traigusb14_ESO2 wrote: »There are some destroyed ones in Craiglorn.
Alphashado wrote: »Is it due to the storyline? I guess it must be right? But the storyline seems vague and blurred in ESO to begin with since each character spends 75% of their playing time in "alternate versions" AKA Vet Zones (which all have Dolmen).
I figured they were absent in Craglorn because it's a "group zone", but I have to say that I am disappointed that Wrothgar doesn't have any. Dolmen are fun and would actually be much more challenging in Wrothgar considering how much more challenging the zone bosses are there. Plus they would drop decent V15/V16 loot.
... was the IC dlc not the pinnacle of Molag Bal? i would think that his storyline is over.
Do you mean dark anchors? All zones should conceivably have dolmens (locations where dark anchors can appear). In the timeline of a typical player character you should only encounter dark anchors ("activated dolmens") in the zones you visit before defeating the planemeld. So no anchors in Craglorn, IC, Orsinium etc.
Do you mean dark anchors? All zones should conceivably have dolmens (locations where dark anchors can appear). In the timeline of a typical player character you should only encounter dark anchors ("activated dolmens") in the zones you visit before defeating the planemeld. So no anchors in Craglorn, IC, Orsinium etc.
LOL ofc he means dark anchors, what else would he be talking about?
This logic would in fact be logical IF ZoS didn't make it so that after we defeat the planemeld we have to go thru 2 other factions worth of anchors. They screwed that logic up themselves lol! I always thought it was absurd, its like going back in time or something. You are basically like, "wait, didn't I just defeat this ass-hat and his anchors?" Yeah, its dumb.
However, since ZoS decided to have this weird paradox going on, I would love to see anchors in Wrothgar. Esp if they were more challenging. I remember when you actually needed more than 2 ppl to complete one. Ahh, those were the days. When everything wasn't nerfed to hell.
Do you mean dark anchors? All zones should conceivably have dolmens (locations where dark anchors can appear). In the timeline of a typical player character you should only encounter dark anchors ("activated dolmens") in the zones you visit before defeating the planemeld. So no anchors in Craglorn, IC, Orsinium etc.
LOL ofc he means dark anchors, what else would he be talking about?
This logic would in fact be logical IF ZoS didn't make it so that after we defeat the planemeld we have to go thru 2 other factions worth of anchors. They screwed that logic up themselves lol! I always thought it was absurd, its like going back in time or something. You are basically like, "wait, didn't I just defeat this ass-hat and his anchors?" Yeah, its dumb.
However, since ZoS decided to have this weird paradox going on, I would love to see anchors in Wrothgar. Esp if they were more challenging. I remember when you actually needed more than 2 ppl to complete one. Ahh, those were the days. When everything wasn't nerfed to hell.
It is very specifically mentioned that you are going back in time in some other potential timeline that could have been. The purpose is to explore that potential timeline. Considering the overall kind of lore the TES series has this is pretty consistent with the TES series. It is just most people didn't quite bother to listen to that last dialogue after the MB fight.
Alphashado wrote: »Is it due to the storyline? I guess it must be right? But the storyline seems vague and blurred in ESO to begin with since each character spends 75% of their playing time in "alternate versions" AKA Vet Zones (which all have Dolmen).
I figured they were absent in Craglorn because it's a "group zone", but I have to say that I am disappointed that Wrothgar doesn't have any. Dolmen are fun and would actually be much more challenging in Wrothgar considering how much more challenging the zone bosses are there. Plus they would drop decent V15/V16 loot.
When you're doing them solo, Cyrodiil dolmens deep in enemy territory are still exciting. Especially when Molag Bal's son drops down and you see enemy players in the distance...Alphashado wrote: »Is it due to the storyline? I guess it must be right? But the storyline seems vague and blurred in ESO to begin with since each character spends 75% of their playing time in "alternate versions" AKA Vet Zones (which all have Dolmen).
I figured they were absent in Craglorn because it's a "group zone", but I have to say that I am disappointed that Wrothgar doesn't have any. Dolmen are fun and would actually be much more challenging in Wrothgar considering how much more challenging the zone bosses are there. Plus they would drop decent V15/V16 loot.
I wish they'd give the existing ones a boost instead. Dolmens are soo lame after you've done them a ton. They need to make them more interesting and add in more mobs based on the number of people at it. Maybe add in different bosses for them too or just do something more with them.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
When you're doing them solo, Cyrodiil dolmens deep in enemy territory are still exciting. Especially when Molag Bal's son drops down and you see enemy players in the distance...Alphashado wrote: »Is it due to the storyline? I guess it must be right? But the storyline seems vague and blurred in ESO to begin with since each character spends 75% of their playing time in "alternate versions" AKA Vet Zones (which all have Dolmen).
I figured they were absent in Craglorn because it's a "group zone", but I have to say that I am disappointed that Wrothgar doesn't have any. Dolmen are fun and would actually be much more challenging in Wrothgar considering how much more challenging the zone bosses are there. Plus they would drop decent V15/V16 loot.
I wish they'd give the existing ones a boost instead. Dolmens are soo lame after you've done them a ton. They need to make them more interesting and add in more mobs based on the number of people at it. Maybe add in different bosses for them too or just do something more with them.
DaveMoeDee wrote: »No anchors is the better choice due to the fact that the majority of players have finished the main story. They can't have anchors sometimes there if you haven't finished the main story but no anchors when you have. They had to pick one or the other, and having anchors for people who have completed Cadwell's Gold would be a bigger mess than not having them for those who haven't.
It is very specifically mentioned that you are going back in time in some other potential timeline that could have been. The purpose is to explore that potential timeline. Considering the overall kind of lore the TES series has this is pretty consistent with the TES series. It is just most people didn't quite bother to listen to that last dialogue after the MB fight.