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Fighter's Guild, Vampirism and WW balancing

SirDopey
SirDopey
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Ok, So this is something I’ve spoken a fair bit about in my guild and I think it could answer a number of complaints at the moment, while also addressing some ‘logic’ issues in the game’s story line. As much as I love the game, I’ve always found it a bit far fetched to be a vampire or werewolf while doing the Fighter’s Guild missions. Surely Merric would just kill me on the spot??

So I believe for the story to make more sense we should be blocked from joining the fighter’s guild if we are either vamps or werewolfs, and to compensate for this (loss of traps, dawnbraker, evil hunter etc) undo the werewolf/vamp nerfs from the last patch and give people back the passives without the limitations of having to have abilities slotted. Given the damaging abilities found in the Fighter's Guild tree and the resource/escape buffs in vampirism/ww I think the game will still have quite a good level of balance between the three if we can only have one tree at a time.

Would love to hear what some of the rest of you guys and gals think.
NA PC | AD
xx Doc Holliday xx
  • Thymos
    Thymos
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    It's really too late to bar the fighters guild from people. It's been in the game for over a year, and I doubt many people are going to want to give up the nice passives for PvE, just because they wanted to be a vampire.
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  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    NO, that would make it even harder for players inside the Imperial city, I am a vampire and rely on my fighters guild abilities more then any other to help kill those Daedra who have 60k - 100k health each, the fact that most of them use fire and not being able to use the most effective abilities against them would ruin the DLC for most vampire players.

    If you want that to happen then regaining the passive back aint gonna cut it especially considering many vampires regardless already slot a vampire ability on there hotbar because the abilities are useful like Bat Swarm, the only way I would give up my fighters guild abilities and all my passives is if vampires also gained in return things like a slightly cheaper ultimate, disease damage immunity, poison damage immunity, a buff on their drain ability damage wise and the health regained and a CC immunity while in mistform and maybe the ability for "mortals" to glow when a vampire ability is slotted just like evil hunter makes undead and daedra glow, infact that last ability should be put ingame, it would add more fun to being a vampire.
    Edited by TX12001rwb17_ESO on September 25, 2015 2:44AM
  • KhajiitiLizard
    KhajiitiLizard
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    There are vamps in the Fighter's Guild! There's a few outside the Earth Forge.
  • grumlins
    grumlins
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    As a vamp uhm no. Do not remove.

    In fact I'm waiting on even more skill lines from other guilds and sources so we can break up dedicated builds a bit further in PVE.
  • Casdha
    Casdha
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    I don't know about Vampires but how do you know that this isn't why the companions came to be the only faction of its type in Skyrim by the time of the game that shares the same name. The fighters guild did eventually have a beef with this, just not yet.
    Proud member of the Psijic Order - The first wave - The 0.016%

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