Play-as-Creatures Concept

  • Uneed2Stop
    Uneed2Stop
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    This is actually an amazing idea and a good way to implement a pvp sort of thing in ALL zones. I doubted it at first but i mean awesome idea!
  • Digerati
    Digerati
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    I think it's a really good idea to take a page out of LotRO's book because that game is really good....................................................................................................................
  • Gidorick
    Gidorick
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    I appreciate your willingness to actually consider the concept @Uneed2Stop. Many times people can't get past that initial gut reaction.

    I'm hoping ZOS considers this idea in the future.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Uneed2Stop
    Uneed2Stop
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    Hell yea man. I think of it as this: I have no reason to really go back to most zones. But if there was THIS i would definitely want to go to some of those old zones that i leveled out of and pvp it up and enjoy the scenery more because im not zig zaggin around questin
  • Gidorick
    Gidorick
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    Uneed2Stop wrote: »
    Hell yea man. I think of it as this: I have no reason to really go back to most zones. But if there was THIS i would definitely want to go to some of those old zones that i leveled out of and pvp it up and enjoy the scenery more because im not zig zaggin around questin

    Hmm... I like the idea of getting exploration achievements while being a creature. Maybe even allow players the ability to look at lorebooks and get skyshards. Players could adventure without being bothered by the zone monsters. Players could also gather crafting mats as creatures, and scavenge

    I think maybe unlocking chests is a no-go... since they usually involve killing some mobs. unlocking chests might be unfair.

    I wonder what other non-combat gameplay there could be while being a creature?

    Edited by Gidorick on November 11, 2015 6:04PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • RAGUNAnoOne
    RAGUNAnoOne
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    Gidorick wrote: »
    Uneed2Stop wrote: »
    Hell yea man. I think of it as this: I have no reason to really go back to most zones. But if there was THIS i would definitely want to go to some of those old zones that i leveled out of and pvp it up and enjoy the scenery more because im not zig zaggin around questin

    Hmm... I like the idea of getting exploration achievements while being a creature. Maybe even allow players the ability to look at lorebooks and get skill shards. Players could adventure without being bothered by the zone monsters.

    But there must be some limit of course otherwise node ninjas will be rampant especially in places like craglorn since they can get them with no issues. Make sure it is skyshards and lorebooks only but NO crafting nodes or chests ect.
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  • Morimizo
    Morimizo
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    Another wonderful idea, @Gidorick; this is the only way I'd like to have PVP. Instead of the constant "who has the better build," we'd have straight up fights more akin to a fighting game. Skill vs. skill, but with some humor.

    To riff off your idea, I think most folks want the World Bosses to be more challenging in the other PVE zones like Orsinium; if you let players take the controls of these bosses, they would be.
  • Gidorick
    Gidorick
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    Gidorick wrote: »
    Uneed2Stop wrote: »
    Hell yea man. I think of it as this: I have no reason to really go back to most zones. But if there was THIS i would definitely want to go to some of those old zones that i leveled out of and pvp it up and enjoy the scenery more because im not zig zaggin around questin

    Hmm... I like the idea of getting exploration achievements while being a creature. Maybe even allow players the ability to look at lorebooks and get skill shards. Players could adventure without being bothered by the zone monsters.

    But there must be some limit of course otherwise node ninjas will be rampant especially in places like craglorn since they can get them with no issues. Make sure it is skyshards and lorebooks only but NO crafting nodes or chests ect.

    After sitting on this a while @RAGUNAnoOne I think only exploration achievements should be available. Players playing as creatures shouldn't be able to "select" things, so no skyshards or lorebooks.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Lenikus
    Lenikus
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    .... Okay okay hang on ....
    *cough cough*
    " - CAN I B3C0M3 4 Dr4g0N WiTH ThAT ? "
    there. called it from now.
    ... Mai cave. >:3
  • Gidorick
    Gidorick
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    hmmm... interesting idea @Lenikus .... That would be ZOS' decision.

    Personally... I wouldn't think so. Mostly because I ASSUME that to create a spell to change you into a creature the sorc would need to have a part of that creature and there are no dragons around to get bits of.

    Edited by Gidorick on January 1, 2016 9:57PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • altemriel
    altemriel
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    Gidorick wrote: »
    Here is one that would make ESO a bit more dynamic:

    TL/DR
    The core concept is that ZOS should allow players to play creatures to fight against players. This would be more of an “arcade” type implementation than an MMO leveling implementation.

    Topics:
    • How players become a creature
    • The mechanics of playing a creature
    • The limitation of playing as a creature
    • The benefits of playing a creature
    • Crown Store integration

    How players become a creature
    In each Zone, there could be an Alchemist that sells potions that allow players to become beasts. The alchemist selection should reflect the beasts of the zone, so if a player wants to be a specific creature, they must find the alchemist that sells the potion.

    This could even extend to a dremora in coldharbor who sells scrolls that can turn you into daedric creatures.

    Players should also be able to take their potions and scrolls to different zones so a player could appear as any creature from any zone.

    The mechanics of playing a creature
    The long and short of it? Player-creatures should be able to attack other players. To do so, players could be allowed the following abilities:
    • Use of a 1-bar set skill set of the creature, including an ultimate. These skills are not changeable and are dependent on the creature the player turns into.
    • Ability to pull other creatures, much in the same way players do so now. However, these mobs will simply follow the player-creature and attack adventurers they come across. The limitations of creature-pulling should remain the same. This means if a player pulls a creature too far from their original station, the creature will return to their post. This would prevent players from pulling all the monsters in a zone to attack players.
    • Able to use all consumables in their inventory that they can use when they are not player-creatures.
    When a player transforms into a player-creature, their level should match the basic creature level of a zone. As the player-creature kills adventurers, they gain XP and can level and grow stronger. With each level the player-creature grows and becomes stronger. After enough levels (could be 5 or so) a player becomes a boss that requires multiple players to take them down.

    No matter their level, a player-creature should glow purple (or some other new color) to other players, letting players know which creatures are other players and which are just mobs. When looking at the player-creature, players should also see the player's name. Additionally there could be a toggle-able indicator that hovers over the player-creature, similar to alliance indicators.

    Once a player-creature dies, that specific creature is gone and the player reconstitutes at the nearest wayshrine.

    To become a creature again, the player must use another potion or scroll. When they do so, they will start back at the basic creature level of a zone.

    The limitation of playing as a creature
    To prevent this from being an over-powered game mechanic, there should be limitations, such as the level limitation mentioned above.
    • Player-creatures should NOT be able to:
      • Harm other creatures
      • Harm other player-creatures
      • Group
      • Trade or interact with other players
      • Interact with NPCs
      • Ride Mounts
    • Player-creatures should be immune to soul-magic (no soulgem use).
    • Player-creatures should be automatically attacked by guards if they enter/transform in a town.
      • note:
        • IF guards ever become kill-able, player creatures should be able to kill guards
        • IF friendly fire is ever added, all applicable rules should be suspended



      The benefits of playing a creature
      Aside from the general enjoyment of killing adventurers, why would a player want to become a player-creature? When a player becomes a player-creature the following benefits should be available:
      • XP earned is applied toward their level and allows advancement and/or CP gain. Players should receive the XP after they are resurrected at the nearest wayshrine.
      • Gold. Players should earn gold from killing adventurers. This should NOT remove any gold from the player’s possession.
      • Non-equipped and un-bound weapons and armor (ONLY... no mats, no motifs) should have a slight chance of being dropped from the player when they are killed. This is one of the rewards of being a player-creature. This SHOULD remove the item from the player’s inventory.

      Crown Store integration
      As with any mechanic, there needs to be a way for ZOS to make money. There are a few options of how this could be accomplished.
      • A one-time pack that gives players access to the potion merchants. This could be an invitation of some sort that players show to the merchant. Otherwise the alchemist simply says he has nothing for you.
      • Creature-Soulgems that will allow player-creatures to resurrect themselves.
      • Crown Store specific creature potions and scrolls.

      In the End
      This would add a really interesting gameplay mechanic to ESO and players could take it upon themselves to create more dynamic zones within ESO. There’s no AI like actual intelligence. :wink:

      So, what do you think? Would you like to play a creature? Are there additional mechanics you think would work for this concept? Should there be more benefits?




    This id definitelly a great idea and I am for it!! :smiley:

    @ZOS_GinaBruno
    Edited by altemriel on January 2, 2016 11:58AM
  • merovignub17_ESO
    merovignub17_ESO
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    So basically you want to make the whole game a PVP zone?

    Nah.

    In PVP? Fine, spice of life and all that. Force everyone into PVP?

    Nah.

    Edit: It's a *good* idea for PVP, I just don't want a 100% PVP game.
    Edited by merovignub17_ESO on January 3, 2016 3:43AM
  • Baconfat79
    Baconfat79
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    Final Fantasy XI did the whole "play as a monster" thing, and it was immense amounts of fun. I'm all for it!
  • found1779
    found1779
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    Good idea would be awesome if something like this happens
  • Necronhex
    Necronhex
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    This is a cool concept thumbs up!!
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  • Pistolera_ESO
    Pistolera_ESO
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    i would love to be able to play as a monster in eso, i like the idea.

    Indeed!
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    Tyrs Paladium
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