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Wrothgar Delve and Public Dungeon Boss Spawn Timers

Enodoc
Enodoc
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I've seen it asked here and on PTS a few times if anyone knows how the boss spawn timers work in Wrothgar. So here's a thread about that.

The basis of this is the currently-existing system in Cyrodiil delves and other public dungeons, whereby there are a number of bosses but only one or two can be up at the same time. To get another boss to spawn, you have to kill one of the ones that's already up, wait for a period of time (often 10 mins or so), and hope that RNGesus doesn't spawn the same one again. This has caused frustration on the forums before, so I am wondering what the system is in the Wrothgar public dungeons and delves; how many bosses there are, how many can be up at once, and what the respawn mechanics are.

Thanks to anyone who's able to test this and report back!
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  • Rioht
    Rioht
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    Any info on what the bosses drop?

    Do they have sets they can drop or is it just going to be boring vendor/recon trash still?
  • Contraptions
    Contraptions
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    I believe the system for Old Ors and Rkin are the same as normal public dungeons. Each boss has a long respawn timer that can be shortened by killing other bosses. I went into both and all 4 bosses each were up (probably because nobody had been in there for a while).

    As for the maximum number alive, I think it's 2, similar to the other public dungeons. After killing all 4 of them and backtracking for quest objectives, 2 had respawned. This is based on what I saw and I could be wrong.

    @Rioht The bosses drop v15/16 equips, usually good for decon only. Glyphs are v14. Bosses do drop the new motif chapters though. I got Ancient Orc belts in the Rkindaleft dungeon from some giant Dwemer spider, can't remember the name.

    Hope that helps.
    Patroller and Editor at UESP
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