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Official Feedback Thread for Wrothgar

  • Valrien
    Valrien
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    I really don't know what other feedback thread to put this in but the akavir motif seems a bit high on the price.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Enodoc
    Enodoc
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    So I think I mentioned this above, but I have now tested that it works as intended, so I would like to suggest a change to the implementation.

    Currently, the Orsinium messenger Stuga will only run up to you while you are in Daggerfall/Davon's Watch/Vulkhel Guard, where she gives you a message to go somewhere else in the same city and talk to the Ambassador. It would be more efficient at getting players into the DLC content (particularly if they don't read the tutorial) if Stuga appeared in any major city, just like the Prophet and Vanus Galerion do during the Main Quest.
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  • Enodoc
    Enodoc
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    Intro quest feedback, Part 2:

    There's no entry point into the Wrothgar introductory quest if you enter the zone through Friendship Gate (from Stormhaven). There's a dead "Orsinium Messenger" at Merchant's Gate, and another by Merchant's Gate Wayshrine, so I would suggest a similar dead messenger should be put somewhere in the vicinity of Friendship Gate, so that all initial entry points to the zone are covered.
    Edited by Enodoc on October 9, 2015 9:46PM
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  • REzRyder
    REzRyder
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    One thing I'm not liking is the "Crown Store" pop up on my screen advertising every time I enter a new zone.

    RIGHT!!??!! I've paid for a sub since release and I still have to deal with ads? I know what's coming to the store, and I know what want to buy way ahead of time. Hell, I have to save up to get the Crowns ahead of time to meet the purchase window most of the time.
    REzRyder

    Game on, Ride hard, Live free...
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  • REzRyder
    REzRyder
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    As a whole, I really like what you've done with the place. I dig the vibrant look of the southern stretch, and the chilly beauty of the snow covered region in the north. I enjoy the look and feel of the city, and am looking forward to seeing (eventually) what the new armors and weapons look like. The variety of monsters is great, though they are rather tightly packed in places causing me to fight far more of them than I can defeat far more often than I enjoy.

    I have only done three quests, as to not spoil too much before it goes live, so I have very little feedback about those at this time. I LOVE the curator's scroll of artifacts!! This is a "pulled right out Morrowind or Oblivion" sort of thing that I very much enjoy (great work on the treasure hunt on Stros M'kai, as well).

    I read in this thread that monster difficulty adjustments were coming, and I've fought with all of the world bosses in the new region, and I have a concern. It's the same concern that I've had since the release of Craglorn, actually. I won't be able to play it all.

    I can run around Craglorn and try to pick up materials before being disemboweled by some neat monster in some neat way, but I can't do any of the quests without at least one friend tagging along. I was able to maneuver around Wrothgar fairly well most of the time (except as noted above), but won't be able to complete this zone either. With three friends, I can't beat some of the world bosses.

    I love the game, will play it as long as I can, but I'm not a nice enough guy to pull friends in whenever I want to play. I don't want to have to search the web for "The Build" to end up with a play style I hate, and have to spend money to completely rebuild my character from the ground up just to walk around a zone.

    As a guy who isn't the best gamer in the world, how do I not become obsolete in the new material? How does the casual player remain relevant in the world after they've completed Cadwell's Gold?

    I don't mind when a game is challenging; that's fun! But when it becomes impossible, it loses all of sense of enjoyment and become a frustrating mess that I sometimes wonder why I bother. I get it, it needs to be challenging for everyone, even for those few who can stand toe to toe with a named Titan. But for the very many of us who can't, there is only a long list of achievements that we'll never earn.
    REzRyder

    Game on, Ride hard, Live free...
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  • Ravalox
    Ravalox
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    Not sure if this was mentioned yet ...

    I can purchase Orsinium twice in the Crown Store. (After purchasing the Collector's Edition, the "regular" Orsinium is still available to purchase. I went ahead and purchased the regular one too. (still have the bonus critters from the Collecter's version, so I'm sure there's no impact other than the use of additional Crowns.)

    I think the opposite Orsinium DLC should "grey out" when the other is purchased.
    Ravalox Darkshire
    Developer of Wykkyd ESO AddOns and Ravalox' AddOns
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  • Docmandu
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    Made a VR14 template character, used the template gear then ran around a bit. Found the mobs to be EXTREMELY easy to deal with, even went so far as to just stand in front of a pack of 3, then spam key 1 without even dodging/blocking/interrupting and just eating their heavy hitting attacks / knockbacks. Not once did I get into trouble.

    Was using dual wield daggers, so used some enchants to remove the master weapon ability, but it was just as easy.

    Think the difficulty could be raised just a bit, keeping in mind that the VR14 templates come with epic armor/weapons/enchants.

  • Personofsecrets
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    @ZOS_GinaBruno

    I was really looking forward to the bear mount, but it is really a jarring ride. The bear bobs and bounces way too much and at too great of a vertical distance. The bear also seems slow, like it is stumbling over it's own feet. Please help us get a nice smooth ride.
    My Holiday Wishlist Below - Message me with any questions and Happy Holidays.

    https://forums.elderscrollsonline.com/en/discussion/comment/8227786#Comment_8227786
  • SantieClaws
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    Can I just say the bear riding animation from behind looks horrific if you are a slender female orc wearing a ballgown.

    You will see what I mean at various points in this video footage I took

    https://youtu.be/r0InQpBQYQk

    and also this one where I mostly die a lot and go fishing - I accidentally rolled a sorc and I have no idea what I am doing.

    https://youtu.be/Cz9B9HHDgNs

    More ballgowns, bears, awful combat skills and butterfly chasing when I get time to test a bit more.

    Would prefer to be testing on my own characters but such is the curse of the EU player.
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  • SantieClaws
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    Oh additionally I thought that orc priestess sounded really, really, really like the old swamp shaman lady from that episode of Futurama where Kif has tadpoles.

    Maybe all elderly green skinned ladies sound the same to me though.
    Shunrr's Skooma Oasis - The Movie. A housing video like no other ...
    Find it here - https://youtube.com/user/wenxue2222

    Clan Claws - now recruiting khajiit and like minded others for parties, fishing and other khajiit stuff. Contact this one for an invite.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    https://www.imperialtradingcompany.eu/
  • DMBCML
    DMBCML
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    ....

    EDIT: The harpies by Nikolvara's Kennel seemed like an average challenge (not hard at all), but the boss inside was definitely tough. And again with running out of magicka quickly. Has there been an increase to the cost of magicka Templar abilities in the past month? Hmm. Anyway, for my first character through this zone doesn't seem like a push-over so far.

    We in a party of two, healer and sorcerer, we found the harpies easy and the bosses hard but great fun. I did notice in the first hour we played that magicka for the healer went way too fast, but not for the sorcerer. However, that changed and there was plenty of magicka to go around, not even breaking open the magicka status bar.
  • DMBCML
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    Ysne58 wrote: »
    I had a really hard time accessing this. First I had to pay crowns, even though it said I was already subscribed to it. Then, in order to get the courier to show up, I had to log out and back in.

    I think we all had to do that. Good thing the crowns were free and they only cost 1 crown for everything in the store. It gives me an opportunity to try the things I wasn't using before. I'm really enjoying that!

    How about you? Have you all been trying new things?

  • Enodoc
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    Very excited to see the reintroduction of the crossed-torches icon for the Wrothgar public dungeons. I'm hoping it won't be long before this icon cascades back to all the other public dungeons as well (per my reasons in a previous thread). Crossed-torches should be used for all Public Dungeons, to indicate the similarity to Delves and reduce the implied similarity to Group Dungeons.
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  • Cinbri
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    Please in next transfer add Templates like it was IC with sets, old templates are useless.
  • helediron
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    Whoever made the Wrothgar soundscape, great job!
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • Enodoc
    Enodoc
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    The pictures here show what happens if you try to enter Imperial City (from Cyrodiil) without the Imperial City DLC, and Wrothgar (from Bangkorai) without the Orsinium DLC.
    Screenshot_20151020_230238.jpg Screenshot_20151020_233106.jpg
    Imperial City gives you a popup box saying why you can't get in, and giving a link to the Crown Store. Wrothgar gives a message in the top-right corner of the screen.

    While it is more intrusive, I think the Imperial City method is more useful, as it gives direct access to the Crown Store, enabling you to get into the content. Whatever happens though, they should be treated the same. Either Imperial City and Wrothgar should both get popup boxes, or they should both get top-right corner messages.
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  • GTech_1
    GTech_1
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    Enodoc wrote: »
    The pictures here show what happens if you try to enter Imperial City (from Cyrodiil) without the Imperial City DLC, and Wrothgar (from Bangkorai) without the Orsinium DLC.
    Screenshot_20151020_230238.jpg Screenshot_20151020_233106.jpg
    Imperial City gives you a popup box saying why you can't get in, and giving a link to the Crown Store. Wrothgar gives a message in the top-right corner of the screen.

    While it is more intrusive, I think the Imperial City method is more useful, as it gives direct access to the Crown Store, enabling you to get into the content. Whatever happens though, they should be treated the same. Either Imperial City and Wrothgar should both get popup boxes, or they should both get top-right corner messages.

    I completely agree.

    Personally, I think the more obvious IC popup method is much more informative.
    It leaves nothing to question, and provides direct instruction on gaining access to the content.
  • Enodoc
    Enodoc
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    [Bug] Quarry Conundrum (Graystone Quarry) - After completing the light puzzle, you are given a Dwemer control rod so you are able to get out of the location without being attacked by the enemies. However, the constructs are still hostile (red) and attack. Theoretically, at this stage of the quest (when you're on the way out), they should have been made passive (yellow).
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  • Enodoc
    Enodoc
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    [Feedback] Awaken the Past - Currently you are able to read all the displays in the House of Orsimer Glories even before you've found the items. It would be more logical if the display information was only readable once the item was found.
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  • Miwerton
    Miwerton
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    The premise of the starting plot for Orsinium is thinner than a torchbugs sphincter.

    Orsinium ambasador in AD and EP, (did orsinium secede from DC or?, and if so, why would they then even bother to send some ambasador to an alliance they just left). Would make more sense if it was unafillated (to the alliances) trading caravan or companny wishing to expand into Orsinium for possible trade, Might not be the best thing but a better starting premise than the current start for Orsinium.

    And currently no update to the 12 group trials, Which is why barely anyone bother with them on live, gear is obsulete compared to other gear that you can get, and the weekly rewards arent something to even bother with.

    And a game system that punishes different playstyles, and leaves with a boring playstyles that so many are gonna copy-paste use, and reward them for it.

    Tanking still seems to be dull as there is no new jewelry gear for tanks, and jewelry crafting still isnt a option.

    And servers that might as well run on whaleoil.

    All in all, Ill just take fallout 4 and leave ESO untill they fix it up to be more intresting/ stimulating. Hopes well is eternal, but its starting to dry up.

    Edited by Miwerton on October 22, 2015 12:02PM
  • F7sus4
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    Catch-up Mechanic System Feedback:

    The more CP you have the more XP per CP you should earn to get another one (starting from CP-cap amount and more). But the fewer CP you have the fewer XP per CP should be required. This would work as a "catch-up" mechanic. What Gina proposed not only stays for the opposite (which is ridiculous), but it benefits people with the most CP solely. And to be precise, this:
    • After hitting the Champion Point cap, you will now need significantly less experience to gain additional Champion Points that will be held in a reserve.
    So let's say you already have 500+ CP. You can earn sniploads of them now. You won't be able to spent them until they increase CP cap again, but you'll earn your "reserve" rapidly. The person that had 0-100CP gains actually nothing and the CP gap between those players is eventually increased and not decreased, as one might expect by "catching up" mechanic.
  • Taleof2Cities
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    Enjoying the testing! Thanks again for the new zone!

    ze0ywsusk4oz.jpg


    Edited by Taleof2Cities on October 23, 2015 8:02AM
  • Sweetpea704
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    I played the game with two characters. The first time on PTS, I was able to pull in my Vet Level 5 Sorc. She is a summoner focus character. At first, I noticed just a few problems with some of the voice over parts being silent. Right away, I really loved the graphics. This game really has a lot of the details and eye candy that made me play Skyrim for like 3 years straight. I love the butterflies and the harpies. I liked how they kind of roost more like birds, which kind of disguises the danger a bit. The capital city is pretty epic! I really enjoy the music score for this DLC. It adds a lot of depth to the feel of the place. I had a lot of fun questing with my vet. I managed pretty well, never dying, which might be why some folks complain it isn't hard enough. I wished that the Winterborn would have dropped some of their cool gear.

    I also played the game with a level 5, brand new character, since my characters were not available to choose from the second time I tried to play. No matter, I figured I would see if a new character could cut the mustard. This time, all the voice overs worked (10/27/2015) but the mouths of the characters, all the beginning characters, did not move along to the dialogue. That was the only real glitch that I noticed. One fail on my part, was not picking up the guild speech skills before going to Orsinium. I went back and got them quick. One thing that I think is a big disadvantage for a beginning player is that there is not enough gear dropped by mobs or as a reward to level up early in Orsinium. In Auridon, I would be picking up better armor here and there as I quested. I didn't find this as much an issue with my vet character because I make all my own set gear and it takes a lot longer to level up a vet character. It was keenly felt with a level 6-7 character.

    Another issue I found was that I had no problem with the ogres and even multiple mobs with my Templar level 6-7 character until I hit the world boss. He just killed me with one hit over and over. I couldn't even put a dent in him. Since there wasn't anyone else around, I can't tell you how it went with group play. That seems like a discrepancy. Either make the other ogres harder so I know I have to have a friend right off, or scale boss so he won't kill me with one blow. It is a bummer to work on a quest for 45 minutes and then be given the advice to bring a friend after you get killed by the boss. I saw him as hard as any dungeon boss that I have done with 4 people. Before everyone starts blasting me for complaining about it being hard, I am glad that there is challenging content, don't get me wrong. That quest, however, was one of the first quests that you are given in the capitol, so I expected the boss to be more in level with the rest of the quest - especially since they give you a 24 hour time limit on it. Usually, if I hit a wall, I up my experience, improve my skill, gear, and then try again. But, since I have a life, I can't always do it to a time limit that short.

    I love the baby bear pet. OMG. He is so cute! I really love how you show what was picked up by auto loot in the corner of the screen. I love the addition of the stats while I am looking at my inventory. It really streamlines my play experience. The bear's movement seems clunky after leaping around Auridon on a Senche Lioness. But, it's a bear, so it is what it is. The only other mild criticism that I have is that I confess getting bored trying to find 20 pages of a book. Maybe I have a little ADD or something, but it got boring killing the same creature that many times to find 2 more pages. It reminded me of the busywork my 3rd grade teacher used to give me.

    On the other hand, I really loved the quest on finding the whistle. The mobs each had a different attack style and there were lots of goodies to pick up. The story was interesting and not expected. Rescuing the folks from the shipwreck was also great. The story unfolded as you quested, it had interesting characters and story.

    To sum up, I love it. I love, love, love it. I have never been a big fan of the orcs, but Orsinium is just beautiful. I know that my characters will spend a lot of time there.
  • Enodoc
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    @Sweetpea704 What was the name of that boss? If it was a World Boss 20px-ON-mapicon-GroupBoss.png, otherwise known as a Group Boss, then they are not supposed to be soloable. If it was a Quest Boss, then they should be soloable.
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  • Jayne_Doe
    Jayne_Doe
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    More feedback:

    Being a Daggerfall-related city, Orsinium is a proper city. Good looking and complex it is very much unlike the half-hearted, completely uninspired and apathetic offerings reserved for the other factions.

    However, in the rush to whitewash the orcs, what is most striking about the city is the utter lack of flavour, leading to the obvious observation that the population could easily be replaced with almost any other population of Tamriel and be completely unnoticable. It is staid, flavourless and without anything that would denote it as "orc". So what is left is bog standard $CITY without anything that would give us any cue that it is a city for any random, generic population. It could easily be a Nord city or even Imperial were it not simply for the infestation of the Pig Children. It could even be called antiseptic.

    This is similar to the story provided here. Where a great story could have been constructed around the threat to Tamriel of a resurgent Orsinium and the necessity to once again unite Tamriel's greated hero's to defend the land against this growing scourge, we are instead presented with the more banal option, a generic standard narrative with anything interesting carefully titrated out of it quite possibly by committee.

    Once again, the copypasta mad-libs plot where we have to rescue $KING to unite $KINGDOM against $OTHERGROUP.

    Despite the king being a existential threat to all the land, his kingdom being a people who are the spawn of Malacath, the most evil of the daedra and the the the apotheosis of the excrement left over from Boethiah's consumption of dead and destroyed Trinimac.

    Orsinium could do with some orc flair. Some open rubbish pits and corpses from Malacath-fueled feuds. Some orc bravos assaulting people in alleys for the sake of their daedric progenitor.

    Instead what we are presented with is the utter milquetoast and mealy-mouthed option. Honestly whoever keeps churning out this copypasta narrative needs to be put somewhere else.

    Umm...as Rykoth already pointed out to you, the Orcs in ES are not the same as the Orcs in LOTR. Have you played any ES games before? Rebuilding Orsinium would in no way be some huge danger to the rest of Tamriel, as you seem to think. Mehrunes Dagon opening portals to Oblivion, on the other hand...
  • Sweetpea704
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    Enodoc wrote: »
    @Sweetpea704 What was the name of that boss? If it was a World Boss 20px-ON-mapicon-GroupBoss.png, otherwise known as a Group Boss, then they are not supposed to be soloable. If it was a Quest Boss, then they should be soloable.

    Mad Urkazbur. It was given as a quest, so I wasn't expecting it to be a world boss level. You spend a lot of time running all over the countryside finding pages of the book. But, when I got to him, I think that it had a world boss skull and crossbones.

  • F7sus4
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    The bad:
    Our introducer/inviter is one of The Literally Demon-spawned Pig Children creations of the Evil Malacath. Sitting right in the middle of Davon's Watch, beckoning me to cross enemy lines and help an evil enemy king secure his throne and rebuild a city that was an evil scourge of Tamriel filled with Pig Children, and some how she's not gibbeted like she should be.
    At least make her hang out in the Thieve's Guild or something.

    Then I'm supposed to help out and eradicate traitors in his midst rather than meet up with them and help them bring him down. Then I'm supposed to help resurrect this evil city so the Orismer, the "Pariah People" can once again ravage the world.

    Why would anyone, anywhere in the world want a resurgent Orsinium? Who but the most depraved, evil, rancid souls would do this? Who but the worst necromancers and marauders do this?
    This feels so true when you're playing as an Altmer. Like, why am I supposed to help the region I was sending my boots for repairs.

    But that's probably racist, so you should pretend you don't mind helping them (Infidel mode: off). Or something.
    Rykoth wrote: »
    You are aware that the Orsimer of The Elder Scrolls are not evil like the Orcs are from LOTR right?
    He is. Yet, there is a book called: "Orcs: The Vermin Among Us" that you can find in Stormhaven.

    :wink:
    Edited by F7sus4 on November 1, 2015 5:19PM
  • Enodoc
    Enodoc
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    Enodoc wrote: »
    @Sweetpea704 What was the name of that boss? If it was a World Boss 20px-ON-mapicon-GroupBoss.png, otherwise known as a Group Boss, then they are not supposed to be soloable. If it was a Quest Boss, then they should be soloable.
    Mad Urkazbur. It was given as a quest, so I wasn't expecting it to be a world boss level. You spend a lot of time running all over the countryside finding pages of the book. But, when I got to him, I think that it had a world boss skull and crossbones.
    Ah okay, that sounds like it's one of those new Group Boss Dailies (yay, more dailies that you need a group for :neutral: ) from the Daily Quest Broker. I picked up one yesterday where you had to go around deactivating some obelisks, which then leads you to Zandadunoz the Reborn at the Unfinished Dolmen. Things to do as a group are good, but when all the dailies in the game are group quests (or otherwise in Cyrodiil), that doesn't leave much repeatable stuff for solo PvE players.
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