2.1 Nightblade Healer (Bloodmage)

omfgitsbatman
omfgitsbatman
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Want to heal? Want to defy convention and heal on a class besides Templar? Want to have fun healing? Welcome to the world of Nightblade healing.

This build is going to be different than my other builds. I am going to put a variety of bar and gear setups for different types of healing. I am doing this for a simple reason. Right now, the game requires that healers be flexible, so I am going to try to make this build as flexible as I can. I do both dps and healing on my magicka nightblade and it's not a big transition to go from one to the other. The flexibility in this build definitely helps with that.

I am not going to cover a magicka nightblade dps build here, as I am decent, but far from the best at it. I will cover healing and dps at the same time in this build though, because that is where a magicka nightblade can truly shine.
  • RACE
    While there are some races that are better than others, you can do this build from any race. I for example am regretfully an Argonian. If I had to say the ideal races, I would say High Elf or Breton would be the best.
  • ATTRIBUTES
    All magicka.
  • GEAR
    There are a couple ways you can go here. My ideal setup is 1 pc Molag Kenna (head or shoulders) 5 pc spell power cure (Combat physician if another healer in the group is already running spell power cure), 3 pc Willpower (Arcane Jewelry), 2 pc Torag's pact (Nirnhoned, sharpened, or precise staff). Ideally you would have 5 pc light armor, 1 pc medium, 1 pc heavy for the undaunted passives. The best traits to have on your armor are divines on everything. Infused is 2nd best trait for PVE. Enchant all armor with magicka. Jewelry is a bit dependent on how many champion points you have. Magicka Regen is the way to go until you find it impossible to run out of magicka. Then start replacing those with spell damage enchants. I do put Nirnhoned on my staff because it helps with the damage component of this build a bit more, but Sharpened and precise are very good cheap replacements.

    If you find yourself unable to maintain magicka with this gear setup or unable to obtain the correct gear, Replacing the 5 pc spell power cure with Kagrenac's, Magnus or Seducer would not be a bad call. If all of the above gear is elusive to you, I highly suggest running something to the effect of 5 pc Kagrenac's, 5 pc healer's habit and the master resto staff (if you can get it otherwise, just a random crafted weapon).
    UPDATE: Julianos is also very good crafted set that will let you maximize your dps and healing both. If you cannot get your hands on spell power cure, I'd highly reccomend this as a craftable substitute.
  • BAR SETUPS
    Full healing
    This setup is for a few different things: Very heal intensive 4 man fights, trials, or healing groups that tend to stand in red a lot. I tend to find this setup a tad excessive with the groups that I run with, but there are a few times where it comes in handy.
    -Bar 1 (Resto Staff):
    1. Funnel Health - Funnel health should be a main focus for almost any nightblade healer build. It is a rather large HoT and does a very good deal of damage at the same time. Also, siphoning passives are essential to maintain on all of your bars as a nightblade healer.
    2. Refreshing path - Another HoT to keep on at least the tank and melee (Nightblade healers are all about those HoTs). This skill is also very valuable for the shadow passives increasing your health and when you activate it, your spell resistance. Running fast is also fun.
    3. Healing Ward - This skill is amazing and will save lives. It is the Oh Sh*t button for every non templar healer and should be used as such. It is expensive and will drain you of magicka if used as your go-to heal... So keep an itchy finger on this button, but don't use it too often or you'll regret it when you OOM and your tank dies.
    4. Healing Springs - Use this. A lot. It's great. Healing Springs hits hard, stacks with itself, and is cheap. Use this. A lot.
    5. Inner Light- MORE MAGICKA!!! MORE CRIT CHANCE!!! Crit heals are better heals. More magicka makes your heals hit harder... also, it's more magicka... This is a no brainer.
    6. Ult- Soul Harvest (or Barrier if running with another nightblade)- Used to give you more ultimate generation and gives your group more crit whenever you crit.

    -Bar 2 (Resto Staff):
    1. Impale - Used to help finish a target and keeps an assassination ability on the bar for the group crit passives. Can be replaced with grim focus or another heal like combat prayer if you'd like.
    2. Rapid Regen/Mutagen - Take whichever morph of this skill you'd like... Both are good. I prefer mutagen. These skills are very cheap HoT's which work well with all of the other HoT's we're using.
    3. Sap Essence - An AoE damage, Group heal, and a self buff. This skill is amazing. Use it in trash groups combined with siphoning attacks and refreshing path. You will not regret it.
    4. Siphoning Attacks - I typically only use this when I am spamming sap essence, but there's nothing saying you can't use this all the time to keep your resources up if you have a hard time with that.
    5. Inner Light - See Above
    6. Ult- Veil of Blades - Awesome damage mitigation and very useful for the shadow passives.
    Keep your HoT's up as much as possible. This includes funnel health, refreshing path, and RR/Mutagen. Use healing springs as your goto heal when you know where your group is going to be. Healing ward is your Emergency button when your group is spread out or you can't see exactly where they are.

    Half healing
    This setup is for doing as much damage as possible while healing a competent group that doesn't stand in red.
    -Bar 1 (Inferno Staff)
    1. Funnel Health - Great damage and a HoT
    2. Refreshing Path - DoT and HoT - also used for shadow passives
    3. Structured Entropy - Used for Spell power buff and the might of the guild to power up the next attack.
    4. Merciless resolve - used to buff damage by 8% and used for assasination passives
    5. Inner Light - MORE MAGICKA!!! MORE CRIT!!!
    6. Ult- Ice Comet - Hardest hitting dps ultimate - also useful for the mage's guild passives.

    -Bar 2 (Resto Staff)
    1. Impale - Used as a finisher and used for assassination passives
    2. Healing Ward - The only non class heal in this setup. Used for the times where your HoT's just aren't enough.
    3. Sap essence - AoE heal and dps. This will keep a good group up in almost all AoE Trash pulls.
    4. Siphoning Attacks - Used for almost infinite Sap Essence.
    5. Inner Light - See Above
    6. Ult- Veil of blades - Same use as before. The shadow passives are awesome and the mitigation is amazing.

      Start as many fights from stealth as possible, buff yourself with merciless resolve before engaging, Start the pull with Structured entropy then an Ice comet if you have one. If no ice comet, then lay a refreshing path down. After that, Spam funnel health (or sap essence and siphoning attacks for AoE) weaves until your buffs or DoT's need refreshed. Impale under 25%. Use healing ward as needed to keep group members alive after large hits.
      Mystical Orbs Is a good skill to run if your group is having Resource issues. You don't have anything to help stamina users out too much, but if they have undaunted passives, they will still get some stamina for activating the synergy. I usually swap out structured Entropy for Orbs when I want to use them.

  • Champion Points:
    This is a super flexible part of the build. There are very many ways to do this, depending on how many CP's you have and what your end goals are. I wanted to be able to dps and heal without changing champion points, so this is what I did:
    Mage Points - Put 30 into the apprentice to get spell crit. I put 1 into blessed, 1 into spell erosion, and the rest into elfborn. Afther this 100 points go straight into thaumaturge. After thaumaturge is full, put more into elfborn. The reasoning to go into thaumaturge and elfborn instead of blessed is simple; The more damage funnel health does, the more it heals.
    Thief Points - Go after the spell cost reduction points and the Magicka regen points. I'd go heavily into the reduction points first.
    Warrior Points - Do what you want here... not really a "best" way of doing these.
  • Mundus Stone:
    The main point behind this build is being versatile, so use a mundus that you don't have to change if you want to switch roles. Use something that can benefit both healing and dps. There are a few that are decent choices. Apprentice, Thief, Shadow, Mage are all pretty solid choices right now. My preference goes toward shadow or thief depending on your crit rating. I believe the math still works that if you are above 50% crit, go with shadow, below that go towards thief.

I have healed everything in the game using these builds or slight variations of them, so don't let anyone tell you nightblades can't heal.
Edited by omfgitsbatman on January 6, 2016 9:10PM
He's the healer Tamriel deserves, but not the one it needs right now. So we'll hurt his tank. Because he can heal them to full. Because he's not our hero. He's a silent guardian, a watchful rejuvinator. A Cloaked Healer.

@Omfgitsbatman PC/NA
Ticktick-Argonian Nightblade Healer/Magicka DPS
Tinytick- Imperial DK Tank
Wuches Y'Shaur- V16 High Elf Sorc Magicka DPS
Ticktator- Dunmer DK Magicka DPS
Tick Head- Dark Elf Magicka NB DPS

GM:
Mercs Of Sovngarde (EP/NA): AA (HM), HRC (HM), VSO (HM), VDSA, VMSA complete
Vet Maw 4/5

  • Lord Xanhorn
    Lord Xanhorn
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    Nightblades can't heal mediocre players. A good coordinated group on TS, sure....But so can a DK and Sorc.
    I'm kind of a small deal!
  • aidenmoore
    aidenmoore
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    Amazing guide! I myself am a Nightblade Healer but currently low level, 36. Running something similar of course and have been successful in healing every dungeon I did as main healer.
    Daggerfall Covenant
    Gorrag gro-Gar - Dragonknight ( Vehemence )
    YT : Gorrag gro-Gar
  • rb2001
    rb2001
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    Nightblades can't heal mediocre players. A good coordinated group on TS, sure....But so can a DK and Sorc.

    I have carried mediocre and even poor players through, as long as the rest of the group is good on my NB healer main. Entirely doable.

    One point not mentioned in the OP was Soul Siphon; this is the NB healer's best trick. It heals everyone except themselves with an insane burst heal, as well as providing 3 seconds of heals after that.

    When the whole group is dying, one Soul Siphon restores them all to full, and gives breathing time for the group to become stable again, DPS to finish off threats, tank to setup buffs again, etc.
  • omfgitsbatman
    omfgitsbatman
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    Nightblades can't heal mediocre players. A good coordinated group on TS, sure....But so can a DK and Sorc.

    I have been doing this whole night blade healing thing for quite some time. I have done more than my fair share of pugging. I have run with many terrible to mediocre groups that have not been on TeamSpeak. I've done pretty well healing them. I've never had the wish to be a Templar. You can heal bad groups without the crutch of breath of life. I say crutch because that is what it is to many many players. It is a way for them to make up for lack of awareness as a healer. Any class can heal any group well. Some classes make it easier, but just because it's easier does not mean it's the only way.
    He's the healer Tamriel deserves, but not the one it needs right now. So we'll hurt his tank. Because he can heal them to full. Because he's not our hero. He's a silent guardian, a watchful rejuvinator. A Cloaked Healer.

    @Omfgitsbatman PC/NA
    Ticktick-Argonian Nightblade Healer/Magicka DPS
    Tinytick- Imperial DK Tank
    Wuches Y'Shaur- V16 High Elf Sorc Magicka DPS
    Ticktator- Dunmer DK Magicka DPS
    Tick Head- Dark Elf Magicka NB DPS

    GM:
    Mercs Of Sovngarde (EP/NA): AA (HM), HRC (HM), VSO (HM), VDSA, VMSA complete
    Vet Maw 4/5

  • Jitterbug
    Jitterbug
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    Interesting.

    What is your tips on PvP healing?
  • omfgitsbatman
    omfgitsbatman
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    rb2001 wrote: »
    Nightblades can't heal mediocre players. A good coordinated group on TS, sure....But so can a DK and Sorc.

    I have carried mediocre and even poor players through, as long as the rest of the group is good on my NB healer main. Entirely doable.

    One point not mentioned in the OP was Soul Siphon; this is the NB healer's best trick. It heals everyone except themselves with an insane burst heal, as well as providing 3 seconds of heals after that.

    When the whole group is dying, one Soul Siphon restores them all to full, and gives breathing time for the group to become stable again, DPS to finish off threats, tank to setup buffs again, etc.

    Soul siphon is a great ability. I don't mention it because I don't use it. It has burnt me more times than anything because it doesn't heal the caster. I'd much rather use a barrier If I want an ultimate like that. Also, the other morph soul tether is a key component in my pvp build.
    He's the healer Tamriel deserves, but not the one it needs right now. So we'll hurt his tank. Because he can heal them to full. Because he's not our hero. He's a silent guardian, a watchful rejuvinator. A Cloaked Healer.

    @Omfgitsbatman PC/NA
    Ticktick-Argonian Nightblade Healer/Magicka DPS
    Tinytick- Imperial DK Tank
    Wuches Y'Shaur- V16 High Elf Sorc Magicka DPS
    Ticktator- Dunmer DK Magicka DPS
    Tick Head- Dark Elf Magicka NB DPS

    GM:
    Mercs Of Sovngarde (EP/NA): AA (HM), HRC (HM), VSO (HM), VDSA, VMSA complete
    Vet Maw 4/5

  • omfgitsbatman
    omfgitsbatman
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    Jitterbug wrote: »
    Interesting.

    What is your tips on PvP healing?

    I typically DPS when I run pvp, but when I do heal, I like to run some defensive abilities like double take, shadow image, and dark cloak. I do this because healing puts a target on your back in pvp. If your group runs tight combat prayer and healing springs works wonders. Otherwise run mutagen/RR in combination with funnel health and healing ward.
    He's the healer Tamriel deserves, but not the one it needs right now. So we'll hurt his tank. Because he can heal them to full. Because he's not our hero. He's a silent guardian, a watchful rejuvinator. A Cloaked Healer.

    @Omfgitsbatman PC/NA
    Ticktick-Argonian Nightblade Healer/Magicka DPS
    Tinytick- Imperial DK Tank
    Wuches Y'Shaur- V16 High Elf Sorc Magicka DPS
    Ticktator- Dunmer DK Magicka DPS
    Tick Head- Dark Elf Magicka NB DPS

    GM:
    Mercs Of Sovngarde (EP/NA): AA (HM), HRC (HM), VSO (HM), VDSA, VMSA complete
    Vet Maw 4/5

  • Jitterbug
    Jitterbug
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    Jitterbug wrote: »
    Interesting.

    What is your tips on PvP healing?

    I typically DPS when I run pvp, but when I do heal, I like to run some defensive abilities like double take, shadow image, and dark cloak. I do this because healing puts a target on your back in pvp. If your group runs tight combat prayer and healing springs works wonders. Otherwise run mutagen/RR in combination with funnel health and healing ward.

    So you have like one bar of ranged dps and one bar of healing stuff for PvP?
  • omfgitsbatman
    omfgitsbatman
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    Jitterbug wrote: »
    Jitterbug wrote: »
    Interesting.

    What is your tips on PvP healing?

    I typically DPS when I run pvp, but when I do heal, I like to run some defensive abilities like double take, shadow image, and dark cloak. I do this because healing puts a target on your back in pvp. If your group runs tight combat prayer and healing springs works wonders. Otherwise run mutagen/RR in combination with funnel health and healing ward.

    So you have like one bar of ranged dps and one bar of healing stuff for PvP?

    I'd probably run something like this:
    1. Funnel health
    2. Refreshing Path
    3. Healing ward
    4. Healing Springs
    5. Dark Cloak
    6. Ult - Barrier
    1. Combat prayer
    2. Shadow Image
    3. Sap essence
    4. Siphoning Attacks
    5. Double Take
    6. Ult- Soul Tether

    That is without being vamp of course. In pvp I might consider going vamp and replacing soul tether with bats and refreshing path with mist form.
    Edited by omfgitsbatman on September 28, 2015 6:15PM
    He's the healer Tamriel deserves, but not the one it needs right now. So we'll hurt his tank. Because he can heal them to full. Because he's not our hero. He's a silent guardian, a watchful rejuvinator. A Cloaked Healer.

    @Omfgitsbatman PC/NA
    Ticktick-Argonian Nightblade Healer/Magicka DPS
    Tinytick- Imperial DK Tank
    Wuches Y'Shaur- V16 High Elf Sorc Magicka DPS
    Ticktator- Dunmer DK Magicka DPS
    Tick Head- Dark Elf Magicka NB DPS

    GM:
    Mercs Of Sovngarde (EP/NA): AA (HM), HRC (HM), VSO (HM), VDSA, VMSA complete
    Vet Maw 4/5

  • Jitterbug
    Jitterbug
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    thanks a lot for that =)

    I am a vampire on my (Argonian) nightblade and would like to keep it for RP reasons, so cool you included that, but I haven't PvP'ed enouh´gh on him to get Barrier - what do you think I should use until I unlock it?
    Edited by Jitterbug on September 28, 2015 6:03PM
  • omfgitsbatman
    omfgitsbatman
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    Jitterbug wrote: »
    thanks a lot for that =)

    I am a vampire on my (Argonian) nightblade and would like to keep it for RP reasons, so cool you included that, but I haven't PvP'ed enouh´gh on him to get Barrier - what do you think I should use until I unlock it?



    Soul harvest is pretty great if you want an offensive weapon, not to mention it helps you regen ult.
    Soul Tether is pretty good for an offensive and defensive ult for yourself. Take the other morph if you are more worried about your allies.
    Veil isn't really a good choice in on the move pvp... but if you can get your opponent to stand still, I've noticed that a lot of players (way more than there should be) stand in veil without thinking it too much of a threat. If you come across those players (you will) it might be a decent option.
    He's the healer Tamriel deserves, but not the one it needs right now. So we'll hurt his tank. Because he can heal them to full. Because he's not our hero. He's a silent guardian, a watchful rejuvinator. A Cloaked Healer.

    @Omfgitsbatman PC/NA
    Ticktick-Argonian Nightblade Healer/Magicka DPS
    Tinytick- Imperial DK Tank
    Wuches Y'Shaur- V16 High Elf Sorc Magicka DPS
    Ticktator- Dunmer DK Magicka DPS
    Tick Head- Dark Elf Magicka NB DPS

    GM:
    Mercs Of Sovngarde (EP/NA): AA (HM), HRC (HM), VSO (HM), VDSA, VMSA complete
    Vet Maw 4/5

  • Jitterbug
    Jitterbug
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    thanks for all the help
  • aidenmoore
    aidenmoore
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    What is your spells rotation like for fighting mob of enemies and boss encounter or is it all the same? Could you post a video of your build in action? And how is this build fair in PvP? Does it even worth it to heal in PvP with -50% healing debuff?
    Daggerfall Covenant
    Gorrag gro-Gar - Dragonknight ( Vehemence )
    YT : Gorrag gro-Gar
  • omfgitsbatman
    omfgitsbatman
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    aidenmoore wrote: »
    What is your spells rotation like for fighting mob of enemies and boss encounter or is it all the same? Could you post a video of your build in action? And how is this build fair in PvP? Does it even worth it to heal in PvP with -50% healing debuff?

    Single Target:
    For full heals setup, there is no real rotation, just keep your HoT's Rolling as much as possible and get in a few extra funnel health's whenever possible to help with dps. Use healing ward at an emergency.

    For half heals, I prebuff with merciless resolve, start with structured entropy, then either drop my ult or a refreshing path on the boss, then light attack weave funnel health. Keep refreshing path up on the boss as much as possible, and try to hit the rest of your team with it as well. Switch bars to drop the occasional healing ward and to execute <25%. Keep refreshing and structured entropy up during execute phase if possible. (Spell power pots or something similar can be substituted for Structured Entropy).

    Trash/AoE:
    Full Heals- Prebuff siphoning attacks, start with refreshing path, run in and spam sap essence forever. Throw a few healing springs if you start to fall behind.

    Half Heals- Prebuff siphoning attacks then merciless resolve, start with refreshing path, spam sap essence.

    As far as pvp, I covered in previous comments that I am not typically a healer when I pvp, but I did post some of the things I do when I do actually pvp heal.

    I will try to post a video of my healing soon. Anything specific you wanna see me heal?
    Edited by omfgitsbatman on October 1, 2015 1:22PM
    He's the healer Tamriel deserves, but not the one it needs right now. So we'll hurt his tank. Because he can heal them to full. Because he's not our hero. He's a silent guardian, a watchful rejuvinator. A Cloaked Healer.

    @Omfgitsbatman PC/NA
    Ticktick-Argonian Nightblade Healer/Magicka DPS
    Tinytick- Imperial DK Tank
    Wuches Y'Shaur- V16 High Elf Sorc Magicka DPS
    Ticktator- Dunmer DK Magicka DPS
    Tick Head- Dark Elf Magicka NB DPS

    GM:
    Mercs Of Sovngarde (EP/NA): AA (HM), HRC (HM), VSO (HM), VDSA, VMSA complete
    Vet Maw 4/5

  • Flameheart
    Flameheart
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    PvE only:
    Bar 1 (Resto Staff): Healing Ward, Mutagen, Healing Springs, Inner Light, Structured Entropy, Soul Tether.
    Bar 2 (2x sword): shades/harness magicka/mystic orb/impale etc. (optional, joker slot), Funnel Health, Path of Refreshment, Inner Light, Sap Essence, Veil.

    Mara 5 set bonus (Seducer is an option too) + Molag Kena Shoulders (or any other Undaunted piece that gives you a health bonus which you might convert into magicka by ability points asap) + Torug helm + Torug staff/swords. Willpower jewelry arcane + magicka reg (spell damage might do it too if you are willing to use pots).

    On V16 with the above equip in legendary quality and V15 purple buff food - for my NB Imperial:

    Over 40k magicka around 1500 spell damage (1700 on bar2) and over 1700 magicka reg. Still being able to inflict ~15k damage on trash groups (depends largely on type and number of trash mobs) and maybe 7k single target dps (depends on execute slotted or not, points in spell penetration and Thaumaturge etc).

    With the above setup you are able to drag even less than mediocre groups through instances like crypta and beyond. With a real good group which knows what to do I guess it might be possible to heal WTG.
    Edited by Flameheart on October 1, 2015 4:35PM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • omfgitsbatman
    omfgitsbatman
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    Flameheart wrote: »
    PvE only:
    Bar 1 (Resto Staff): Healing Ward, Mutagen, Healing Springs, Inner Light, Structured Entropy, Soul Tether.
    Bar 2 (2x sword): shades/harness magicka/mystic orb/impale etc. (optional, joker slot), Funnel Health, Path of Refreshment, Inner Light, Sap Essence, Veil.

    Mara 5 set bonus (Seducer is an option too) + Molag Kena Shoulders (or any other Undaunted piece that gives you a health bonus which you might convert into magicka by ability points asap) + Torug helm + Torug staff/swords. Willpower jewelry arcane + magicka reg (spell damage might do it too if you are willing to use pots).

    On V16 with the above equip in legendary quality and V15 purple buff food - for my NB Imperial:

    Over 40k magicka around 1500 spell damage (1700 on bar2) and over 1700 magicka reg. Still being able to inflict ~15k damage on trash groups (depends largely on type and number of trash mobs) and maybe 7k single target dps (depends on execute slotted or not, points in spell penetration and Thaumaturge etc).

    With the above setup you are able to drag even less than mediocre groups through instances like crypta and beyond. With a real good group which knows what to do I guess it might be possible to heal WTG.

    Interesting. Once you have enough champion points, I would walk away from the sets like Mara/seducer/magnus in favor of spell damage so you can contribute more to the dps as well. Here is a pic of my stats unbuffed except by blue food.

    I have about 470 champion points, and run with about 41.7k magicka and 2k+ spell damage and 20k+ health with the spell power cure build I posted above. That is with bad traits on most of my dropped gear like well- fitted and being an argonian.

    tinypic.com/r/33mc0op/8
    Edited by omfgitsbatman on October 1, 2015 6:51PM
    He's the healer Tamriel deserves, but not the one it needs right now. So we'll hurt his tank. Because he can heal them to full. Because he's not our hero. He's a silent guardian, a watchful rejuvinator. A Cloaked Healer.

    @Omfgitsbatman PC/NA
    Ticktick-Argonian Nightblade Healer/Magicka DPS
    Tinytick- Imperial DK Tank
    Wuches Y'Shaur- V16 High Elf Sorc Magicka DPS
    Ticktator- Dunmer DK Magicka DPS
    Tick Head- Dark Elf Magicka NB DPS

    GM:
    Mercs Of Sovngarde (EP/NA): AA (HM), HRC (HM), VSO (HM), VDSA, VMSA complete
    Vet Maw 4/5

  • Flameheart
    Flameheart
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    I agree concerning the spelldamage, but as we all know WGT is not that easy for doing farm runs and drop rate and rng is fubar so you may wear your V16 crafted sets for a long time. I have a Kagrenac's Hope set as equip for a dps role and I will test that maybe as healer equip too + spell damage glyphs on jewelry...on the other side I love my magick reg and the Mara set bonus. If you don't have the uber group of elite players you need to use the combination of ward + mutagen a lot and those skills aren't cheap, but it is the most effective (and even pretty relaxing) healing I have ever seen.
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • aidenmoore
    aidenmoore
    ✭✭✭✭
    aidenmoore wrote: »
    What is your spells rotation like for fighting mob of enemies and boss encounter or is it all the same? Could you post a video of your build in action? And how is this build fair in PvP? Does it even worth it to heal in PvP with -50% healing debuff?

    Single Target:
    For full heals setup, there is no real rotation, just keep your HoT's Rolling as much as possible and get in a few extra funnel health's whenever possible to help with dps. Use healing ward at an emergency.

    For half heals, I prebuff with merciless resolve, start with structured entropy, then either drop my ult or a refreshing path on the boss, then light attack weave funnel health. Keep refreshing path up on the boss as much as possible, and try to hit the rest of your team with it as well. Switch bars to drop the occasional healing ward and to execute <25%. Keep refreshing and structured entropy up during execute phase if possible. (Spell power pots or something similar can be substituted for Structured Entropy).

    Trash/AoE:
    Full Heals- Prebuff siphoning attacks, start with refreshing path, run in and spam sap essence forever. Throw a few healing springs if you start to fall behind.

    Half Heals- Prebuff siphoning attacks then merciless resolve, start with refreshing path, spam sap essence.

    As far as pvp, I covered in previous comments that I am not typically a healer when I pvp, but I did post some of the things I do when I do actually pvp heal.

    I will try to post a video of my healing soon. Anything specific you wanna see me heal?

    Yeah, I did almost the same things too. Spamming Rapid Regen before the fight and then cast Refreshing Path on tank and then start Funneling Health.

    Any dungeon will do. I wanted to learn and improve my healing on a Nightblade by watching gameplay video.
    Daggerfall Covenant
    Gorrag gro-Gar - Dragonknight ( Vehemence )
    YT : Gorrag gro-Gar
  • aidenmoore
    aidenmoore
    ✭✭✭✭
    Okay, I have reached VR3 and I just completed my very first Veteran Dungeon which was Fungal Grotto as the main Healer. To be honest, I am kind of disappointed with how my performance. I need help with gears and my stats allocation since I died so easily in Veteran Dungeon.

    My current gears setup is 5 pieces of Magnus and 3/4 pieces of Twilight's Embrace and 3 pieces of Warlock. I have all armor enchant with increase Magicka and for accessories with spellpower.

    This is how my current stats are without any buffs. 17 CPs currently, new VR. I find my stats are too low. Spellpower, Magicka Regen and Health. Any help/advice is appreciated. Thanks.
    0e74c4ea-bf52-4b67-b4bd-d78881bddacf_zpsfiorjaji.png
    Edited by aidenmoore on October 9, 2015 10:53AM
    Daggerfall Covenant
    Gorrag gro-Gar - Dragonknight ( Vehemence )
    YT : Gorrag gro-Gar
  • Kerioko
    Kerioko
    ✭✭✭✭
    @omfgitsbatman, How are you liking the spell power cure? Does it stack on the player also? I have found 3 Willpower, 2 Torug, 1 Molag Kena, 5 Kagrenacs to be my best set-up for both healing and dps so far (atleast until I get my final few peices of spell power cure). I am running 3 spell damage glyphs with Atro mundus and have found no issues with sustain for both healing or dpsing. Depending on what I am doing, I get between 35-40K magicka, 3-3.5K spell damage, and 1200-1500 regen. Been able to heal most content with just mutegen, funnel, and sap. DPS is hitting around 15-18K also!

    Aside from spell power cure, I am also wanting to test a 4 overwhelming surge, 2 Kena burst healing build. I am also really looking forward to the Trinimac's Valor set coming out with orsinium. The set seems built for NB and DK healers who use a lot of shields and wards. I am thinking 5 Trinimac's Valor, 5 Kagrenac, 1 Kena. The new master resto looks nice, but having crit instead of spell damage makes it seem sub optimal!

    Healing: Duel Resto

    Bar 1: Funnel, Mutegen, Ward, Impale, Inner Light, Viel
    Bar 2: Sap, Refreshing Path, Springs, Flex Slot, Inner Light, Soul Harvest
    - Flex Slot: Purge, Orb, Siphoning Strikes, or Harness Magicka

    DPS: Fire Destro/DW Swords

    Destro Bar: Funnel, Cripple, Path (or shades), Merciless Resolve, Inner Light, Ice Comet
    DW Bar: Sap, Proxy, Siphoning Strikes, Impale, Inner Light, Clouded Swarm
    Edited by Kerioko on October 9, 2015 11:21AM
    Dinosaur Chicken Nuggets - Argonian mNB Tank/Heals (PVP)
    Strawberry Semifreddo - Dunmer mSorc DPS // Sunny D-Light - Breton mTemp Heals
    Peanut Butter Sandwich - Orc sDK DPS // Kellogg's Frosted Flakes - Argonian mWard Tank/Heals (PVE)
    Cor-Leonis
    friendship - integrity - perseverance
  • failkiwib16_ESO
    failkiwib16_ESO
    ✭✭✭✭✭
    aidenmoore wrote: »
    Okay, I have reached VR3 and I just completed my very first Veteran Dungeon which was Fungal Grotto as the main Healer. To be honest, I am kind of disappointed with how my performance. I need help with gears and my stats allocation since I died so easily in Veteran Dungeon.

    My current gears setup is 5 pieces of Magnus and 3/4 pieces of Twilight's Embrace and 3 pieces of Warlock. I have all armor enchant with increase Magicka and for accessories with spellpower.

    This is how my current stats are without any buffs. 17 CPs currently, new VR. I find my stats are too low. Spellpower, *Magicka Regen and Health. Any help/advice is appreciated. Thanks.

    *Put all points into max magicka, slot Structured Entrophy from Mage Guild skill line on both your bars, to raise your max health by 8% and your max magicka a little.
    *Change Twillights Embrace with Torugs Pact.
    *Choose The Mage (max magicka) or The Atronach (magicka regen) as your mundus stone.
    *Slot Inner Light from Mage Guild skill line for more crit and max magicka.
    *For better survivability craft 2 heavy armor pieces, preferably one of these parts: head, chest or legs.
  • 13igTyme
    13igTyme
    ✭✭✭
    aidenmoore wrote: »
    Okay, I have reached VR3 and I just completed my very first Veteran Dungeon which was Fungal Grotto as the main Healer. To be honest, I am kind of disappointed with how my performance. I need help with gears and my stats allocation since I died so easily in Veteran Dungeon.

    My current gears setup is 5 pieces of Magnus and 3/4 pieces of Twilight's Embrace and 3 pieces of Warlock. I have all armor enchant with increase Magicka and for accessories with spellpower.

    This is how my current stats are without any buffs. 17 CPs currently, new VR. I find my stats are too low. Spellpower, *Magicka Regen and Health. Any help/advice is appreciated. Thanks.

    *Put all points into max magicka, slot Structured Entrophy from Mage Guild skill line on both your bars, to raise your max health by 8% and your max magicka a little.
    *Change Twillights Embrace with Torugs Pact.
    *Choose The Mage (max magicka) or The Atronach (magicka regen) as your mundus stone.
    *Slot Inner Light from Mage Guild skill line for more crit and max magicka.
    *For better survivability craft 2 heavy armor pieces, preferably one of these parts: head, chest or legs.

    You just told him/her to double slot two toggles. I think 4 useful skills would be more helpful.
    PS4 | NA | l3igTyme

    Thinking about coming back to play...
  • dreamfarer
    dreamfarer
    ✭✭✭
    aidenmoore wrote: »
    Okay, I have reached VR3 and I just completed my very first Veteran Dungeon which was Fungal Grotto as the main Healer. To be honest, I am kind of disappointed with how my performance. I need help with gears and my stats allocation since I died so easily in Veteran Dungeon.

    My current gears setup is 5 pieces of Magnus and 3/4 pieces of Twilight's Embrace and 3 pieces of Warlock. I have all armor enchant with increase Magicka and for accessories with spellpower.

    This is how my current stats are without any buffs. 17 CPs currently, new VR. I find my stats are too low. Spellpower, Magicka Regen and Health. Any help/advice is appreciated. Thanks.
    0e74c4ea-bf52-4b67-b4bd-d78881bddacf_zpsfiorjaji.png
    I'm guessing those are your stats without food. In fact I'm pretty sure they have to be. You want to use a Blue food for +Max Health and +Max Magicka. That'll put you up to about 23k Magicka and 15k health.

    The other thing I'd suggest is that before you come down too hard on yourself, you ask what your teammates are packing in terms of gear and stats. You could have phenomenal stats and a great healer reflexes and if the DPS are rocking 9k health and standing in pools of stupid and the Tank's incapable of blocking or dodging, then there is essentially 0 chance that you'll get through whatever dungeon you're attempting.

    If you've got a comp that can handle it (assuming you're on PC), trying recording the difficult fights you encounter for later review. It can be hard to pay attention to the what everyone else is doing, but when you see it on replay some bits of idiocy become really easy to spot.
  • omfgitsbatman
    omfgitsbatman
    ✭✭✭✭
    dreamfarer wrote: »
    aidenmoore wrote: »
    Okay, I have reached VR3 and I just completed my very first Veteran Dungeon which was Fungal Grotto as the main Healer. To be honest, I am kind of disappointed with how my performance. I need help with gears and my stats allocation since I died so easily in Veteran Dungeon.

    My current gears setup is 5 pieces of Magnus and 3/4 pieces of Twilight's Embrace and 3 pieces of Warlock. I have all armor enchant with increase Magicka and for accessories with spellpower.

    This is how my current stats are without any buffs. 17 CPs currently, new VR. I find my stats are too low. Spellpower, Magicka Regen and Health. Any help/advice is appreciated. Thanks.
    0e74c4ea-bf52-4b67-b4bd-d78881bddacf_zpsfiorjaji.png
    I'm guessing those are your stats without food. In fact I'm pretty sure they have to be. You want to use a Blue food for +Max Health and +Max Magicka. That'll put you up to about 23k Magicka and 15k health.

    The other thing I'd suggest is that before you come down too hard on yourself, you ask what your teammates are packing in terms of gear and stats. You could have phenomenal stats and a great healer reflexes and if the DPS are rocking 9k health and standing in pools of stupid and the Tank's incapable of blocking or dodging, then there is essentially 0 chance that you'll get through whatever dungeon you're attempting.

    If you've got a comp that can handle it (assuming you're on PC), trying recording the difficult fights you encounter for later review. It can be hard to pay attention to the what everyone else is doing, but when you see it on replay some bits of idiocy become really easy to spot.

    @aidenmoore The above is very good advice. You are most likely trying without food. That will help a ton. You might also consider enchanting some of your jewelery with either spell cost reduction or magicka regen instead of spell damage.
    He's the healer Tamriel deserves, but not the one it needs right now. So we'll hurt his tank. Because he can heal them to full. Because he's not our hero. He's a silent guardian, a watchful rejuvinator. A Cloaked Healer.

    @Omfgitsbatman PC/NA
    Ticktick-Argonian Nightblade Healer/Magicka DPS
    Tinytick- Imperial DK Tank
    Wuches Y'Shaur- V16 High Elf Sorc Magicka DPS
    Ticktator- Dunmer DK Magicka DPS
    Tick Head- Dark Elf Magicka NB DPS

    GM:
    Mercs Of Sovngarde (EP/NA): AA (HM), HRC (HM), VSO (HM), VDSA, VMSA complete
    Vet Maw 4/5

  • aidenmoore
    aidenmoore
    ✭✭✭✭
    dreamfarer wrote: »
    aidenmoore wrote: »
    Okay, I have reached VR3 and I just completed my very first Veteran Dungeon which was Fungal Grotto as the main Healer. To be honest, I am kind of disappointed with how my performance. I need help with gears and my stats allocation since I died so easily in Veteran Dungeon.

    My current gears setup is 5 pieces of Magnus and 3/4 pieces of Twilight's Embrace and 3 pieces of Warlock. I have all armor enchant with increase Magicka and for accessories with spellpower.

    This is how my current stats are without any buffs. 17 CPs currently, new VR. I find my stats are too low. Spellpower, Magicka Regen and Health. Any help/advice is appreciated. Thanks.
    0e74c4ea-bf52-4b67-b4bd-d78881bddacf_zpsfiorjaji.png
    I'm guessing those are your stats without food. In fact I'm pretty sure they have to be. You want to use a Blue food for +Max Health and +Max Magicka. That'll put you up to about 23k Magicka and 15k health.

    The other thing I'd suggest is that before you come down too hard on yourself, you ask what your teammates are packing in terms of gear and stats. You could have phenomenal stats and a great healer reflexes and if the DPS are rocking 9k health and standing in pools of stupid and the Tank's incapable of blocking or dodging, then there is essentially 0 chance that you'll get through whatever dungeon you're attempting.

    If you've got a comp that can handle it (assuming you're on PC), trying recording the difficult fights you encounter for later review. It can be hard to pay attention to the what everyone else is doing, but when you see it on replay some bits of idiocy become really easy to spot.

    @aidenmoore The above is very good advice. You are most likely trying without food. That will help a ton. You might also consider enchanting some of your jewelery with either spell cost reduction or magicka regen instead of spell damage.

    Yes, the above screenshot was unbuff. No food or drink. I changed gears and enchant. Right now, I am more comfortable with my health and magicka. Though my spellpower is still too low, around 900.

    Daggerfall Covenant
    Gorrag gro-Gar - Dragonknight ( Vehemence )
    YT : Gorrag gro-Gar
  • Septimus_Magna
    Septimus_Magna
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    ✭✭
    @aidenmoore For gear you could go 5x Warlock (3x jewelry + 2x light) 4x Magnus (resto staffs + 3x light) 2x Torugs Pact (heavy chest and medium legs). 2x spell dmg and 1x cost reduction enchant on your jewelry.

    That would give decent sustain and spell dmg. Based on how your sustain feels go for Atroach mundus for increased magicka regen or thief for increased spell crit.

    Healing skills: Healing Ward, Healing Springs, Rapid Regen, Funnel Health, Sap Essense, Refreshing Path and Veil of Blades.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • LegacyDM
    LegacyDM
    ✭✭✭✭✭
    2 recommendations.

    1. Warrior Points - Do what you want here... not really a "best" way of doing these. Not a good statement. At the least, you should be recommending quick recovery, especially if your not recommending points into blessed. This is a healers bread and butter.

    2. As a healer I would think you would want twilights embrace and ritual mundus. That's 20% improved healing. That's nothing to sneeze at.
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • Sukenlihol
    Sukenlihol
    ✭✭✭
    More Light Armor passives > Undaunted passives for healers.

    Source management is more important than huge burst heals for us. So, +%6 cost reduction + More Magicka recovery better than %4 Magicka.

    Wear light in all slots, if you want to be reliable healer.
  • 13igTyme
    13igTyme
    ✭✭✭
    There's more than one way to skin a cat.
    PS4 | NA | l3igTyme

    Thinking about coming back to play...
  • omfgitsbatman
    omfgitsbatman
    ✭✭✭✭
    Totomushen wrote: »
    More Light Armor passives > Undaunted passives for healers.

    Source management is more important than huge burst heals for us. So, +%6 cost reduction + More Magicka recovery better than %4 Magicka.

    Wear light in all slots, if you want to be reliable healer.

    Yes, resource management is very important... however... It's not hard to manage your resources in this build at all... the only spell that actually costs enough to worry about is healing ward. If you go with spell cost reduction and magicka regen champ points and 1 or 2 cost reduction or magicka regen on your jewelery, you won't need the extra regen from all light armor. The extra 4% magicka you get from wearing 1 medium and 1 light is huge and will make your heals hit harder as well as giving you a larger magicka pool to cast from as well as 4% more health. Not to mention that using 1 heavy and 1 medium makes you far less squishy if you do large pieces. I stand by 1 medium and 1 heavy. If you have resource problems (I don't... ever...) You can use siphoning attacks or consider adding another spell cost reduction enchant r even using sets such as seducer or magnus.

    2 recommendations.

    1. Warrior Points - Do what you want here... not really a "best" way of doing these. Not a good statement. At the least, you should be recommending quick recovery, especially if your not recommending points into blessed. This is a healers bread and butter.

    2. As a healer I would think you would want twilights embrace and ritual mundus. That's 20% improved healing. That's nothing to sneeze at.

    You are misunderstanding the build. I have stated multiple times that this build is flexible and you can switch from dps to healing without changing champion points. Putting your points into blessed vice thaumaturge severely gimps your dps output without much gain since the harder your funnel health hits, the harder it heals. If you find yourself in a position where you need to be full blast healing and no dps, then you are going to want to do things differently. There are no fights in the game right now where more healing than this build puts out is needed. None.
    If you are a pvp healer, then twilights embrace is a good set. Otherwise, it's a needlessly selfish 5 pc bonus. Healing yourself for 10% more is not really needed in anything on pve side. I use shadow, thief, or apprentice since they all increase both healing and dps at the same time.
    If I had to recommend warrior points, I would say take into consideration how you want to play. I do have quite a few points into quick recovery as it is for my pvp play, but I would consider my points into bastion much more important for the way I play. I also consider points spent in hardy pretty important for a lot of things I do. A lot of ulti's are magic damage, and these points are great for fights such as Serpent Hard Mode. The red points come down to how you want to play. There are a lot of good ways to do it.
    He's the healer Tamriel deserves, but not the one it needs right now. So we'll hurt his tank. Because he can heal them to full. Because he's not our hero. He's a silent guardian, a watchful rejuvinator. A Cloaked Healer.

    @Omfgitsbatman PC/NA
    Ticktick-Argonian Nightblade Healer/Magicka DPS
    Tinytick- Imperial DK Tank
    Wuches Y'Shaur- V16 High Elf Sorc Magicka DPS
    Ticktator- Dunmer DK Magicka DPS
    Tick Head- Dark Elf Magicka NB DPS

    GM:
    Mercs Of Sovngarde (EP/NA): AA (HM), HRC (HM), VSO (HM), VDSA, VMSA complete
    Vet Maw 4/5

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