Congratulations. You just figured out the secret of every MMORPG ever created past, present and future.
It's like an Ouroboros. An endless cycle of grinding and regrinding, always getting just a taste of power before the cycle repeats.
Just look at the ESO logo and get your mind blown...
#illuminaticonfirmed *que X-Files theme song*
timidobserver wrote: »Congratulations. You just figured out the secret of every MMORPG ever created past, present and future.
It's like an Ouroboros. An endless cycle of grinding and regrinding, always getting just a taste of power before the cycle repeats.
Just look at the ESO logo and get your mind blown...
#illuminaticonfirmed *que X-Files theme song*
No, this isn't similar to any other MMO I"ve played. I've never seen an MMO that made its entire endgame PvE obsolete on purpose with the intention of leaving it that way for an extended period of time.
timidobserver wrote: »Congratulations. You just figured out the secret of every MMORPG ever created past, present and future.
It's like an Ouroboros. An endless cycle of grinding and regrinding, always getting just a taste of power before the cycle repeats.
Just look at the ESO logo and get your mind blown...
#illuminaticonfirmed *que X-Files theme song*
No, this isn't similar to any other MMO I"ve played. I've never seen an MMO that made its entire endgame PvE obsolete on purpose with the intention of leaving it that way for an extended period of time.
You must be a younger player. Trust me, play enough english, K and J style MMO's and the pattern is pretty apparent.
timidobserver wrote: »timidobserver wrote: »Congratulations. You just figured out the secret of every MMORPG ever created past, present and future.
It's like an Ouroboros. An endless cycle of grinding and regrinding, always getting just a taste of power before the cycle repeats.
Just look at the ESO logo and get your mind blown...
#illuminaticonfirmed *que X-Files theme song*
No, this isn't similar to any other MMO I"ve played. I've never seen an MMO that made its entire endgame PvE obsolete on purpose with the intention of leaving it that way for an extended period of time.
You must be a younger player. Trust me, play enough english, K and J style MMO's and the pattern is pretty apparent.
I am not. No other MMO that I've played has done with ZOS has done with Trials and Vet DSA without replacing it with something else.
timidobserver wrote: »timidobserver wrote: »Congratulations. You just figured out the secret of every MMORPG ever created past, present and future.
It's like an Ouroboros. An endless cycle of grinding and regrinding, always getting just a taste of power before the cycle repeats.
Just look at the ESO logo and get your mind blown...
#illuminaticonfirmed *que X-Files theme song*
No, this isn't similar to any other MMO I"ve played. I've never seen an MMO that made its entire endgame PvE obsolete on purpose with the intention of leaving it that way for an extended period of time.
You must be a younger player. Trust me, play enough english, K and J style MMO's and the pattern is pretty apparent.
I am not. No other MMO that I've played has done with ZOS has done with Trials and Vet DSA without replacing it with something else.
Count yourself lucky. I envy your innocence
Congratulations. You just figured out the secret of every MMORPG ever created past, present and future.
It's like an Ouroboros. An endless cycle of grinding and regrinding, always getting just a taste of power before the cycle repeats.
Just look at the ESO logo and get your mind blown...
#illuminaticonfirmed *que X-Files theme song*
I play mmorpg because i like to try different build/class, gear... play with friends.. idk.. If you keep ascking yourself whats the point of playing a game, you are going to quit gaming. Just enjoy the game. If you dOnt, just quit..
terrordactyl1971 wrote: »Every game runs out of content eventually, take a break until the next dlc or start an alt or play another game?
terrordactyl1971 wrote: »Every game runs out of content eventually, take a break until the next dlc or start an alt or play another game?
Should that be the desired mindset though? Do the developers want you to actually keep playing their game, or do they create it in order for players to take a break and play another game?
One would think the creators of the game actually want you to play the game. There is just no incentive for this at the moment. Once you have done all the PVE content, you have done it all. As stated earlier, the grind is not the problem, the fact that there is nothing to grind for is the problem.
terrordactyl1971 wrote: »Every game runs out of content eventually, take a break until the next dlc or start an alt or play another game?
Should that be the desired mindset though? Do the developers want you to actually keep playing their game, or do they create it in order for players to take a break and play another game?
One would think the creators of the game actually want you to play the game. There is just no incentive for this at the moment. Once you have done all the PVE content, you have done it all. As stated earlier, the grind is not the problem, the fact that there is nothing to grind for is the problem.
Adding another dungeon or timesink will just perpetuate the cycle all over again. Not saying I disagree with you. More content is always welcome, of course. Just that it all contributes to an endless progression of trying to push that boulder up that hill.
Well, ESO is themepark game it sets certain rules what to do. CP is it basically, at least it was, I dont understand why they went with seasonal cap. We need some full PVP sandbox virtual world game, that opens alot for new opportunities, especially with full loot.
Well, ESO is themepark game it sets certain rules what to do. CP is it basically, at least it was, I dont understand why they went with seasonal cap. We need some full PVP sandbox virtual world game, that opens alot for new opportunities, especially with full loot.
*** y FULL PVP ,full loot mmos pop out like *** tornadoes pretty damn often just like the recent fad of *** y survival, early access, zombie,poop games. With very little exceptions they all fail because : first nobody plays them and second they are utterly *** y.
Well, ESO is themepark game it sets certain rules what to do. CP is it basically, at least it was, I dont understand why they went with seasonal cap. We need some full PVP sandbox virtual world game, that opens alot for new opportunities, especially with full loot.
Congratulations. You just figured out the secret of every MMORPG ever created past, present and future.
It's like an Ouroboros. An endless cycle of grinding and regrinding, always getting just a taste of power before the cycle repeats.
Just look at the ESO logo and get your mind blown...
#illuminaticonfirmed *que X-Files theme song*
Just wanted to share a piece of mind and hear you guys' ideas on the matter.
In previous updates, we had our trials for the first time, the leaderboards to compete in and gear to farm in order to perform better and rise further into the leaderboards. Not soon after did we get veteran dragonstar arena, with new gear and new leaderboards. There was a point in repeatably doing the content, aside from getting better gear. The competition. Even in the last patch, this competition already slowly started fading, but it was still present.
With the Imperial City update, the trials and dsa were left behind to gather even more dust than they already had started to gather. The gear from this content has now been made completely obsolete by having them left at vr14. The competition has also faded away due to people getting bored of these instances after such a long time, and having to grind the new gear in the new veteran dungeons. Even the weeklies are left at vr14, leaving no incentive at all to compete in them other than potentially getting a piece of dreugh wax or a tempering alloy.
Now, most people are grinding their new gear in the new dungeons with the horrible drop rates. By the looks of it, we'll be busy for months of repeating these dungeons until we have the gear we want in the traits we desire. But what are we grinding for? To have better gear to complete the same old boring instances we could already complete? With the competition for endgame PVE having already entirely faded away? Or will we have our perfect gear together by the time Orsinium comes out, just so we can start grinding our new gear, a never ending cycle? Imagine you would get really lucky, and drop each piece of gear you need in the next run in the perfect traits. What would you do then? Why are we even grinding new gear? For end game content that doesn't exist? Or is the grind the real PVE endgame?
Is it just a marketing strategy of ZOS to leave the old 'endgame' content and its loot scaled to vr14, to make us buy and play the new DLC, only to scale it up later again? I've seen questions asked in the past where people asked ZOS if they'll scale the old content up to vr16, where they have responded that they're considering to do this in the future. So are we really just being pushed to play the new DLC if we want to have something worth doing, and when enough people have bought and played the DLC, will they just scale the old content back up? Feels like our choices are being taken away and we're being gated to follow a certain path for endgame PVE, and when we have 'done their bidding' they'll give us back our choices (note: I know no one is being 'forced' to do anything, but you get my point). This leaves a pretty negative image in my head, but it might just be me.
From the datamined Orsinium thread, we can conclude that raiding as endgame content will remain dead for a while longer, which will probably result in most raiding guilds falling apart. There was something with a solo arena with a leaderboard that sounds interesting, but will that alone be enough to sustain endgame? Or will it just be another grind, waiting for the next?
Spottswoode wrote: »Congratulations. You just figured out the secret of every MMORPG ever created past, present and future.
It's like an Ouroboros. An endless cycle of grinding and regrinding, always getting just a taste of power before the cycle repeats.
Just look at the ESO logo and get your mind blown...
#illuminaticonfirmed *que X-Files theme song*
https://www.youtube.com/watch?v=GRWbIoIR04c
It's like it was made this way.....
Congratulations. You just figured out the secret of every MMORPG ever created past, present and future.
It's like an Ouroboros. An endless cycle of grinding and regrinding, always getting just a taste of power before the cycle repeats.
Just look at the ESO logo and get your mind blown...
#illuminaticonfirmed *que X-Files theme song*