Soulac it's just another lazy fix... that's it. There is no real reason behind the silence or even root other than pure lazyness.
If I would work this way as a software/game developer myself my customers (and my boss) would beat the hell out of me and get me fired in a couple of days.
The original problem:
Targets moved out of place after the gap closer got initiated leading to the gap closer user to stand at the original place and the target being elsewhere (ranging from "some steps" to "a mile away").
The lazy fix:
Root the target in place and prevent them from using abilities so they neither walk, nor streak, leap whatever away for the duration of the gap closer animation/pathing.
The professional fix (Variant - follow):
Adjust the destination of the already initiated gap closer while doing the pathing for it to land on target, no matter where it moved using walk, streak, leap or anaything else.
The professional fix (Variant - follow partially):
Adjust the destination of the already initiated gap closer while doing the pathing for it to land on target if they did not use an ability to move. So if a target "walked" -> Adjust the pathing an land on target. If the target "streaked away", land on the original destination as the target used his streak to prevent being hit by the gap closer.
I would have preferred the second professional fix as it sounds quite logic to me.
Too bad the combat team is obviously not eager enough to think that far.
Le sigh. The sad thing here is that this whole behavior is an intentional "design decision", whereas one would think any self respecting developer would consider it a bug.@mike.gaziotisb16_ESO and @FireCowCommando Well, at least a theory about the original problem can be found some posts up in this thread in one of my comments.
Doesn't necessarily need to be 100% right but it's quite possible and fits the big picture ZOS is drawing all over the place with their "fixes".

I hate the fact that you can't walk or sprint if facing a larger group.
You start running and everyone spams their gap closers on you, making it nearly impossible to get forward at all.
Ambush states that it roots, which is okay, but why a silence? Why do other gap closers silence and root me before they hit?
Sometimes it's helpful cause you know when to dodge, but what about Magicka users who are not really able to dodge everytime someone decides to use a gap closer.
Teargrants wrote: »It's a stupid design change that was stealth added last year. As I recall, @Ezareth said Eric Wrobel told him this was intended to stop people from moving out of gap closer range after gap closer has been initiated because that resulted in the gap closer failing.
Still stupid though, no reason that it has to root + silence you for 1 sec constantly, could have just made it so that gap closers continued onto target even if it moved out of range after activation.
This would be common sense. The solution we are dealing with is nonsense. Do the devs play the game?
but even if you just spend 5k stamina on retreating manouver you would still get rooted and end up with a mini stun when someone charges you.. its just feels like zenimax is trying really hard to make pvp unbearable.

Teargrants wrote: »It's a stupid design change that was stealth added last year. As I recall, @Ezareth said Eric Wrobel told him this was intended to stop people from moving out of gap closer range after gap closer has been initiated because that resulted in the gap closer failing.
Still stupid though, no reason that it has to root + silence you for 1 sec constantly, could have just made it so that gap closers continued onto target even if it moved out of range after activation.
This would be common sense. The solution we are dealing with is nonsense. Do the devs play the game?
I hate the fact that you can't walk or sprint if facing a larger group.
You start running and everyone spams their gap closers on you, making it nearly impossible to get forward at all.
Ambush states that it roots, which is okay, but why a silence? Why do other gap closers silence and root me before they hit?
Sometimes it's helpful cause you know when to dodge, but what about Magicka users who are not really able to dodge everytime someone decides to use a gap closer.
Because sorcs could bolt escape and some guy at zos thought it would be smart for gapclosers to root and silence. It was not that much of an issue before the dodgeroll nerf because dodging was actually the only thing you could do while ppl were spamming gapclosers.
WTB a PvP Dev on the Combat team. Eric may be the man when it comes to PvE ideas but things like this just show how green he is on the battlefield.
I had a guy hitting me around rocks and trees with invasion last night, I knew I was in the clear, couldn't see him in LoS and then suddenly I'm just stopped and I immediately roll dodge because I know what's coming. Bolt escape a few more times, get LoS and same thing. Totally ridiculous design.
WTB a PvP Dev on the Combat team. Eric may be the man when it comes to PvE ideas but things like this just show how green he is on the battlefield.
I had a guy hitting me around rocks and trees with invasion last night, I knew I was in the clear, couldn't see him in LoS and then suddenly I'm just stopped and I immediately roll dodge because I know what's coming. Bolt escape a few more times, get LoS and same thing. Totally ridiculous design.
WTB a PvP Dev on the Combat team. Eric may be the man when it comes to PvE ideas but things like this just show how green he is on the battlefield.
I had a guy hitting me around rocks and trees with invasion last night, I knew I was in the clear, couldn't see him in LoS and then suddenly I'm just stopped and I immediately roll dodge because I know what's coming. Bolt escape a few more times, get LoS and same thing. Totally ridiculous design.
DaveMoeDee wrote: »I hate the fact that you can't walk or sprint if facing a larger group.
You start running and everyone spams their gap closers on you, making it nearly impossible to get forward at all.
Ambush states that it roots, which is okay, but why a silence? Why do other gap closers silence and root me before they hit?
Sometimes it's helpful cause you know when to dodge, but what about Magicka users who are not really able to dodge everytime someone decides to use a gap closer.
Because sorcs could bolt escape and some guy at zos thought it would be smart for gapclosers to root and silence. It was not that much of an issue before the dodgeroll nerf because dodging was actually the only thing you could do while ppl were spamming gapclosers.
That is actually not bad behavior in that situation. Just doesn't make sense in most scenarios.
mike.gaziotisb16_ESO wrote: »WTB a PvP Dev on the Combat team. Eric may be the man when it comes to PvE ideas but things like this just show how green he is on the battlefield.
I had a guy hitting me around rocks and trees with invasion last night, I knew I was in the clear, couldn't see him in LoS and then suddenly I'm just stopped and I immediately roll dodge because I know what's coming. Bolt escape a few more times, get LoS and same thing. Totally ridiculous design.
I think you are being very courteous and polite when you are calling him simply "green". I have used many colourful adjectives on TS to describe him and his decisions on combat mechanics. All much harsher than "green".
mike.gaziotisb16_ESO wrote: »WTB a PvP Dev on the Combat team. Eric may be the man when it comes to PvE ideas but things like this just show how green he is on the battlefield.
I had a guy hitting me around rocks and trees with invasion last night, I knew I was in the clear, couldn't see him in LoS and then suddenly I'm just stopped and I immediately roll dodge because I know what's coming. Bolt escape a few more times, get LoS and same thing. Totally ridiculous design.
I think you are being very courteous and polite when you are calling him simply "green". I have used many colourful adjectives on TS to describe him and his decisions on combat mechanics. All much harsher than "green".
The problem is when it's multiple people spaming gap closers and constantly silencing you.Valindor Magnus wrote: »I guess I'm the only one who likes this, when someone gap closes me and I stop walking I immediately know to react. If anything I feel it's helped me be able to react to them more than it hurts me. Yeah ambush spamming NBs are annoying but there are things I would rather zos focus on this. If anything I would just like ambush and lotus fan to not have additional affects other then the gap closer and damage.
Teargrants wrote: »The problem is when it's multiple people spaming gap closers and constantly silencing you.Valindor Magnus wrote: »I guess I'm the only one who likes this, when someone gap closes me and I stop walking I immediately know to react. If anything I feel it's helped me be able to react to them more than it hurts me. Yeah ambush spamming NBs are annoying but there are things I would rather zos focus on this. If anything I would just like ambush and lotus fan to not have additional affects other then the gap closer and damage.
Valindor Magnus wrote: »Teargrants wrote: »The problem is when it's multiple people spaming gap closers and constantly silencing you.Valindor Magnus wrote: »I guess I'm the only one who likes this, when someone gap closes me and I stop walking I immediately know to react. If anything I feel it's helped me be able to react to them more than it hurts me. Yeah ambush spamming NBs are annoying but there are things I would rather zos focus on this. If anything I would just like ambush and lotus fan to not have additional affects other then the gap closer and damage.
Yeah I understand this and it's definitely annoying but what's gonna change it other than removing it completely? I mean if you add a minimal distance the skill needs to use it then it may solve part of the issue but if you get multiple NBs jumping you with ambush and you are own your own you are pretty much screwed whether they can spam that or not.
Valindor Magnus wrote: »Teargrants wrote: »The problem is when it's multiple people spaming gap closers and constantly silencing you.Valindor Magnus wrote: »I guess I'm the only one who likes this, when someone gap closes me and I stop walking I immediately know to react. If anything I feel it's helped me be able to react to them more than it hurts me. Yeah ambush spamming NBs are annoying but there are things I would rather zos focus on this. If anything I would just like ambush and lotus fan to not have additional affects other then the gap closer and damage.
Yeah I understand this and it's definitely annoying but what's gonna change it other than removing it completely? I mean if you add a minimal distance the skill needs to use it then it may solve part of the issue but if you get multiple NBs jumping you with ambush and you are own your own you are pretty much screwed whether they can spam that or not.
Well he said it was done to allow players to catch sorcs. They've pretty much hobbled the mobility of the perma-bolting sorcs now so it seems to me they should just reverse the change. I can keep up with sorcs by Perma-sprinting on my night blade...no need for a gap closer stun.
Valindor Magnus wrote: »Teargrants wrote: »The problem is when it's multiple people spaming gap closers and constantly silencing you.Valindor Magnus wrote: »I guess I'm the only one who likes this, when someone gap closes me and I stop walking I immediately know to react. If anything I feel it's helped me be able to react to them more than it hurts me. Yeah ambush spamming NBs are annoying but there are things I would rather zos focus on this. If anything I would just like ambush and lotus fan to not have additional affects other then the gap closer and damage.
Yeah I understand this and it's definitely annoying but what's gonna change it other than removing it completely? I mean if you add a minimal distance the skill needs to use it then it may solve part of the issue but if you get multiple NBs jumping you with ambush and you are own your own you are pretty much screwed whether they can spam that or not.