You know I think it is only some gap closers. I see people moving further away from me after I initiate the charge on Toppling Charge all the time.
Teargrants wrote: »It's a stupid design change that was stealth added last year. As I recall, @Ezareth said Eric Wrobel told him this was intended to stop people from moving out of gap closer range after gap closer has been initiated because that resulted in the gap closer failing.
Still stupid though, no reason that it has to root + silence you for 1 sec constantly, could have just made it so that gap closers continued onto target even if it moved out of range after activation.
caeliusstarbreaker wrote: »Agreed
Teargrants wrote: »It's a stupid design change that was stealth added last year. As I recall, @Ezareth said Eric Wrobel told him this was intended to stop people from moving out of gap closer range after gap closer has been initiated because that resulted in the gap closer failing.
Still stupid though, no reason that it has to root + silence you for 1 sec constantly, could have just made it so that gap closers continued onto target even if it moved out of range after activation.
Soulac it's just another lazy fix... that's it. There is no real reason behind the silence or even root other than pure lazyness.
If I would work this way as a software/game developer myself my customers (and my boss) would beat the hell out of me and get me fired in a couple of days.
The original problem:
Targets moved out of place after the gap closer got initiated leading to the gap closer user to stand at the original place and the target being elsewhere (ranging from "some steps" to "a mile away").
The lazy fix:
Root the target in place and prevent them from using abilities so they neither walk, nor streak, leap whatever away for the duration of the gap closer animation/pathing.
The professional fix (Variant - follow):
Adjust the destination of the already initiated gap closer while doing the pathing for it to land on target, no matter where it moved using walk, streak, leap or anaything else.
The professional fix (Variant - follow partially):
Adjust the destination of the already initiated gap closer while doing the pathing for it to land on target if they did not use an ability to move. So if a target "walked" -> Adjust the pathing an land on target. If the target "streaked away", land on the original destination as the target used his streak to prevent being hit by the gap closer.
I would have preferred the second professional fix as it sounds quite logic to me.
Too bad the combat team is obviously not eager enough to think that far.
The professional fix (Variant - follow):
Adjust the destination of the already initiated gap closer while doing the pathing for it to land on target, no matter where it moved using walk, streak, leap or anaything else.
The professional fix (Variant - follow partially):
Adjust the destination of the already initiated gap closer while doing the pathing for it to land on target if they did not use an ability to move. So if a target "walked" -> Adjust the pathing an land on target.
Teargrants wrote: »It's a stupid design change that was stealth added last year. As I recall, @Ezareth said Eric Wrobel told him this was intended to stop people from moving out of gap closer range after gap closer has been initiated because that resulted in the gap closer failing.
Still stupid though, no reason that it has to root + silence you for 1 sec constantly, could have just made it so that gap closers continued onto target even if it moved out of range after activation.
Teargrants wrote: »It's a stupid design change that was stealth added last year. As I recall, @Ezareth said Eric Wrobel told him this was intended to stop people from moving out of gap closer range after gap closer has been initiated because that resulted in the gap closer failing.
Still stupid though, no reason that it has to root + silence you for 1 sec constantly, could have just made it so that gap closers continued onto target even if it moved out of range after activation.
Teargrants wrote: »It's a stupid design change that was stealth added last year. As I recall, @Ezareth said Eric Wrobel told him this was intended to stop people from moving out of gap closer range after gap closer has been initiated because that resulted in the gap closer failing.
Still stupid though, no reason that it has to root + silence you for 1 sec constantly, could have just made it so that gap closers continued onto target even if it moved out of range after activation.