If they fixed skill animations and such (I'm looking at you spread arrow skill whatever your name is) it would be in a better place imo. Also if we had a decent single target spam skill like a rapid shot type thing would make me main bow and only bow I feel. Else it's just a range deal for when I can't be in melee. As soon as I can go melee again I do since it's a better dps option with better aoe and single target skills.
2cents
Bloodgharm wrote: »Poison injection is pretty much the spammable bow skill. It is also somewhat of an execute (though it could be better). Are you talking about a skill like rapid strikes?
Bow is a great utility weapon for setting your target up, especially on Nightblade. Huge crit from stealth, poison injection to get more damage ticking over and my target is 3/4 dead already. Follow up with ambush and surprise attack (if they are still alive from the ambush) and that's all she wrote. The bow as it stands feels far more than just a nerf gun, and is a force to be reckoned with.
Bloodgharm wrote: »You're right, but I will say that the bow has some good cc skills as well as the only weapon skills with built in poison damage options. Honestly, I like it where it's at now. I just don't think that they could get away with buffing damage or anything just because it would make bow ridiculously OP.
Bloodgharm wrote: »You're right, but I will say that the bow has some good cc skills as well as the only weapon skills with built in poison damage options. Honestly, I like it where it's at now. I just don't think that they could get away with buffing damage or anything just because it would make bow ridiculously OP.
It has great potential for CC that is correct however there are some serious problems with it's direct damage and the only thing to blame for this are adjustments made for the purpose of PVP.
It's similar to what I've seen in other MMO's out there, they want the weapon of war in game, however, they don't seem to realize the deadly nature of the weapon IRL and thus fail to effectively balance it in PVE. So it ends up being only a shadow of itself. It's like traps in this game right now, PVE Trap Spells that are meant to do large amounts of damage are completely useless for the same reason.
And no I'm not talking about the fighter trap however the fighter's guild trap is actually the only one doing close to what it should be doing, being deadly, which is sad because it's malfunctioning. If you have to rely on a bug to reveal the real potential of certain fighting styles then you're not balancing properly.
A 12% reduction to damage in melee range is the main reason bows are pretty much unusable in PvE, hence they're only used for Master's Bow for the weapon damage bonus. Having played bow's since launch, I gave up on them after half way through 1.5, I have repeatedly gone back to theory craft them but they are still haunted by the same basic founding issues.
Alina_Scarbridge wrote: »Well, I disagree with you. My bows feel pretty deadly, and I'm not a min maxer.
(V4 Bosmer Templar, split between mag/stam/health and bows on both bars)
GreenSoup2HoT wrote: »Your feeling this because snipe is so slow. Really that's the whole problem with the skill line.
When your draw your bow that far back, the arrow should be instant. Not some arc shot crap.
Resipsa131 wrote: »What type of class do you recommend for a bow build? Thinking about DK as you can reflect, and use stone fist as some CC? Thinking about running one with an argonian just for kicks
Resipsa131 wrote: »What type of class do you recommend for a bow build? Thinking about DK as you can reflect, and use stone fist as some CC? Thinking about running one with an argonian just for kicks
Bloodgharm wrote: »A 12% reduction to damage in melee range is the main reason bows are pretty much unusable in PvE, hence they're only used for Master's Bow for the weapon damage bonus. Having played bow's since launch, I gave up on them after half way through 1.5, I have repeatedly gone back to theory craft them but they are still haunted by the same basic founding issues.
Quit trying to cook the numbers in your favor. It's not a 12% damage reduction up close, it's a damage buff when attacking from range. If you need to gain some distance, use magnum shot and roll dodge away. It's pretty simple. If you're a nb, couple this with crippling grasp and you'll be super fast.
Bloodgharm wrote: »A 12% reduction to damage in melee range is the main reason bows are pretty much unusable in PvE, hence they're only used for Master's Bow for the weapon damage bonus. Having played bow's since launch, I gave up on them after half way through 1.5, I have repeatedly gone back to theory craft them but they are still haunted by the same basic founding issues.
Quit trying to cook the numbers in your favor. It's not a 12% damage reduction up close, it's a damage buff when attacking from range. If you need to gain some distance, use magnum shot and roll dodge away. It's pretty simple. If you're a nb, couple this with crippling grasp and you'll be super fast.
Forgive me for inverting the text but it is what it is, test the damage for yourself, and with most tactics requiring melee for a multitude of things including combat prayer and healing springs this is one of the single biggest flaws with the design of the bow skill line. Moreover, your comments about magnum shotting, roll dodging and crippling grasp are all null in-void, this is a PvE thread in the initial, maybe you misread? Save your aggressive temperament for the PvP forums.
Bloodgharm wrote: »Bloodgharm wrote: »A 12% reduction to damage in melee range is the main reason bows are pretty much unusable in PvE, hence they're only used for Master's Bow for the weapon damage bonus. Having played bow's since launch, I gave up on them after half way through 1.5, I have repeatedly gone back to theory craft them but they are still haunted by the same basic founding issues.
Quit trying to cook the numbers in your favor. It's not a 12% damage reduction up close, it's a damage buff when attacking from range. If you need to gain some distance, use magnum shot and roll dodge away. It's pretty simple. If you're a nb, couple this with crippling grasp and you'll be super fast.
Forgive me for inverting the text but it is what it is, test the damage for yourself, and with most tactics requiring melee for a multitude of things including combat prayer and healing springs this is one of the single biggest flaws with the design of the bow skill line. Moreover, your comments about magnum shotting, roll dodging and crippling grasp are all null in-void, this is a PvE thread in the initial, maybe you misread? Save your aggressive temperament for the PvP forums.
I'm sorry, but I didn't know that utilizing those skills I've mentioned was banned in pve. I'm not a pvp player in the slightest. Never been to cyro. Yes, the bow is a tougher weapon to use and it may require more skill, but it's a valid weapon choice nonetheless. My strategy that I posted works in most boss situations where you need to kite. It gets tough when you're facing mage bosses where they attack from range, but having a damage shield or a healing skill helps.
Bloodgharm wrote: »Bloodgharm wrote: »A 12% reduction to damage in melee range is the main reason bows are pretty much unusable in PvE, hence they're only used for Master's Bow for the weapon damage bonus. Having played bow's since launch, I gave up on them after half way through 1.5, I have repeatedly gone back to theory craft them but they are still haunted by the same basic founding issues.
Quit trying to cook the numbers in your favor. It's not a 12% damage reduction up close, it's a damage buff when attacking from range. If you need to gain some distance, use magnum shot and roll dodge away. It's pretty simple. If you're a nb, couple this with crippling grasp and you'll be super fast.
Forgive me for inverting the text but it is what it is, test the damage for yourself, and with most tactics requiring melee for a multitude of things including combat prayer and healing springs this is one of the single biggest flaws with the design of the bow skill line. Moreover, your comments about magnum shotting, roll dodging and crippling grasp are all null in-void, this is a PvE thread in the initial, maybe you misread? Save your aggressive temperament for the PvP forums.
I'm sorry, but I didn't know that utilizing those skills I've mentioned was banned in pve. I'm not a pvp player in the slightest. Never been to cyro. Yes, the bow is a tougher weapon to use and it may require more skill, but it's a valid weapon choice nonetheless. My strategy that I posted works in most boss situations where you need to kite. It gets tough when you're facing mage bosses where they attack from range, but having a damage shield or a healing skill helps.
Then your selection of skills is crazily odd for end-game PvE content, my apologies. It isn't a valid weapon choice other than an off-bar for master's bow and is non competitive comparatively to all other stamina based skill lines (I've done all the theorycrafting behind this for many months, I test each weapons dps with each coming update both individual skills and then accumulating dps having worked out the best stamina based setups when on the pts). In no boss situation in group play at end game content can I think of a scenario where you have to kite a boss other than The Planar Inhibitor which is a specific example with no tank. Can I ask why you're buffing yourself with self healing, not the healer? If you are talking about purely leveling content here and non group play then forgive me as you have a shock coming on reaching Veteran Rank 16 with bow's dps in comparison to other two alternatives. I'm ofc talking about a purely comparative level of game play at end game group based content both 4 and 12 man which is most definitive and comparable way to compare weapon types. Once again, apologies if you are not tackling the issue from this stand point, but only in group play concerning PvE is the majority of end game content, where currently bow is significantly weak.