vamp_emily wrote: »baddabumb16_ESO wrote: »after the dodge nervs, roots are very strong im pvp. magicka dks are the masters of roots. that is why dks are very strong in moment.
DKs are strong? Is today "Thursday Make Joke Day"?
I had a quest "Kill 20 DK's", which I finished in about 2 hours. I must mention this was a solo quest not shared.
DK is strong, just not easy to Play how it used to be pre 1.7
vamp_emily wrote: »vamp_emily wrote: »baddabumb16_ESO wrote: »after the dodge nervs, roots are very strong im pvp. magicka dks are the masters of roots. that is why dks are very strong in moment.
DKs are strong? Is today "Thursday Make Joke Day"?
I had a quest "Kill 20 DK's", which I finished in about 2 hours. I must mention this was a solo quest not shared.
DK is strong, just not easy to Play how it used to be pre 1.7
I was just teasing. The only reason I made the quest that quick is because EP had a never ending Zerg.
Don't we all love playing a nerfed game? They need to change the name of this game to "NERFED".
UltimaJoe777 wrote: »UltimaJoe777 wrote: »Really though, would be nice to actually have a good update to the DK. How could we do that?
Reflective Scales = Also removes CC's?
Fiery Breath = Give it execution power? Make DoT bigger on wounded? (like MK Scorpion style)
Stone Fist = Somehow made into a gap closer?
GDB = Make it a heal?
I'd be happy with any one of those.
And then everyone will start crying that it needs a nerf and it'll get one or to counter an overall buff other skills will get nerfed when what you want gets done and so on and so on...
Well, pretty much every other class has at least one of those, gap closer/execute/escape/etc. I don't think those suggestions are outlandish whatsoever. And to be clear, not asking for them to implement everything and make a DK god mode (I main a Templar....). Just thinking it would make the class more effective in PvP. With the self heal GDB as is, sustainability is awful solo. DK's are almost required to have a group atm.
Everyone is pretty much required to have a group atm due to the fact 1 on 1 fights are rare. Usually if someone is caught by themself it's probably a trap. The fact that DKs used to be able to easily take on multiple players by themself though (saw a DK vs me and 2 others and it was tanking us all before patch) does say a lot about the need for a nerf there. The fact they no longer can means something is going well. All those that used to enjoy that can do is remember how it was and reminisce. Emperor DKs were far worse, easily soloing over a dozen players at once!
UltimaJoe777 wrote: »UltimaJoe777 wrote: »Really though, would be nice to actually have a good update to the DK. How could we do that?
Reflective Scales = Also removes CC's?
Fiery Breath = Give it execution power? Make DoT bigger on wounded? (like MK Scorpion style)
Stone Fist = Somehow made into a gap closer?
GDB = Make it a heal?
I'd be happy with any one of those.
And then everyone will start crying that it needs a nerf and it'll get one or to counter an overall buff other skills will get nerfed when what you want gets done and so on and so on...
Well, pretty much every other class has at least one of those, gap closer/execute/escape/etc. I don't think those suggestions are outlandish whatsoever. And to be clear, not asking for them to implement everything and make a DK god mode (I main a Templar....). Just thinking it would make the class more effective in PvP. With the self heal GDB as is, sustainability is awful solo. DK's are almost required to have a group atm.
Everyone is pretty much required to have a group atm due to the fact 1 on 1 fights are rare. Usually if someone is caught by themself it's probably a trap. The fact that DKs used to be able to easily take on multiple players by themself though (saw a DK vs me and 2 others and it was tanking us all before patch) does say a lot about the need for a nerf there. The fact they no longer can means something is going well. All those that used to enjoy that can do is remember how it was and reminisce. Emperor DKs were far worse, easily soloing over a dozen players at once!
NBs can still run solo.. But yea I agree. Anyway, I am just saying they should update the DK to make them a little more effective, whether it be in killing/surviving, something. Cause as is, they aren't top tier in any of those categories.
Will admit though, I think a skilled light armor fire mage could be an outstanding killer.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »Really though, would be nice to actually have a good update to the DK. How could we do that?
Reflective Scales = Also removes CC's?
Fiery Breath = Give it execution power? Make DoT bigger on wounded? (like MK Scorpion style)
Stone Fist = Somehow made into a gap closer?
GDB = Make it a heal?
I'd be happy with any one of those.
And then everyone will start crying that it needs a nerf and it'll get one or to counter an overall buff other skills will get nerfed when what you want gets done and so on and so on...
Well, pretty much every other class has at least one of those, gap closer/execute/escape/etc. I don't think those suggestions are outlandish whatsoever. And to be clear, not asking for them to implement everything and make a DK god mode (I main a Templar....). Just thinking it would make the class more effective in PvP. With the self heal GDB as is, sustainability is awful solo. DK's are almost required to have a group atm.
Everyone is pretty much required to have a group atm due to the fact 1 on 1 fights are rare. Usually if someone is caught by themself it's probably a trap. The fact that DKs used to be able to easily take on multiple players by themself though (saw a DK vs me and 2 others and it was tanking us all before patch) does say a lot about the need for a nerf there. The fact they no longer can means something is going well. All those that used to enjoy that can do is remember how it was and reminisce. Emperor DKs were far worse, easily soloing over a dozen players at once!
NBs can still run solo.. But yea I agree. Anyway, I am just saying they should update the DK to make them a little more effective, whether it be in killing/surviving, something. Cause as is, they aren't top tier in any of those categories.
Will admit though, I think a skilled light armor fire mage could be an outstanding killer.
I honestly couldn't care less about tiers since I don't abide by metagame standards and play my own way because I find playing your way regardless of the odds is more enjoyable and enlightening. In fact it's usually the metagamers that tend to nitpick anything that doesn't go their way when it comes to the most cookie cutter based builds.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »Really though, would be nice to actually have a good update to the DK. How could we do that?
Reflective Scales = Also removes CC's?
Fiery Breath = Give it execution power? Make DoT bigger on wounded? (like MK Scorpion style)
Stone Fist = Somehow made into a gap closer?
GDB = Make it a heal?
I'd be happy with any one of those.
And then everyone will start crying that it needs a nerf and it'll get one or to counter an overall buff other skills will get nerfed when what you want gets done and so on and so on...
Well, pretty much every other class has at least one of those, gap closer/execute/escape/etc. I don't think those suggestions are outlandish whatsoever. And to be clear, not asking for them to implement everything and make a DK god mode (I main a Templar....). Just thinking it would make the class more effective in PvP. With the self heal GDB as is, sustainability is awful solo. DK's are almost required to have a group atm.
Everyone is pretty much required to have a group atm due to the fact 1 on 1 fights are rare. Usually if someone is caught by themself it's probably a trap. The fact that DKs used to be able to easily take on multiple players by themself though (saw a DK vs me and 2 others and it was tanking us all before patch) does say a lot about the need for a nerf there. The fact they no longer can means something is going well. All those that used to enjoy that can do is remember how it was and reminisce. Emperor DKs were far worse, easily soloing over a dozen players at once!
NBs can still run solo.. But yea I agree. Anyway, I am just saying they should update the DK to make them a little more effective, whether it be in killing/surviving, something. Cause as is, they aren't top tier in any of those categories.
Will admit though, I think a skilled light armor fire mage could be an outstanding killer.
I honestly couldn't care less about tiers since I don't abide by metagame standards and play my own way because I find playing your way regardless of the odds is more enjoyable and enlightening. In fact it's usually the metagamers that tend to nitpick anything that doesn't go their way when it comes to the most cookie cutter based builds.
Yea, I'm not sure what that was even supposed to mean. Just saying there are a few DK abilities that could be better.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »Really though, would be nice to actually have a good update to the DK. How could we do that?
Reflective Scales = Also removes CC's?
Fiery Breath = Give it execution power? Make DoT bigger on wounded? (like MK Scorpion style)
Stone Fist = Somehow made into a gap closer?
GDB = Make it a heal?
I'd be happy with any one of those.
And then everyone will start crying that it needs a nerf and it'll get one or to counter an overall buff other skills will get nerfed when what you want gets done and so on and so on...
Well, pretty much every other class has at least one of those, gap closer/execute/escape/etc. I don't think those suggestions are outlandish whatsoever. And to be clear, not asking for them to implement everything and make a DK god mode (I main a Templar....). Just thinking it would make the class more effective in PvP. With the self heal GDB as is, sustainability is awful solo. DK's are almost required to have a group atm.
Everyone is pretty much required to have a group atm due to the fact 1 on 1 fights are rare. Usually if someone is caught by themself it's probably a trap. The fact that DKs used to be able to easily take on multiple players by themself though (saw a DK vs me and 2 others and it was tanking us all before patch) does say a lot about the need for a nerf there. The fact they no longer can means something is going well. All those that used to enjoy that can do is remember how it was and reminisce. Emperor DKs were far worse, easily soloing over a dozen players at once!
NBs can still run solo.. But yea I agree. Anyway, I am just saying they should update the DK to make them a little more effective, whether it be in killing/surviving, something. Cause as is, they aren't top tier in any of those categories.
Will admit though, I think a skilled light armor fire mage could be an outstanding killer.
I honestly couldn't care less about tiers since I don't abide by metagame standards and play my own way because I find playing your way regardless of the odds is more enjoyable and enlightening. In fact it's usually the metagamers that tend to nitpick anything that doesn't go their way when it comes to the most cookie cutter based builds.
Yea, I'm not sure what that was even supposed to mean. Just saying there are a few DK abilities that could be better.
It's probably better that you don't lol because "the more you know" could very well work against you...
So glad I actually came here expecting a troll post and I found it
I am gonna get my popcorns
Really though, would be nice to actually have a good update to the DK. How could we do that?
Reflective Scales = Also removes CC's?
Fiery Breath = Give it execution power? Make DoT bigger on wounded? (like MK Scorpion style)
Stone Fist = Somehow made into a gap closer?
GDB = Make it a heal?
I'd be happy with any one of those.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »Really though, would be nice to actually have a good update to the DK. How could we do that?
Reflective Scales = Also removes CC's?
Fiery Breath = Give it execution power? Make DoT bigger on wounded? (like MK Scorpion style)
Stone Fist = Somehow made into a gap closer?
GDB = Make it a heal?
I'd be happy with any one of those.
And then everyone will start crying that it needs a nerf and it'll get one or to counter an overall buff other skills will get nerfed when what you want gets done and so on and so on...
Well, pretty much every other class has at least one of those, gap closer/execute/escape/etc. I don't think those suggestions are outlandish whatsoever. And to be clear, not asking for them to implement everything and make a DK god mode (I main a Templar....). Just thinking it would make the class more effective in PvP. With the self heal GDB as is, sustainability is awful solo. DK's are almost required to have a group atm.
Everyone is pretty much required to have a group atm due to the fact 1 on 1 fights are rare. Usually if someone is caught by themself it's probably a trap. The fact that DKs used to be able to easily take on multiple players by themself though (saw a DK vs me and 2 others and it was tanking us all before patch) does say a lot about the need for a nerf there. The fact they no longer can means something is going well. All those that used to enjoy that can do is remember how it was and reminisce. Emperor DKs were far worse, easily soloing over a dozen players at once!
Really though, would be nice to actually have a good update to the DK. How could we do that?
Reflective Scales = Also removes CC's?
Fiery Breath = Give it execution power? Make DoT bigger on wounded? (like MK Scorpion style)
Stone Fist = Somehow made into a gap closer?
GDB = Make it a heal?
I'd be happy with any one of those.
That is one of the issues, we need a gap closer. If they can going to nerf DKs to be on the same level as the other class than gives us a viable gap closer and and execute.
Rook_Master wrote: »
LOL is he serious? He wants to be a god too?
Really though, would be nice to actually have a good update to the DK. How could we do that?
Reflective Scales = Also removes CC's?
Fiery Breath = Give it execution power? Make DoT bigger on wounded? (like MK Scorpion style)
Stone Fist = Somehow made into a gap closer?
GDB = Make it a heal?
I'd be happy with any one of those.
That is one of the issues, we need a gap closer. If they can going to nerf DKs to be on the same level as the other class than gives us a viable gap closer and and execute.
Currently, DK gap closer = ultimate, DK execute = ultimate
Not sure how that is expected that to work out...
Really though, would be nice to actually have a good update to the DK. How could we do that?
Reflective Scales = Also removes CC's?
Fiery Breath = Give it execution power? Make DoT bigger on wounded? (like MK Scorpion style)
Stone Fist = Somehow made into a gap closer?
GDB = Make it a heal?
I'd be happy with any one of those.
That is one of the issues, we need a gap closer. If they can going to nerf DKs to be on the same level as the other class than gives us a viable gap closer and and execute.
Currently, DK gap closer = ultimate, DK execute = ultimate
Not sure how that is expected that to work out...
Honestly, I admitted and still admit that 1.5 and lower DKs were OP but to me they made sense. I saw DKs as battlemages, low mobility but high dps and tanking. We were restricted to s&b because we didn't have a gap closer and luckily s&b was OP so it pretty much complimented DK's play style.