DisgracefulMind wrote: »One thing I'm not liking is the "Crown Store" pop up on my screen advertising every time I enter a new zone.
tinythinker wrote: »Gilliamtherogue wrote: »ZOS_GinaBruno wrote: »....
EDIT: The harpies by Nikolvara's Kennel seemed like an average challenge (not hard at all), but the boss inside was definitely tough. And again with running out of magicka quickly. Has there been an increase to the cost of magicka Templar abilities in the past month? Hmm. Anyway, for my first character through this zone doesn't seem like a push-over so far.
We in a party of two, healer and sorcerer, we found the harpies easy and the bosses hard but great fun. I did notice in the first hour we played that magicka for the healer went way too fast, but not for the sorcerer. However, that changed and there was plenty of magicka to go around, not even breaking open the magicka status bar.
I had a really hard time accessing this. First I had to pay crowns, even though it said I was already subscribed to it. Then, in order to get the courier to show up, I had to log out and back in.
The pictures here show what happens if you try to enter Imperial City (from Cyrodiil) without the Imperial City DLC, and Wrothgar (from Bangkorai) without the Orsinium DLC.
Imperial City gives you a popup box saying why you can't get in, and giving a link to the Crown Store. Wrothgar gives a message in the top-right corner of the screen.
While it is more intrusive, I think the Imperial City method is more useful, as it gives direct access to the Crown Store, enabling you to get into the content. Whatever happens though, they should be treated the same. Either Imperial City and Wrothgar should both get popup boxes, or they should both get top-right corner messages.
So let's say you already have 500+ CP. You can earn sniploads of them now. You won't be able to spent them until they increase CP cap again, but you'll earn your "reserve" rapidly. The person that had 0-100CP gains actually nothing and the CP gap between those players is eventually increased and not decreased, as one might expect by "catching up" mechanic.@ZOS_GinaBruno wrote: »
- After hitting the Champion Point cap, you will now need significantly less experience to gain additional Champion Points that will be held in a reserve.
ikaribachib14_ESO wrote: »More feedback:
Being a Daggerfall-related city, Orsinium is a proper city. Good looking and complex it is very much unlike the half-hearted, completely uninspired and apathetic offerings reserved for the other factions.
However, in the rush to whitewash the orcs, what is most striking about the city is the utter lack of flavour, leading to the obvious observation that the population could easily be replaced with almost any other population of Tamriel and be completely unnoticable. It is staid, flavourless and without anything that would denote it as "orc". So what is left is bog standard $CITY without anything that would give us any cue that it is a city for any random, generic population. It could easily be a Nord city or even Imperial were it not simply for the infestation of the Pig Children. It could even be called antiseptic.
This is similar to the story provided here. Where a great story could have been constructed around the threat to Tamriel of a resurgent Orsinium and the necessity to once again unite Tamriel's greated hero's to defend the land against this growing scourge, we are instead presented with the more banal option, a generic standard narrative with anything interesting carefully titrated out of it quite possibly by committee.
Once again, the copypasta mad-libs plot where we have to rescue $KING to unite $KINGDOM against $OTHERGROUP.
Despite the king being a existential threat to all the land, his kingdom being a people who are the spawn of Malacath, the most evil of the daedra and the the the apotheosis of the excrement left over from Boethiah's consumption of dead and destroyed Trinimac.
Orsinium could do with some orc flair. Some open rubbish pits and corpses from Malacath-fueled feuds. Some orc bravos assaulting people in alleys for the sake of their daedric progenitor.
Instead what we are presented with is the utter milquetoast and mealy-mouthed option. Honestly whoever keeps churning out this copypasta narrative needs to be put somewhere else.
@Sweetpea704 What was the name of that boss? If it was a World Boss , otherwise known as a Group Boss, then they are not supposed to be soloable. If it was a Quest Boss, then they should be soloable.
This feels so true when you're playing as an Altmer. Like, why am I supposed to help the region I was sending my boots for repairs.ikaribachib14_ESO wrote: »The bad:
Our introducer/inviter is one of The Literally Demon-spawned Pig Children creations of the Evil Malacath. Sitting right in the middle of Davon's Watch, beckoning me to cross enemy lines and help an evil enemy king secure his throne and rebuild a city that was an evil scourge of Tamriel filled with Pig Children, and some how she's not gibbeted like she should be.
At least make her hang out in the Thieve's Guild or something.
Then I'm supposed to help out and eradicate traitors in his midst rather than meet up with them and help them bring him down. Then I'm supposed to help resurrect this evil city so the Orismer, the "Pariah People" can once again ravage the world.
Why would anyone, anywhere in the world want a resurgent Orsinium? Who but the most depraved, evil, rancid souls would do this? Who but the worst necromancers and marauders do this?
He is. Yet, there is a book called: "Orcs: The Vermin Among Us" that you can find in Stormhaven.You are aware that the Orsimer of The Elder Scrolls are not evil like the Orcs are from LOTR right?
Ah okay, that sounds like it's one of those new Group Boss Dailies (yay, more dailies that you need a group for ) from the Daily Quest Broker. I picked up one yesterday where you had to go around deactivating some obelisks, which then leads you to Zandadunoz the Reborn at the Unfinished Dolmen. Things to do as a group are good, but when all the dailies in the game are group quests (or otherwise in Cyrodiil), that doesn't leave much repeatable stuff for solo PvE players.Sweetpea704 wrote: »Mad Urkazbur. It was given as a quest, so I wasn't expecting it to be a world boss level. You spend a lot of time running all over the countryside finding pages of the book. But, when I got to him, I think that it had a world boss skull and crossbones.@Sweetpea704 What was the name of that boss? If it was a World Boss , otherwise known as a Group Boss, then they are not supposed to be soloable. If it was a Quest Boss, then they should be soloable.