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DKs OP Again

dantator
dantator
✭✭✭
ZOS can you make DKs OP again? ;) It was super duper fun 1vXing on a magicka DK back when they were OP.


[Moderator Note: Edited per our rules on Trolling or Baiting comments]
Edited by ZOS_MatM on September 24, 2015 12:21AM
+Divine Force+

+Divines+
  • Master_Kas
    Master_Kas
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    It was more fun than sorcs and nbs atm .

    Saying this even tough I main a nb ^^

    Edit: I'm not trolling tough xD
    Edited by Master_Kas on September 24, 2015 12:05AM
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    AD
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    Cheat Engine - Nightblade ★
  • Aunatar
    Aunatar
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    So glad I actually came here expecting a troll post and I found it :D
    I am gonna get my popcorns :3
    @Aunatar
    V16 Sorcerer - Aunatar
    V16 DK - Aunatarans (Currently main)
    V16 DK - Aunatar Evereth
    V16 DK - Aunataran
    V16 NB - Aunatars
    V4 Templar - Lysindel
    Lvl 30 NB - Vile Aunataroni De Pipino
    Free spot, looking for suggestions
  • dantator
    dantator
    ✭✭✭
    Aunatar wrote: »
    So glad I actually came here expecting a troll post and I found it :D
    I am gonna get my popcorns :3

    Bring me some xD
    +Divine Force+

    +Divines+
  • dantator
    dantator
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    Master_Kas wrote: »
    It was more fun than sorcs and nbs atm .

    Saying this even tough I main a nb ^^

    Idk it's probably just me but this update feels way too balanced lmao...
    +Divine Force+

    +Divines+
  • TequilaFire
    TequilaFire
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    LOL, I thought it was another nerf DKs thread!
    Lupis Mortis EP Magplar Healer
    Duke of Blood EP Stamplar DPS
    Tequilafire EP StamDK Tank
    Nick Dagger DC Stamsorc DPS
    Aphotic Delirium DC Magplar Healer
    Roll Your Bones DC Stamcro DPS
    Blueblade DC Stamblade DPS
    Omari DC Stamden DPS

    PSN: Tequilafire
    PC: @Tequilafire

  • dantator
    dantator
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    I feel like DK 1vXing was what added to the WOW factor of the game and it was really fun to play DK whether you were skilled or not.
    +Divine Force+

    +Divines+
  • dantator
    dantator
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    LOL, I thought it was another nerf DKs thread!

    hahahaha this made my day haha
    +Divine Force+

    +Divines+
  • dantator
    dantator
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    IMO I think ZOS, for the most part, had it right in 1.5.
    +Divine Force+

    +Divines+
  • dantator
    dantator
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    In fact, ZOS should of buffed us and allowed our wings to make us fly so that when the fight got to heated we could fly away from the fight (kinda like streak) :P
    +Divine Force+

    +Divines+
  • Yonkit
    Yonkit
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    New Patch.

    Dragon Scale no longer reflects projectiles. DKs can now fly.

    Considering the only reason I've kept scales on my bar through the nerf was to reflect meteors, I would totally be for this change, just slot purge and purge the ice comet snare then block the meteor like I do on every other class.
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • Ishammael
    Ishammael
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    Wtb 1.5
  • dantator
    dantator
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    New Patch.

    Dragon Scale no longer reflects projectiles. DKs can now fly.

    If that happens I go win the lottery and give 99.9% of the money to ZOS ;)
    +Divine Force+

    +Divines+
  • dantator
    dantator
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    daemonios wrote: »
    dantator wrote: »
    IMO I think ZOS, for the most part, had it right in 1.5.

    Riiiiiiiiight... That's the one where 60% of trials groups in leaderboards were DKs and a large percentage of said groups didn't have a single Sorc or NB. Can't say I miss those days, to be honest.

    Well, I'm a PvPer and I was talking about pvp
    +Divine Force+

    +Divines+
  • daemonios
    daemonios
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    dantator wrote: »
    daemonios wrote: »
    dantator wrote: »
    IMO I think ZOS, for the most part, had it right in 1.5.

    Riiiiiiiiight... That's the one where 60% of trials groups in leaderboards were DKs and a large percentage of said groups didn't have a single Sorc or NB. Can't say I miss those days, to be honest.

    Well, I'm a PvPer and I was talking about pvp

    That's one of the problems of this game. Sometimes devs only seem to consider PvP, other times only PvE, and the changes they make to one break the other.
  • BuggeX
    BuggeX
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    No offence, DKs can still do it,

    It just get difficult if they have 1 good templar within the grp.
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • baddabumb16_ESO
    baddabumb16_ESO
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    after the dodge nervs, roots are very strong im pvp. magicka dks are the masters of roots. that is why dks are very strong in moment.
  • leepalmer95
    leepalmer95
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    after the dodge nervs, roots are very strong im pvp. magicka dks are the masters of roots. that is why dks are very strong in moment.

    No dk's are really not xD
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Sensesfail13
    Sensesfail13
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    after the dodge nervs, roots are very strong im pvp. magicka dks are the masters of roots. that is why dks are very strong in moment.

    No dk's are really not xD

    What he said... anybody else is delusional
    Wisherr, Dragonknight, Haderus, NA Server.
    Wisher of Naught, Nightblade, Haderus, NA Server.
    Guild officer: Abandoned Legion
  • BuggeX
    BuggeX
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    just to bad that Talons can be blocked right now.....
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Darlgon
    Darlgon
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    New Patch.

    Dragon Scale no longer reflects projectiles. DKs can now fly.

    california-el-segundo-directv-fairies.jpg
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Scorpio_Alik'ri
    ^ lol
  • SneaK
    SneaK
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    Really though, would be nice to actually have a good update to the DK. How could we do that?

    Reflective Scales = Also removes CC's?
    Fiery Breath = Give it execution power? Make DoT bigger on wounded? (like MK Scorpion style)
    Stone Fist = Somehow made into a gap closer?
    GDB = Make it a heal?

    I'd be happy with any one of those.
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • UltimaJoe777
    UltimaJoe777
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    SneaK wrote: »
    Really though, would be nice to actually have a good update to the DK. How could we do that?

    Reflective Scales = Also removes CC's?
    Fiery Breath = Give it execution power? Make DoT bigger on wounded? (like MK Scorpion style)
    Stone Fist = Somehow made into a gap closer?
    GDB = Make it a heal?

    I'd be happy with any one of those.

    And then everyone will start crying that it needs a nerf and it'll get one or to counter an overall buff other skills will get nerfed when what you want gets done and so on and so on...
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • SneaK
    SneaK
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    SneaK wrote: »
    Really though, would be nice to actually have a good update to the DK. How could we do that?

    Reflective Scales = Also removes CC's?
    Fiery Breath = Give it execution power? Make DoT bigger on wounded? (like MK Scorpion style)
    Stone Fist = Somehow made into a gap closer?
    GDB = Make it a heal?

    I'd be happy with any one of those.

    And then everyone will start crying that it needs a nerf and it'll get one or to counter an overall buff other skills will get nerfed when what you want gets done and so on and so on...

    Well, pretty much every other class has at least one of those, gap closer/execute/escape/etc. I don't think those suggestions are outlandish whatsoever. And to be clear, not asking for them to implement everything and make a DK god mode (I main a Templar....). Just thinking it would make the class more effective in PvP. With the self heal GDB as is, sustainability is awful solo. DK's are almost required to have a group atm.
    Edited by SneaK on September 24, 2015 2:36PM
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • vamp_emily
    vamp_emily
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    after the dodge nervs, roots are very strong im pvp. magicka dks are the masters of roots. that is why dks are very strong in moment.

    DKs are strong? Is today "Thursday Make Joke Day"?

    I had a quest "Kill 20 DK's", which I finished in about 2 hours. I must mention this was a solo quest not shared.
    Edited by vamp_emily on September 24, 2015 2:36PM

    If you want a friend, get a dog.
    AW Rank: Legate Grade 2 ( level 41 )

  • BuggeX
    BuggeX
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    vamp_emily wrote: »
    after the dodge nervs, roots are very strong im pvp. magicka dks are the masters of roots. that is why dks are very strong in moment.

    DKs are strong? Is today "Thursday Make Joke Day"?

    I had a quest "Kill 20 DK's", which I finished in about 2 hours. I must mention this was a solo quest not shared.

    DK is strong, just not easy to Play how it used to be pre 1.7
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • UltimaJoe777
    UltimaJoe777
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    SneaK wrote: »
    SneaK wrote: »
    Really though, would be nice to actually have a good update to the DK. How could we do that?

    Reflective Scales = Also removes CC's?
    Fiery Breath = Give it execution power? Make DoT bigger on wounded? (like MK Scorpion style)
    Stone Fist = Somehow made into a gap closer?
    GDB = Make it a heal?

    I'd be happy with any one of those.

    And then everyone will start crying that it needs a nerf and it'll get one or to counter an overall buff other skills will get nerfed when what you want gets done and so on and so on...

    Well, pretty much every other class has at least one of those, gap closer/execute/escape/etc. I don't think those suggestions are outlandish whatsoever. And to be clear, not asking for them to implement everything and make a DK god mode (I main a Templar....). Just thinking it would make the class more effective in PvP. With the self heal GDB as is, sustainability is awful solo. DK's are almost required to have a group atm.

    Everyone is pretty much required to have a group atm due to the fact 1 on 1 fights are rare. Usually if someone is caught by themself it's probably a trap. The fact that DKs used to be able to easily take on multiple players by themself though (saw a DK vs me and 2 others and it was tanking us all before patch) does say a lot about the need for a nerf there. The fact they no longer can means something is going well. All those that used to enjoy that can do is remember how it was and reminisce. Emperor DKs were far worse, easily soloing over a dozen players at once!
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Draxys
    Draxys
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    after the dodge nervs, roots are very strong im pvp. magicka dks are the masters of roots. that is why dks are very strong in moment.

    10/10 troll
    2013

    rip decibel
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