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What is the point in PvEing, the way as it is now?

Dymence
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Just wanted to share a piece of mind and hear you guys' ideas on the matter.

In previous updates, we had our trials for the first time, the leaderboards to compete in and gear to farm in order to perform better and rise further into the leaderboards. Not soon after did we get veteran dragonstar arena, with new gear and new leaderboards. There was a point in repeatably doing the content, aside from getting better gear. The competition. Even in the last patch, this competition already slowly started fading, but it was still present.

With the Imperial City update, the trials and dsa were left behind to gather even more dust than they already had started to gather. The gear from this content has now been made completely obsolete by having them left at vr14. The competition has also faded away due to people getting bored of these instances after such a long time, and having to grind the new gear in the new veteran dungeons. Even the weeklies are left at vr14, leaving no incentive at all to compete in them other than potentially getting a piece of dreugh wax or a tempering alloy.

Now, most people are grinding their new gear in the new dungeons with the horrible drop rates. By the looks of it, we'll be busy for months of repeating these dungeons until we have the gear we want in the traits we desire. But what are we grinding for? To have better gear to complete the same old boring instances we could already complete? With the competition for endgame PVE having already entirely faded away? Or will we have our perfect gear together by the time Orsinium comes out, just so we can start grinding our new gear, a never ending cycle? Imagine you would get really lucky, and drop each piece of gear you need in the next run in the perfect traits. What would you do then? Why are we even grinding new gear? For end game content that doesn't exist? Or is the grind the real PVE endgame?

Is it just a marketing strategy of ZOS to leave the old 'endgame' content and its loot scaled to vr14, to make us buy and play the new DLC, only to scale it up later again? I've seen questions asked in the past where people asked ZOS if they'll scale the old content up to vr16, where they have responded that they're considering to do this in the future. So are we really just being pushed to play the new DLC if we want to have something worth doing, and when enough people have bought and played the DLC, will they just scale the old content back up? Feels like our choices are being taken away and we're being gated to follow a certain path for endgame PVE, and when we have 'done their bidding' they'll give us back our choices (note: I know no one is being 'forced' to do anything, but you get my point). This leaves a pretty negative image in my head, but it might just be me.

From the datamined Orsinium thread, we can conclude that raiding as endgame content will remain dead for a while longer, which will probably result in most raiding guilds falling apart. There was something with a solo arena with a leaderboard that sounds interesting, but will that alone be enough to sustain endgame? Or will it just be another grind, waiting for the next?
  • Cadbury
    Cadbury
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    Congratulations. You just figured out the secret of every MMORPG ever created past, present and future.


    It's like an Ouroboros. An endless cycle of grinding and regrinding, always getting just a taste of power before the cycle repeats.

    Just look at the ESO logo and get your mind blown...
    #illuminaticonfirmed *queue X-Files theme song*
    Edited by Cadbury on September 29, 2015 8:58PM
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • FireCowCommando
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    What is the point in PvEing, the way as it is now?

    Helping new players that have never seen the content get their dye. There is no longer end game PvE trials in this game, its just achievement points now. =/
  • newtinmpls
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    Um... none of what the OP posted has even the least tiny bit of interest for me, so I guess we are coming at this from different angles.

    I like the interactions - with NPCs, with other players, I like exploring. The other day I was in IC on an upper floor being delighted at the smoke issuing from something burning on a ground floor. This is a really amazing game, visually.

    As for doing stuff with other players - recently I had the pleasure of participating in a small group which FINALLY got a particular player (who likes ganking people in the seweres over and over and over - I mean far beyond AP or stones) and getting him to turn tail.

    That was so nice - it made me more sympathetic to the poor folks who are getting ambushed at sewer access points. I wonder if there would be a way to set up hunting parties to go after them?

    I'm not much for PvP, but that might be fun.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Alucardo
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    PVE is useful because it levels you up fast enough to reach level 10 so you can join Cyrodiil.

    The End.
  • P3ZZL3
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    Hunting parties are a thing @newtinmpls Certainly in DC Chilli :)

    We see a Tom or Banana lurking, bosh, a group is assembled and there within 30 seconds.
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  • mlstevens42_ESO
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    I know we are coming up on a year since there happened to be more large group content. Still it is not as if this past dlc had nothing to offer those that like to group sure it involves a bit of pvp but it is still pretty much a group venture. Further there is at least one new dungeon.

    It has been quite a while since there happened to be something that a solo pve person could claim as content they would be interested in as in since the game was launched. No new stuff for them to do unless they want to try to do group stuff alone in crag....or try to solo in the IC not impossible mind but certainly a challenge. Orsinium is more for the solo pve persons play style. Even so it appears that there will be some small group stuff to do there as well.

    I am sure there will be more larger group content in the future. I know it can be hard to be patient. I have had to wait through two iterations of Craglorn lower and upper (group content) and the imperial city (a pvp zone that I wasn't exactly interested in.)

    Everyone has their preferred playstyle. Everyone wants their style to take priority. Think we are all going to have some things come in that we are not as interested in. No one says you must buy the dlc and voting with your wallet is about the only real way to let them know one way or the other your feelings about it.
  • timidobserver
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    Cadbury wrote: »
    Congratulations. You just figured out the secret of every MMORPG ever created past, present and future.


    It's like an Ouroboros. An endless cycle of grinding and regrinding, always getting just a taste of power before the cycle repeats.

    Just look at the ESO logo and get your mind blown...
    #illuminaticonfirmed *que X-Files theme song*

    No, this isn't similar to any other MMO I"ve played. I've never seen an MMO that made it's entire endgame PvE obsolete on purpose with the intention of leaving it that way for an extended period of time.
    Edited by timidobserver on September 29, 2015 12:28PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Cadbury
    Cadbury
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    Cadbury wrote: »
    Congratulations. You just figured out the secret of every MMORPG ever created past, present and future.


    It's like an Ouroboros. An endless cycle of grinding and regrinding, always getting just a taste of power before the cycle repeats.

    Just look at the ESO logo and get your mind blown...
    #illuminaticonfirmed *que X-Files theme song*

    No, this isn't similar to any other MMO I"ve played. I've never seen an MMO that made its entire endgame PvE obsolete on purpose with the intention of leaving it that way for an extended period of time.

    You must not play alot of MMO's then. Trust me, play enough english, K and J style MMO's and the pattern is pretty apparent.
    Edited by Cadbury on September 29, 2015 12:29PM
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • timidobserver
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    Cadbury wrote: »
    Cadbury wrote: »
    Congratulations. You just figured out the secret of every MMORPG ever created past, present and future.


    It's like an Ouroboros. An endless cycle of grinding and regrinding, always getting just a taste of power before the cycle repeats.

    Just look at the ESO logo and get your mind blown...
    #illuminaticonfirmed *que X-Files theme song*

    No, this isn't similar to any other MMO I"ve played. I've never seen an MMO that made its entire endgame PvE obsolete on purpose with the intention of leaving it that way for an extended period of time.

    You must be a younger player. Trust me, play enough english, K and J style MMO's and the pattern is pretty apparent.

    I am not. No other MMO that I've played has done with ZOS has done with Trials and Vet DSA without replacing it with something else.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Cadbury
    Cadbury
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    Cadbury wrote: »
    Cadbury wrote: »
    Congratulations. You just figured out the secret of every MMORPG ever created past, present and future.


    It's like an Ouroboros. An endless cycle of grinding and regrinding, always getting just a taste of power before the cycle repeats.

    Just look at the ESO logo and get your mind blown...
    #illuminaticonfirmed *que X-Files theme song*

    No, this isn't similar to any other MMO I"ve played. I've never seen an MMO that made its entire endgame PvE obsolete on purpose with the intention of leaving it that way for an extended period of time.

    You must be a younger player. Trust me, play enough english, K and J style MMO's and the pattern is pretty apparent.

    I am not. No other MMO that I've played has done with ZOS has done with Trials and Vet DSA without replacing it with something else.

    Count yourself lucky. I envy your innocence :)
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • timidobserver
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    Cadbury wrote: »
    Cadbury wrote: »
    Cadbury wrote: »
    Congratulations. You just figured out the secret of every MMORPG ever created past, present and future.


    It's like an Ouroboros. An endless cycle of grinding and regrinding, always getting just a taste of power before the cycle repeats.

    Just look at the ESO logo and get your mind blown...
    #illuminaticonfirmed *que X-Files theme song*

    No, this isn't similar to any other MMO I"ve played. I've never seen an MMO that made its entire endgame PvE obsolete on purpose with the intention of leaving it that way for an extended period of time.

    You must be a younger player. Trust me, play enough english, K and J style MMO's and the pattern is pretty apparent.

    I am not. No other MMO that I've played has done with ZOS has done with Trials and Vet DSA without replacing it with something else.

    Count yourself lucky. I envy your innocence :)

    .......I've played plenty of MMOs. Sure, they make plenty of their content obsolete, but usually there is a replacement when this happens. Typically a level cap raise involve expansions and large amounts of content. Compared to most other MMOs, the level cap in ESO raises frequently and content accompanying the level cap raises is lacking.
    Edited by timidobserver on September 29, 2015 12:38PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • terrordactyl1971
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    Every game runs out of content eventually, take a break until the next dlc or start an alt or play another game?
  • DerpyShadowz
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    Cadbury wrote: »
    Congratulations. You just figured out the secret of every MMORPG ever created past, present and future.


    It's like an Ouroboros. An endless cycle of grinding and regrinding, always getting just a taste of power before the cycle repeats.

    Just look at the ESO logo and get your mind blown...
    #illuminaticonfirmed *que X-Files theme song*

    Its not the grind thats the issue, Its having something to grind towards, Currently, there is no content to improve your character for.

    Edited by DerpyShadowz on September 29, 2015 12:56PM
    Lurking in the shadows.
  • kevlarto_ESO
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    Making part of your end game useless was not a good idea, they either should have made it scalable or offered new trials with the launch at least one would have been nice.
  • H3Li0S
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    I play mmorpg because i like to try different build/class, gear... play with friends.. idk.. If you keep ascking yourself whats the point of playing a game, you are going to quit gaming. Just enjoy the game. If you dOnt, just quit..
  • Van_0S
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    H3Li0S wrote: »
    I play mmorpg because i like to try different build/class, gear... play with friends.. idk.. If you keep ascking yourself whats the point of playing a game, you are going to quit gaming. Just enjoy the game. If you dOnt, just quit..

    Do you know any mmo game that as the same combat and pretty in appearance? (Free to play)
  • Dymence
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    Every game runs out of content eventually, take a break until the next dlc or start an alt or play another game?

    Should that be the desired mindset though? Do the developers want you to actually keep playing their game, or do they create it in order for players to take a break and play another game?

    One would think the creators of the game actually want you to play the game. There is just no incentive for this at the moment. Once you have done all the PVE content, you have done it all. As stated earlier, the grind is not the problem, the fact that there is nothing to grind for is the problem.
  • Cadbury
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    Dymence wrote: »
    Every game runs out of content eventually, take a break until the next dlc or start an alt or play another game?

    Should that be the desired mindset though? Do the developers want you to actually keep playing their game, or do they create it in order for players to take a break and play another game?

    One would think the creators of the game actually want you to play the game. There is just no incentive for this at the moment. Once you have done all the PVE content, you have done it all. As stated earlier, the grind is not the problem, the fact that there is nothing to grind for is the problem.

    Adding another dungeon or timesink will just perpetuate the cycle all over again. Not saying I disagree with you. More content is always welcome, of course. Just that it all contributes to an endless progression of trying to push that boulder up that hill.
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • DerpyShadowz
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    Cadbury wrote: »
    Dymence wrote: »
    Every game runs out of content eventually, take a break until the next dlc or start an alt or play another game?

    Should that be the desired mindset though? Do the developers want you to actually keep playing their game, or do they create it in order for players to take a break and play another game?

    One would think the creators of the game actually want you to play the game. There is just no incentive for this at the moment. Once you have done all the PVE content, you have done it all. As stated earlier, the grind is not the problem, the fact that there is nothing to grind for is the problem.

    Adding another dungeon or timesink will just perpetuate the cycle all over again. Not saying I disagree with you. More content is always welcome, of course. Just that it all contributes to an endless progression of trying to push that boulder up that hill.

    Which would be true, if they had given us a boulder in the first place.
    Lurking in the shadows.
  • Sausage
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    Well, ESO is themepark game it sets certain rules what to do. CP is it basically, at least it was, I dont understand why they went with seasonal cap. We need some full PVP sandbox virtual world game, that opens alot for new opportunities, especially with full loot.
    Edited by Sausage on September 29, 2015 1:56PM
  • LordMcSwagger
    Some good points! There is nothing really to work towards other than gear currently. That's enough to keep me rolling for now, but once my toon is geared to the teeth, they will likely rebalance again and it will need something new.

    The way ZOS rebalanced characters, taking away almost all sustainability or having to make the choice between sustain or potency, makes long boss fights like those found in trials and VDSA completely ridiculous. Healers cannot maintain heals for a whole fight and tanks cannot maintain agro and blocking. Granted there will be new strategies created and it will be easy again, but what's the point when the gear that drops from Aetherian, and VDSA is vet 12 and 14? Trials are fun but no longer relevant, which is a shame.
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  • PBpsy
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    Sausage wrote: »
    Well, ESO is themepark game it sets certain rules what to do. CP is it basically, at least it was, I dont understand why they went with seasonal cap. We need some full PVP sandbox virtual world game, that opens alot for new opportunities, especially with full loot.

    *** y FULL PVP ,full loot mmos pop out like *** tornadoes pretty damn often just like the recent fad of *** y survival, early access, zombie,poop games. With very little exceptions they all fail because : first nobody plays them and second they are utterly *** y.
    Edited by PBpsy on September 29, 2015 2:12PM
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  • Xendyn
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    PBpsy wrote: »
    Sausage wrote: »
    Well, ESO is themepark game it sets certain rules what to do. CP is it basically, at least it was, I dont understand why they went with seasonal cap. We need some full PVP sandbox virtual world game, that opens alot for new opportunities, especially with full loot.

    *** y FULL PVP ,full loot mmos pop out like *** tornadoes pretty damn often just like the recent fad of *** y survival, early access, zombie,poop games. With very little exceptions they all fail because : first nobody plays them and second they are utterly *** y.

    lol had to quote you just to see through the censor enough to get what you were saying.
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  • Dymence
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    Sausage wrote: »
    Well, ESO is themepark game it sets certain rules what to do. CP is it basically, at least it was, I dont understand why they went with seasonal cap. We need some full PVP sandbox virtual world game, that opens alot for new opportunities, especially with full loot.

    I don't know about full loot, but open world PVP is a lot of fun, I know from experience. It's not as if open world PVP games are a chaotic mess at all. Open world PVP has its own way of keeping things under control, with real and unwritten laws among players. The justice system could play well into this.

    Perhaps PVE just isn't made to be sustainable in the long run. Maybe going PVP is the only way to keep enjoying the game?
  • kuscoe
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    I feel your pain and agree for the most part but all I see are questions... no suggestions

    A friend pointed out something to me that might easy your pain the stuff they give us now is only to prepare us for what they plan to release

    Think of it like this... lets say they didnt release Arena and Sanctum at the same time. Lets say the released Arena and 2 or three months later they released Sanctum if they had done that it wouldve been the same thing

    We would have gear to grind in Arena (footman + healer) for upcoming content Sanctum I have a feeling the gear from this new "solo arena" is going to be really good and actually be worth going after that and they say there will be leaderboards which excite me... Other then the fact that this is going to give classes balance a huge wakeup call... I.E. anyone with a magicka templar is going to be able to do this without much issue I imagine magick nightblade will be good too... any stamina based class is going to be completly *** with the changes to blocking and dk's and sorc's wont be ideal for Arena not that they are now XD
  • Spottswoode
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    Cadbury wrote: »
    Congratulations. You just figured out the secret of every MMORPG ever created past, present and future.


    It's like an Ouroboros. An endless cycle of grinding and regrinding, always getting just a taste of power before the cycle repeats.

    Just look at the ESO logo and get your mind blown...
    #illuminaticonfirmed *que X-Files theme song*

    https://www.youtube.com/watch?v=GRWbIoIR04c

    It's like it was made this way.....
    Edited by Spottswoode on September 29, 2015 3:36PM
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  • Asherons_Call
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    Dymence wrote: »
    Just wanted to share a piece of mind and hear you guys' ideas on the matter.

    In previous updates, we had our trials for the first time, the leaderboards to compete in and gear to farm in order to perform better and rise further into the leaderboards. Not soon after did we get veteran dragonstar arena, with new gear and new leaderboards. There was a point in repeatably doing the content, aside from getting better gear. The competition. Even in the last patch, this competition already slowly started fading, but it was still present.

    With the Imperial City update, the trials and dsa were left behind to gather even more dust than they already had started to gather. The gear from this content has now been made completely obsolete by having them left at vr14. The competition has also faded away due to people getting bored of these instances after such a long time, and having to grind the new gear in the new veteran dungeons. Even the weeklies are left at vr14, leaving no incentive at all to compete in them other than potentially getting a piece of dreugh wax or a tempering alloy.

    Now, most people are grinding their new gear in the new dungeons with the horrible drop rates. By the looks of it, we'll be busy for months of repeating these dungeons until we have the gear we want in the traits we desire. But what are we grinding for? To have better gear to complete the same old boring instances we could already complete? With the competition for endgame PVE having already entirely faded away? Or will we have our perfect gear together by the time Orsinium comes out, just so we can start grinding our new gear, a never ending cycle? Imagine you would get really lucky, and drop each piece of gear you need in the next run in the perfect traits. What would you do then? Why are we even grinding new gear? For end game content that doesn't exist? Or is the grind the real PVE endgame?

    Is it just a marketing strategy of ZOS to leave the old 'endgame' content and its loot scaled to vr14, to make us buy and play the new DLC, only to scale it up later again? I've seen questions asked in the past where people asked ZOS if they'll scale the old content up to vr16, where they have responded that they're considering to do this in the future. So are we really just being pushed to play the new DLC if we want to have something worth doing, and when enough people have bought and played the DLC, will they just scale the old content back up? Feels like our choices are being taken away and we're being gated to follow a certain path for endgame PVE, and when we have 'done their bidding' they'll give us back our choices (note: I know no one is being 'forced' to do anything, but you get my point). This leaves a pretty negative image in my head, but it might just be me.

    From the datamined Orsinium thread, we can conclude that raiding as endgame content will remain dead for a while longer, which will probably result in most raiding guilds falling apart. There was something with a solo arena with a leaderboard that sounds interesting, but will that alone be enough to sustain endgame? Or will it just be another grind, waiting for the next?

    I could care less about leaderboards and the leetest gear. PVE in my opinion was and never will be about that
  • Cadbury
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    Cadbury wrote: »
    Congratulations. You just figured out the secret of every MMORPG ever created past, present and future.


    It's like an Ouroboros. An endless cycle of grinding and regrinding, always getting just a taste of power before the cycle repeats.

    Just look at the ESO logo and get your mind blown...
    #illuminaticonfirmed *que X-Files theme song*

    https://www.youtube.com/watch?v=GRWbIoIR04c

    It's like it was made this way.....

    My face when....

    https://www.youtube.com/watch?v=HyophYBP_w4

    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Asherons_Call
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    Cadbury wrote: »
    Congratulations. You just figured out the secret of every MMORPG ever created past, present and future.


    It's like an Ouroboros. An endless cycle of grinding and regrinding, always getting just a taste of power before the cycle repeats.

    Just look at the ESO logo and get your mind blown...
    #illuminaticonfirmed *que X-Files theme song*

    People joke and jest about it but your last sentence has much more truth than most people are aware of if willing to dig
  • asneakybanana
    asneakybanana
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    WTB game with eso combat made by anyone else that actually knows how to satisfy everyone.
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
    Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
    Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
    Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
    Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
    Sweat Squad
    Crowned 27x on 12 different campaign cycles | 200M+ AP earned
    Fastest AA clear ever: 5:42 | Fastest HRC clear ever: 5:27 | NA first HM MoL
    609k Mag Sorc vMA
    NA first Tick Tock Tormentor
    NA first trinity (All No Death/HM/Speed run trials titles)
    2x Tick Tock Tormentor
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