andypappb16_ESO wrote: »Ah you tested it? Could you Show an Image of how that weapon Looks like?
And it really isnt chasing after enemies...?
You'd think they are capable of making it move after people. It would be nice if it was like the axes during The Mage fight in Aetherian Archive. They chase after you like nobody's business.
ZOS_aoliver wrote: »Thank you all for your feedback on this item set. The movement issues and the summoning location are bugs - we have a fix on the way. It may not make the next PTS build; hopefully the one after that.
ZOS_aoliver wrote: »Thank you all for your feedback on this item set. The movement issues and the summoning location are bugs - we have a fix on the way. It may not make the next PTS build; hopefully the one after that.
ZOS_aoliver wrote: »Thank you all for your feedback on this item set. The movement issues and the summoning location are bugs - we have a fix on the way. It may not make the next PTS build; hopefully the one after that.
Sordidfairytale wrote: »ZOS_aoliver wrote: »Thank you all for your feedback on this item set. The movement issues and the summoning location are bugs - we have a fix on the way. It may not make the next PTS build; hopefully the one after that.
Any chance you will look into the Infernal Daedroth, that thing needs some help too.
I found an entrance at the base of the cliff below the outpost, but I could not enter it. I guess I'll have to explore a little more once it goes live.
silky_soft wrote: »Weapon damage should be the 2 piece on this