to be lower just because some gold is tranferred from one player to another ?
starlizard70ub17_ESO wrote: »That would be great except 80% of 0 is still 0. The mobs in IC drop very little if any gold, they drop items and t-stones. (can't recall if any dropped gold). No one would be stupid enough to go into IC without banking all their gold first, (ok maybe a few, but they'd quickly learn).
Helgi_Skotina wrote: »starlizard70ub17_ESO wrote: »That would be great except 80% of 0 is still 0. The mobs in IC drop very little if any gold, they drop items and t-stones. (can't recall if any dropped gold). No one would be stupid enough to go into IC without banking all their gold first, (ok maybe a few, but they'd quickly learn).
I do not want to get all amout of gold a character has earned in a month of play. But a bit would be fun. Just to have some profit.
kendellking_chaosb14_ESO wrote: »Dude this could be 10% and players would still say hell no, calling you a son of a canine with a low IQ.
starlizard70ub17_ESO wrote: »Helgi_Skotina wrote: »starlizard70ub17_ESO wrote: »That would be great except 80% of 0 is still 0. The mobs in IC drop very little if any gold, they drop items and t-stones. (can't recall if any dropped gold). No one would be stupid enough to go into IC without banking all their gold first, (ok maybe a few, but they'd quickly learn).
I do not want to get all amout of gold a character has earned in a month of play. But a bit would be fun. Just to have some profit.
But how would you get any gold if they're not carrying any? Surely you can't mean taking it from their bank?
Helgi_Skotina wrote: »kendellking_chaosb14_ESO wrote: »Dude this could be 10% and players would still say hell no, calling you a son of a canine with a low IQ.
Why? It will be to everyone, infact players that dont die to mobs aka better players will have small preferences. What is sure good.
Helgi_Skotina wrote: »kendellking_chaosb14_ESO wrote: »Dude this could be 10% and players would still say hell no, calling you a son of a canine with a low IQ.
Why? It will be to everyone, infact players that dont die to mobs aka better players will have small preferences. What is sure good.
Helgi_Skotina wrote: »starlizard70ub17_ESO wrote: »Helgi_Skotina wrote: »starlizard70ub17_ESO wrote: »That would be great except 80% of 0 is still 0. The mobs in IC drop very little if any gold, they drop items and t-stones. (can't recall if any dropped gold). No one would be stupid enough to go into IC without banking all their gold first, (ok maybe a few, but they'd quickly learn).
I do not want to get all amout of gold a character has earned in a month of play. But a bit would be fun. Just to have some profit.
But how would you get any gold if they're not carrying any? Surely you can't mean taking it from their bank?
Surely only carried gold/
kendellking_chaosb14_ESO wrote: »Helgi_Skotina wrote: »kendellking_chaosb14_ESO wrote: »Dude this could be 10% and players would still say hell no, calling you a son of a canine with a low IQ.
Why? It will be to everyone, infact players that dont die to mobs aka better players will have small preferences. What is sure good.Helgi_Skotina wrote: »kendellking_chaosb14_ESO wrote: »Dude this could be 10% and players would still say hell no, calling you a son of a canine with a low IQ.
Why? It will be to everyone, infact players that dont die to mobs aka better players will have small preferences. What is sure good.
True till I bank all my gold and get my gank build with 4.6k weapon damage and a Two handed Hammer with 42% Armor
penetration and chain them Wrecking Blows, Poison Injections, Wrecking Blow CC immunity is down Cloak, Suprise Attack Killer's Blade. Free gold.
Helgi_Skotina wrote: »kendellking_chaosb14_ESO wrote: »Helgi_Skotina wrote: »kendellking_chaosb14_ESO wrote: »Dude this could be 10% and players would still say hell no, calling you a son of a canine with a low IQ.
Why? It will be to everyone, infact players that dont die to mobs aka better players will have small preferences. What is sure good.Helgi_Skotina wrote: »kendellking_chaosb14_ESO wrote: »Dude this could be 10% and players would still say hell no, calling you a son of a canine with a low IQ.
Why? It will be to everyone, infact players that dont die to mobs aka better players will have small preferences. What is sure good.
True till I bank all my gold and get my gank build with 4.6k weapon damage and a Two handed Hammer with 42% Armor
penetration and chain them Wrecking Blows, Poison Injections, Wrecking Blow CC immunity is down Cloak, Suprise Attack Killer's Blade. Free gold.
Why not? If you kill someone you surely can rob him. If you want to earn money this way - you can do it.
kendellking_chaosb14_ESO wrote: »Helgi_Skotina wrote: »kendellking_chaosb14_ESO wrote: »Helgi_Skotina wrote: »kendellking_chaosb14_ESO wrote: »Dude this could be 10% and players would still say hell no, calling you a son of a canine with a low IQ.
Why? It will be to everyone, infact players that dont die to mobs aka better players will have small preferences. What is sure good.Helgi_Skotina wrote: »kendellking_chaosb14_ESO wrote: »Dude this could be 10% and players would still say hell no, calling you a son of a canine with a low IQ.
Why? It will be to everyone, infact players that dont die to mobs aka better players will have small preferences. What is sure good.
True till I bank all my gold and get my gank build with 4.6k weapon damage and a Two handed Hammer with 42% Armor
penetration and chain them Wrecking Blows, Poison Injections, Wrecking Blow CC immunity is down Cloak, Suprise Attack Killer's Blade. Free gold.
Why not? If you kill someone you surely can rob him. If you want to earn money this way - you can do it.
Where does it end players already sell AP. How long after taking Gold will it take for players to call for AP gains too. Not taking from someone AP count for the leaderboard but the AP they have to spend.
How long till people want the chance to loot armor and items in your inventory? Letting player take one of three currencies is bad enough after letting them take two the third would not be far behind and if I can take the money out of your pockets why not the Armor, Weapons or Potions?
Helgi_Skotina wrote: »kendellking_chaosb14_ESO wrote: »Dude this could be 10% and players would still say hell no, calling you a son of a canine with a low IQ.
Why? It will be to everyone, infact players that dont die to mobs aka better players will have small preferences. What is sure good. Atm every player has more gold he can spend, it makes money useless. When we will have a class of poor who have no money to repair their armor, it will be good for economy.
Helgi_Skotina wrote: »kendellking_chaosb14_ESO wrote: »Dude this could be 10% and players would still say hell no, calling you a son of a canine with a low IQ.
Why? It will be to everyone, infact players that dont die to mobs aka better players will have small preferences. What is sure good. Atm every player has more gold he can spend, it makes money useless. When we will have a class of poor who have no money to repair their armor, it will be good for economy.
I don't have more gold than I can spend. I have 450k and I still need more for both agility ring (with stamina).
People would simply bank all before going out. What will it change? That it's going to be annoying because you have to go banking every now and then. Nothing else. More rage from more players.
Helgi_Skotina wrote: »Helgi_Skotina wrote: »kendellking_chaosb14_ESO wrote: »Dude this could be 10% and players would still say hell no, calling you a son of a canine with a low IQ.
Why? It will be to everyone, infact players that dont die to mobs aka better players will have small preferences. What is sure good. Atm every player has more gold he can spend, it makes money useless. When we will have a class of poor who have no money to repair their armor, it will be good for economy.
I don't have more gold than I can spend. I have 450k and I still need more for both agility ring (with stamina).
People would simply bank all before going out. What will it change? That it's going to be annoying because you have to go banking every now and then. Nothing else. More rage from more players.
Carebears must be punished. If you are afraid to loose gold - then go.