leatherman_chuckb14a_ESO wrote: »have a 34th level mage that has been wearing heavy armor ever since creation, is there an advantage to wearing light armor
leatherman_chuckb14a_ESO wrote: »do not understand most of what you said, but will take your word for it, have heavy armor rating up to 44, but from what I understand i will not lose that, so will go to shrine in big tree and pay my 1600 to respeck, hope I get this right and don't screw it up, have been dual weld , swords, and heavy armor since I started her
SaltyWorley wrote: »It's all about what you want your character to do.
The reason most mages wear light armor is that it allows you to do the most damage with spells. If you wear all light armor, you get huge bonuses to max magicka, magicka cost reduction, spell penetration, etc. All things being equal, a spellcaster with light armor will do more damage via spells than a spellcaster with medium or heavy armor. That's what most magic users are after: to kill things so fast they don't have to worry about being brittle, hence why they mostly use light armor. Most players want to max out in one direction rather than being a hybrid.
If you wear heavy armor, you're taking a step toward a hybrid jack of all trades, master of none character. You're sort of a tank, because heavy armor will take a ton of damage, but you're also sort of a magic user, since your class skills are all spell-oriented. That's OK for solo play - a balanced character isn't necessarily a bad thing - but it's not really ideal for grouping. In a group, you want to have clearly defined roles. You want your tank to be a pure tank and max out on soaking damage and keeping the enemies attacking him. He doesn't need to cast attack spells. He has spellcasters behind him doing that. If you're a magic user playing a tank, you aren't really getting much use out of your class skills since they're mostly designed to attack from range. Likewise, you want your spellcasters to be doing as much damage as possible. They don't need to worry much about being attacked - the tank ideally makes sure enemies go for him - so wearing heavy armor doesn't really benefit them. And you have your healer making sure everyone survives.
That's why most people don't go for a hybrid. A group of hybrids isn't ideal because you end up having everyone trying to heal/attack/tank at the same time and not really doing any of them well. Focusing on just one thing allows you to forget about the other two and just do one thing really well.
paulsimonps wrote: »spell penetration, spelll critical, lower magica cost, magica regen and spell resistance. And most of the set bonus you want to use as a mage comes only in light armor form.