cjhhickman39 wrote: »That would be nice my makeshift method is when i need to download some stuff I hit the craft station first hit research first see if anything pops and deconstruct the rest
Quite the contrary. What ZOS is "selling" is time. So anything that eats up lots of it must be good.I use to do that until I started using a spreadsheet. I'm just fuzzy on why something like this is not included in the game already. You would think that Zenimax would want us spending time enjoying the game instead of finding work-arounds for tedious processes.
Ourorboros wrote: »What you ask for will never happen.....it makes too much good sense.
We have helpful add-ons to track traits on PC, but I remember what it was like before the add-ons were developed. I feel your pain.
It's ridiculous how annoying it is to deconstruct things now. I actually dread going to crafting stations to clear out my inventory.
In the very least fix the bank so pieces of gear in there don't show up for deconstruction. It's ridiculous how annoying it is to deconstruct things now. I actually dread going to crafting stations to clear out my inventory.
While that may be true, I think an important point is that people who don't have unlimited time to play games in real life are going to be turned off from a game that they don't really get to even play half the time they're logged in. For people with no life like me, sure I can waste an hour each day sorting and shifting stuff before I actually get out of town and go do something, but if I didn't have time to waste, I certainly wouldn't be spending my precious free time shifting crafting materials around on bank alts and tediously switching back and forth from consulting a spreadsheet window (which I did do before I discovered those addons), I would find a game that I could just log in and play. I am also a very patient person who doesn't need action and I actually enjoy organizing things, I can't imagine most people find any fun in it at all, so... I think the ridiculous time-wasting elements of this game probably do hurt the number of players who remain active in the game which means less people hanging around to buy DLCs or new mounts, etc.Tarukmockto wrote: »Quite the contrary. What ZOS is "selling" is time. So anything that eats up lots of it must be good.
ianshere82b14_ESO wrote: »While I do like this idea, and wonder why it was never implemented to begin with, there is a simple solution.
Why not just use the "Research" option first instead of going straight to "Deconstruct"?
Or - - are you talking about wanting to decon everything except what you will research in the future?
In that case - why not bank the item you want to save instead of holding it in your bag?
You could even make an alt to hold these items if need be.
Just a thought considering that they will never actually implement this. Similar to an AoE taunt, Auction House, etc...
ianshere82b14_ESO wrote: »Why not just use the "Research" option first instead of going straight to "Deconstruct"?
Or - - are you talking about wanting to decon everything except what you will research in the future?
In that case - why not bank the item you want to save instead of holding it in your bag?
You could even make an alt to hold these items if need be.
Craft Store made AI Research Grid obsolete.I see you play on console, so... yeah...
For those who are on PC and haven't looked into the addons yet the ones I find most helpful are:
AI Research Grid - tracks all your characters' research and displays a keybindable window with a grid of checkmark or X for each of the three crafts
Harven's Trait and Style - will say 'researchable' or 'known' in red or white in the item tooltip
Research Assistant - will add a colored icon next to items in the list to indicate researchable, known, intricate, ornate
This really ought to be part of the game itself!
(we have some roundabout setup on our PC with an xbox 360 controller with chatpad so we can lounge on the couch and play on the large tv screen, but... sometimes it lags a bit and apparently doesn't work with windows 10, so it has some issues)
EddieHavok wrote: »I'm only concerned with research, so why there's not a caption like recipes "Unknown" in the description is beyond me. Maybe it would bog down the interface, or some other bs. But just having that little word in the box or even an asterisk so I can actually get excited for a piece of gear when I find it would add a bit of convenience.
I am currently in the process of researching all traits for the Blacksmith, Clothier, and Woodworking skill lines. I am also working on leveling the same skills to 50, and with the changes to Inspiration gains from deconstructing stolen items, I have started grinding a bit for loot drops for items that will actually provide Inspiration. I have a spreadsheet that I have been using to keep track of all of the traits that I have already researched, but surely there is an easier way to go about this. How hard would it be for Zenimax to include an indicator denoting whether or not a trait has been researched, so that we can quickly go through our inventory and deconstruct extra items?
The solution that I use is to mail the pieces to a friend and have them return it to me. Then when I want to research, I grab the mail and research it. Just make sure they don't expire after 30 days. I'll even write what the item and trait is in the subject line so its much faster to find
I made a crafter aid for keeping track of this.... Not as good as an ingame addition but it helps.
Link in my sig.
ianshere82b14_ESO wrote: »Why not just use the "Research" option first instead of going straight to "Deconstruct"?
Or - - are you talking about wanting to decon everything except what you will research in the future?
In that case - why not bank the item you want to save instead of holding it in your bag?
You could even make an alt to hold these items if need be.
1.) I always hit Research first, however I'm at the point where Research times are so long, that I'm really just deconstructing for Inspiration and mats.
2.) I am lining up items for future Research so that when I complete existing Research, I can immediately start the next traint.
3.) Storing items in the bank does not prevent those items from being deconstructed.
4.) The age old quick fix of using an alt is a client side solution to a shortcoming that should have never made it to the final game. This game is one of the most non user-friendly games that I have ever played, and the fact that so many add-ons exist for the PC version is a testament to that fact.
ianshere82b14_ESO wrote: »Wait. Are you saying that you can decon items stored in bank? WTF. I did not realize this.