Want to heal? Want to defy convention and heal on a class besides Templar? Want to have fun healing? Welcome to the world of Nightblade healing.
This build is going to be different than my other builds. I am going to put a variety of bar and gear setups for different types of healing. I am doing this for a simple reason. Right now, the game requires that healers be flexible, so I am going to try to make this build as flexible as I can. I do both dps and healing on my magicka nightblade and it's not a big transition to go from one to the other. The flexibility in this build definitely helps with that.
I am not going to cover a magicka nightblade dps build here, as I am decent, but far from the best at it. I will cover healing and dps at the same time in this build though, because that is where a magicka nightblade can truly shine.
- RACE
While there are some races that are better than others, you can do this build from any race. I for example am regretfully an Argonian. If I had to say the ideal races, I would say High Elf or Breton would be the best.
- ATTRIBUTES
All magicka.
- GEAR
There are a couple ways you can go here. My ideal setup is 1 pc Molag Kenna (head or shoulders) 5 pc spell power cure (Combat physician if another healer in the group is already running spell power cure), 3 pc Willpower (Arcane Jewelry), 2 pc Torag's pact (Nirnhoned, sharpened, or precise staff). Ideally you would have 5 pc light armor, 1 pc medium, 1 pc heavy for the undaunted passives. The best traits to have on your armor are divines on everything. Infused is 2nd best trait for PVE. Enchant all armor with magicka. Jewelry is a bit dependent on how many champion points you have. Magicka Regen is the way to go until you find it impossible to run out of magicka. Then start replacing those with spell damage enchants. I do put Nirnhoned on my staff because it helps with the damage component of this build a bit more, but Sharpened and precise are very good cheap replacements.
If you find yourself unable to maintain magicka with this gear setup or unable to obtain the correct gear, Replacing the 5 pc spell power cure with Kagrenac's, Magnus or Seducer would not be a bad call. If all of the above gear is elusive to you, I highly suggest running something to the effect of 5 pc Kagrenac's, 5 pc healer's habit and the master resto staff (if you can get it otherwise, just a random crafted weapon).
UPDATE: Julianos is also very good crafted set that will let you maximize your dps and healing both. If you cannot get your hands on spell power cure, I'd highly reccomend this as a craftable substitute.
- BAR SETUPS
Full healing
This setup is for a few different things: Very heal intensive 4 man fights, trials, or healing groups that tend to stand in red a lot. I tend to find this setup a tad excessive with the groups that I run with, but there are a few times where it comes in handy.
-Bar 1 (Resto Staff):
- Funnel Health - Funnel health should be a main focus for almost any nightblade healer build. It is a rather large HoT and does a very good deal of damage at the same time. Also, siphoning passives are essential to maintain on all of your bars as a nightblade healer.
- Refreshing path - Another HoT to keep on at least the tank and melee (Nightblade healers are all about those HoTs). This skill is also very valuable for the shadow passives increasing your health and when you activate it, your spell resistance. Running fast is also fun.
- Healing Ward - This skill is amazing and will save lives. It is the Oh Sh*t button for every non templar healer and should be used as such. It is expensive and will drain you of magicka if used as your go-to heal... So keep an itchy finger on this button, but don't use it too often or you'll regret it when you OOM and your tank dies.
- Healing Springs - Use this. A lot. It's great. Healing Springs hits hard, stacks with itself, and is cheap. Use this. A lot.
- Inner Light- MORE MAGICKA!!! MORE CRIT CHANCE!!! Crit heals are better heals. More magicka makes your heals hit harder... also, it's more magicka... This is a no brainer.
- Ult- Soul Harvest (or Barrier if running with another nightblade)- Used to give you more ultimate generation and gives your group more crit whenever you crit.
-Bar 2 (Resto Staff):
- Impale - Used to help finish a target and keeps an assassination ability on the bar for the group crit passives. Can be replaced with grim focus or another heal like combat prayer if you'd like.
- Rapid Regen/Mutagen - Take whichever morph of this skill you'd like... Both are good. I prefer mutagen. These skills are very cheap HoT's which work well with all of the other HoT's we're using.
- Sap Essence - An AoE damage, Group heal, and a self buff. This skill is amazing. Use it in trash groups combined with siphoning attacks and refreshing path. You will not regret it.
- Siphoning Attacks - I typically only use this when I am spamming sap essence, but there's nothing saying you can't use this all the time to keep your resources up if you have a hard time with that.
- Inner Light - See Above
- Ult- Veil of Blades - Awesome damage mitigation and very useful for the shadow passives.
Keep your HoT's up as much as possible. This includes funnel health, refreshing path, and RR/Mutagen. Use healing springs as your goto heal when you know where your group is going to be. Healing ward is your Emergency button when your group is spread out or you can't see exactly where they are.
Half healing
This setup is for doing as much damage as possible while healing a competent group that doesn't stand in red.
-Bar 1 (Inferno Staff)
- Funnel Health - Great damage and a HoT
- Refreshing Path - DoT and HoT - also used for shadow passives
- Structured Entropy - Used for Spell power buff and the might of the guild to power up the next attack.
- Merciless resolve - used to buff damage by 8% and used for assasination passives
- Inner Light - MORE MAGICKA!!! MORE CRIT!!!
- Ult- Ice Comet - Hardest hitting dps ultimate - also useful for the mage's guild passives.
-Bar 2 (Resto Staff)
- Impale - Used as a finisher and used for assassination passives
- Healing Ward - The only non class heal in this setup. Used for the times where your HoT's just aren't enough.
- Sap essence - AoE heal and dps. This will keep a good group up in almost all AoE Trash pulls.
- Siphoning Attacks - Used for almost infinite Sap Essence.
- Inner Light - See Above
- Ult- Veil of blades - Same use as before. The shadow passives are awesome and the mitigation is amazing.
Start as many fights from stealth as possible, buff yourself with merciless resolve before engaging, Start the pull with Structured entropy then an Ice comet if you have one. If no ice comet, then lay a refreshing path down. After that, Spam funnel health (or sap essence and siphoning attacks for AoE) weaves until your buffs or DoT's need refreshed. Impale under 25%. Use healing ward as needed to keep group members alive after large hits.
Mystical Orbs Is a good skill to run if your group is having Resource issues. You don't have anything to help stamina users out too much, but if they have undaunted passives, they will still get some stamina for activating the synergy. I usually swap out structured Entropy for Orbs when I want to use them.
- Champion Points:
This is a super flexible part of the build. There are very many ways to do this, depending on how many CP's you have and what your end goals are. I wanted to be able to dps and heal without changing champion points, so this is what I did:
Mage Points - Put 30 into the apprentice to get spell crit. I put 1 into blessed, 1 into spell erosion, and the rest into elfborn. Afther this 100 points go straight into thaumaturge. After thaumaturge is full, put more into elfborn. The reasoning to go into thaumaturge and elfborn instead of blessed is simple; The more damage funnel health does, the more it heals.
Thief Points - Go after the spell cost reduction points and the Magicka regen points. I'd go heavily into the reduction points first.
Warrior Points - Do what you want here... not really a "best" way of doing these.
- Mundus Stone:
The main point behind this build is being versatile, so use a mundus that you don't have to change if you want to switch roles. Use something that can benefit both healing and dps. There are a few that are decent choices. Apprentice, Thief, Shadow, Mage are all pretty solid choices right now. My preference goes toward shadow or thief depending on your crit rating. I believe the math still works that if you are above 50% crit, go with shadow, below that go towards thief.
I have healed everything in the game using these builds or slight variations of them, so don't let anyone tell you nightblades can't heal.
Edited by omfgitsbatman on January 6, 2016 9:10PM He's the healer Tamriel deserves, but not the one it needs right now. So we'll hurt his tank. Because he can heal them to full. Because he's not our hero. He's a silent guardian, a watchful rejuvinator. A Cloaked Healer.
@Omfgitsbatman PC/NA
Ticktick-Argonian Nightblade Healer/Magicka DPS
Tinytick- Imperial DK Tank
Wuches Y'Shaur- V16 High Elf Sorc Magicka DPS
Ticktator- Dunmer DK Magicka DPS
Tick Head- Dark Elf Magicka NB DPS
GM:
Mercs Of Sovngarde (EP/NA): AA (HM), HRC (HM), VSO (HM), VDSA, VMSA complete
Vet Maw 4/5