I mean I was having 0 issues with my stamina in neither AOE or Single Target situations befor. It was nearly always on 100% and it is simply not giving me any Stamina back.
Sadly I cannot test it with Caltrops (I have heard they proc Siphonig Attacks) since I have not unlocked them yet. I am only missing 30k or so AP so maybe after the weekend.
Ok so Twisting Path definitly procs Sihponing Attacks and it procs it often. Currently testing a few abilities.
@CP5, remember what you told me about the NB heals? yeah, well, here ya go!:) one of the 2(and only one are burst btw and it sucks; refer to my comment on that thread for a refresher) are now bugged!:( then again this player is not using leeching strikes... still though
not at all, just trying to inform you of errors you made in your replies.@CP5, remember what you told me about the NB heals? yeah, well, here ya go!:) one of the 2(and only one are burst btw and it sucks; refer to my comment on that thread for a refresher) are now bugged!:( then again this player is not using leeching strikes... still though
You act as if I have some sort of vendetta against nb's. This bug is probably from when ZOS changed the skill to an active, does it still proc on other spell damage correctly OP?
maysonet_ESO wrote: »Siphoning has never proced on anything but the first hit or first DoT (and it used to not proc at all on DoTs), except for Caltrops. I've tested it many times over the various patches.
Using an add-on such as CLS (Combat Log Statistics) will tell you exactly when it procs.
I am half way done with quests in Orsinium (not the Arena) and so far Sap Essence, Funnel Health, Twisting Path and Caltrops seemed to proc normally for my feeling on Siphoning Attacks. Light attacks as well.
However... to be sure, also because I am considering using Mirage (Evasion buff) or even Hist Bark in the future (I am a NB tank)
I will start next week for 2-3 weeks some proper testing with addons to check with statistic large enough numbers to be able to say something less subjective about the proc rate.
I will test:
- Sap Essence: the proc chance
- Sap Essence: according to the Patch notes, Sap Essence heals are no longer dodged. I want to check that!
- Sap Essence: I always had the impression that the normal Stamina & Magicka Recovery was dodged as well. With the removal of heals dodged, I want to check if dodging with Mirage is really ok)
- Swallow Soul (proc rate and dodged heals and dodged recoveries)
- Funnel Health (proc rate and dodged heals and dodged recoveries)
- Twisting Path (proc rate and dodged recoveries)
- Refreshing Path (Should not proc on SA, but perhaps that changed)
- Caltrops, both morphs (proc rate and dodged recoveries)
- Destro ability Force Shock (does it proc 3x per attack, with the 3 elemental hits per attack)
- Stave base heavy weapon attacks (how many times do they proc per Heavy Attack)
If anybody has an attack that procs more than once per attack, from experience or from the logic of the tooltip, please come up with it
I can see if I can test that as well.
I am half way done with quests in Orsinium (not the Arena) and so far Sap Essence, Funnel Health, Twisting Path and Caltrops seemed to proc normally for my feeling on Siphoning Attacks. Light attacks as well.
However... to be sure, also because I am considering using Mirage (Evasion buff) or even Hist Bark in the future (I am a NB tank)
I will start next week for 2-3 weeks some proper testing with addons to check with statistic large enough numbers to be able to say something less subjective about the proc rate.
I will test:
- Sap Essence: the proc chance
- Sap Essence: according to the Patch notes, Sap Essence heals are no longer dodged. I want to check that!
- Sap Essence: I always had the impression that the normal Stamina & Magicka Recovery was dodged as well. With the removal of heals dodged, I want to check if dodging with Mirage is really ok)
- Swallow Soul (proc rate and dodged heals and dodged recoveries)
- Funnel Health (proc rate and dodged heals and dodged recoveries)
- Twisting Path (proc rate and dodged recoveries)
- Refreshing Path (Should not proc on SA, but perhaps that changed)
- Caltrops, both morphs (proc rate and dodged recoveries)
- Destro ability Force Shock (does it proc 3x per attack, with the 3 elemental hits per attack)
- Stave base heavy weapon attacks (how many times do they proc per Heavy Attack)
If anybody has an attack that procs more than once per attack, from experience or from the logic of the tooltip, please come up with it
I can see if I can test that as well.
Are you planning on posting the results here or starting a new thread because I am curious to know how this is working as well.
Septimus_Magna wrote: »Siphon Attacks with Twisting Path + Crippling Grasp (both double dots) still works fine for my Sap Tank, getting mag/stam back pretty quickly, same for Veil of Blades ofc.
It works for my NB healer on PS4. But the proc rate seems kind of junky to me. I mean hitting 6 or so targets with sap essence you would think it would proc per cast but it only does every few casts.
Isn't there also an internal/refresh timer within the proc mechanism? One which isn't shown to us lowly players.
Isn't there also an internal/refresh timer within the proc mechanism? One which isn't shown to us lowly players.
It would be a blessing if all tooltips would be more transparent and note the internal Cool Down time.
However, a tooltip should also be concise.
Perhaps we see one day from ZOS a small specification sheet, we can mine into from the tooltip. Preferrably exactly the same tooltip that is given to the coding crew. With a concise tooltip, the spec can be a wall of paper if needed.
To the point:
There is an internal Cool Down of 1 second.
- the next proc can only come 1 second after the last proc
- you can never proc twice within that 1 second duration. (even if you have at the same time Twisting Path, Caltrops, Sap Essence on a mob of 6 adds, meaning 3x6 is 18 chances on 10% =180% chance to proc, with in principle a very good chance to proc several times, the number of procs per second is limited to 1 only. I did test that recently very thoroughly)
It can happen that there is now and then a phasing issue, causing to miss a proc, when the Cool Down time and the time between the two abilities is both 1 seconds. This does not happen very often. I consider this therefore as a bug.
I planned to get some good statistics on that, but need time to do that.
Meanwhile playing, I can say that the proc rate is between 8-10% for all abilities and attacks where intended. (also for Strife Morphs, Sap Essence, Twisting Path, Cripple, Caltrops)
EDIT added:
And because the number of procs is capped at 1 per second..... Depending on how you play, how often you have proc chances from two or more effects, the "true" chance that SA procs is always slightly below 10.0%.
Even if the phasing bug would not be there!