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Malestorm Arena

acw37162
acw37162
✭✭✭✭✭
Looks amazing and fun and a giant thank you for including it the upcoming DLC.

Watching streams and videos with little sleep trying to soak it all in.

And while I am looking forward to the DLC on live I am again struck by some of the most glaring design flaws in the game. Namely the placement of rally and vigor. Long a staple of PVP builds and soon to be must haves for all Malestorm arena runs.

You "MUST" PVP and/or you "MUST" use 2H as it happens I enjoy neither and the fact that 2 of the most predominately used end game skills are only available with the caveat you use a 2H and/or PVP.

This bothers me to no end there are 2 skill trees you only have access to if you PVP and 1 (undaunted) that requires you PVE.

If the current skill trees are not open for discussion to change I recommend the mimimun changes:

Give Cyrodil or IC an area where players can earn undaunted credit for NPC or PVP kills balance experiment gains for each as needed.

Add a vigor type ability to the undaunted, fighters guild, or mages guild skill lines place this skill on a global cool down with vigor and its morphs.

Move Momentum to fighters guild skill or undaunted skill line and create a new bottom tier skill for 2H maybe a weapon spin 5 - 7 meter AoE.
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