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Gap Closers

hammayolettuce
hammayolettuce
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Fix them.

There is no reason anyone should be rooted or w.e. you want to call it to allow them to catch you for a gap close. If you are at the limits of it or being ambushed it shouldn't happen. its why ambush is repeatedly spammed by NBs. It can keep you from casting an ability and roots you until they connect. Other gap closers do the same thing and it makes no sense.
Edited by hammayolettuce on October 21, 2015 1:43AM
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  • caeliusstarbreaker
    caeliusstarbreaker
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    Agreed
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Yes the whole gap closer spam is annoying and broken but what you want ZOS to do make it so it doesn't stop players from getting away? That is what there you know designed for to catch up and stop players from getting away heance "gap closer". But again it is annoying and broken along with many other things but this can be a simple fix..... they just have to fix CC immunity thats all.
  • Quady
    Quady
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    Ya totaly broken ability
    at least give it minimal distance 4m to be able to use it, like shield charge
    and let them spam 1m from target, not right on it
    Edited by Quady on October 21, 2015 2:43AM
  • caeliusstarbreaker
    caeliusstarbreaker
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    No .. It's meant to catch up and do dmg via closing the gap... Not snares or stopping a players forward movement
    Rhage Lionpride DC Stamina Templar
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  • danno8
    danno8
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    You know I think it is only some gap closers. I see people moving further away from me after I initiate the charge on Toppling Charge all the time.
  • revonine
    revonine
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    Although your character suddenly not being able to move is a good indicator to roll dodge/block if you think of it that way.
  • hammayolettuce
    hammayolettuce
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    danno8 wrote: »
    You know I think it is only some gap closers. I see people moving further away from me after I initiate the charge on Toppling Charge all the time.

    Agreed. Off of the top of my head i cant think of what doesnt have this issue. I know for a fact the stamina Ambush does it every single time and doesnt even follow normal LoS rules on top of that.
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  • caeliusstarbreaker
    caeliusstarbreaker
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    It's any gap closer that doesn't result in a hard CC. So basically crit rush/stampede and ambush/lotus fan... Bush and lotus not having a minimum distance .
    Edited by caeliusstarbreaker on October 21, 2015 4:29AM
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  • BRogueNZ
    BRogueNZ
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    Agree.

    I'm convinced that line 2 of that particular chunk of code responsible for stun lock is meant to be actually line 3
  • Teargrants
    Teargrants
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    It's a stupid design change that was stealth added last year. As I recall, @Ezareth said Eric Wrobel told him this was intended to stop people from moving out of gap closer range after gap closer has been initiated because that resulted in the gap closer failing.

    Still stupid though, no reason that it has to root + silence you for 1 sec constantly, could have just made it so that gap closers continued onto target even if it moved out of range after activation.
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  • hammayolettuce
    hammayolettuce
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    Teargrants wrote: »
    It's a stupid design change that was stealth added last year. As I recall, @Ezareth said Eric Wrobel told him this was intended to stop people from moving out of gap closer range after gap closer has been initiated because that resulted in the gap closer failing.

    Still stupid though, no reason that it has to root + silence you for 1 sec constantly, could have just made it so that gap closers continued onto target even if it moved out of range after activation.

    Today while watching @Sypher stream for a bit everytime he tried to use an ability as an Ambush was coming in it canceled w.e. he was trying to do. One memorable time was when he went to dragon leap a player as they were at 20% health and he got ambushed as he was doing it and the leap didnt go off. They ended up both getting away :lol:

    But I 100% agree and that is why i made this thread. Either give every gap closer a minimum distance of 5m or remove that horrible mechanic. There is no reason any gap closer should work within 5m anyways as almost every skill hits within that range as it is.
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  • ScarecrowBoat
    ScarecrowBoat
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    Agreed

    disagreed.!
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  • Yuke
    Yuke
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    This *** has to be changed or fixed and the game would be 50% better. One *** change man...i dont understand those zeni guys, they have so much luck that people still keep playing their game because there is literally no alternative for open pvp.
    Save Us, Microsoft.

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  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    Agreed, it's annoying and stupid.
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  • BRogueNZ
    BRogueNZ
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    Teargrants wrote: »
    It's a stupid design change that was stealth added last year. As I recall, @Ezareth said Eric Wrobel told him this was intended to stop people from moving out of gap closer range after gap closer has been initiated because that resulted in the gap closer failing.

    Still stupid though, no reason that it has to root + silence you for 1 sec constantly, could have just made it so that gap closers continued onto target even if it moved out of range after activation.

    That would be funny, would have to be some limit to it or..

    *Streak*

    eh...
  • Etaniel
    Etaniel
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    It's the most frustrating thing right now. You can't cast/block/dodge or anything when you are being gap closed
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  • Legedric
    Legedric
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    Another feature ruining PvP brought to by the famous destroyer of PvP combat!

    I won't call out his name as I believe everyone knows who I am talking about...
    Edited by Legedric on October 21, 2015 8:16AM
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  • Soulac
    Soulac
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    I hate the fact that you can't walk or sprint if facing a larger group.
    You start running and everyone spams their gap closers on you, making it nearly impossible to get forward at all.
    Ambush states that it roots, which is okay, but why a silence? Why do other gap closers silence and root me before they hit?
    Sometimes it's helpful cause you know when to dodge, but what about Magicka users who are not really able to dodge everytime someone decides to use a gap closer.
    Edited by Soulac on October 21, 2015 8:23AM
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  • Legedric
    Legedric
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    Soulac it's just another lazy fix... that's it. There is no real reason behind the silence or even root other than pure lazyness.

    If I would work this way as a software/game developer myself my customers (and my boss) would beat the hell out of me and get me fired in a couple of days.

    The original problem:
    Targets moved out of place after the gap closer got initiated leading to the gap closer user to stand at the original place and the target being elsewhere (ranging from "some steps" to "a mile away").

    The lazy fix:
    Root the target in place and prevent them from using abilities so they neither walk, nor streak, leap whatever away for the duration of the gap closer animation/pathing.

    The professional fix (Variant - follow):
    Adjust the destination of the already initiated gap closer while doing the pathing for it to land on target, no matter where it moved using walk, streak, leap or anaything else.

    The professional fix (Variant - follow partially):
    Adjust the destination of the already initiated gap closer while doing the pathing for it to land on target if they did not use an ability to move. So if a target "walked" -> Adjust the pathing an land on target. If the target "streaked away", land on the original destination as the target used his streak to prevent being hit by the gap closer.

    I would have preferred the second professional fix as it sounds quite logic to me.
    Too bad the combat team is obviously not eager enough to think that far.
    Edited by Legedric on October 21, 2015 8:22AM
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  • Soulac
    Soulac
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    Legedric wrote: »
    Soulac it's just another lazy fix... that's it. There is no real reason behind the silence or even root other than pure lazyness.

    If I would work this way as a software/game developer myself my customers (and my boss) would beat the hell out of me and get me fired in a couple of days.

    The original problem:
    Targets moved out of place after the gap closer got initiated leading to the gap closer user to stand at the original place and the target being elsewhere (ranging from "some steps" to "a mile away").

    The lazy fix:
    Root the target in place and prevent them from using abilities so they neither walk, nor streak, leap whatever away for the duration of the gap closer animation/pathing.

    The professional fix (Variant - follow):
    Adjust the destination of the already initiated gap closer while doing the pathing for it to land on target, no matter where it moved using walk, streak, leap or anaything else.

    The professional fix (Variant - follow partially):
    Adjust the destination of the already initiated gap closer while doing the pathing for it to land on target if they did not use an ability to move. So if a target "walked" -> Adjust the pathing an land on target. If the target "streaked away", land on the original destination as the target used his streak to prevent being hit by the gap closer.

    I would have preferred the second professional fix as it sounds quite logic to me.
    Too bad the combat team is obviously not eager enough to think that far.

    Well they won't do stuff like that, but shards and all other projectiles got like a GPS integrated.. :/
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  • Raizin
    Raizin
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    Legedric wrote: »
    The professional fix (Variant - follow):
    Adjust the destination of the already initiated gap closer while doing the pathing for it to land on target, no matter where it moved using walk, streak, leap or anaything else.

    The professional fix (Variant - follow partially):
    Adjust the destination of the already initiated gap closer while doing the pathing for it to land on target if they did not use an ability to move. So if a target "walked" -> Adjust the pathing an land on target.

    u wish brooo
    Edited by Raizin on October 21, 2015 8:29AM
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  • Cinnamon_Spider
    Cinnamon_Spider
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    I agree 100%. Just tonight, I had someone cast crit rush on me while I was in the middle of dodging. I ended up stopping my dodge and just stood there waiting for the attacker to connect, along with 5 of his closest friends. I couldn't cast anything or move. Just stood there waiting to die.

    This snare needs to go.
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  • melodeath
    melodeath
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    dont know if its fixed yet since i removed it from my bars..

    but even if you just spend 5k stamina on retreating manouver you would still get rooted and end up with a mini stun when someone charges you.. its just feels like zenimax is trying really hard to make pvp unbearable.
  • FENGRUSH
    FENGRUSH
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    This is one of my biggest daily gripes!
  • Jura23
    Jura23
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    Teargrants wrote: »
    It's a stupid design change that was stealth added last year. As I recall, @Ezareth said Eric Wrobel told him this was intended to stop people from moving out of gap closer range after gap closer has been initiated because that resulted in the gap closer failing.

    Still stupid though, no reason that it has to root + silence you for 1 sec constantly, could have just made it so that gap closers continued onto target even if it moved out of range after activation.

    This would be common sense. The solution we are dealing with is nonsense. Do the devs play the game?
    Georgion - Bosmer/Templar - PC/EU
  • FireCowCommando
    FireCowCommando
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    As far as i know they only added the root portion of gap closers to fix different glitches that could leave you stuck in the animations ect?

    It was only put in to fix another issue, they cant go back unless they are able to fix the original problem, which im not sure if they know how.
  • Maulkin
    Maulkin
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    Teargrants wrote: »
    It's a stupid design change that was stealth added last year. As I recall, @Ezareth said Eric Wrobel told him this was intended to stop people from moving out of gap closer range after gap closer has been initiated because that resulted in the gap closer failing.

    Still stupid though, no reason that it has to root + silence you for 1 sec constantly, could have just made it so that gap closers continued onto target even if it moved out of range after activation.

    It wasn't Ezareth, it was Leper Si (a.k.a @cozmon3c_ESO ) who has since been banned from the forums.

    As I have said in a previous thread (Minimum distance on Teleport Strike and morphs) the issue is particularly strong on Ambush because it has an immobilize effect when the target is hit.

    So you are immobilized and silenced when the users casts it and then immobilized again when he lands on you. So if somebody spams it on you, you are perma-rooted and silenced half the time. On top of receiving very strong damage because each Ambush grants Empower for next and the skill hits as hard as Surprise Attacks.

    I would ideally like the change made for roots + silences on gap closer activation reverted, but if not Teleport Strike really does need a 7m mininum distance like Shield Charge and Crit Rush
    EU | PC | AD
  • Asmael
    Asmael
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    This has to be one of the most frustrating mechanic that prevents me from escaping whole groups 80% of the time. Seriously, when you got 10 guys just spamming charges as you try to get away, even with Rapid Maneuvers (snare / root immunity anyone?), you. just. don't. move.

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  • Soulac
    Soulac
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    Teargrants wrote: »
    It's a stupid design change that was stealth added last year. As I recall, @Ezareth said Eric Wrobel told him this was intended to stop people from moving out of gap closer range after gap closer has been initiated because that resulted in the gap closer failing.

    Still stupid though, no reason that it has to root + silence you for 1 sec constantly, could have just made it so that gap closers continued onto target even if it moved out of range after activation.

    Unfortunately ambush got a cast time, means that it often resets itself if the enemy moves out of range while using it.
    The current mechanic is simply crap -_-
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  • Legedric
    Legedric
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    @mike.gaziotisb16_ESO and @FireCowCommando Well, at least a theory about the original problem can be found some posts up in this thread in one of my comments.

    Doesn't necessarily need to be 100% right but it's quite possible and fits the big picture ZOS is drawing all over the place with their "fixes".
    Edited by Legedric on October 21, 2015 9:23AM
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