On the flip side, more players have started raiding in the last few weeks. The previously competetive groups and guilds aren't participating as much, for the reasons listed here, and the weekly leaderboards aren't even filling up. But training groups have been easy to put together, and just finishing is enough to get a gold reward.
I guess it feels like the 2.1 updates killed trials for min/maxers, which made them more appealing for casuals was a missed opportunity to scale content to keep it relevant.
mr_wazzabi wrote: »Is it laziness or as others have said, "lack of confidence in their product".
It makes sense that vet dungeons were upscaled, but trials were not.
mr_wazzabi wrote: »mr_wazzabi wrote: »Is it laziness or as others have said, "lack of confidence in their product".
It makes sense that vet dungeons were upscaled, but trials were not.
I meant to say it makes NO sense
Amen to that.All they would really need to do is to give gold versions of the agility, willpower, and endurance jewelry a small chance to drop in leaderboard rewards. Trials would be booming again.
The top 8 or so raid guilds across EU and NA are coming together next month to reach out to ZOS on this issue. We are hoping to garner a strong ZOS presence.
TheShadowScout wrote: »Same problem as with AP - with the new shiny out there in IC, and more coming with Orsinium, the old "endgame" locations may become ghosttowns, since people just level past them, and the rewards become not worth the efforts.
Hopefully they will fix that someday... perhaps add a token system where people run older stuff for tokens which they can then exchange for scaled gear versions...
Change the trial coffers to the new V16 sets along with the weeklies. Adding the new v16 sets to boss drops in trials would be cheat codes. WGT/ICP farming would go wayyyy down. Or have the trial bosses drop the respective trophies you hand in at the new dungeons.
TheShadowScout wrote: »Same problem as with AP - with the new shiny out there in IC, and more coming with Orsinium, the old "endgame" locations may become ghosttowns, since people just level past them, and the rewards become not worth the efforts.
Hopefully they will fix that someday... perhaps add a token system where people run older stuff for tokens which they can then exchange for scaled gear versions...