im using replenishing barrier as my main ulti, but idk which one i should choose for my secondary....... ice comet, remebrance or solar prison....
arguments for and against each ulti:
ice comet positives: tons of damage, a huge snare and knockback, best ulti for killing adds quickly.
ice comet negatives: requires alot of useful ultimate points that i could easily save a bit more to use for barrier.
remembrance positives: heals everyone without consuming my ulti and lets me regen a bit of magicka while channeling, the damage reduction helps everyone who's affects to not die, i can use it when tanking in 3DD groups to not get knocked back.
remembrance negatives: the range on it is short and the fact that i cant move both ruin it for mobile fights or fights in big rooms making it near useless in those cases.
solar prison positives: more damage resistance than rememrance and lasts longer which helps the tank (and sometimes the rest too) more, the synergy is really strong and also has a knockback. can be places from range so there's no need to get to get near the boss to use it like i should do if i would like to help someone with rememrance. has the same amount of ulti requirement as barrier (my main ulti) which makes it easy to just decide which ulti to use when i get enough ulti instead of trying to ask myself if i could wait for barrier without wasting the ulti gains at that moment.
solar prison negatives: requires alot of ulti to use, and the same "stationary" argument as for remembrance (aka it's near useless in mobile fights or in fights in big room due to people moving outside of the ulti).
typed here alot so hopefully someone responds and helps me out with this hard choice, even though as typed this i started leaning towards solar prison, but that movement thing is pretty annoying at the imp city dungeons and overall.
oh and mind that i wouldnt like to get the answer to switch to whatever i need before a fight, as i really dislike switching skills between fights and rather have one build.