ahstin2001nub18_ESO wrote: »it was built for 1 point a day, best average i have ever had was 1 point an hour. so it would theoretically take 3,600 hours. maybe someone has a better average, but i can't see how even 30 mins per point or 800 hours is that small of an expectation...
so far the mechanic changes, seem to compensate for a lack of block. not that it is a fact; but that is the theory i have so far. less damage from mobs means less need for health. to make the game a challenge, they reduced damage and related stats.
tyler_spearsb14_ESO wrote: »ahstin2001nub18_ESO wrote: »it was built for 1 point a day, best average i have ever had was 1 point an hour. so it would theoretically take 3,600 hours. maybe someone has a better average, but i can't see how even 30 mins per point or 800 hours is that small of an expectation...
so far the mechanic changes, seem to compensate for a lack of block. not that it is a fact; but that is the theory i have so far. less damage from mobs means less need for health. to make the game a challenge, they reduced damage and related stats.
Thats 150 days.... FML
and thats if i grinded for 24 hours a day at 1 point per hour....
SleepyTroll wrote: »I would just love to know what ZOS is thinking about this.
SleepyTroll wrote: »I'm not saying the cap should be 1200. I'm just wondering why it's not. why is the cap literally every single point? By the time everyone gets 3600 we will all be the same. So why? I know it's to late now it just seems like if they doubled or even tripled the xp for cp and then capped it at 1200 it would have made for a better system rather then the way it is.
Very good action of ZOS to introduce a moving over time cap for CP that can be employed, without taking away hard earned CP's by grinding.
I would like to add a consideration to the discussion on CP that pops up directly and indirectly in some threads, but would like to outline it here to the point:
"as long as the CP's we can employ are a fraction of total CP now 3600 (I guess up to approx 50% of total CP), the CP system will ADD to the diversity of builds"
To put it in another way: "if all endgame people have max CP, the CP system ONLY AMPLIFIES the diversity of the builds coming from the diversity in gear, race, class, and abilities chosen in the class"
Because I favor a high diversity in builds between the players, I would favor that the max CP points that can be employed at any time in the game never exceeds approx 50% of the total CP.
I would recommend that if this would be implemented, that ZOS adds some perks to the CP tree for a total pool of 7200 during the coming years.
For more diversity and freedom of choice of builds
ahstin2001nub18_ESO wrote: »i don't know why people act like this is a set finite system.... its just like any other progression-they will add to it. today the max (not humanly possible to get) amount of 3600 points could one day be 4 thousand, or 5 thousand. the more features they add the more points required, the more you have to earn to "finish the system" which you are NOT going to finish the system.
if you do finish the system, then ZoS is truly run by morons because they didn't raise the bar.
ahstin2001nub18_ESO wrote: »it was built for 1 point a day
I mean for instance people who play 12+/14+/16+/18+ hours on a daily basis could reach such a cap in 6-8 months of hard work and non stop grinding.
ahstin2001nub18_ESO wrote: »it was built for 1 point a day
any source for that ? Do you think they implmented *** EXP POTS that least 50 min / 2 hours for making like ONE point / day ? They encouraged us to grind CPs and kept us playing while there was no sign of new content at all. Cap is *** sorry.I mean for instance people who play 12+/14+/16+/18+ hours on a daily basis could reach such a cap in 6-8 months of hard work and non stop grinding.
uhm no. IF you would grind 3 EXP pots per day, like THREE HOURS / day, it wouldnt even take 9 Month to reach cap. I did that for some weeks and i dont have to play 12+ hours / day or something.
ahstin2001nub18_ESO wrote: »yes i do have a source, and you can look for it because ZoS said they implemented the enlightenment to ensure that people got at least one per day. im not going to do the footwork for you.
ahstin2001nub18_ESO wrote: »also i already pointed out the hours above, it is in theory reachable, but it would take a severe risk to physical/mental health.
i can see them lowering the cap, increasing the impact per point. so that the cap is 1200 but the same results as if it was 3600
I've said this for a long time. As soon as you start capping things or standardizing what power level players can achieve, you get into defeating the point of varying power levels to begin with.
When everyone hits the cap, no matter what number it is, because that is arbitrary, difficulty and mechanics will be adjusted (maybe not immediately, but certainly) such that everyone is now scaled to the new number.
End result if you look from far away is that nothing has actually changed. We all have the new power level, and we all equal each other, because we all have the same bonuses, and still the only people without that power level are the new players, who will still complain until they get there.
There is no point of a varying power system with limits such that everyone comes to the same power and game difficulty is adjusted for it.
You can't "get more powerful than your opponents" if they get equally more powerful. The result will be the same as if neither of you gained any power. I do not know why this is not immediately obvious.
Also, the CP system and ESO in a general are still fundamentally flawed in that pool sizes scale output. It means that whoever has more CP in any tree is better at everything than anyone with less CP, and diversity goes out the window.
ESO will never have diversity in practice until pool sizes stop scaling power.
In real life, we have diversity because swimmers and runners and slim and fast and have high endurance, but cannot lift 400 pound metal balls, while powerlifters can, but cannot run as fast or for as long as the runner.
Resource pool and power factor are mechanics that can model this concept to a fair degree, and ESO does not use them correctly.
ESO will never produce diversity, because an archer with more stamina hits harder in melee too just because he has more stamina.
ESO should separate pool size and power factor, and it should separate Strength and Endurance, much like, uh, every other game developer has figured out is the right thing to do.
It should also unify the champ menu and reg. skills menu into a single, giant star constellation map, with nodes required to unlock further nodes, and champ % boosts appearing as nodes, as well as active skills and also new passive slottable skills, that get slotted to a passives bar somewhere else.
Until ESO does these things, the combat will never approach balance, and power gains will never result in diversity in specific areas like they should in an RPG where the intent is for players to fill various roles that have pros and cons.
The problem is not and has never been soft caps, the removal of soft caps, VR ranks, Champ points, or whatever else new mechanic the small crowd blames.
The problem is ESO's fundamental modeling of resource pools and power scaling. No amount of capping, removing caps, tweaking will fix this until the modeling approaches reality.
ahstin2001nub18_ESO wrote: »yes i do have a source, and you can look for it because ZoS said they implemented the enlightenment to ensure that people got at least one per day. im not going to do the footwork for you.
AT LEAST ONE per day isnt the same as "it was built for 1 point a day". Are you kidding me ? ^^ Enlightment was implemented to ensure that people get at least one per day, not the CP system. Just bull**.ahstin2001nub18_ESO wrote: »also i already pointed out the hours above, it is in theory reachable, but it would take a severe risk to physical/mental health.
Yea and i answered that your thinking might be wrong. I grinded a lot and if i wouldnt have stopped i would reach 3600 cap in a few month. As mentioned i grinded 3 hrs a day. I dont think that 3 hrs of playing per day means physical/mental issues I mean it depends, sure. But its not like "oh you have to be a no-life guy and play at least 16 hrs/day to reach the top in 1 year" or something like that.i can see them lowering the cap, increasing the impact per point. so that the cap is 1200 but the same results as if it was 3600
Would be kind of nice, saying that as someone who is far over 1200 cp. But cp system is needed to keep players busy and ignore the fact there is not enough content for many people. Dont think they would do something like that.
I've said this for a long time. As soon as you start capping things or standardizing what power level players can achieve, you get into defeating the point of varying power levels to begin with.
When everyone hits the cap, no matter what number it is, because that is arbitrary, difficulty and mechanics will be adjusted (maybe not immediately, but certainly) such that everyone is now scaled to the new number.
End result if you look from far away is that nothing has actually changed. We all have the new power level, and we all equal each other, because we all have the same bonuses, and still the only people without that power level are the new players, who will still complain until they get there.
There is no point of a varying power system with limits such that everyone comes to the same power and game difficulty is adjusted for it.
You can't "get more powerful than your opponents" if they get equally more powerful. The result will be the same as if neither of you gained any power. I do not know why this is not immediately obvious.
Also, the CP system and ESO in a general are still fundamentally flawed in that pool sizes scale output. It means that whoever has more CP in any tree is better at everything than anyone with less CP, and diversity goes out the window.
ESO will never have diversity in practice until pool sizes stop scaling power.
In real life, we have diversity because swimmers and runners and slim and fast and have high endurance, but cannot lift 400 pound metal balls, while powerlifters can, but cannot run as fast or for as long as the runner.
Resource pool and power factor are mechanics that can model this concept to a fair degree, and ESO does not use them correctly.
ESO will never produce diversity, because an archer with more stamina hits harder in melee too just because he has more stamina.
ESO should separate pool size and power factor, and it should separate Strength and Endurance, much like, uh, every other game developer has figured out is the right thing to do.
It should also unify the champ menu and reg. skills menu into a single, giant star constellation map, with nodes required to unlock further nodes, and champ % boosts appearing as nodes, as well as active skills and also new passive slottable skills, that get slotted to a passives bar somewhere else.
Until ESO does these things, the combat will never approach balance, and power gains will never result in diversity in specific areas like they should in an RPG where the intent is for players to fill various roles that have pros and cons.
The problem is not and has never been soft caps, the removal of soft caps, VR ranks, Champ points, or whatever else new mechanic the small crowd blames.
The problem is ESO's fundamental modeling of resource pools and power scaling. No amount of capping, removing caps, tweaking will fix this until the modeling approaches reality.
So I don't get it people don't want veteran ranks because they take to long to v16 and it create imbalances so they want to remove veteran Ranks.... But actually people want to have a cp system that takes much more to reach than the veteran ranks and create more imbalances than the ranks?? Can somebody explain me pls
Riko_Futatabi wrote: »What I don't like are players that expect to be equally rewarded for time they didn't put into something and that these players hate the other players that are being rewarded for the time they did put into something.
This has created the current CP "catch up" nonsense because some people care way too much about what someone else has. I don't even have 100 CP and I couldn't care less what someone else has. I can see people are firing out so called "valid" reasons for change, but in truth, it's envy deep down and it comes from a lot of the PvP "death-anger-wtf-happen" crowd.