TheShadowScout wrote: »I still think the whole concept of "burning CP" is a bad idea... no matter how one were to dress it up. Consuming hard-earned cp in any way just would rub me wrong, and poison a lot of my enjoyment from ESO.
...picking a limited number of starts for extra bonus might be a better thing...
Personally, the best notion I take from this whole thing would be give nine "slots" for overcharging stars, let the people pick which nine they want to spend extra cp on, and go with that.
Or perhaps even better, as I mentioned, sub-stars (comets?) for existing stars, that give an additional but more specific bonus... and where one would have to choose one of several existing options (a bit like morphs, but not changing the basic star, just providing one out of several "extra-specific overcharge" options). Those could unlock only after having spent a certain amount in the main star...
Like... spend 50 c-points in "Elemental Expert" buying bonus to ALL elemental damage, and the sub-categories "Fire Expert - Shock Expert - Ice Expert" unlock, pick one and spend more there for an additional damage bonus to that type only...
Another idea to make people spend their c-points in different ways once they start getting close to the end of the champion system and homogenization might be the cp-score passives... like "+12 critical rating at 30 points in the ritual" - might be that they could be improved as well through c-points? As in, unlocked at -amount spent- and then you can put in extra to raise the bonus you get...
Those two ideas alone could easily triple the champion system in terms of space to spend c-points....
Although, seeing how I right now at am 301 c-points with my casual playstyle... there's a lot time to come before I can see myself getting to that point in the champion system. But still, its worth some consideration...
TheShadowScout wrote: »CP should never be "burned".
Ever.
It just goes against the basic reward principle...
I'd be happy with that sort of setup! Pick some "major" stars to get to 100, have the unselected "minor" stars only go for 50... though that -would- mean the c-system was maxed all the sooner, as there are 36 stars... if we picked only 9 to get to 100 and the rest for 50, the c-system would end at 2250 instead of 3600 points... But... it would be a different end result for everyone through picking different skills... I'd like that!I would be comfortable with the overcharge concept (actually I would downright support it) if the maximum on each star was 50 CP and the overcharge was to 100.
Again, I would HATE any mechanic that uses experience as "currency". Now, shrines where you can donate currencies to gain boni... be it gold or tel var stones... that would be a good thing.I would also love the idea of there being other means of using CPs. Like, what if worship in ESO was done through temples and shrines. These shrines could accept CPs as "prayers" and could bestow the player with divine or daedric specific buffs. I do love the idea of being able to burn CPs but it doesn't necessarily have to be with the champion constellations if there are other in-game mechanics that use CPs as a sort of currency.
If c-points were not XP-gain earned, but dropped through kills like gold or TV stones... and spent as and if the player chooses... then I'd be with you.I just quite flatly disagree with this. Think of other consumable items in game like Gold, AP, Telvar Stones, crafting materials. How do we gain those? Through game play. Are they not also "hard earned"? Are they not also earned through time and effort spent in play and are used and consumed to further play. This would be different because it would be a change in the way CPs are "used"...TheShadowScout wrote: »CP should never be "burned".
Ever.
It just goes against the basic reward principle...
And I strongly disagree.As I mentioned above, I wouldn't be opposed to CPs being burned in other ways but I think the idea of having a way to consume CPs is sound and would ultimately be beneficial to the system overall .
Indeed, and that sounds really nifty! I always liked the birthsigns of other TES games better then the mundus buffs we get in ESO... and with the champion system... yeah, it would be great if we could choose our characters birthsign, and when the time corresponding to your character birthsign comes around, the stars in the matching champion system sign get a small buff in effect... you get my vote for that one!The talk of major and minor stars has got me thinking about the constellations in ESO and how cool it would be to be able to choose your birthday and when your birthday month comes around (I would prefer that to be multiple times per year as outlined in my Day/Night Cycle & Calendar concept HERE)) those stars get buffed for that month... or for your birthday week... or maybe just the specific day. If your birthsign is the Warrior, Mage, or Thief you would get a much smaller bonus, but it would be for all three constellations under that guardian sign.
But that... is for another thread.
@SleepyTroll, check out this concept of how ZOS could handle the fact that 3600 CP cap would just make everyone the same.
SeptimusDova wrote: »Giddyup remove the burn part and you are on to something