@SneaK There really isn't much information posted about it but this is a good thread with some tests.
Preliminary Battle Leveling Testing
Basically they are revamping the entire Battle Leveling system to allow items and stat distribution to matter. All set bonuses and all skills now affect your stats.
Glad to see that positive attitude! Damn man, did someone crap in your cereal this morning or something?I have no idea how it will play out. Though, judging from the fact that BWB has been in steady decline for many months, I presume the patch will be awful (not counting usual slew of glitches).
Yeah it seems you will. The level and quality of your gear will play a role in your overall stats. You'll no longer be able to get away wearing level 10 gear as a level 50 - well, you can if you want, but you won't be very useful.Hope it doesnt mean we'll need to craft new gear every few levels. One of my favorite things about non-vet used to be that you don't need to constantly worry so much about gear. If I can just pick some sets I like at lvl 10 and just stick to those all the way to 50 without losing power, that would be great.
Still need to do my research though, so maybe I will in fact have to be at the crafting station every 5 levels or so...
At the end of the day, I'm hoping it helps fix the current zergfest (seeing how people have smaller health pools and can actually spec for damage)
Hope it doesnt mean we'll need to craft new gear every few levels. One of my favorite things about non-vet used to be that you don't need to constantly worry so much about gear. If I can just pick some sets I like at lvl 10 and just stick to those all the way to 50 without losing power, that would be great.
Still need to do my research though, so maybe I will in fact have to be at the crafting station every 5 levels or so...
At the end of the day, I'm hoping it helps fix the current zergfest (seeing how people have smaller health pools and can actually spec for damage)
I do see this changing up the zerg some in BwB. It will be much easier to solo out squishy targets... not to mention a lot of people will put no time into theory crafting and their builds will be hilariously bad. This change will definitely help a small group of solid and organized players to overcome much larger numbers than they can right now.
I do see this changing up the zerg some in BwB. It will be much easier to solo out squishy targets... not to mention a lot of people will put no time into theory crafting and their builds will be hilariously bad. This change will definitely help a small group of solid and organized players to overcome much larger numbers than they can right now.
That was exactly what I meant. I really do not claim to be the best player but the last thing I needed in BwB was another buff against ppl I nuke anyway. The same is for organized players. They dont need a buff, they are strong enough. If 20 newbies siege a keep they deserve to have a success in a campaign designed for them. They dont deserve to be destroyed by 3 ppl with CP cap and maxed out builds and gear. Cause it's the noob campaign which should be more forgiving in my oppinion.
This is the sad truth. I've mained DK for pretty much my entire BWB experience, and right now I'm basically limited to 1v1. I won a 1v3 ONCE and I nearly fell off my chair. Other than that we can make them work for the kill with decent resource management and resistance, but it's just going to be a slow inevitable death.I feel really bad for people playing DKs and temps solo because they are downright terrible in 1vX in BwB.
What you call for, and what we in part have already, is the idiot campaign, where numbers win no matter what.
Just change the dmg back to 80%, remove all CPs and it would be perfect for everyone.
What you call for, and what we in part have already, is the idiot campaign, where numbers win no matter what.
Call the new players idiots if you like. I dont. This campaign is for them not for some frustrated vets who want to dominate everything. An organized group of 5 ppl can today wipe 15-20 unorganized noobs with ease if they use their brain. What do you want? Wiping 50 ppl with a group of 5? A balanced game mechanic must not allow such kind of gameplay.
What you call for, and what we in part have already, is the idiot campaign, where numbers win no matter what.
Call the new players idiots if you like. I dont. This campaign is for them not for some frustrated vets who want to dominate everything. An organized group of 5 ppl can today wipe 15-20 unorganized noobs with ease if they use their brain. What do you want? Wiping 50 ppl with a group of 5? A balanced game mechanic must not allow such kind of gameplay.
Mixed reviews all across the board so far.
I've geared out 2 heros with blue quality gear and it's been smooth sailing on my end... but people are complaining that the time to kill is too low now. Perhaps heavy armor is the key.