tordr86b16_ESO wrote: »This is the meta because: a. there are no deminishing returns on how many stones you get the larger the group grows. hence, the zerging.
Huh? Most games are mimicking WoW and EverQuest style games currently. Every class in those games have loads of AOE options. Even unconventional MMOs like Defiance, PlanetSide, Star Wars Galaxies, Guild Wars 2, they all had AOE spam options.AOE kill This game. There is just too mutch efficient aoe abilities in this game. In other mmo you have just at least one or two abilities for aoe per class. And some class with 0.
Huh? Most games are mimicking WoW and EverQuest style games currently. Every class in those games have loads of AOE options. Even unconventional MMOs like Defiance, PlanetSide, Star Wars Galaxies, Guild Wars 2, they all had AOE spam options.
tordr86b16_ESO wrote: »This is the meta because: a. there are no deminishing returns on how many stones you get the larger the group grows. hence, the zerging.
tordr86b16_ESO wrote: »This is the meta because: a. there are no deminishing returns on how many stones you get the larger the group grows. hence, the zerging.
Er yes there are? They get shared between a group. Average zero's on here are reporting 10k stones a day maximum. Which is highly unlikely as it causes enemy zergs to form often getting them killed.
Average small group/soloers are getting 40-60k in a days work thanks to them getting more per kill.
Huh? Most games are mimicking WoW and EverQuest style games currently. Every class in those games have loads of AOE options. Even unconventional MMOs like Defiance, PlanetSide, Star Wars Galaxies, Guild Wars 2, they all had AOE spam options.AOE kill This game. There is just too mutch efficient aoe abilities in this game. In other mmo you have just at least one or two abilities for aoe per class. And some class with 0.
Frankly, I'm used to every big PVP game from Ultima Online to DAOC to Shadowbane to Lineage to Guild Wars to Darkfall and now ESO being all about the AOE spam even in scenarios where Zergs aren't the issue. Hitting even three people with an AOE can frequently be more efficient than using a single target attack. The only way to avoid AOE spam is by not standing next to each other.
Nothing unusual here folks. Games have been running this way for ages. The most you see done about it is capping AOE targets to 5 max or allowing them to hit friendlies.
Diamond_10 wrote: »Run in a big blob and spam steel tornado. Anyone using magic hit proximity det.
Thats it. No skill, nothing. Just blob and spin to win. Biggest group wins. Almost as bad as GW2s blob tactics used to be.
I left the game and came back to give it another run, and its gone from Impulse blobs to Spin blobs. Nothing in the meta has changed.
WHEN WILL YOU EVER MAKE FUN PVP?
And sorcs shield stacking lol, cant fix it so lets put a set out there to force anyone who wants to even think about attempting to kill a sorc to wear.
Just put a damn cooldown in the game for abilities like this.
Seriously devs you need to get a grip on the decision making, and actually do something about it unless youve fired all the people who knew how to change things like this? I dunno what happens behind the scenes.
If your group is bigger than 6 members gain 75% damage reduction.
The meta of this games PvP is terrible
tordr86b16_ESO wrote: »This is the meta because: a. there are no deminishing returns on how many stones you get the larger the group grows. hence, the zerging.