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Why Trials are becoming a thing of the past.

Trashkan
Trashkan
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Trials used to be fun I would post in my guilds people would x up and we would have fun with large raids doing pve. Ever since I.C it is next to impossible to find a solid group of the same people that stay interested in trials because the reward system is garbage now. If your gonna have a weekly reward make it V16 gear.I personally think it would be nice to see Atherian Archive stay v12 for those new to trials but Hell Ra should be 14 and Sanctum Ophida should be V16 same with Dsa and the weekly reward should be a reward not this garbage V14 Aether gear. Com on man!!!!!
  • Robbmrp
    Robbmrp
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    I agree. Anything that are associated with the Leader Boards should have been raised with the V16 level the same as any rewards. Otherwise it's pointless for people to grind those out. They want better gear, not gear that's 2 levels below them....
    NA Server - Kildair
  • Fissh
    Fissh
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    It only gets worse. Orsinium does NOT come with a Trial. No new Trial till DLC AFTER Orsinium! Raiding guilds will all be dead by that time.
    Sad.
    <X-Raided>
  • Shadesofkin
    Shadesofkin
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    Yeah, I'm livid over the lack of a new Trial. And when we did hit the leaderboard I got a VR14 piece? That makes absolutely no sense.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Rioht
    Rioht
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    This is what happens when game developers don't believe in their own product.

    If they truly.believed that their new content was a good product, that would.be incentive enough for players to buy/play that content.

    When companies make all other aspects of the game obsolete to force players to buy/play the dlc, then how much do you really think then can stand behind that they produce?
  • xMovingTarget
    xMovingTarget
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    Well, the only raid left is "12 men run in a circle in sewers". ESO has never been so boring. Unfortunatly. Developing your character feels pointless, and theres not much to do. Unless you wanna grind like a monkey for the new sets with a ridiculous low chance to get what you want. But what for. There is nothing around to compete.
  • redspecter23
    redspecter23
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    This is what happens when you get a level cap raise. Old content is obsoleted either by design or because the devs simply don't have enough time to upscale everything that should be upscaled to account for the new level cap increase. Either way, level cap increases obsolete old content over time which can't be healthy for the long term health of the game. Everyone shoehorned into the new shiny content which accounts for just a small portion of the game but is the only content worth running.

    Look at Craglorn. It could be a great zone at least for leveling up new toons but the devs have hit it with the nerf hammer so hard it may never recover. Pitiful xp. Zone rewards that were garbage even when they were introduced (and a level below the current cap both times). The trials and DSA were the only things left worth running and they made sure to destroy them as well with the cap increase. Why this is a positive thing for the game is known only to those at ZOS I suppose.

    People scream for more cap increases without fully realizing the negative impacts. There are other ways to create new methods of horizontal progression that could be explored.
    Edited by redspecter23 on September 29, 2015 5:20PM
  • SirAndy
    SirAndy
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    The simple solution would be to allow for gear to be upgraded in level ...
    shades.gif
  • Stravokov
    Stravokov
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    talk about bad game design. they killed a whole portion of the game with just one DLC. pretty impressive really.
  • mr_wazzabi
    mr_wazzabi
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    Is it laziness or as others have said, "lack of confidence in their product".

    It makes sense that vet dungeons were upscaled, but trials were not.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Shadesofkin
    Shadesofkin
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    All we need to keep Trials a thing is scaling for the content and the leaderboards and a new one by Q1 of 2016.
    The lack of content and scaled gear (heck, change the drops if you're afraid of VR16 Sun sets) is what's killing the interest. People are hitting max and they've no desire to do content that is nearly obsolete in what it provides and lacks the overall challenge of their current level.

    If they just scaled content, leaderboard reward, and loot we could probably stave off the vultures til the next one goes live.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Reverb
    Reverb
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    On the flip side, more players have started raiding in the last few weeks. The previously competetive groups and guilds aren't participating as much, for the reasons listed here, and the weekly leaderboards aren't even filling up. But training groups have been easy to put together, and just finishing is enough to get a gold reward.

    I guess it feels like the 2.1 updates killed trials for min/maxers, which made them more appealing for casuals.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Shadesofkin
    Shadesofkin
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    Reverb wrote: »
    On the flip side, more players have started raiding in the last few weeks. The previously competetive groups and guilds aren't participating as much, for the reasons listed here, and the weekly leaderboards aren't even filling up. But training groups have been easy to put together, and just finishing is enough to get a gold reward.

    I guess it feels like the 2.1 updates killed trials for min/maxers, which made them more appealing for casuals was a missed opportunity to scale content to keep it relevant.

    Fixed it for you.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • mr_wazzabi
    mr_wazzabi
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    mr_wazzabi wrote: »
    Is it laziness or as others have said, "lack of confidence in their product".

    It makes sense that vet dungeons were upscaled, but trials were not.

    I meant to say it makes NO sense
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Shadesofkin
    Shadesofkin
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    mr_wazzabi wrote: »
    mr_wazzabi wrote: »
    Is it laziness or as others have said, "lack of confidence in their product".

    It makes sense that vet dungeons were upscaled, but trials were not.

    I meant to say it makes NO sense

    I scratched my head wondering, but the tone seemed to mean "no sense".
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Addihul
    Addihul
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    The top 8 or so raid guilds across EU and NA are coming together next month to reach out to ZOS on this issue. We are hoping to garner a strong ZOS presence.
    Pevara La'Roche - NA / DC - The Order of Mundus - http://orderofmundus.com
  • Max2497
    Max2497
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    All they would really need to do is to give gold versions of the agility, willpower, and endurance jewelry a small chance to drop in leaderboard rewards. Trials would be booming again.
  • Xjcon
    Xjcon
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    The only thing that matters now is initial sales. They don't have to keep things interesting enough to keep people playing long term now that it's B2P. I'm honestly not sure why I still pay a sub fee.
    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
  • Kyoma
    Kyoma
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    Max2497 wrote: »
    All they would really need to do is to give gold versions of the agility, willpower, and endurance jewelry a small chance to drop in leaderboard rewards. Trials would be booming again.
    Amen to that.

    Will I be able to forget all the wounds that pierce my flesh?
    You and your childish justice. I'll rip it to pieces.
    Come on, it's showtime. A rain of blood like a volcano
    And now I'll blow all of you and you and you...
    All to tiny pieces. All to tiny pieces.
  • BugCollector
    BugCollector
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    Trials need to drop the new gear and should be scaled to VR16. THERE YOU HAVE IT!
    May knowledge guide you to enlightenment
  • Shadesofkin
    Shadesofkin
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    Addihul wrote: »
    The top 8 or so raid guilds across EU and NA are coming together next month to reach out to ZOS on this issue. We are hoping to garner a strong ZOS presence.

    I hope something beyond "we're aware of your concerns" is said.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Addihul
    Addihul
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    I sure hope so since there will be 50ish people in attendance.
    Pevara La'Roche - NA / DC - The Order of Mundus - http://orderofmundus.com
  • Shadesofkin
    Shadesofkin
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    I could stand the wait for new trials if the old ones would just freaking scale (and drop appropriate loot).
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Hiero_Glyph
    Hiero_Glyph
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    I think at this point we can agree that increasing the level cap was a bad decision as they simply do not have the means to update all of the necessary content. By releasing IC they have made ESO a smaller game with less end-game content. Gear is another major issue as non-updated sets are now mostly obsolete and jewelry still seems to be in short supply with no real solution in sight. I think IC was good for the game in terms of content but the changes they made to sets, vet ranks, and how new items are acquired has only hurt the game. 'Play how you want' has become 'Play how ZOS wants' and there really isn't much choice in grinding any more.
  • Addihul
    Addihul
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    Change the trial coffers to the new V16 sets along with the weeklies. Adding the new v16 sets to boss drops in trials would be cheat codes. WGT/ICP farming would go wayyyy down. Or have the trial bosses drop the respective trophies you hand in at the new dungeons.
    Pevara La'Roche - NA / DC - The Order of Mundus - http://orderofmundus.com
  • TheShadowScout
    TheShadowScout
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    Same problem as with AP - with the new shiny out there in IC, and more coming with Orsinium, the old "endgame" locations may become ghosttowns, since people just level past them, and the rewards become not worth the efforts.

    Hopefully they will fix that someday... perhaps add a token system where people run older stuff for tokens which they can then exchange for scaled gear versions...
  • Shadesofkin
    Shadesofkin
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    Same problem as with AP - with the new shiny out there in IC, and more coming with Orsinium, the old "endgame" locations may become ghosttowns, since people just level past them, and the rewards become not worth the efforts.

    Hopefully they will fix that someday... perhaps add a token system where people run older stuff for tokens which they can then exchange for scaled gear versions...

    This is an issue of a lot of MMORPGs, they assume somehow that we're going to stay at a certain level for some imagined amount of time and so they don't consider how adding new stuff affects the old.

    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Shadesofkin
    Shadesofkin
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    Addihul wrote: »
    Change the trial coffers to the new V16 sets along with the weeklies. Adding the new v16 sets to boss drops in trials would be cheat codes. WGT/ICP farming would go wayyyy down. Or have the trial bosses drop the respective trophies you hand in at the new dungeons.

    I don't disagree. I say "loot" and I mean coffers and weeklies (with DSA being a notable exception, just level that stuff to VR16, it's the only place to get Footman or Healer or whatever).
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • tordr86b16_ESO
    tordr86b16_ESO
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    They need to update trials to VR16 unless @ZOS wanna kill off their pve/raiding playerbase.
  • tordr86b16_ESO
    tordr86b16_ESO
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    Same problem as with AP - with the new shiny out there in IC, and more coming with Orsinium, the old "endgame" locations may become ghosttowns, since people just level past them, and the rewards become not worth the efforts.

    Hopefully they will fix that someday... perhaps add a token system where people run older stuff for tokens which they can then exchange for scaled gear versions...

    Tokens are not needed. All they have to do is scale the gear and the difficulty up to the new Veteran Ranks... Stop trying to reinvent the wheel.
    Edited by tordr86b16_ESO on September 29, 2015 8:53PM
  • Hiero_Glyph
    Hiero_Glyph
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    On a side note, if ZOS made a Cadwell's Platinum that was open world and all of Tamriel was scaled up to v16 it would truly be an end-game environment. Remove any alliance restrictions, let players do repeatable quests and add in all trophy drops and you have a place where players could go anywhere and do almost anything. Now add in the justice system and you have open world PvP that is entirely optional. Want to finish previous story quests, just go back to the Harborage and port to Cadwell's Gold where everything has a preset level. It would really make Tamriel the open world environment it deserves to become (and it would support vet rank increases or removal).
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