DKs OP Again

  • vamp_emily
    vamp_emily
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    BuggeX wrote: »
    vamp_emily wrote: »
    after the dodge nervs, roots are very strong im pvp. magicka dks are the masters of roots. that is why dks are very strong in moment.

    DKs are strong? Is today "Thursday Make Joke Day"?

    I had a quest "Kill 20 DK's", which I finished in about 2 hours. I must mention this was a solo quest not shared.

    DK is strong, just not easy to Play how it used to be pre 1.7

    I was just teasing. The only reason I made the quest that quick is because EP had a never ending Zerg.

    Don't we all love playing a nerfed game? They need to change the name of this game to "NERFED".

    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • baddabumb16_ESO
    baddabumb16_ESO
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    this is not a joke. roots can only break via rolldodge and have no imu timer. and a a magicka dk with talons is now a pain after roll dodge nerv.
    Edited by baddabumb16_ESO on September 24, 2015 2:58PM
  • UltimaJoe777
    UltimaJoe777
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    vamp_emily wrote: »
    BuggeX wrote: »
    vamp_emily wrote: »
    after the dodge nervs, roots are very strong im pvp. magicka dks are the masters of roots. that is why dks are very strong in moment.

    DKs are strong? Is today "Thursday Make Joke Day"?

    I had a quest "Kill 20 DK's", which I finished in about 2 hours. I must mention this was a solo quest not shared.

    DK is strong, just not easy to Play how it used to be pre 1.7

    I was just teasing. The only reason I made the quest that quick is because EP had a never ending Zerg.

    Don't we all love playing a nerfed game? They need to change the name of this game to "NERFED".

    It's nerf, or nuthin.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • SneaK
    SneaK
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    SneaK wrote: »
    SneaK wrote: »
    Really though, would be nice to actually have a good update to the DK. How could we do that?

    Reflective Scales = Also removes CC's?
    Fiery Breath = Give it execution power? Make DoT bigger on wounded? (like MK Scorpion style)
    Stone Fist = Somehow made into a gap closer?
    GDB = Make it a heal?

    I'd be happy with any one of those.

    And then everyone will start crying that it needs a nerf and it'll get one or to counter an overall buff other skills will get nerfed when what you want gets done and so on and so on...

    Well, pretty much every other class has at least one of those, gap closer/execute/escape/etc. I don't think those suggestions are outlandish whatsoever. And to be clear, not asking for them to implement everything and make a DK god mode (I main a Templar....). Just thinking it would make the class more effective in PvP. With the self heal GDB as is, sustainability is awful solo. DK's are almost required to have a group atm.

    Everyone is pretty much required to have a group atm due to the fact 1 on 1 fights are rare. Usually if someone is caught by themself it's probably a trap. The fact that DKs used to be able to easily take on multiple players by themself though (saw a DK vs me and 2 others and it was tanking us all before patch) does say a lot about the need for a nerf there. The fact they no longer can means something is going well. All those that used to enjoy that can do is remember how it was and reminisce. Emperor DKs were far worse, easily soloing over a dozen players at once!

    NBs can still run solo.. But yea I agree. Anyway, I am just saying they should update the DK to make them a little more effective, whether it be in killing/surviving, something. Cause as is, they aren't top tier in any of those categories.

    Will admit though, I think a skilled light armor fire mage could be an outstanding killer.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • UltimaJoe777
    UltimaJoe777
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    SneaK wrote: »
    SneaK wrote: »
    SneaK wrote: »
    Really though, would be nice to actually have a good update to the DK. How could we do that?

    Reflective Scales = Also removes CC's?
    Fiery Breath = Give it execution power? Make DoT bigger on wounded? (like MK Scorpion style)
    Stone Fist = Somehow made into a gap closer?
    GDB = Make it a heal?

    I'd be happy with any one of those.

    And then everyone will start crying that it needs a nerf and it'll get one or to counter an overall buff other skills will get nerfed when what you want gets done and so on and so on...

    Well, pretty much every other class has at least one of those, gap closer/execute/escape/etc. I don't think those suggestions are outlandish whatsoever. And to be clear, not asking for them to implement everything and make a DK god mode (I main a Templar....). Just thinking it would make the class more effective in PvP. With the self heal GDB as is, sustainability is awful solo. DK's are almost required to have a group atm.

    Everyone is pretty much required to have a group atm due to the fact 1 on 1 fights are rare. Usually if someone is caught by themself it's probably a trap. The fact that DKs used to be able to easily take on multiple players by themself though (saw a DK vs me and 2 others and it was tanking us all before patch) does say a lot about the need for a nerf there. The fact they no longer can means something is going well. All those that used to enjoy that can do is remember how it was and reminisce. Emperor DKs were far worse, easily soloing over a dozen players at once!

    NBs can still run solo.. But yea I agree. Anyway, I am just saying they should update the DK to make them a little more effective, whether it be in killing/surviving, something. Cause as is, they aren't top tier in any of those categories.

    Will admit though, I think a skilled light armor fire mage could be an outstanding killer.

    I honestly couldn't care less about tiers since I don't abide by metagame standards and play my own way because I find playing your way regardless of the odds is more enjoyable and enlightening. In fact it's usually the metagamers that tend to nitpick anything that doesn't go their way when it comes to the most cookie cutter based builds.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • neueregel
    neueregel
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    IMO, the rabbits are OP and need nerfin....
    Are you not entertained?
    On my command, unleash hell!
    What we do in life echoes in eternity
  • SneaK
    SneaK
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    SneaK wrote: »
    SneaK wrote: »
    SneaK wrote: »
    Really though, would be nice to actually have a good update to the DK. How could we do that?

    Reflective Scales = Also removes CC's?
    Fiery Breath = Give it execution power? Make DoT bigger on wounded? (like MK Scorpion style)
    Stone Fist = Somehow made into a gap closer?
    GDB = Make it a heal?

    I'd be happy with any one of those.

    And then everyone will start crying that it needs a nerf and it'll get one or to counter an overall buff other skills will get nerfed when what you want gets done and so on and so on...

    Well, pretty much every other class has at least one of those, gap closer/execute/escape/etc. I don't think those suggestions are outlandish whatsoever. And to be clear, not asking for them to implement everything and make a DK god mode (I main a Templar....). Just thinking it would make the class more effective in PvP. With the self heal GDB as is, sustainability is awful solo. DK's are almost required to have a group atm.

    Everyone is pretty much required to have a group atm due to the fact 1 on 1 fights are rare. Usually if someone is caught by themself it's probably a trap. The fact that DKs used to be able to easily take on multiple players by themself though (saw a DK vs me and 2 others and it was tanking us all before patch) does say a lot about the need for a nerf there. The fact they no longer can means something is going well. All those that used to enjoy that can do is remember how it was and reminisce. Emperor DKs were far worse, easily soloing over a dozen players at once!

    NBs can still run solo.. But yea I agree. Anyway, I am just saying they should update the DK to make them a little more effective, whether it be in killing/surviving, something. Cause as is, they aren't top tier in any of those categories.

    Will admit though, I think a skilled light armor fire mage could be an outstanding killer.

    I honestly couldn't care less about tiers since I don't abide by metagame standards and play my own way because I find playing your way regardless of the odds is more enjoyable and enlightening. In fact it's usually the metagamers that tend to nitpick anything that doesn't go their way when it comes to the most cookie cutter based builds.

    Yea, I'm not sure what that was even supposed to mean. Just saying there are a few DK abilities that could be better.
    Edited by SneaK on September 24, 2015 3:19PM
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • Rook_Master
    Rook_Master
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    1398334804716.jpg

    LOL is he serious? He wants to be a god too?

  • UltimaJoe777
    UltimaJoe777
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    SneaK wrote: »
    SneaK wrote: »
    SneaK wrote: »
    SneaK wrote: »
    Really though, would be nice to actually have a good update to the DK. How could we do that?

    Reflective Scales = Also removes CC's?
    Fiery Breath = Give it execution power? Make DoT bigger on wounded? (like MK Scorpion style)
    Stone Fist = Somehow made into a gap closer?
    GDB = Make it a heal?

    I'd be happy with any one of those.

    And then everyone will start crying that it needs a nerf and it'll get one or to counter an overall buff other skills will get nerfed when what you want gets done and so on and so on...

    Well, pretty much every other class has at least one of those, gap closer/execute/escape/etc. I don't think those suggestions are outlandish whatsoever. And to be clear, not asking for them to implement everything and make a DK god mode (I main a Templar....). Just thinking it would make the class more effective in PvP. With the self heal GDB as is, sustainability is awful solo. DK's are almost required to have a group atm.

    Everyone is pretty much required to have a group atm due to the fact 1 on 1 fights are rare. Usually if someone is caught by themself it's probably a trap. The fact that DKs used to be able to easily take on multiple players by themself though (saw a DK vs me and 2 others and it was tanking us all before patch) does say a lot about the need for a nerf there. The fact they no longer can means something is going well. All those that used to enjoy that can do is remember how it was and reminisce. Emperor DKs were far worse, easily soloing over a dozen players at once!

    NBs can still run solo.. But yea I agree. Anyway, I am just saying they should update the DK to make them a little more effective, whether it be in killing/surviving, something. Cause as is, they aren't top tier in any of those categories.

    Will admit though, I think a skilled light armor fire mage could be an outstanding killer.

    I honestly couldn't care less about tiers since I don't abide by metagame standards and play my own way because I find playing your way regardless of the odds is more enjoyable and enlightening. In fact it's usually the metagamers that tend to nitpick anything that doesn't go their way when it comes to the most cookie cutter based builds.

    Yea, I'm not sure what that was even supposed to mean. Just saying there are a few DK abilities that could be better.

    It's probably better that you don't lol because "the more you know" could very well work against you...
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • SneaK
    SneaK
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    SneaK wrote: »
    SneaK wrote: »
    SneaK wrote: »
    SneaK wrote: »
    Really though, would be nice to actually have a good update to the DK. How could we do that?

    Reflective Scales = Also removes CC's?
    Fiery Breath = Give it execution power? Make DoT bigger on wounded? (like MK Scorpion style)
    Stone Fist = Somehow made into a gap closer?
    GDB = Make it a heal?

    I'd be happy with any one of those.

    And then everyone will start crying that it needs a nerf and it'll get one or to counter an overall buff other skills will get nerfed when what you want gets done and so on and so on...

    Well, pretty much every other class has at least one of those, gap closer/execute/escape/etc. I don't think those suggestions are outlandish whatsoever. And to be clear, not asking for them to implement everything and make a DK god mode (I main a Templar....). Just thinking it would make the class more effective in PvP. With the self heal GDB as is, sustainability is awful solo. DK's are almost required to have a group atm.

    Everyone is pretty much required to have a group atm due to the fact 1 on 1 fights are rare. Usually if someone is caught by themself it's probably a trap. The fact that DKs used to be able to easily take on multiple players by themself though (saw a DK vs me and 2 others and it was tanking us all before patch) does say a lot about the need for a nerf there. The fact they no longer can means something is going well. All those that used to enjoy that can do is remember how it was and reminisce. Emperor DKs were far worse, easily soloing over a dozen players at once!

    NBs can still run solo.. But yea I agree. Anyway, I am just saying they should update the DK to make them a little more effective, whether it be in killing/surviving, something. Cause as is, they aren't top tier in any of those categories.

    Will admit though, I think a skilled light armor fire mage could be an outstanding killer.

    I honestly couldn't care less about tiers since I don't abide by metagame standards and play my own way because I find playing your way regardless of the odds is more enjoyable and enlightening. In fact it's usually the metagamers that tend to nitpick anything that doesn't go their way when it comes to the most cookie cutter based builds.

    Yea, I'm not sure what that was even supposed to mean. Just saying there are a few DK abilities that could be better.

    It's probably better that you don't lol because "the more you know" could very well work against you...

    Again, I have no idea what you are even talking about anymore. It's pretty much nonsense at this point.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • hellkrasher
    hellkrasher
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    Aunatar wrote: »
    So glad I actually came here expecting a troll post and I found it :D
    I am gonna get my popcorns :3

    Yeap popcorn time!!!
    Aldmeri Dominion Characters: Hellkrasher, Hellcrasher, Hell Krasher, Hell Crasher, Hellcrash.

    VR16 Dunmer DK
    VR16 Arognian Templar
    VR14 Argonian DK
    VR14 Altmer Sorcerer
    VR11 Khajit Nightblade
  • dantator
    dantator
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    BuggeX wrote: »
    No offence, DKs can still do it,

    It just get difficult if they have 1 good templar within the grp.

    Oh I know they can but not as good as in 1.5.
    +Divine Force+

    +Divines+
  • dantator
    dantator
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    SneaK wrote: »
    Really though, would be nice to actually have a good update to the DK. How could we do that?

    Reflective Scales = Also removes CC's?
    Fiery Breath = Give it execution power? Make DoT bigger on wounded? (like MK Scorpion style)
    Stone Fist = Somehow made into a gap closer?
    GDB = Make it a heal?

    I'd be happy with any one of those.

    That is one of the issues, we need a gap closer. If they can going to nerf DKs to be on the same level as the other class than gives us a viable gap closer and and execute.
    +Divine Force+

    +Divines+
  • dantator
    dantator
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    SneaK wrote: »
    SneaK wrote: »
    Really though, would be nice to actually have a good update to the DK. How could we do that?

    Reflective Scales = Also removes CC's?
    Fiery Breath = Give it execution power? Make DoT bigger on wounded? (like MK Scorpion style)
    Stone Fist = Somehow made into a gap closer?
    GDB = Make it a heal?

    I'd be happy with any one of those.

    And then everyone will start crying that it needs a nerf and it'll get one or to counter an overall buff other skills will get nerfed when what you want gets done and so on and so on...

    Well, pretty much every other class has at least one of those, gap closer/execute/escape/etc. I don't think those suggestions are outlandish whatsoever. And to be clear, not asking for them to implement everything and make a DK god mode (I main a Templar....). Just thinking it would make the class more effective in PvP. With the self heal GDB as is, sustainability is awful solo. DK's are almost required to have a group atm.

    Everyone is pretty much required to have a group atm due to the fact 1 on 1 fights are rare. Usually if someone is caught by themself it's probably a trap. The fact that DKs used to be able to easily take on multiple players by themself though (saw a DK vs me and 2 others and it was tanking us all before patch) does say a lot about the need for a nerf there. The fact they no longer can means something is going well. All those that used to enjoy that can do is remember how it was and reminisce. Emperor DKs were far worse, easily soloing over a dozen players at once!

    But why take that out of the game? 1vX was a big part the of the game and it was a counter to zerg. IMO they should of buffed other classes (like templars) instead of nerfing. People loved and still love 1vX and loved watching people on youtube 1vX. My question is why would they take that away from the game and cause people to have a zergy mindset?
    +Divine Force+

    +Divines+
  • SneaK
    SneaK
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    dantator wrote: »
    SneaK wrote: »
    Really though, would be nice to actually have a good update to the DK. How could we do that?

    Reflective Scales = Also removes CC's?
    Fiery Breath = Give it execution power? Make DoT bigger on wounded? (like MK Scorpion style)
    Stone Fist = Somehow made into a gap closer?
    GDB = Make it a heal?

    I'd be happy with any one of those.

    That is one of the issues, we need a gap closer. If they can going to nerf DKs to be on the same level as the other class than gives us a viable gap closer and and execute.

    Currently, DK gap closer = ultimate, DK execute = ultimate
    Not sure how that is expected that to work out...

    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • dantator
    dantator
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    1398334804716.jpg

    LOL is he serious? He wants to be a god too?

    Dude I'm Divine Force which means I am immortal xD I don't die haha
    +Divine Force+

    +Divines+
  • dantator
    dantator
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    SneaK wrote: »
    dantator wrote: »
    SneaK wrote: »
    Really though, would be nice to actually have a good update to the DK. How could we do that?

    Reflective Scales = Also removes CC's?
    Fiery Breath = Give it execution power? Make DoT bigger on wounded? (like MK Scorpion style)
    Stone Fist = Somehow made into a gap closer?
    GDB = Make it a heal?

    I'd be happy with any one of those.

    That is one of the issues, we need a gap closer. If they can going to nerf DKs to be on the same level as the other class than gives us a viable gap closer and and execute.

    Currently, DK gap closer = ultimate, DK execute = ultimate
    Not sure how that is expected that to work out...

    Honestly, I admitted and still admit that 1.5 and lower DKs were OP but to me they made sense. I saw DKs as battlemages, low mobility but high dps and tanking. We were restricted to s&b because we didn't have a gap closer and luckily s&b was OP so it pretty much complimented DK's play style.
    +Divine Force+

    +Divines+
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Oh we can wish.... sigh atleast we'll hopefully have a few more buffs in the future maybe change back our scales to reflect everything again or can absorb more damage with our iron skin passive who know maybe molten armaments will get buffed to 200% damage instead of 150%.
  • SneaK
    SneaK
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    dantator wrote: »
    SneaK wrote: »
    dantator wrote: »
    SneaK wrote: »
    Really though, would be nice to actually have a good update to the DK. How could we do that?

    Reflective Scales = Also removes CC's?
    Fiery Breath = Give it execution power? Make DoT bigger on wounded? (like MK Scorpion style)
    Stone Fist = Somehow made into a gap closer?
    GDB = Make it a heal?

    I'd be happy with any one of those.

    That is one of the issues, we need a gap closer. If they can going to nerf DKs to be on the same level as the other class than gives us a viable gap closer and and execute.

    Currently, DK gap closer = ultimate, DK execute = ultimate
    Not sure how that is expected that to work out...

    Honestly, I admitted and still admit that 1.5 and lower DKs were OP but to me they made sense. I saw DKs as battlemages, low mobility but high dps and tanking. We were restricted to s&b because we didn't have a gap closer and luckily s&b was OP so it pretty much complimented DK's play style.

    I'm honestly fine without a class gap closer and an execute, but the nerf to shields, heals, and blocking made PvP tanking damn near impossible. If they won't give the DK tools to execute or escape, then don't nerf their tanking abilities....

    Just my two cents, I still really enjoy playing the DK.

    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
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