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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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Poacher's Encampment World Boss is really not fun

ColoursYouHave
ColoursYouHave
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Just want to say that I really hate this world boss. I know these new world bosses are supposed to be difficult, but this is far more difficult than anything in the Maelstrom Arena. My number one issue is that the mobs during the final stage never stop respawning, so just when you finish killing them and start to focus on the boss, you get a whole new set of mobs to kill. I literally just spent 15 minutes killing mobs, landing 1-2 attacks on the boss, killing the mobs again, landing 1-2 hits on the boss, and repeating the process until it became so boring that I just gave up with the boss at around 85% health. Like I said, I get it, these bosses are supposed to be more difficult than the world bosses in other zones, but this just feels like artificial difficulty created through tedium. How is everybody else feeling about this world boss? Are the constantly respawning mobs annoying? Did you not mind them? Did you come up with any good strategies to deal with them and still manage to do damage to the actual boss? Do I just need to l2p? Because if anybody has any tips on a way to beat this boss without having to spend an hour fighting mobs, I'd be glad to hear it.

Edit: I also noticed that sometimes during this fight, both fighting the boss and killing the waves of mobs before the boss broke free from the cage, that occasionally both my magicka and stamina would drop to 0, meaning I would die almost immediately. Does anybody know if this is caused by some spell being cast by either the boss or its mobs, or if this is some sort of bug?

I have a video of it here. As you can see at the very end suddenly my magicka and stamina just drop to 0. Can @ZOS_GinaBruno or anybody else confirm whether this is a bug or a mechanic of the fight?
Edited by ColoursYouHave on October 11, 2015 6:12AM
  • SirAndy
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    agree.gif
    It is annoying!

    Cheap mechanics if you ask me ...
    dry.gif
  • Ruben
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    Were you in a group when you tried to kill this Group Boss?
    DK Stamina DPS
    DK Magicka DPS
    DK Tank
    Templar Healer
    Sorcerer Stamina DPS
    Nightblade Magicka DPS
    Nightblade Stamina DPS
  • ColoursYouHave
    ColoursYouHave
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    Ruben wrote: »
    Were you in a group when you tried to kill this Group Boss?

    No. I called for help and nobody was around (I understand, it's only the PTS so there aren't a ton of players around to help). But FWIW I was able to solo the rest of the World Bosses.
  • Ruben
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    I'd complain about the ones that can be killed solo, to be honest.
    DK Stamina DPS
    DK Magicka DPS
    DK Tank
    Templar Healer
    Sorcerer Stamina DPS
    Nightblade Magicka DPS
    Nightblade Stamina DPS
  • ColoursYouHave
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    Ruben wrote: »
    I'd complain about the ones that can be killed solo, to be honest.

    Then why don't you? I mean, I've been able to solo like every single other world boss in the game, as have many other players. They should certainly be difficult to solo, and I am certainly glad the Orsinium world bosses are more difficult to solo, but following the long standing precedent of world bosses set by ZOS, they shouldn't be nearly impossible for a skilled player to solo, especially in a DLC marketed as a "solo zone."



  • Mojmir
    Mojmir
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    Thebtrick to poachers is to not melee an be a bit higher in lvl,he's a world boss for a reason
  • ColoursYouHave
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    Mojmir wrote: »
    Thebtrick to poachers is to not melee an be a bit higher in lvl,he's a world boss for a reason

    But how do you deal with the constantly spawning mobs? I find that if I focus on killing the mobs, I never have time to actually attack the boss, and if I try to ignore the mobs to gun down the boss I get hit with either the enemy skill or bug (still not sure which) that immediately drops my resources to 0, killing me instantly. It is odd, because it never happens when I focus on the mobs, only when I ignore them and focus on the boss, and if it didn't happen I could probably kill the boss just ignoring the mobs, but it happens every single time I try to do it.

    It'd be great if I could get some clarification on whether this is a bug or a mechanic of the fight...
  • Taleof2Cities
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    Though any feedback on PTS is appreciated, this thread is dangerously close to a "why can't I play it my way" statement ... and does not represent the views of the entire playerbase.

    I agree that world bosses should be soloable. However, they should also be extremely difficult to complete by one person (my opinion). These aren't mobs ... they're world bosses. A simple group of two or more would make the fight more manageable and easier to complete.

    Even though there's been a precedent, it wasn't that way when the game was released (world bosses we're pretty difficult right after release). Also, this new DLC isn't just another zone. Players of all levels are now going to be together. My level 10 magicka nightblade has a completely different idea of how to complete said boss than my VR16 sorc ... or whatever VR16 character you have. I don't envy ZOS right now as they try to balance the zone with PTS feedback and the fact that characters of all levels are playing.
  • ColoursYouHave
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    Though any feedback on PTS is appreciated, this thread is dangerously close to a "why can't I play it my way" statement ... and does not represent the views of the entire playerbase.

    I agree that world bosses should be soloable. However, they should also be extremely difficult to complete by one person (my opinion). These aren't mobs ... they're world bosses. A simple group of two or more would make the fight more manageable and easier to complete.

    Even though there's been a precedent, it wasn't that way when the game was released (world bosses we're pretty difficult right after release). Also, this new DLC isn't just another zone. Players of all levels are now going to be together. My level 10 magicka nightblade has a completely different idea of how to complete said boss than my VR16 sorc ... or whatever VR16 character you have. I don't envy ZOS right now as they try to balance the zone with PTS feedback and the fact that characters of all levels are playing.

    I guess the point I am trying to make is that the difficulty curve on this boss is way higher than any of the other world bosses, and is done in a way that is, IMO, not fun. Honestly, I'd be okay with a really tough boss to beat, I like a good challenge, but a boss that is only tough to beat because it spawns trash mobs nonstop just feels more tedious than fun or challenging. More so than the actual difficulty, my complaint is more with the route taken to achieve this difficulty. Maybe that doesn't reflect the viewpoints of the entire playerbase, and I am fine with and have acknowledged that fact. In fact that is the primary reason I made this thread, to express my viewpoints, and allow others an avenue to express their viewpoints as well. Notice this from the original post "How is everybody else feeling about this world boss? Are the constantly respawning mobs annoying? Did you not mind them? Did you come up with any good strategies to deal with them and still manage to do damage to the actual boss? Do I just need to l2p? Because if anybody has any tips on a way to beat this boss without having to spend an hour fighting mobs, I'd be glad to hear it?" I thought I had made it abundantly clear that this is merely my opinion and I would also like to hear the opinions of others.

    And considering that nobody else has mentioned the odd draining of resources I've experienced while fighting this boss, I'm led to believe that it may just be a bug, which would drastically change my opinion on this boss anyways.

    To respond more directly to your other points, I also agree that world bosses should be very difficult to solo. While I didn't start playing early enough to experience the more difficult world bosses, I have always wished that they would be more difficult, and I think overall they did a good job with upping the difficulty of the Orsinium world bosses. But right now, on this particular boss, I have two approaches to try to defeat it: kill all the mobs, then kill the boss, or ignore the mobs and go straight for the boss. When I try the first approach, the mobs respawn so quickly that I barely have any time to attack the boss, and at the rate I was going would probably take me longer to kill this boss than it even took to beat the Maelstrom Arena. When I try the second approach, I start off doing fine, and would probably be able to kill the boss, until inevitably all my resources suddenly drop to 0, and I die immediately. Again, if this is only a bug, I think the boss is okay where it is (still not great, but okay), but if this is some sort of mechanic preventing players from going after the boss while simply ignoring the mobs, it begins to feel like this boss was made to be incredibly tedious, rather than actually challenging.

    And I can certainly agree with you about not being envious of ZOS for having to deal with me and all the other players providing feedback. :wink:
  • Mojmir
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    I just went around and killed the mobs, then attacked the boss, I don't see where the problem is,unless u have a bug
  • ColoursYouHave
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    Mojmir wrote: »
    I just went around and killed the mobs, then attacked the boss, I don't see where the problem is,unless u have a bug

    Did the mobs keep respawning for you? Because for me, the mobs were respawning so quickly that by the time I had killed them all and started focusing on the boss they had all respawned again...
  • Docmandu
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    Seems a bit silly to complain about hard to solo mechanics that are clearly aimed at having a group.
  • Morimizo
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    Holy Azura, did you really get hit for 34k ? Nasty...

    These World Bosses are more difficult because it's a speed bump. In the main game, there are 90 WB for players to beat; takes a while for most. Orisinium, only 6. They don't want you completing it too fast.

    I personally would rather it be consistent; how is a level 10 (or even a couple level 10s) going to fare as compared to other WBs in earlier zones? If they really expect anyone at any level to complete this zone at any time, this has to be taken into account. Without instancing and difficulty sliders, I don't envy the task.
  • Minno
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    No one complained about the IC bosses, and they can one shot players.

    Leave the challenge, you'll be happy in the long run.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Saturn
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    They shouldn't be soloable in my opinion, so I don't actually have a problem with it. Plus it promotes grouping with other players and why wouldn't you want that in an MMO :p?
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Fruitdog
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    If the respawning mobs are worth good XP then just start farming them and ZOS will fix it overnight.
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