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The grinding game

Gerardopg
Gerardopg
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So i just want to say that I personally dislike we here the game is going I was a very happy customer spending a lot of crowns and paying my sub.... But I think that zos start to ruin the game with the dlcs.... Why? Because we use to play to have fun but we have the chance to have good gear and enjoy the game, we use to have the chance to have all the motif without spending months to find them, now I must admit that I bought the glass motif in the crown store but I will never gonna do it again with another horrible grinding motif.... I can pass the akaviri motif, I don't have enough alliance points and I don't want to farm them, I don't have enought gold, and I don't want to continue giving money to zos for a horrible motif paywall that they want to implement now..... As for the end game there is no real end game now, there is so many people leaving on consoles that with 5 guilds I very hard to find a group for the daily, they kill the trials dsa, so they basically kill all the game in order to sell the dlc, so our endgame is grinding in the sewers or grinding in the arena district, I used to play everyday for the last two weeks I had only play like 2 days because there is no reason to log in to the game anymore, they want to make it even hard I get it but they are no going in the hard direction they're going in the insane grinding direction with 150 mats for a piece of set, 3 weeks for a page of glass motif or buy it in the crown store, stop playing everything else and only play the DLC, because we gonna nerf everything else in order to sell more, so this is my first mmo and I have to say that I esotu was the best game that I played in Xbox, but there are just killing it

Now orsinium is coming and they're only making the grind more terrible.... So why is zos trying to do?? Why don't let us have fun instead of making us grind
  • nimander99
    nimander99
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    I hear ya bud.
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • angelyn
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    Agree . Completely dislike the grinding/RNG that is slowly replacing the old crafting system. Especially since those items which have been implemented with a grind that they did not have before (motifs , style materials)have coincidentally appeared in the crown store at the same time. This is why I asked in the "ask us anything" thread, now that ZOS have started putting crafting materials in the store, do they intend to put more in there ? I'm thinking that there is a suspicious grind being implemented for V15 V16 mats..

    I think I was naive to hope that ZOS wouldn't start to engineer their game with the sole intent of driving people to the crown store. This tactic of "make it as difficult/time consuming /frustrating/rare to obtain as possible , so that people will go to crown store " will only float with me so long. As I've said before, I will happily spend crowns on costumes and pets but refuse pointe blank to buy anything that was implemented in game with a newly attached grind, in order to push people to the cash shop.

    If they keep it up I will stop sub,uninstall and if anyone asks me i reccomend the game, I'll say "It used to be good, but after they dropped subscriptions, they just changed the entire game into a thinly veiled attempt to maximise cash shop sales. "
    Edited by angelyn on October 10, 2015 4:44PM
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    I posted about this when IC first hit the PTS, and made a list of all the various "grinds" in the game. The layered currency and RNG grinds are getting out of hand. Elements of rarity/chance (RNG), quantity (e.g. crafting materials), and time gates/sinks (e.g. spending hours doing same thing) are gaming staples, but ZOS is relying on them almost exclusively to drive new content, which does not bode well for keeping players around for the long-term.

    These mechanics are not engaging or challenging to a player's skill and also undermine player's sense of control over their character, and as such does not really help cultivate a strong desire to stick with the game because everything feels repetitive, static, and illogical (e.g. what is the "real," gameworld-based reason V16 mats cost 10x as much as V15?). Compare the new layered RNG grinds to the current trait research system where you become limited by time the more you research, and thus have to make meaningful choices about what traits you'll want to use first, and what pieces of gear/sets you might want to be able to craft first as well (and you still have some control over it versus the pure luck of RNG). While the trait research system isn't perfect, it just goes to show how there are far better ways to create long-term goals for players and high-value items for the game economy than RNG (and Bind on Pickup), but the current income model for the game doesn't encourage them.

    At best these new grinds are superficial forms of creating new gameplay challenges, and at worst they are thinly veiled attempts to engineer inconvenience in order to encourage more players into the Crown Store. What's really frustrating, though, is the grindy content overshadows the actually interesting new ideas that come with the DLCs, such as tight-quarters PvP/PvE in IC or the interactive rebuilding of Orsinium.

    Edited by ThatNeonZebraAgain on October 10, 2015 9:12PM
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  • Scyantific
    Scyantific
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    Dat formatting.

    This might be the internet, but at least put some effort into you formatting.

    OT: lol if you thought an MMO was gonna be good without a grind.
  • Pangnirtung
    Pangnirtung
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    The more time that I spend in Wrothgar the more I see the DLC as "buy or grind" with the incentive being towards buying.

    I want unique items or rare items that are earned through quests and not by spending one hundred hours repeating the same tasks over and over again.

    Take for example the resource nodes. Why on earth would they change them from every other zone in the game to drop mixed levels of resources. As a VR 16 character I can get all the voidstone, cloth or wood in the other zones. I don't want to harvest them in a DLC that I have paid for.

    Buy or grind seems to be the latest mantra for ZOS and I find that disheartening. I really enjoyed this game a few months ago and now it is changing to something that is more work than play.
  • Phingers
    Phingers
    The more time that I spend in Wrothgar the more I see the DLC as "buy or grind" with the incentive being towards buying.

    I want unique items or rare items that are earned through quests and not by spending one hundred hours repeating the same tasks over and over again.

    Take for example the resource nodes. Why on earth would they change them from every other zone in the game to drop mixed levels of resources. As a VR 16 character I can get all the voidstone, cloth or wood in the other zones. I don't want to harvest them in a DLC that I have paid for.

    Buy or grind seems to be the latest mantra for ZOS and I find that disheartening. I really enjoyed this game a few months ago and now it is changing to something that is more work than play.

    1. The only thing that is grind in this DLC is the arena, and you dont have to do the arena if you dont want to. People will grind it to get best in slot gear.

    2. Sorry that ZOS doesnt cater to how you want/prefer crafting to be in the new DLC. They are giving another option for people of all crafting levels to get mats, in a new exciting zone. You should have no reason to complain about this system.

    3. If you dont like to grind then why are you? The reason pretty much all mmos have a "grind" implement at endgame is because you cant give out the best gear for free, thats not how mmos work. You work for the best stuff otherwise theres no satisfaction and eveyone is the same. ZOS isnt forcing anyone to grind, infact they are trying to give everyone OPTIONS. They released IC with group pvp, solo pvp, and group pve options. And now are trying to release this new DLC with a great new zone with interesting quests, beautifully designed, massive delves, and a option for solo pve that still gets you competitive gear.

    All in all people have to remember this is an MMO, has been an MMO since the release. This isnt your easy peasy skyrim where everything is easy and you arent challenge. People will be better than you because they want to be better and they put in the effort. Accept the fact and make your choice to grind or just play casually.
  • Pangnirtung
    Pangnirtung
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    Phingers wrote: »
    People will be better than you because they want to be better and they put in the effort. Accept the fact and make your choice to grind or just play casually.

    Huh? I think your reading comprehension skills are somewhat lacking.
  • Phingers
    Phingers
    Phingers wrote: »
    People will be better than you because they want to be better and they put in the effort. Accept the fact and make your choice to grind or just play casually.

    Huh? I think your reading comprehension skills are somewhat lacking.

    You are complaining about grinding. People who grind have more gold and better gear than those who dont. In the end it comes down to are you willing to put in the time and effort to be better. If not then you can just play casually (which is why they make PvP and this new DLC battle-leveled) and theres nothing wrong with casual.
  • ChefZero
    ChefZero
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    Phingers wrote: »
    The reason pretty much all mmos have a "grind" implement at endgame is because you cant give out the best gear for free, thats not how mmos work.

    Nope. For example WoW says, make PvP and you will earn your PvP-Gear..

    I like this many itemsets and the many ways to build your character. But atm its horrible. For example a very good build for stamina in Orsinium-Patch is 5x Hundings Rage, 1x Molag Kena, 1x Bloodspawn, 3 Agility and 1x Malestorm Weapon. Nothing you can get in PvP and that sucks. So if i wanna go PvP, i have to grind a lot before.

    And yes if i get them, i have to spend much of my time to 'find' PvP on a Campaign. Every day i have to waist so much time to find nice 1v1, 1vX or Smallscale-PvP without zerging and ganking.

    /whine off
    PC EU - DC only
  • SHADOW2KK
    SHADOW2KK
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    yo-dawg-i-heard-you-like-grinding-so-i-added-some-grinding-to-yo.jpg

    @Phingers regarding this. `This isnt your easy peasy skyrim where everything is easy and you arent challenged`.

    Did you play on Legendary with Duel Combat Realism Hardcore preset?, as some of the fights were incredible, I personally always added mods to Skyrim to make combat more bloody, more realistic, more difficult as normal Skyrim was easymode even at Legendary difficulty.

    Had to edit your line a wee bit and put another perspective on your Skyrim reference:P
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

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  • Gerardopg
    Gerardopg
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    Well I'm not saying the game should be easy, I'm sont have any problem with the difficult, the thing is we don't have enought things to do, we just farm and farm for mats in a very small zone everyday the same, they could make it be hard but at least fun, they way it is now is just boring.
  • Alucardo
    Alucardo
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    I'll just be here in non-vet campaigns kicking butt with my 2 trait craftable armour that took me 10 minutes to obtain, but lasts a lifetime. This right here is the beauty of Blackwater Blade.
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