Flattedfifth wrote: »I remember fighting you and your crew a ton with my then pvp guild. We need ranked 1v1/2v2/3v3 and 4v4 arena matches.
HungryHobo wrote: »So, the pvp nerf was to be able to balance everything more efficiently.
If I had a skill combo that hit for 19-25K every time because I specialized in it, it is now not going to be 100+% more effective than a skill combo that is not taking advantage of every known bug/gear-set that benefits it.
The damage difference is 30% lower now. Meaning the TTK goes up, the skill required to think through a fight generally goes up. From this point forward, damage is more normalized and real quality balancing can begin without always fixing one thing and throwing something else completely out of whack.
BaldusMageezack wrote: »I've seen you out there you did a lot more running away then melting. Lol mist form much? Come back to Haderus soon AD misses you
HungryHobo wrote: »So, the pvp nerf was to be able to balance everything more efficiently.
If I had a skill combo that hit for 19-25K every time because I specialized in it, it is now not going to be 100+% more effective than a skill combo that is not taking advantage of every known bug/gear-set that benefits it.
The damage difference is 30% lower now. Meaning the TTK goes up, the skill required to think through a fight generally goes up. From this point forward, damage is more normalized and real quality balancing can begin without always fixing one thing and throwing something else completely out of whack.
I'm far from being a great PVPer, but ny take on this subject is that players who are complaining are the one who could one/twoshot enemy players. Post patch, it may happens that their enemy survive their first assault, and, god forbid, kill them instead.
Sorry for my bad english
xEcthelionx wrote: »BaldusMageezack wrote: »I've seen you out there you did a lot more running away then melting. Lol mist form much? Come back to Haderus soon AD misses you
Why don't you 1v1 me and see who gets melted? Also, when you have 5-10 people chasing you and you wear light armor, kiting them to an area where you have a chance is brilliance, standing there to flex is moronic. I'll choose the former and that's why you are salty enough to come here and run your mouth instead of contribute to discussion.
HungryHobo wrote: »So, the pvp nerf was to be able to balance everything more efficiently.
If I had a skill combo that hit for 19-25K every time because I specialized in it, it is now not going to be 100+% more effective than a skill combo that is not taking advantage of every known bug/gear-set that benefits it.
The damage difference is 30% lower now. Meaning the TTK goes up, the skill required to think through a fight generally goes up. From this point forward, damage is more normalized and real quality balancing can begin without always fixing one thing and throwing something else completely out of whack.
I'm far from being a great PVPer, but ny take on this subject is that players who are complaining are the one who could one/twoshot enemy players. Post patch, it may happens that their enemy survive their first assault, and, god forbid, kill them instead.
Sorry for my bad english
Skill actually goes down with ttk going up, the amount of mistakes you make before getting killed goes up. Combat is very forgiving now.
Flattedfifth wrote: »I remember fighting you and your crew a ton with my then pvp guild. We need ranked 1v1/2v2/3v3 and 4v4 arena matches.
BaldusMageezack wrote: »I've seen you out there you did a lot more running away then melting. Lol mist form much? Come back to Haderus soon AD misses you
TequilaFire wrote: »BaldusMageezack wrote: »I've seen you out there you did a lot more running away then melting. Lol mist form much? Come back to Haderus soon AD misses you
LOL, AD PS4 Haderus some of the best exploiters of broken mechanics in the game.
Your emp bat swarm mist form much?
TequilaFire wrote: »Well it was good yesterday when we turned the map red with a small group, Chornik <sp> had to come out of IC to take it back lol
Good times.
TequilaFire wrote: »Yeah I was actually glad when you guys started showing up late in the evening it was getting boring. lol
BaldusMageezack wrote: »xEcthelionx wrote: »BaldusMageezack wrote: »I've seen you out there you did a lot more running away then melting. Lol mist form much? Come back to Haderus soon AD misses you
Why don't you 1v1 me and see who gets melted? Also, when you have 5-10 people chasing you and you wear light armor, kiting them to an area where you have a chance is brilliance, standing there to flex is moronic. I'll choose the former and that's why you are salty enough to come here and run your mouth instead of contribute to discussion.
Were In Haderus everyday feel free to come back and get splattered again. And BTW I one shot you, and half your crew last time you came so don't talk too much trash. Camouflaged hunter is a beast huh vampy? ILOVEDEMSTRIPPERTHO is my fav i one shot hit at least 35 times i was following him around haha. Not surprised to see you crying on the forum instead of adapting. Want to talk about how you were working with an AD guild against DC in skull of corruption? Or how you guys traded back and forth emperor in Haderus? That's the only way you "farmed" anything and don't think everyone doesn't know it. Look at your OP it says it all. Mad you can't one shot 5 people at once anymore? What?
UltimaJoe777 wrote: »BaldusMageezack wrote: »xEcthelionx wrote: »BaldusMageezack wrote: »I've seen you out there you did a lot more running away then melting. Lol mist form much? Come back to Haderus soon AD misses you
Why don't you 1v1 me and see who gets melted? Also, when you have 5-10 people chasing you and you wear light armor, kiting them to an area where you have a chance is brilliance, standing there to flex is moronic. I'll choose the former and that's why you are salty enough to come here and run your mouth instead of contribute to discussion.
Were In Haderus everyday feel free to come back and get splattered again. And BTW I one shot you, and half your crew last time you came so don't talk too much trash. Camouflaged hunter is a beast huh vampy? ILOVEDEMSTRIPPERTHO is my fav i one shot hit at least 35 times i was following him around haha. Not surprised to see you crying on the forum instead of adapting. Want to talk about how you were working with an AD guild against DC in skull of corruption? Or how you guys traded back and forth emperor in Haderus? That's the only way you "farmed" anything and don't think everyone doesn't know it. Look at your OP it says it all. Mad you can't one shot 5 people at once anymore? What?
If you were abusing a bug to one shot people then you have no right to brag.
xEcthelionx wrote: »The posts from some donkey bragging about using camo hunter to kill vampires acting like it takes skill are quite laughable. I think keeping TTK low does allow for more skill since a player can outmaneuver a zerg or large group and get kills. This is seen by bad players as "OP." Now, a zerg wins all the time, the casuals are satisfied and what will happen is the good players will leave to go play a different game where it is actually competitive from the ground up. What is the point of playing this game if even when you are a better player than 95% of the population you can't win a fight because odds are so skewed in the favor of the group. I enjoy playing with a team but I also enjoy massacring scrubs who make blatant mistakes in combat such as the donkeys of Haderus.
What also doesn't make any sense are rumors claiming someone traded emperor when it went back and forth to the same two people throughout the entire week... But camo hunter to a kill vampire.. what a BEAST! Lol.
Their balance philosophy has certainly been a problem. I've been complaining about it since Beta.
If something is "over powered" in PvP, then they should buff the under-powered skills to give people counter options.
Nerfing skills or classes just pisses everyone off. The people who are using them in PvP are frustrated that they ahve to change their whole build around, but you might not feel sympathy for them. But what about the people who just use them in PvE? Now their character has been whacked through no fault of their own.
The whiners who called for the nerfs will always just say "adapt." But after a while, you get pretty sick of adapting.
Having to change my character ever month because someone whined about it isn't fun and it isn't progression, it's having to start over. The developers should never force players to go backwards in their character progression. Do this enough times and you eventually alienate the whole player base (because if you're benefitting from the nerfs this time your class will come up eventually.)
Now, what happens if you instead BUFF the skills no one was using or that people felt were underpowered? Well now everyone is happy. The people already using those skills feel more powerful. The people who weren't using them now have more options.
The counter argument to that is always, "if they buff everything, PvE becomes too easy." Well mobs and dungeons are easy enough to adjust. You can always add more damage/more health to the mobs and that doesn't alienate any one.
TLDR: Trying to balance a game by nerfing skills in response to whiners is a self-defeating cycle. You please no one and over time, anger everyone. A better philosophy is to only buff under performing skills.