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Official Feedback Thread for Battle Leveling Improvements

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
This is the official feedback thread for the latest battle leveling improvements. Specific feedback the team is looking for includes:
  • Do you find the content in both PvE and PvP challenging, or too easy? What level is your character?
  • How is the overall difficulty in dungeons?
Gina Bruno
Senior Creator Engagement Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • dlepi24
    dlepi24
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    While using a template and putting some gear on (5 Ravager and 5 Hundings), I used a regen Drink and my regens were pretty normal. 800ish for magicka, 400ish for health, and 1400-1700 for stam. I'm battle leveled in Orsinium, but my regens are 1300 for magicka, 1400 for health, and 1700 for stamina. Maybe I'm wrong, just seems kind of high for the magicka and especially the health at v14.

    -Edit-
    Just to clarify, I enchanted the ravager jewelry with reduce stam cost, so it doesn't have the health regen enchants.
    Edited by dlepi24 on October 6, 2015 9:35PM
  • MrTarkanian48
    MrTarkanian48
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    I'm on console and cannot test this out, but am very excited for these changes. Hope this is a big improvement for PVP. Thank you @ZOS_GinaBruno for looking into this.
    Wood Elf Stam NB (PVP)
    Redguard Stam Sorc (PVP)
    Altmer NB (DPS)
    Imperial DK (Tank)
    Redguard DK (DPS)
    Altmer Templar (Healer)

    EP - PS4
  • Enodoc
    Enodoc
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    Quick question for someone - is Battle Levelling still going up to VR14 equivalent, or is it something else now?
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • dlepi24
    dlepi24
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    Enodoc wrote: »
    Quick question for someone - is Battle Levelling still going up to VR14 equivalent, or is it something else now?

    @Enodoc
    When I'm v14 and inside the Orsinium zone I'm being battle leveled to v15 it says. However, inside the solo arena I'm v14 still.
  • Yattaq
    Yattaq
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    dlepi24 wrote: »
    Enodoc wrote: »
    Quick question for someone - is Battle Levelling still going up to VR14 equivalent, or is it something else now?

    @Enodoc
    When I'm v14 and inside the Orsinium zone I'm being battle leveled to v15 it says. However, inside the solo arena I'm v14 still.

    Yeah battle leveling isn't happening in the Arena. As far as I can tell, it functions like any other dungeon where the stuff inside scales to you (v9 character, had v9 mobs).
  • Enodoc
    Enodoc
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    dlepi24 wrote: »
    Enodoc wrote: »
    Quick question for someone - is Battle Levelling still going up to VR14 equivalent, or is it something else now?
    @Enodoc
    When I'm v14 and inside the Orsinium zone I'm being battle leveled to v15 it says. However, inside the solo arena I'm v14 still.
    Ah that's interesting. Where does it say it?
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Alendrin
    Alendrin
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    Ok here is a long testing report

    Summary - there are some issues, and some of the issues conflict with each other. Also, I think there will be some specifc cases where I think low level characters can be stronger than VR16, which is likely to case just a small amount of hate and discontent from our pvp community who are of course the model citizens in terms of maturity, level-headedness, and rationality.

    Characters:

    I had a level 21 high elf nightblade and a level 36 dunmer templar and ran the tests in cyrodil with battle level on. I have a little over 300 cp if it matters. Both the characters have passives that you would expect for their level and are well geared for their level (I will get into that). No food/drink was used in this testing. I'm also going to report spell damage from my character sheet which you say is bugged and reports lower than it really is, but it's all I can do.

    Stats:

    Stats seem pretty strong (all health do include a 2K emp bonus) - The templar has Magic 32K, health 24K, and stamina 14K (note: 5 in health, 30 in magic for points). This with blue level 20 warlock and white level 36 seducer. These stats would be difficult for some VR16 players to achieve. The stamina really stands out as high on a pure magic build. My guess is that they are ok for this character any maybe the stamina should be 10k. Magic regen was 2280 which seems fine for a warlock/seducer character.

    The nightblade has higher stats and I cannot figure out why (he was 2 health, 18 magic). He has green level 19 warlock and blue level 20 seducer and has magic 35K, health 26K, and stamina 14K. I have no idea why the health/magic is higher, it is not food. This character had 3400 magic recovery, and we will see why in the gear section below.

    It is worth noting that both these characters have terrible spell damage at 1100 reported, so I wouldn't consider them ready for pvp.


    Gear - set piece scaling

    Next I looked at the gear, and found some issues with scaling that can actually make lower level characters better.

    On the L36 templar, 5 piece warlock L20 scaled to 75/562/75/4950 for the set bonus
    On the L21 nightblade, 5 piece warlock L19 scaled to 106/798/106/6745 for the set bonus

    In other words, worse gear scales much better if you are close to it in level. I assume you scale based on a ratio of gear level to player level and I think this is necessary to avoid having people battle leveled in insane super low level gear. However, it does create specific issues like this, and might make a VR1 with warlock more powerful than a VR8, because nothing like warlock exists for VR8. I'm not entirely sure. This issue can essentially be boiled down that that you are giving people VR15 sets that aren't available to VR15 players, but only for a few levels when are around the level of that gear.

    I equipped the level 20 seducer on the level 35 and it scaled much worse; I think this is necessary to avoid other issues but it conflicts with the above.



    Part 2 to follow.
  • Alendrin
    Alendrin
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    Continued from above


    Improving gear:

    Next I went to improve gear on the Level 36 templar to see where I could take this. I added green/blue adroitness 2 piece, syrabane 4 piece, and ended with these plus 5 piece seducer. Jewelry had cost reduction.

    Magic 31K, Health 24K, Stam 14K, magic regen 2400, spell damage 1414 as reported. This is not too bad, but might be above the level of a VR16 casual gamer. I think the stam is the only thing out of line. Spell power still too low.

    Now we get into the fun stuff :)

    I made level 36 gold spell power enchantments for the jewelry and gold Law of Julianos to replace the seducer. In practice this would be dumb because battle level would weaken this jewelry dramaticly after a few levels but someone would probably still do it.

    The first thing I noticed, and this is a big deal, is that the level 36 gold items did not scale properly. The level 36 spell power jewelry arrived in cyrodil as +152 spell power, which is way better than gold VR14 (I don't have a gold VR16 to reference). The gold level 36 inferno staff had a damage of 1577 (gold VR16 is something like 1335 I think), so there is something wrong here.

    Adding the spell power enchants and replacing the seducer with the gold julianos gives:

    Magic 32K, health 24K, stam 14K, spell power 2700 (unbuffed!), magic regen 2.1K

    Thats pretty impressive for a destro staff templar build, probably too impressive. Even if you fix the gold scaling issue I describe above that only drops you ~300 spell power. You might think no player is crazy enough to remake gold gear every few levels but then again go look at the leaders in champion points and see how much they have :)

    You probably need to cap the scaling for weapon damage, spell damage, regen, etc. I had the magicka nightblade at nearly 4000 magic regen (but with 1100 spell power). Both characters did use the atronach stone.
  • Enodoc
    Enodoc
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    @ZOS_GinaBruno Are there any planned changes for Soul Gems to work with this updated battle levelling system, perhaps similarly to how consumables now scale for battle levelling? Currently, battle-levelled players must use Grand Soul Gems to revive with, and cannot use the usual Soul Gems for their level. This means many low level players who are newly going into Wrothgar will be unprepared, and are also unlikely to know that their usual Soul Gems won't work. They also won't necessarily understand why their Soul Gems aren't working since their other consumables do.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Ryuho
    Ryuho
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    @ZOS_GinaBruno sorry but I don't like that change.. I know u want to make low lvl characters stronger.. but this.. to make them more viable than vr16 character.. kinda shot in the knee imo.. so tell me now, why low lvl should lvl to vr16 at all? Just get vr1, get some sets and voila I am ready to pvp.. Those changes should be reduced drasticly, 32k mana as battlelvled char is just sick, should stay with 20 - 24k max! And hp should be reduced as well, u are low lvl, u shouldnt be equal to full geared vr16 character whos invested a lot of time to get its vr16 gear (mats, new acc sets, etc.).. Seriously.. Lets all craft maple staffs with linen sets and lets go, We will have better stats than our vr16 fully geared chars..
    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
  • Asmael
    Asmael
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    Ryuho wrote: »
    @ZOS_GinaBruno sorry but I don't like that change.. I know u want to make low lvl characters stronger.. but this.. to make them more viable than vr16 character.. kinda shot in the knee imo.. so tell me now, why low lvl should lvl to vr16 at all? Just get vr1, get some sets and voila I am ready to pvp.. Those changes should be reduced drasticly, 32k mana as battlelvled char is just sick, should stay with 20 - 24k max! And hp should be reduced as well, u are low lvl, u shouldnt be equal to full geared vr16 character whos invested a lot of time to get its vr16 gear (mats, new acc sets, etc.).. Seriously.. Lets all craft maple staffs with linen sets and lets go, We will have better stats than our vr16 fully geared chars..

    Remove VR ranks.

    Boom, battle-leveled chars in non-vet only. One less balance issue to solve.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • Ryuho
    Ryuho
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    Asmael wrote: »
    Ryuho wrote: »
    @ZOS_GinaBruno sorry but I don't like that change.. I know u want to make low lvl characters stronger.. but this.. to make them more viable than vr16 character.. kinda shot in the knee imo.. so tell me now, why low lvl should lvl to vr16 at all? Just get vr1, get some sets and voila I am ready to pvp.. Those changes should be reduced drasticly, 32k mana as battlelvled char is just sick, should stay with 20 - 24k max! And hp should be reduced as well, u are low lvl, u shouldnt be equal to full geared vr16 character whos invested a lot of time to get its vr16 gear (mats, new acc sets, etc.).. Seriously.. Lets all craft maple staffs with linen sets and lets go, We will have better stats than our vr16 fully geared chars..

    Remove VR ranks.

    Boom, battle-leveled chars in non-vet only. One less balance issue to solve.

    If they do that, they will need to change at the same time entire crafting system..
    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
  • Zinaroth
    Zinaroth
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    Met a VR10 Sorcerer today that was magicka based.
    After talking a bit to him he could inform me his stats were:
    22k stam, 38k health and 30k magicka.
    He didn't have a mention worthy amount of CP and was running around in VR1 gear.

    This is utter ***. Tone down the bonuses. Thank you.
  • Birdovic
    Birdovic
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    Zinaroth wrote: »
    Met a VR10 Sorcerer today that was magicka based.
    After talking a bit to him he could inform me his stats were:
    22k stam, 38k health and 30k magicka.
    He didn't have a mention worthy amount of CP and was running around in VR1 gear.

    This is utter ***. Tone down the bonuses. Thank you.

    Sorc with those stats haha awesome :smiley:
  • Zinaroth
    Zinaroth
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    Zinaroth wrote: »
    Met a VR10 Sorcerer today that was magicka based.
    After talking a bit to him he could inform me his stats were:
    22k stam, 38k health and 30k magicka.
    He didn't have a mention worthy amount of CP and was running around in VR1 gear.

    This is utter ***. Tone down the bonuses. Thank you.

    Sorc with those stats haha awesome :smiley:

    I'm telling you. He was dishing out burst damage like a 1.6 sorc and dodge roll spamming like a 1.6 NB.
    I am a stamina templar, I struggle enough as it is... :(
  • olsborg
    olsborg
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    Battleleved shouldnt have health scaled higher then 20k, it needs to be capped there.

    PC EU
    PvP only
  • Ryuho
    Ryuho
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    Zinaroth wrote: »
    Zinaroth wrote: »
    Met a VR10 Sorcerer today that was magicka based.
    After talking a bit to him he could inform me his stats were:
    22k stam, 38k health and 30k magicka.
    He didn't have a mention worthy amount of CP and was running around in VR1 gear.

    This is utter ***. Tone down the bonuses. Thank you.

    Sorc with those stats haha awesome :smiley:

    I'm telling you. He was dishing out burst damage like a 1.6 sorc and dodge roll spamming like a 1.6 NB.
    I am a stamina templar, I struggle enough as it is... :(

    As I wrote above, its sick... Its fail change @ZOS_GinaBruno This system need to be tuned down..
    I understand that u want to make pvp attractive for new players, but seriously how about us Veterans, whos put a lot of effort to get gear/lvls/all needed passives, thats damm unfair!!
    Edited by Ryuho on October 19, 2015 5:13PM
    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
  • cschwingeb14_ESO
    cschwingeb14_ESO
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    At v16, the difference between purple and gold weapons is huge, something like 200-250. Likewise, the difference between v14 and v16 jewelry enchants is huge: 125 vs 176 roughly.

    The magicka, health and stamina stats are much too high for blue/green set gear

    It looks like they want twinking to happen in BwB, and even in normal campaigns, because it is fairly cheap to gear out full purple every 8 levels or every other vet level.
  • mcurley
    mcurley
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    Has anyone done any PvPing with the new battle leveling system?

    Are the battle leveled heros wiping the floor with your fully geared v16s now?
    For the Covenant!
    Svvord - magicka NB
    Lavv - magicka DK
    Povver - stamina NB
    Psylint - stamina NB
    Yelruc - magicka Sorc
  • mcurley
    mcurley
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    Bump.

    Has anyone done any PvPing with or against a Battle Leveled hero to provide actual feedback instead of just saying the numbers are too high?
    For the Covenant!
    Svvord - magicka NB
    Lavv - magicka DK
    Povver - stamina NB
    Psylint - stamina NB
    Yelruc - magicka Sorc
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