SturgeHammer wrote: »I've thrown this idea out on other threads, but I would like to see an alteration to Crit Surge that would allow it to be reactivated to unleash a powerful instant melee attack. The casting of the initial buff would cost magicka, but the reactivation would cost stamina (so that it scales off weapon damage) and consume the surge buffs.
EDIT: The cost to this is steep and not spammable, so it would make sense for it to be as powerful as Wrecking Blow and apply a potent debuff to the enemy.
SturgeHammer wrote: »I've thrown this idea out on other threads, but I would like to see an alteration to Crit Surge that would allow it to be reactivated to unleash a powerful instant melee attack. The casting of the initial buff would cost magicka, but the reactivation would cost stamina (so that it scales off weapon damage) and consume the surge buffs.
EDIT: The cost to this is steep and not spammable, so it would make sense for it to be as powerful as Wrecking Blow and apply a potent debuff to the enemy.
I don't like it because it uses up two global cooldowns every time you use it. The damage would have to be through to roof to justify using it over two other skills.
This is the same reason Spectral Bow sucks.
I want a magica instant dd too.
Actually i want both
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Mettaricana wrote: »Just give use a stam procing crystals and ill be cool with sorc for life and maybe make pets scale on higher stat also make a stanina scaling ward. And a point blank endless fury falcon punch finisher
Mettaricana wrote: »Just give use a stam procing crystals and ill be cool with sorc for life and maybe make pets scale on higher stat also make a stanina scaling ward. And a point blank endless fury falcon punch finisher
As much as people would love to see abilities feel specific roles, the way stam DKs want a stam whip, the way stam sorcs and even magicka sorcs want a direct DD, or even how people want either stam / mag morph of X ability, because otherwise "they can't just use the skills they want if they go either stam or magicka" (Rapid maneuvers, Vigor, a magicka version of Blocking, just to cite a few).
I am sorry, but I will not support this. You don't want everyone to have a mobility ability, a self-healing, a direct DD, a dot, a buff, or whatever set of skills that support a build that will, in the end, make all builds the very same replicata, just having some with a "stamina" tag, while others have a "magicka" tag.
The same way people ask for magicka DKs to have an execute ability, or even an escape ability, I'll ask you this: did magicka DKs had this in 1.5? What about magicka templars?
They didn't, yet both were viable. What changed was the meta that made those classes less viable, because you currently have to rely on mobility and escape mechanisms.
Stam sorcs can do without a direct, instant cast ability, the same way stam DKs can do without a stam whip. You have workarounds, you have constraints on each class, and what allows build diversity is to actually work within those constraints.
Instead of changing classes, and the constraints linked to them and type of abilities they have access to, you should be changing the meta to make all classes viable, so that stam sorcs can do without a direct, instant cast DD.
Take note that I'm not against changing abilities to better help a general theme. What I'm against is giving every possible option to all classes. What make a class "balanced" is that said class does not have access to everything.
A templar does not have mobility, but what other class has an instant cast ranged burst heal?
A sorc does not have direct self-healing, but have shields and mobility to play around this.
I do not take weapon skills into account because we're interested in class skills here. If we wanted to do a blend game where there's but one class and everyone has access to everything, we'd see just 1 build with slight variations, and this is something that has to be avoided.
TL;DR: play around the constraints to adapt your build, and ask ZoS to change the meta so that all classes can work around some type of skills lacking.
As much as people would love to see abilities feel specific roles, the way stam DKs want a stam whip, the way stam sorcs and even magicka sorcs want a direct DD, or even how people want either stam / mag morph of X ability, because otherwise "they can't just use the skills they want if they go either stam or magicka" (Rapid maneuvers, Vigor, a magicka version of Blocking, just to cite a few).
I am sorry, but I will not support this. You don't want everyone to have a mobility ability, a self-healing, a direct DD, a dot, a buff, or whatever set of skills that support a build that will, in the end, make all builds the very same replicata, just having some with a "stamina" tag, while others have a "magicka" tag.
The same way people ask for magicka DKs to have an execute ability, or even an escape ability, I'll ask you this: did magicka DKs had this in 1.5? What about magicka templars?
They didn't, yet both were viable. What changed was the meta that made those classes less viable, because you currently have to rely on mobility and escape mechanisms.
Stam sorcs can do without a direct, instant cast ability, the same way stam DKs can do without a stam whip. You have workarounds, you have constraints on each class, and what allows build diversity is to actually work within those constraints.
Instead of changing classes, and the constraints linked to them and type of abilities they have access to, you should be changing the meta to make all classes viable, so that stam sorcs can do without a direct, instant cast DD.
Take note that I'm not against changing abilities to better help a general theme. What I'm against is giving every possible option to all classes. What make a class "balanced" is that said class does not have access to everything.
A templar does not have mobility, but what other class has an instant cast ranged burst heal?
A sorc does not have direct self-healing, but have shields and mobility to play around this.
I do not take weapon skills into account because we're interested in class skills here. If we wanted to do a blend game where there's but one class and everyone has access to everything, we'd see just 1 build with slight variations, and this is something that has to be avoided.
TL;DR: play around the constraints to adapt your build, and ask ZoS to change the meta so that all classes can work around some type of skills lacking.
I appreciate the long, thought out post, but my post can explain why I disagree very briefly. What we're asking for is not a homogenizing thing. We're asking for a way for our class to deal damage.
NB can cloak, sorcs are mobile, DKs are tanky, Templars can regen resources. These are some of the things that make the classes have unique flavor. However, what should NOT give classes unique flavor is "This class can cause damage, this class cannot." That's just poor design.
+1.
How about a 5% chance to disintegrate for 20k ^_^
6) Kills everyone of opposing factions in Cyrodiil, reaches into their banks and steals all their Tel Var stones. This is open to slight adjusting.
Emma_Eunjung wrote: »Please... no more gimmicky RNG procs! Just make it instant damage and call it a day.
I think Mage's Fury would be the ideal candidate. Just give it a Stamina morph and up the base damage so that it's the same as Surprise Attack or whatever. This doesn't need to be complicated!
Emma_Eunjung wrote: »Please... no more gimmicky RNG procs! Just make it instant damage and call it a day.
I think Mage's Fury would be the ideal candidate. Just give it a Stamina morph and up the base damage so that it's the same as Surprise Attack or whatever. This doesn't need to be complicated!
that would actually be overpowered since it has a built in execute and can proc disintigration