I really like your idea @Nifty2g but you know it already.
But there should be a little achievement for do no death run or speedrun in this HEROIC ( oh yes i like this description) mode.
Nothing special(no better gear) so that casual players are not punished to not be able to do it. Just let it be a unique title or at least a mount, pet what don't affect your DPS or abilitys, but that shows "Wow they really did it and its really rare".
That would be nice!
I called mine Boil, WGT was easy the hard one I think was Prison, that Lord Warden fight gets scary with how the Portals currently work.Ah the hoarver, I named mine Harry and was so pleased for having done both dungeons with no death at V16.
What about loot with stronger enchantments? Like with completing hard mode trials. Yes, the difference is negligible, but if this was to be buffed (as I'm sure we'll all agree should happen), then I'd definitely try to complete Heroic mode so my set drop was more-than-slightly better than people who can't complete it.
I'd like to think only the top % of people would go through the effort to min/max a build that much. Those who can complete veteran and get the same gear but with a slightly weaker enchant really aren't going to care much. Maybe?
Many interesting ideas such as this were suggested in the council yesterday but I think nobody realises that if there's more reward (even the tiniest amount) doing the harder content, casual players will want to do it regardless. Then they will mass cry on forums for nerfs and they will get them. Which leads us to square one.
I mean this has been repeated over and over many times already, it should be clear by now that zos will cater to casual players. Vet content nerf, dsa nerf, ic dungeons nerf, 2 weeks after orsinium msa nerf guaranteed.
The only way you could get really hard content without potential nerfs is by making rewards the same. But then again what'd be the point doing the hard content...
schroed360 wrote: »Many interesting ideas such as this were suggested in the council yesterday but I think nobody realises that if there's more reward (even the tiniest amount) doing the harder content, casual players will want to do it regardless. Then they will mass cry on forums for nerfs and they will get them. Which leads us to square one.
I mean this has been repeated over and over many times already, it should be clear by now that zos will cater to casual players. Vet content nerf, dsa nerf, ic dungeons nerf, 2 weeks after orsinium msa nerf guaranteed.
The only way you could get really hard content without potential nerfs is by making rewards the same. But then again what'd be the point doing the hard content...
Totally agree with that . Hard mode for fun?yea! more reward ? No or else back to nerfing cycle.
Lol not that extreme but I'd like to see mobs having crit values and being able to crit hit you like they used to be able to. Let mobs have more of a resistance against your critical ratings etc, I think it'll be fun

schroed360 wrote: »Many interesting ideas such as this were suggested in the council yesterday but I think nobody realises that if there's more reward (even the tiniest amount) doing the harder content, casual players will want to do it regardless. Then they will mass cry on forums for nerfs and they will get them. Which leads us to square one.
I mean this has been repeated over and over many times already, it should be clear by now that zos will cater to casual players. Vet content nerf, dsa nerf, ic dungeons nerf, 2 weeks after orsinium msa nerf guaranteed.
The only way you could get really hard content without potential nerfs is by making rewards the same. But then again what'd be the point doing the hard content...
Totally agree with that . Hard mode for fun?yea! more reward ? No or else back to nerfing cycle.
Well at least a title for the heroicmode don't hurts anyone. it just say's "this player was able to do clear the dungeon in heroic mode". and if you are not able to you dont get it. in RL if you want a title (Dr, Master) you have to earn them and you can't say "oh, pls make it easier to get Dr, Master that i can wear the title too". just no. And for the player's who made it it's some progress.
I just feel like players who can't complete will cause an uprising
Personofsecrets wrote: »Let's look at the first damage nerf that happened to the two new vet dungeons for example. I didn't mind the nerf as it was tiring having the DPS getting one-shot by trash mobs. Some people were really upset about that nerf though and it is therefore tough to say what the utilitarian thing to do is and what the right thing to do is.
Like I normally say, with all the recent changes this game has had - ZOS promotes a very unhealthy gameplay style, it's okay to die, it's okay to stand in red it's not your fault. Just need to pay attention really to whats happening on your screen instead of sitting there pressing one button staring off into the distance zoning out, that's what majority of these dungeons and trials feel like.Personofsecrets wrote: »Let's look at the first damage nerf that happened to the two new vet dungeons for example. I didn't mind the nerf as it was tiring having the DPS getting one-shot by trash mobs. Some people were really upset about that nerf though and it is therefore tough to say what the utilitarian thing to do is and what the right thing to do is.
The nerf was unnecessary, though. If you think about it, what mobs were able to oneshot DPS to begin with? For vWGT it was the xivkyn sword and shield guy's bash, the mobs that throw knives and mobs with whirlwind. For all of these things, there are 2 things that could've gone wrong if you died to them.
1. The tank didn't have aggro
2. You didn't interrupt the mob/step out of red
Nerfing these to not pose any danger anymore was just literally dumbing it down.
Not because "omg they deal too much damage nerf pls", but because it was my own dumb fault to die to them in the first place.
Same except my people in group always point it out when someone dies to it. It's no a healing problem or a tank problem it's a you problem for standing in red.Not because "omg they deal too much damage nerf pls", but because it was my own dumb fault to die to them in the first place.
YES. When I died to Whirlwind I would feel like a moron and think "why didn't I just move out of the way..." that is my fault to be one-shotted. If you know you're going to make those mistakes often then simply run with more health! It's that easy. Nerf was unnecessary and promotes lazy play.
AtriasNaradan wrote: »Honestly, if it's just title, as challenging as it get, i for one would only do it once. I think the reward should just be more experiences, golds and the exact same item drops as veteran, but at a much higher probability for the difficulty that's above veteran. That way, people who can't do it don't have any base to complain, because everything they can get on higher difficulties, they can get just the same on veteran...just on a higher drop chance.
Vanity things also good as an addition, no one can get validation from complaining that they can't get a certain optional vanity item just because they can't finished higher than veteran difficulty mode.
AtriasNaradan wrote: »Honestly, if it's just title, as challenging as it get, i for one would only do it once. I think the reward should just be more experiences, golds and the exact same item drops as veteran, but at a much higher probability for the difficulty that's above veteran. That way, people who can't do it don't have any base to complain, because everything they can get on higher difficulties, they can get just the same on veteran...just on a higher drop chance.
Vanity things also good as an addition, no one can get validation from complaining that they can't get a certain optional vanity item just because they can't finished higher than veteran difficulty mode.
I really like the idea of adding the trophy system to trials. That way each mode could simply increase the amount of trophies received. For example, take the serpent fight:
on regular drops 6 trophies
on hardmode drops 10 trophies
on Heroic (like the name as well) 16 trophies
This way the same gear is offered to every player type just at varying rates. Just add a chest at the end that could be updated whenever to include whatever the new BiS gear is.
edit: oh and titles definitely, costumes/vanity etc would be cool too but could lead to animosity from the have nots.