Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
If your group is bigger than 6 members gain 75% damage reduction.
If your group is bigger than 6 members gain 75% damage reduction.
briandivisionb16_ESO wrote: »I really want to contribute here.
My first point is that I will never die to this skill. Because I am solo it will not rearm. Because I am not a vampire it will hardly hurt me.
Before I get to my final point / conclusion I want to say the people that struggle with this skill are 'bombgroups' and 'zergers' because it rearms for each idiot (sorry) that doesn't see it or doesn't know how to counter it (dodgeroll.)
For me, how the skill currently works is perfect. It busts up the big brainless groups in a bad way.
For this purpose this skill (hands down) kicks the crap out of Proximity Detonation. Any PvPer will tell you Proximity Detonation works in the bombgroups favour.
MORE SKILLS LIKE THIS PLEASE. EVEN IF THE REPROC FOR EACH TARGET IS NOT INTENTIONAL.
- Orken.
briandivisionb16_ESO wrote: »I really want to contribute here.
My first point is that I will never die to this skill. Because I am solo it will not rearm. Because I am not a vampire it will hardly hurt me.
Before I get to my final point / conclusion I want to say the people that struggle with this skill are 'bombgroups' and 'zergers' because it rearms for each idiot (sorry) that doesn't see it or doesn't know how to counter it (dodgeroll.)
For me, how the skill currently works is perfect. It busts up the big brainless groups in a bad way.
For this purpose this skill (hands down) kicks the crap out of Proximity Detonation. Any PvPer will tell you Proximity Detonation works in the bombgroups favour.
MORE SKILLS LIKE THIS PLEASE. EVEN IF THE REPROC FOR EACH TARGET IS NOT INTENTIONAL.
- Orken.
Synapsis123 wrote: »You can roll out of it to stop the damage.
AzraelKrieg wrote: »Non-vamp and the entire group got one-shotted. One member got hit with 55k. Certainly not bugged. No sir.
Curragraigue wrote: »It helps if you set out what the problem is. Currently all your post says to me is that you are probably a Vampire or WW that is being killed by a skill that is meant to do a lot of damage to you.
Is there any actual problem you can identify with the skill?
Curragraigue wrote: »It helps if you set out what the problem is. Currently all your post says to me is that you are probably a Vampire or WW that is being killed by a skill that is meant to do a lot of damage to you.
Is there any actual problem you can identify with the skill?
ontheleftcoast wrote: »briandivisionb16_ESO wrote: »I really want to contribute here.
My first point is that I will never die to this skill. Because I am solo it will not rearm. Because I am not a vampire it will hardly hurt me.
Before I get to my final point / conclusion I want to say the people that struggle with this skill are 'bombgroups' and 'zergers' because it rearms for each idiot (sorry) that doesn't see it or doesn't know how to counter it (dodgeroll.)
For me, how the skill currently works is perfect. It busts up the big brainless groups in a bad way.
For this purpose this skill (hands down) kicks the crap out of Proximity Detonation. Any PvPer will tell you Proximity Detonation works in the bombgroups favour.
MORE SKILLS LIKE THIS PLEASE. EVEN IF THE REPROC FOR EACH TARGET IS NOT INTENTIONAL.
- Orken.
Sure, it's all fun and games until someone loses an eye..
Yesterday a Red zerg came into the AD sewers and left these all over the starting area. Anyone trying to go out solo would get wailed on by these.. dodge roll 3 times to get past them all.. make it 10' into the second room and get swarmed by the zerg (including a former emperor). We eventually had to put a 24 man zerg together to kick the bozos out of our sewers. So your scenario didn't stop zergs it *INCREASED* the need for them. Still think they're a great idea?
lifefrombelowb14_ESO wrote: »Curragraigue wrote: »It helps if you set out what the problem is. Currently all your post says to me is that you are probably a Vampire or WW that is being killed by a skill that is meant to do a lot of damage to you.
Is there any actual problem you can identify with the skill?
The problem with the skill isnt the damage, that's fine. The problem is that it bugs out my game to where I'm dead but not dead forcing me to alt+f4 the client, wait for the server to time me out before I can log back in, and then relog before I can do anything and continue playing the game. Fix that and I could care less if it instant kills.
It's arming rate is also really inconsistent, some mobs it arms instantly others with the 1.5 delay.
ontheleftcoast wrote: »briandivisionb16_ESO wrote: »I really want to contribute here.
My first point is that I will never die to this skill. Because I am solo it will not rearm. Because I am not a vampire it will hardly hurt me.
Before I get to my final point / conclusion I want to say the people that struggle with this skill are 'bombgroups' and 'zergers' because it rearms for each idiot (sorry) that doesn't see it or doesn't know how to counter it (dodgeroll.)
For me, how the skill currently works is perfect. It busts up the big brainless groups in a bad way.
For this purpose this skill (hands down) kicks the crap out of Proximity Detonation. Any PvPer will tell you Proximity Detonation works in the bombgroups favour.
MORE SKILLS LIKE THIS PLEASE. EVEN IF THE REPROC FOR EACH TARGET IS NOT INTENTIONAL.
- Orken.
Sure, it's all fun and games until someone loses an eye..
Yesterday a Red zerg came into the AD sewers and left these all over the starting area. Anyone trying to go out solo would get wailed on by these.. dodge roll 3 times to get past them all.. make it 10' into the second room and get swarmed by the zerg (including a former emperor). We eventually had to put a 24 man zerg together to kick the bozos out of our sewers. So your scenario didn't stop zergs it *INCREASED* the need for them. Still think they're a great idea?
ok you obviously dont see the proble,ms with this skill if they sit there and spam it on you it can bug you out and you have to re open yyour whole game and beat the load screen bosses again i dont even care that it kills me and yes i can roll dodge out of it but you only have so much stamina and when 6 peeps are spamming it on you in stealth its game over like gg its not a l2p issue their skill is not working as they intended it to if it was a l2p issue i wouldnt be making a thread about it trust me i 1vx all the time has nothing to do with l2p its fix your game more like it i havent stepped foot into the sewers since i made this post lol