My problem has always been the WAY in which you enter IC. Why the hell did they make it a tiny sewer entrance? It shouldn't even be considered a part of Cyrodiil at this point, because it's instanced. It's like saying cyro is pvp1 and IC is pvp2. If they made all but one campaign a gated server (an idea I happen to like), this problem would still exist.
There are bridges around IC with daedric forces on them. Why couldn't these have been cleared and they lead to a district of each respective faction? And by this I mean no doors either. I don't understand why there are doors to each district in IC. For the sake of PVP this doesn't make sense. Bruma is not instanced. Cheydinhal is not instanced. I'm sure you could keep the sewers instanced the way it is...feels more like PVE anyways
This is my same argument for how I think they will finally implement player housing. A house that anyone can buy, it's the same house for everyone on the outside. When you enter said house, it is instanced to your interior. It's just dumb and I know it will happen.
This is probably a question that can't be answered but...does anyone know with any validity if IC is indeed on the same server as the pvp server it's associated with? Any personal experience with cyro lagging, and IC lagging at the same time (I will accept this as validity of sorts)?
My problem has always been the WAY in which you enter IC. Why the hell did they make it a tiny sewer entrance? It shouldn't even be considered a part of Cyrodiil at this point, because it's instanced. It's like saying cyro is pvp1 and IC is pvp2. If they made all but one campaign a gated server (an idea I happen to like), this problem would still exist.
There are bridges around IC with daedric forces on them. Why couldn't these have been cleared and they lead to a district of each respective faction? And by this I mean no doors either. I don't understand why there are doors to each district in IC. For the sake of PVP this doesn't make sense. Bruma is not instanced. Cheydinhal is not instanced. I'm sure you could keep the sewers instanced the way it is...feels more like PVE anyways
This is my same argument for how I think they will finally implement player housing. A house that anyone can buy, it's the same house for everyone on the outside. When you enter said house, it is instanced to your interior. It's just dumb and I know it will happen.
Ahem...Emma_Eunjung wrote: »If "gated" campaigns mean that DC will have access to the IC as often as we used to have PVP buffs...
THEN MY ANSWER IS NO.
Teargrants wrote: »All 3 factions are capable of fielding the numbers needed to hold their home keeps during primetime hours. Your faction doesn't have access? Get a group together and begin retaking your home keeps. This is an MMO, and a mass scale pvp one at that. It's designed for large scale group oriented combat. The problem you should actually be complaining about is population imbalance, not gated access, which can be addressed through things like paid faction transfers. ZOS makes money, players get balanced factions, everyone's happy.
PainfulFAFA wrote: »I thought we would be able to just walk up those bridges, kill the daedras, and control the districts for our alliances. Something like that but nope, long loading screens was clearly the best decision. /zoslogic
In Oblivion, you went in and out of the city thru the sewers until you were no longer the wanted criminal from the first scene. Supposedly, this is a salute to that.. never mind that the sewers were on the ISLAND and you had to SWIM ACROSS LAKE RUMARE after exiting them.
Teargrants wrote: »All 3 factions are capable of fielding the numbers needed to hold their home keeps during primetime hours. Your faction doesn't have access? Get a group together and begin retaking your home keeps. This is an MMO, and a mass scale pvp one at that. It's designed for large scale group oriented combat. The problem you should actually be complaining about is population imbalance, not gated access[/b], which can be addressed through things like paid faction transfers. ZOS makes money, players get balanced factions, everyone's happy.
I don't want to bring this discussion off topic, but it's not really any hush hush secret, DiE rerolled because much of AD disliked them and were openly hostile to them in /zone. That, on top of the fact that most of the major AD guilds refused to cooperate and work together, as well as the pop imbalance at the time favoring AD, led them to reroll. Unforeseen developments led to the guild splitting w/ a number going back to AD.I like this idea as well only if there was a way to ensure it wasn't abused. Way back in OG Thornblade days, AD reigned supreme, thanks to help from a certain guild (3 letters). Many have speculated why the entire guild rerolled and went EP. Now look at the state of affairs with AD. I guess my point is, what is to stop entire guilds rerolling on a whim for the flavor of the month?
Unfortunately I kind of agree with them. Yes, locked campaigns sound cool.. But if someone buys the DLC and can't get on for a week because their alliance isn't doing so well... They would be pissed.
dwemer_paleologist wrote: »i think its a Good and Great thing that there are no plans to gate all campaigns.
people paid for that content and they damn well diserve it, they dont diserve the stupid forced vent and forced grouping with horrible groups for weeks on end just to get into content they paid real life money for!
Dont see any need for gated campaigns, but have nothing against them. I dont think that ungated campaigns kill pvp. EU Azura has lots of pvp. There will be more pvp when people have done the upgrading they need to do. IC is not a pve zone you can have some very nice pvp especially in the IC districts.
redspecter23 wrote: »My response is simple. I'm a DC (NA PC) player. If they gate all the campaigns, I reroll to EP so I can play.
Emma_Eunjung wrote: »If "gated" campaigns mean that DC will have access to the IC as often as we used to have PVP buffs...
THEN MY ANSWER IS NO.
kendellking_chaosb14_ESO wrote: »dwemer_paleologist wrote: »i think its a Good and Great thing that there are no plans to gate all campaigns.
people paid for that content and they damn well diserve it, they dont diserve the stupid forced vent and forced grouping with horrible groups for weeks on end just to get into content they paid real life money for!
Yea PvP Emp can flip in a hour. So what you really mean your alliance of PvEers lack the will to fight in Cyrodiil to open the gates like the plan always was. But this Cyrodiil's PvE update so who cares.
redspecter23 wrote: »My response is simple. I'm a DC (NA PC) player. If they gate all the campaigns, I reroll to EP so I can play.
RDMyers65b14_ESO wrote: »redspecter23 wrote: »My response is simple. I'm a DC (NA PC) player. If they gate all the campaigns, I reroll to EP so I can play.
Right here is the problem. How much PVP can you do if there is no one else but the same faction?
Why the heck would you want dead campaigns for PVP?
Sure, go ahead and reroll to the same faction as everyone else and enjoy the five hour or longer queue.