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Why are there no Dolmen in Wrothgar?

Alphashado
Alphashado
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Is it due to the storyline? I guess it must be right? But the storyline seems vague and blurred in ESO to begin with since each character spends 75% of their playing time in "alternate versions" AKA Vet Zones (which all have Dolmen). Also we find Dolmen and Daedric Armies in Cyrodiil. (Again, content designed to be played by both heroes that have completed the storyline as well as new players that have not)

I figured they were absent in Craglorn because it's a "group zone", but I have to say that I am disappointed that Wrothgar doesn't have any. Dolmen are fun and would actually be much more challenging in Wrothgar considering how much more challenging the zone bosses are there. Plus they would drop decent V15/V16 loot.

I say to heck with trying to follow an already vague and manipulated storyline, and figure out a way to keep giving us Dolmen with new content. It would be easy enough to do.
Edited by Alphashado on October 14, 2015 8:54PM
  • Jura23
    Jura23
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    Because Molag Bal doesn't give a f... about Orcs. Tht's why.
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  • Levo18
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    Yeah wrothgar is such a destroyed dirty place even molag bal doesnt want it in coldharbour haha
  • Pallmor
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    Even Molag Bal knows better than to mess with the Orcs.

    You don't see any in Betnikh either, do you?

    Edited by Pallmor on October 14, 2015 3:15PM
  • Weberda
    Weberda
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    Actually there is one (technically speaking). It is called the "Unfinished Dolmen" and I advise you to take a friend or two along while visiting it.
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  • traigusb14_ESO2
    traigusb14_ESO2
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    There are some destroyed ones in Craiglorn.
  • Conquers
    Conquers
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    There are some destroyed ones in Craiglorn.

    i noticed these, but looking at them closely they do not really look like dolmens, as there is not stairs to the sacrifice center. also, bosses are utilizing them as a different kind of offering (the guy with a storm atronarch)


    Alphashado wrote: »
    Is it due to the storyline? I guess it must be right? But the storyline seems vague and blurred in ESO to begin with since each character spends 75% of their playing time in "alternate versions" AKA Vet Zones (which all have Dolmen).

    I figured they were absent in Craglorn because it's a "group zone", but I have to say that I am disappointed that Wrothgar doesn't have any. Dolmen are fun and would actually be much more challenging in Wrothgar considering how much more challenging the zone bosses are there. Plus they would drop decent V15/V16 loot.

    was the IC dlc not the pinnacle of Molag Bal? i would think that his storyline is over.
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  • PBpsy
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    There is at least one dolmen in Wrothgar. Not active from what I have seen but there is one. ;)
    For Craglorn I always assumed that the events take place after you defeated MB.
    Edited by PBpsy on October 14, 2015 3:20PM
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  • Rikal
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    Do you mean dark anchors? All zones should conceivably have dolmens (locations where dark anchors can appear). In the timeline of a typical player character you should only encounter dark anchors ("activated dolmens") in the zones you visit before defeating the planemeld. So no anchors in Craglorn, IC, Orsinium etc.
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  • WaTeR-aBuSeR
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    IC was his last effort to take over Tamriel so his storyline is complete.
  • Dreizopf
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    Conquers wrote: »
    ... was the IC dlc not the pinnacle of Molag Bal? i would think that his storyline is over.

    How can the storyline with Molag Bal be over, when low levels 3 to 49 are allowed to enter Orsinium too? :o

    That would be lore breaking! >:)
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  • Kuroinu
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    I think what this game needs is a timeline. Sure you can say the timeline is most likely in the order that the DLC are released, but many players join the game at different points and have the freedom to go to these DLC zones and complete quests in any order they wish.

    This game is so heavily centered around Molag Bal and the Alliance War that it's almost impossible to try and stray away from this theme and create another "main story" instead of a "side story", but maybe that's what we're stuck with, lots of side stories. It's sort of one of the reasons I want to go to another continent on Nirn, away from all this war and Molag Bals shenanigans lol. I'm of the mind that a new continent would mean a new story! I'm surprised how fast I got tired of Molag Bal and his cultists.
  • Alphashado
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    Dreizopf wrote: »
    Conquers wrote: »
    ... was the IC dlc not the pinnacle of Molag Bal? i would think that his storyline is over.

    How can the storyline with Molag Bal be over, when low levels 3 to 49 are allowed to enter Orsinium too? :o


    This. The storyline in ESO is basically irrelevant anyways due to Vet Zones and scaled content.

  • Vyle_Byte
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    Rikal wrote: »
    Do you mean dark anchors? All zones should conceivably have dolmens (locations where dark anchors can appear). In the timeline of a typical player character you should only encounter dark anchors ("activated dolmens") in the zones you visit before defeating the planemeld. So no anchors in Craglorn, IC, Orsinium etc.

    LOL ofc he means dark anchors, what else would he be talking about?

    This logic would in fact be logical IF ZoS didn't make it so that after we defeat the planemeld we have to go thru 2 other factions worth of anchors. They screwed that logic up themselves lol! I always thought it was absurd, its like going back in time or something. You are basically like, "wait, didn't I just defeat this ass-hat and his anchors?" Yeah, its dumb.

    However, since ZoS decided to have this weird paradox going on, I would love to see anchors in Wrothgar. Esp if they were more challenging. I remember when you actually needed more than 2 ppl to complete one. Ahh, those were the days. When everything wasn't nerfed to hell.
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  • PBpsy
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    Vyle_Byte wrote: »
    Rikal wrote: »
    Do you mean dark anchors? All zones should conceivably have dolmens (locations where dark anchors can appear). In the timeline of a typical player character you should only encounter dark anchors ("activated dolmens") in the zones you visit before defeating the planemeld. So no anchors in Craglorn, IC, Orsinium etc.

    LOL ofc he means dark anchors, what else would he be talking about?

    This logic would in fact be logical IF ZoS didn't make it so that after we defeat the planemeld we have to go thru 2 other factions worth of anchors. They screwed that logic up themselves lol! I always thought it was absurd, its like going back in time or something. You are basically like, "wait, didn't I just defeat this ass-hat and his anchors?" Yeah, its dumb.


    However, since ZoS decided to have this weird paradox going on, I would love to see anchors in Wrothgar. Esp if they were more challenging. I remember when you actually needed more than 2 ppl to complete one. Ahh, those were the days. When everything wasn't nerfed to hell.

    It is very specifically mentioned that you are going back in time in some other potential timeline that could have been. The purpose is to explore that potential timeline. Considering the overall kind of lore the TES series has this is pretty consistent with the TES series. It is just most people didn't quite bother to listen to that last dialogue after the MB fight.
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  • Rikal
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    PBpsy wrote: »
    Vyle_Byte wrote: »
    Rikal wrote: »
    Do you mean dark anchors? All zones should conceivably have dolmens (locations where dark anchors can appear). In the timeline of a typical player character you should only encounter dark anchors ("activated dolmens") in the zones you visit before defeating the planemeld. So no anchors in Craglorn, IC, Orsinium etc.

    LOL ofc he means dark anchors, what else would he be talking about?

    This logic would in fact be logical IF ZoS didn't make it so that after we defeat the planemeld we have to go thru 2 other factions worth of anchors. They screwed that logic up themselves lol! I always thought it was absurd, its like going back in time or something. You are basically like, "wait, didn't I just defeat this ass-hat and his anchors?" Yeah, its dumb.


    However, since ZoS decided to have this weird paradox going on, I would love to see anchors in Wrothgar. Esp if they were more challenging. I remember when you actually needed more than 2 ppl to complete one. Ahh, those were the days. When everything wasn't nerfed to hell.

    It is very specifically mentioned that you are going back in time in some other potential timeline that could have been. The purpose is to explore that potential timeline. Considering the overall kind of lore the TES series has this is pretty consistent with the TES series. It is just most people didn't quite bother to listen to that last dialogue after the MB fight.

    Yes, but somehow as you experience what "might have been" in the other factions, lots of ambient NPC dialog references what should be future events as if they were in the past. What would Captain Janeway say?
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  • Robbmrp
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    Alphashado wrote: »
    Is it due to the storyline? I guess it must be right? But the storyline seems vague and blurred in ESO to begin with since each character spends 75% of their playing time in "alternate versions" AKA Vet Zones (which all have Dolmen).

    I figured they were absent in Craglorn because it's a "group zone", but I have to say that I am disappointed that Wrothgar doesn't have any. Dolmen are fun and would actually be much more challenging in Wrothgar considering how much more challenging the zone bosses are there. Plus they would drop decent V15/V16 loot.

    I wish they'd give the existing ones a boost instead. Dolmens are soo lame after you've done them a ton. They need to make them more interesting and add in more mobs based on the number of people at it. Maybe add in different bosses for them too or just do something more with them.
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  • UrQuan
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    Robbmrp wrote: »
    Alphashado wrote: »
    Is it due to the storyline? I guess it must be right? But the storyline seems vague and blurred in ESO to begin with since each character spends 75% of their playing time in "alternate versions" AKA Vet Zones (which all have Dolmen).

    I figured they were absent in Craglorn because it's a "group zone", but I have to say that I am disappointed that Wrothgar doesn't have any. Dolmen are fun and would actually be much more challenging in Wrothgar considering how much more challenging the zone bosses are there. Plus they would drop decent V15/V16 loot.

    I wish they'd give the existing ones a boost instead. Dolmens are soo lame after you've done them a ton. They need to make them more interesting and add in more mobs based on the number of people at it. Maybe add in different bosses for them too or just do something more with them.
    When you're doing them solo, Cyrodiil dolmens deep in enemy territory are still exciting. Especially when Molag Bal's son drops down and you see enemy players in the distance...
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  • DaveMoeDee
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    No anchors is the better choice due to the fact that the majority of players have finished the main story. They can't have anchors sometimes there if you haven't finished the main story but no anchors when you have. They had to pick one or the other, and having anchors for people who have completed Cadwell's Gold would be a bigger mess than not having them for those who haven't.
  • nimander99
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    Because he knows we are just gonna faceroll him there too, so he's done messing with us :D
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  • Kammakazi
    Kammakazi
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    Because he doesn't want Orcs in his plane.
  • Acrolas
    Acrolas
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    This is why, for MMOs, shadow antagonists are always better than the ones who love massive theatrics.

    Like, you know you're never going to get completely rid of Sheogorath. That's what makes him both endearing and a legitimate threat. He's complex and mostly unpredictable. He could be in Wrothgar and you wouldn't even know it.

    Bal is just death this, death that. No humanity. Just evil. So it's completely right to question why he's not in certain places. An ego that big does not like to go unnoticed for too long. He should have some presence in every zone from starter island to end-game packs.
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  • Rodvic
    Rodvic
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    Molag Bal was beaten. We stopped his initial plan as well as his backup plan.
  • Robbmrp
    Robbmrp
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    UrQuan wrote: »
    Robbmrp wrote: »
    Alphashado wrote: »
    Is it due to the storyline? I guess it must be right? But the storyline seems vague and blurred in ESO to begin with since each character spends 75% of their playing time in "alternate versions" AKA Vet Zones (which all have Dolmen).

    I figured they were absent in Craglorn because it's a "group zone", but I have to say that I am disappointed that Wrothgar doesn't have any. Dolmen are fun and would actually be much more challenging in Wrothgar considering how much more challenging the zone bosses are there. Plus they would drop decent V15/V16 loot.

    I wish they'd give the existing ones a boost instead. Dolmens are soo lame after you've done them a ton. They need to make them more interesting and add in more mobs based on the number of people at it. Maybe add in different bosses for them too or just do something more with them.
    When you're doing them solo, Cyrodiil dolmens deep in enemy territory are still exciting. Especially when Molag Bal's son drops down and you see enemy players in the distance...

    The only Dolmens worth doing are those in Cyrodoil. Anything outside it and even those are lame at times. It just seems that they should add more to them is all. The dolmens should upgrade with the DLC packs IMO. They could easily change these up and give people a reason to go back and do them.
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  • Sotha_Sil
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    there is a dolmen being built in orsinium /thread #explore the game
    Edited by Sotha_Sil on October 14, 2015 7:19PM
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  • NobleNerd
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    Molag Bal had his last stand in IC. With Orsinium the story continues and he is no longer a part of it (right now at least).
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  • NobleNerd
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    DaveMoeDee wrote: »
    No anchors is the better choice due to the fact that the majority of players have finished the main story. They can't have anchors sometimes there if you haven't finished the main story but no anchors when you have. They had to pick one or the other, and having anchors for people who have completed Cadwell's Gold would be a bigger mess than not having them for those who haven't.

    Unfortunately Orsinium is NOT endgame content. It is content that anyone can do at any level and so I can understand why players ask the question about Dolmens. Orsinium in the timeline is a story told after Imperial City and Molag Bal's last attempt at the Planar Meld (unless the devs change that). So there should be no Dolmens out there because the Planar Meld was stopped at IC.
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  • Vyle_Byte
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    PBpsy wrote: »

    It is very specifically mentioned that you are going back in time in some other potential timeline that could have been. The purpose is to explore that potential timeline. Considering the overall kind of lore the TES series has this is pretty consistent with the TES series. It is just most people didn't quite bother to listen to that last dialogue after the MB fight.

    Hmm, well I do admit that I haven't actually listened to the end of that quest in a long time lol! The first time through I payed attention but that was a year and a half ago.
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  • UltimaJoe777
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    There will be some...

    Soon.


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  • Alphashado
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    Of course it's due to the storyline. I was being sarcastic. The point I am making is that the storyline has already taken a back seat to the reality of the content we are playing in. For example, there are V16 Dolmen in Cyrodiil, yet Cyrodiil is full of players of every level, MOST of whom have beaten Molag Bal. So does that mean that Cyrodiil is in a different plane of existence? Does that mean that we are "going back in time" every time we step foot into the war zone?

    Is there a quest somewhere that makes this logical? No.

    Imperial City is under assault by Molag Bal and his Daedric army, yet once again it's new content being visited by veteran Heroes that have already defeated him.

    it would be a very simple thing to include Dolmen in Wrothgar. The storyline can and has been easily manipulated in order to facilitate whatever content they want to include/exclude.
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