Reorx_Holybeard wrote: »How do people test the proc rate of Siphoning Attacks? I've tried looking in my FTC combat log but it is not immediately obvious which ones are SA or if they are even listed in there.
This post is going around in circles....
Last time I did a rough test on several abilities the proc rate was 8-10% for all those abilities. See post #29.
I did just now a very small test with only 120 ticks of Twisting Path (and a few Swallow souls to stay alive) on one enemy and 13 procced. That fits with the 10% proc chance.
This post is going around in circles....
Last time I did a rough test on several abilities the proc rate was 8-10% for all those abilities. See post #29.
I did just now a very small test with only 120 ticks of Twisting Path (and a few Swallow souls to stay alive) on one enemy and 13 procced. That fits with the 10% proc chance.
Well it isnt the proc rate that i think is broken... It is the cooldown. It was 1 sec while it was still a toggle (which made sense bc it was free) then i swear the cooldown disappeared when t when to active skill... Now it has a cooldown again. Not to mention they lengthened dot ticks... Frustrating.
This post is going around in circles....
Last time I did a rough test on several abilities the proc rate was 8-10% for all those abilities. See post #29.
I did just now a very small test with only 120 ticks of Twisting Path (and a few Swallow souls to stay alive) on one enemy and 13 procced. That fits with the 10% proc chance.
Well it isnt the proc rate that i think is broken... It is the cooldown. It was 1 sec while it was still a toggle (which made sense bc it was free) then i swear the cooldown disappeared when t when to active skill... Now it has a cooldown again. Not to mention they lengthened dot ticks... Frustrating.
ok
Now I understand.
And the Cool Down is that 1.0 second again.
Bit by bit Siphoning Attacks has become more and more challenging !!!
Parallel to the "no Stamina Recovery during Blocking" that got hundreds and hundreds of posts...
Parallel..... SA was nerfed 3 times !!!
- It costs now Magicka to cast it
- The return is now fixed values, which more than halved the Magicka return for Magicka NB's.
- The SA return on Twisting Path was halved by changing the 0.5 seconds in 1.0 seconds. (the net return after deducting the costs of Twisting Path often negative for Magicka)
All three reduced the net Magicka return