DPS in Cyrodil can get some AP easily by scoring kills, same with healers who use AoE heals and HOTs.
Then goes the lame tank (and c'me on, every war needs first line soldiers, and I am aware that it's uselss running a tanky build in Cyro by many opinions), who's unable to score a kill, wont be your heal-bot neither, but -if not ignored, in the heat of battle- can give a tiny chance to his team mates to win the battles.
But for that ungrateful job they receive no reward.
I'd love to see getting AP for eating damage, or blocking or whatever.
(Allthough that would unbalance the whole AP distribution business I guess.)
There ought to be some incentive to make PvP tanky builds more fun and chosen. For the sake of diversity and opening new tactics.
Thoughts?
(aside, forget tanks in PvP. I simply love front line bulky soldiers, and unhappy seeing their numbers decline, as they lose their purpose more and more)
Big fat Nord Dragon knight with a huge hammer. - Tank
Stealthy argonian witch templar - Healer (lowbie)