Unfortunately I kind of agree with them. Yes, locked campaigns sound cool.. But if someone buys the DLC and can't get on for a week because their alliance isn't doing so well... They would be pissed.
Unfortunately I kind of agree with them. Yes, locked campaigns sound cool.. But if someone buys the DLC and can't get on for a week because their alliance isn't doing so well... They would be pissed.
I certainly agree that the "paid" element of the DLC forced their hand to some extent.
At the same time, it's not a good decision for the overall health of the game. This is supposed to be a war in Cyrodiil. In war there are winners and losers. To the victors go the spoils. (Unless you pay $25 for DLC, in which case, oooh look at shiny TV stones and trophies).
If the DLC was free, would your opinion change?
Unfortunately I kind of agree with them. Yes, locked campaigns sound cool.. But if someone buys the DLC and can't get on for a week because their alliance isn't doing so well... They would be pissed.
Unfortunately I kind of agree with them. Yes, locked campaigns sound cool.. But if someone buys the DLC and can't get on for a week because their alliance isn't doing so well... They would be pissed.
By that same logic, i am getting ripped off by my cable company because my TV only shows me two channels at a time with P-in-P. I am paying for all 150 channels, put them on my screen NOW.
Unfortunately I kind of agree with them. Yes, locked campaigns sound cool.. But if someone buys the DLC and can't get on for a week because their alliance isn't doing so well... They would be pissed.
By that same logic, i am getting ripped off by my cable company because my TV only shows me two channels at a time with P-in-P. I am paying for all 150 channels, put them on my screen NOW.
Not quite, but I think the current situation should be flipped and there should only be one campaign that isn't gated. Give PvPers options, and if people just wanna clog up a PvE zone they can do it on their own campaign. If I wanna go and destroy them, then I know where to go also.
Such a crazy, innovative idea! Could you imagine what it would be like if a company like ZOS had originally planned to do exactly this, and then not wussed out at the last moment before launch and made everything open access instead?Unfortunately I kind of agree with them. Yes, locked campaigns sound cool.. But if someone buys the DLC and can't get on for a week because their alliance isn't doing so well... They would be pissed.
By that same logic, i am getting ripped off by my cable company because my TV only shows me two channels at a time with P-in-P. I am paying for all 150 channels, put them on my screen NOW.
Not quite, but I think the current situation should be flipped and there should only be one campaign that isn't gated. Give PvPers options, and if people just wanna clog up a PvE zone they can do it on their own campaign. If I wanna go and destroy them, then I know where to go also.
Unfortunately I kind of agree with them. Yes, locked campaigns sound cool.. But if someone buys the DLC and can't get on for a week because their alliance isn't doing so well... They would be pissed.
By that same logic, i am getting ripped off by my cable company because my TV only shows me two channels at a time with P-in-P. I am paying for all 150 channels, put them on my screen NOW.
Not quite, but I think the current situation should be flipped and there should only be one campaign that isn't gated. Give PvPers options, and if people just wanna clog up a PvE zone they can do it on their own campaign. If I wanna go and destroy them, then I know where to go also.
Unfortunately I kind of agree with them. Yes, locked campaigns sound cool.. But if someone buys the DLC and can't get on for a week because their alliance isn't doing so well... They would be pissed.
By that same logic, i am getting ripped off by my cable company because my TV only shows me two channels at a time with P-in-P. I am paying for all 150 channels, put them on my screen NOW.
Dont see any need for gated campaigns, but have nothing against them. I dont think that ungated campaigns kill pvp. EU Azura has lots of pvp. There will be more pvp when people have done the upgrading they need to do. IC is not a pve zone you can have some very nice pvp especially in the IC districts.
Dont see any need for gated campaigns, but have nothing against them. I dont think that ungated campaigns kill pvp. EU Azura has lots of pvp. There will be more pvp when people have done the upgrading they need to do. IC is not a pve zone you can have some very nice pvp especially in the IC districts.
Are you talking about pvp in the city, or Cyrodiil?
Because right now there is this giant, mostly empty map that was supposed to contain giant pvp battles.
And then there is call of duty ESO in Memorial. And zergin-down-a-corridor in the sewers.
I liked it when the giant pvp battlefield was full. And we were told, for a year, that Imperial City was what we were going to be fighting for. Now we have this mess. It's still pretty fun.
Is pvp going to be fun a month from now? Six months from now? There are virtually no changes announced or expected in that time.
This is our pvp game now. What do you think?
I don't see the problem with making every campaign gated.
There will be one alliance only dominated campaigns anyway, making the farm safer for pveers.
Plus I don't get the thing with "paying for the DLC i want perfect access to it"? You buy the DLC with the knowledge you might not have access under certain circumstances. Why should someone whine about it. Has always been clear how it is gonna be. But yeah, ZOS catering once more
Teargrants wrote: »Gated campaigns needs to happen for any semblance of Cyrodiil pvp to come back that isn't just fights between an handful of guilds until one side logs off and the server gets painted one color again.
This whole whiny argument of "I paid for it you can't gate access" is just BS. All 3 factions are capable of fielding the numbers needed to hold their home keeps during primetime hours. Your faction doesn't have access? Get a group together and begin retaking your home keeps. This is an MMO, and a mass scale pvp one at that. It's designed for large scale group oriented combat. The problem you should actually be complaining about is population imbalance, not gated access, which can be addressed through things like paid faction transfers. ZOS makes money, players get balanced factions, everyone's happy.
And before you start whining again, the original conception of the IC update was for Haderus to be the open access server, where all the carebears could go and enter IC whenever they wanted.
The intended purpose of IC was to finally provide an overarching goal for alliances to fight for besides just emperorship. Gated access was stated time and again every time the devs discussed IC (up until the last minute change to open access) as the mechanism that would balance cyrodiil vs IC population & combat. The stronger faction would open access to IC and lose cyrodiil players to IC until the other factions are able to push them back and lock them out of IC. Following this, the new faction flows into IC and hunts down stragglers who now have no respawn there.
As you can see, this dynamic is not at all like what we have. Instead we just have a bunch of dead campaigns that are painted 1 color about 20hrs a day because cyrodiil means absolutely nothing except how long you have to ride to get to the sewers when you zone in.
Yolokin_Swagonborn wrote: »Why does everyone pay so much attention to the gated access issue and yet forget that, when announced, the Imperial City was supposed to have actual PvP objectives.
- You were supposed to be able to hold districts for your alliance and gain AP by holding them
- Only one alliance can own a district, you can come in to flip it and kill all the other alliance players that are in there.
- You were supposed to be able to actually drive back the daedric invasion.
- Fighting in the IC was originally designed WITH a purpose and WITHOUT telvar.
Now its just a grinding/zerging moshpit of indiscriminate killing where killing monsters and players mean nothing as they both respawn near instantly.
Check the notes from this post July 2014
http://forums.elderscrollsonline.com/en/discussion/120864/full-quakecon-panel-transcript-all-in-one-spot-so-people-dont-have-to-search
Yolokin_Swagonborn wrote: »Teargrants wrote: »Gated campaigns needs to happen for any semblance of Cyrodiil pvp to come back that isn't just fights between an handful of guilds until one side logs off and the server gets painted one color again.
This whole whiny argument of "I paid for it you can't gate access" is just BS. All 3 factions are capable of fielding the numbers needed to hold their home keeps during primetime hours. Your faction doesn't have access? Get a group together and begin retaking your home keeps. This is an MMO, and a mass scale pvp one at that. It's designed for large scale group oriented combat. The problem you should actually be complaining about is population imbalance, not gated access, which can be addressed through things like paid faction transfers. ZOS makes money, players get balanced factions, everyone's happy.
And before you start whining again, the original conception of the IC update was for Haderus to be the open access server, where all the carebears could go and enter IC whenever they wanted.
The intended purpose of IC was to finally provide an overarching goal for alliances to fight for besides just emperorship. Gated access was stated time and again every time the devs discussed IC (up until the last minute change to open access) as the mechanism that would balance cyrodiil vs IC population & combat. The stronger faction would open access to IC and lose cyrodiil players to IC until the other factions are able to push them back and lock them out of IC. Following this, the new faction flows into IC and hunts down stragglers who now have no respawn there.
As you can see, this dynamic is not at all like what we have. Instead we just have a bunch of dead campaigns that are painted 1 color about 20hrs a day because cyrodiil means absolutely nothing except how long you have to ride to get to the sewers when you zone in.
Yes, the original intention was to have the Imperial City be the prize that your alliance won. Yours to farm and hold per right of conquest.
However there is no way to control the Imperial City. No PvP objectives. The most interesting part of the city, White Gold Tower and the throne room is completely disjointed from the rest of the city and boringly turned into a PvP dungeon.
If you were an invading army marching into the imperial city after taking ALL of cyrodiil by force, wouldn't you march into the imperial city, smash the Daedra, kick that Clivia chick to the curb, and sit down on the imperial throne??
WHY CANT WE DO THIS???