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Hunt Leader Set [Discussion]

GreenSoup2HoT
GreenSoup2HoT
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Hello, i'd like to hear what some pts players have experienced with this set.

This set looks designed for Stamina Sorcerer or Nightblades to use. (Shades i believe do work with this set for NBs.)

bb6npa6sqxus.jpg

So you get 1.2k hp/stam every 5 seconds. If this was consistent it would be about 480 regen. Now when you look at some other sets this does not look like enough.


Here's some comparisons.

-5 piece shadowwalker v14:

Roughly 2k hp/stam per second while cloaked and not moving. Which translates to 4k hp/stam recovery while cloaking and not moving as a nightblade.

-Enginee Guardian v14:

10% chance on ability use to summon a dwemer automation to restore 1120 Health, Stamina or Magicka every 0.5 seconds for 6.5 seconds.

Which also translates to 4k recovery.
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I don't want to be someone to jump right away and claim something need's buffing. However this set looks rather lack luster and i personally would like to see more players using summon shade or sorc pets.

I think the set could use a huge resource increase or at least a lower cooldown.

Any thoughts on this set?




Edited by GreenSoup2HoT on October 19, 2015 11:24PM
PS4 NA DC
  • Ishammael
    Ishammael
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    Gahbage
  • CP5
    CP5
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    Just off the bat it does look underwhelming (due to the requirement of having your pet reliable be in range and attacking as frequently as possible). I will however be using it on live if possible and am only just getting pts up. I will not have time now to test but will likely try it out when I can.
  • GreenSoup2HoT
    GreenSoup2HoT
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    Ishammael wrote: »
    Garbage

    Exactly why i posted this thread. To see if it can be improved because as it stands, its pretty bad.


    CP5 wrote: »
    Just off the bat it does look underwhelming (due to the requirement of having your pet reliable be in range and attacking as frequently as possible). I will however be using it on live if possible and am only just getting pts up. I will not have time now to test but will likely try it out when I can.

    I appreciate any testing you can provide me. I play console but like to keep up to date on any changes in pts so i can starting theory crafting early.

    Also, can you confirm if nightblades shades proc the set. Its only speculation that they do currently.
    PS4 NA DC
  • Kartalin
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    As a stamina nightblade, I'm really excited about wearing 4 pieces of this set.

    The best comparison at the 4 piece level is v14 Hawk's Eye.
    Edited by Kartalin on October 20, 2015 12:11AM
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  • nilldax
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    Ishammael wrote: »
    Garbage

    Exactly why i posted this thread. To see if it can be improved because as it stands, its pretty bad.


    CP5 wrote: »
    Just off the bat it does look underwhelming (due to the requirement of having your pet reliable be in range and attacking as frequently as possible). I will however be using it on live if possible and am only just getting pts up. I will not have time now to test but will likely try it out when I can.

    I appreciate any testing you can provide me. I play console but like to keep up to date on any changes in pts so i can starting theory crafting early.

    Also, can you confirm if nightblades shades proc the set. Its only speculation that they do currently.

    Hunt Leader proc with Shades and Morkuldin too - which gives 3 summons maximaly (5xHunt Leader, 5x Morkuldin, Maelstorm Dagger and Undaunted pauldron/helmet combo).
  • SanTii.92
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    The Set might be underwhelming, but both your comparison are not significant. Sets are way too different to make such an assumption. Shadow walker only comes in 2 armor parts, the 5-set is too situational and can only be obtained in pvp. Similar thing with Engine Guardian.-
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    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • CP5
    CP5
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    nilldax wrote: »
    Ishammael wrote: »
    Garbage

    Exactly why i posted this thread. To see if it can be improved because as it stands, its pretty bad.


    CP5 wrote: »
    Just off the bat it does look underwhelming (due to the requirement of having your pet reliable be in range and attacking as frequently as possible). I will however be using it on live if possible and am only just getting pts up. I will not have time now to test but will likely try it out when I can.

    I appreciate any testing you can provide me. I play console but like to keep up to date on any changes in pts so i can starting theory crafting early.

    Also, can you confirm if nightblades shades proc the set. Its only speculation that they do currently.

    Hunt Leader proc with Shades and Morkuldin too - which gives 3 summons maximaly (5xHunt Leader, 5x Morkuldin, Maelstorm Dagger and Undaunted pauldron/helmet combo).

    Would you be able to use the maelstrom dagger, 3 hunt jewelry, 2 hunt armor, 2 undaunted armor leaves 3 armor slots and the 2 weapons. Regardless that sound very enjoyable, add in 2 sorc pets and the atronach for all the summoned mobs.
  • ThaJollabyb14_ESO
    2-4 are fine, but I agree the 5 piece regen needs to bee way higher. Shades and sorc pets are both scaled on magicka so their damage is too low to justify giving up the ability bar space for the regen as it is now. The summoned weapon from the morkuldin set does proc the Hunt leader. Makes it seem like the most viable usage since other pets scale on magicka and the daedroth from Maw of the Infernal is too slow and doesn't last long enough.
  • nilldax
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    CP5 wrote: »

    Would you be able to use the maelstrom dagger, 3 hunt jewelry, 2 hunt armor, 2 undaunted armor leaves 3 armor slots and the 2 weapons. Regardless that sound very enjoyable, add in 2 sorc pets and the atronach for all the summoned mobs.

    That spec (made as ad-hoc) was for NB - yeah, sorc can reach 4 summons

    2-4 are fine, but I agree the 5 piece regen needs to bee way higher. Shades and sorc pets are both scaled on magicka so their damage is too low to justify giving up the ability bar space for the regen as it is now. The summoned weapon from the morkuldin set does proc the Hunt leader. Makes it seem like the most viable usage since other pets scale on magicka and the daedroth from Maw of the Infernal is too slow and doesn't last long enough.

    Thats true but, I as NB, use shades to burn-out opponents ST while they're blocking or to give straight direction where other NB went. For Mageblade/MG sorc that set is quite useless, nor someone can sacrifice magickal power for some tricky gameplay.

  • cschwingeb14_ESO
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    Anyone test if the time in which you have attacked is 1,5,10 or 20 seconds? If it was just your pets attacking something, that would have high uptime, and would end up being a high amount of regen for a sorc/NB tank, that would avoid the blocking restriction.

    Plus a minor amount of healing
  • CP5
    CP5
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    I did only some very basic testing with my Clannfear (was also testing the new bow with volley) and can say it seems any damage you have done will refresh the "attacked recently" timer, including aoe's and dots. This helps since you don't have to keep attacking the same target and can just throw some light damage that way from time to time. Will test more later to see if the new crafted set's sword can proc the set, and perhaps the shades unless someone beats me to that.

    I would like to ask if the heal could also be applied to the pet as well, seeing as they have 0 health regen and are prone to getting themselves killed. And if the set could proc once every 5s per pet that would also make the set more interesting.
  • GreenSoup2HoT
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    @CP5

    This set sounds awkward to use now for pvp. From a nightblades perspective, you need to set your sights on one enemy and engage them to get the bonus from this set.

    Ive never played a Sorc so i dont really know the attack patterns pets have. Can you set them on a target? Compared to nightblades shades, you target who you want them to go for. If Sorc pets attack patterns are random, it may be hard to consistently get the bonus with this set.






    Anyone test if the time in which you have attacked is 1,5,10 or 20 seconds? If it was just your pets attacking something, that would have high uptime, and would end up being a high amount of regen for a sorc/NB tank, that would avoid the blocking restriction.

    Plus a minor amount of healing

    I still doubt the regen. Even with a consistent up-time, block mitigation sets will probably still be the way to go.
    PS4 NA DC
  • CP5
    CP5
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    On pc you can direct your pets but you can't on console. That will likely reduce the sets value since you would need to keep track of your pet and hit whoever its attacking. If the set does work with the shades then it would likely be a better bet since they are locked on fighting whoever you cast the spell on.
  • ThatNeonZebraAgain
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    For a NB, I'm thinking about how this can be used for tanking. It certainly doesn't beat Siphoning Attacks in terms of resources it returns (SA proccing twice within 5 seconds, which is very doable with Caltrops, would be about 50% more than the Hunt proc value), but could still be useful for stamina-based tanks who want to add more DPS to their rotation. The heal value seems too low to be of real use in PvE or PvP.
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  • CP5
    CP5
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    Just as something I noticed earlier when this set was first dug up. There is a set in game called Kyne's Kiss that has a 10% chance on bow attacks (not dots) to perform a similar heal. looking at it from that perspective you would need about 2 attacks a second (or bombard on several targets) to reach the same heal rate or exceed it. I don't think many people use that set for resource regen however.
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