Please fix Sorcerer pets

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  • Mitchblue
    Mitchblue
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    As far as PVP, not one MMO I've played has pets been viable. Players just avoid them because they're not worth anyone's time. Fix some bugs, like being seen in stealth, but that's about it.
    Anyone else rooting for Molag Bal?
  • Dracane
    Dracane
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    badmojo wrote: »

    I know, it's dumb to decide based on numbers, I'm just sharing what I've heard them say in the past when certain stuff like this comes up. They seem to cater to the majority, not the pvp minority.

    Sorcs have some other decent stuff, there's the curse, lightning form, storm atronach, shattering prison, lightning pool. In my opinion they're the most rounded out class of them all, even without the pets.

    Can I take your serious when you consider shattering prison and.... the Atronach strong ? :) Joke, but the Atronach is even worse than the 2 minor pets. They can move at least
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Kuroinu
    Kuroinu
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    Honestly, I wish Sorcerers could summon Flame and Frost Atronachs too. Daedric Summoning skill line is very boring and I like summoning creatures, but the Clannfear and Winged Twilight just look too much alike in terms of skin texture.
  • Dracane
    Dracane
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    Honestly, I wish Sorcerers could summon Flame and Frost Atronachs too. Daedric Summoning skill line is very boring and I like summoning creatures, but the Clannfear and Winged Twilight just look too much alike in terms of skin texture.

    Flame Atronachs etc. will come with spell crafting (if it will be released, which I hope it will not)
    But what's the use if the Atronach does nothing but casting weak flame balls ? Just like the Twilight doesn't do anything besides casting wet nood lightning :D

    I wonder why the Twilight doesn't have an Overload with a 20 seconds cooldown. Just like the shock Imps on Auridon. They rage and fire a shock beam at you, dealing high damage and slowing you down. This would be PERFECT for the Twilight. It can overload every 20 seconds or so, creating a beam for 4 seconds, penetrating block, snaring and dealing good damage. Then this pet would finally put some pressure on the oponent and might force him to interrupt her.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • badmojo
    badmojo
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    Dracane wrote: »

    Can I take your serious when you consider shattering prison and.... the Atronach strong ? :) Joke, but the Atronach is even worse than the 2 minor pets. They can move at least

    It's all about how you use your tools, when I'm being swarmed by 20 enemies and I drop a atronach on them, it seems to help me get away and stay alive, even more so if they're stupid enough to focus on fighting him instead of me, because then I can just cast shield after shield on him while my allies recover. The atronach is more of a big distraction than a "strong" ability. I also run ice comet and overload, so it's not my only option.

    Shattering prison is great for locking down highly mobile players. When I'm chasing a sorc or a vanishing nightblade I hit them with shattering prison until they waste all their stamina breaking out of it, then it locks them down while the rest of your allies catch up, or I burn him down with clench shock and crystal shards. I also like the daedric mines for the same reasons, it even seems to do more damage than the prison, but it's harder to hit a fleeing target with those.
    [DC/NA]
  • Kuroinu
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    Dracane wrote: »

    Flame Atronachs etc. will come with spell crafting (if it will be released, which I hope it will not)
    But what's the use if the Atronach does nothing but casting weak flame balls ? Just like the Twilight doesn't do anything besides casting wet nood lightning :D

    I wonder why the Twilight doesn't have an Overload with a 20 seconds cooldown. Just like the shock Imps on Auridon. They rage and fire a shock beam at you, dealing high damage and slowing you down. This would be PERFECT for the Twilight. It can overload every 20 seconds or so, creating a beam for 4 seconds, penetrating block, snaring and dealing good damage. Then this pet would finally put some pressure on the oponent and might force him to interrupt her.

    Your assumption is that it'd be weak, but it doesn't need to be. Pets currently don't scale up well and this could be adjusted. But it's the fact that the current summons are boring(in my opinion) that no one really cares for them, or cares much to complain about it more often.

    Now if you had a varied list of different pretty colored summons that looked more appealing, e.g. Flame, Frost, Storm, Dremora etc. perhaps people would care more about them. I would because I'd want to use them for the simple fact that they look interesting, so simple! Aesthetics can make the want for change more apparent.
  • Dracane
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    Your assumption is that it'd be weak, but it doesn't need to be. Pets currently don't scale up well and this could be adjusted. But it's the fact that the current summons are boring(in my opinion) that no one really cares for them, or cares much to complain about it more often.

    Now if you had a varied list of different pretty colored summons that looked more appealing, e.g. Flame, Frost, Storm, Dremora etc. perhaps people would care more about them. I would because I'd want to use them for the simple fact that they look interesting, so simple! Aesthetics can make the want for change more apparent.

    Why is it an assumption ? It's not. It's just a normal flame atronach, I already saw it in a developer video. Nothing special, or are average flame atronachs frightening to you ? Hopefully not

    You only care for style as it seems. But they mainly need to be usefull, nobody slots them..... because they look good or not.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Kuroinu
    Kuroinu
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    Dracane wrote: »

    Why is it an assumption ? It's not. It's just a normal flame atronach, I already saw it in a developer video. Nothing special, or are average flame atronachs frightening to you ? Hopefully not

    You only care for style as it seems. But they mainly need to be usefull, nobody slots them..... because they look good or not.

    I'm surprised that you're very irk'd by my comment, lol. You're very closed off to ideas and others suggestions.
    Edited by Kuroinu on September 13, 2015 8:41PM
  • Dracane
    Dracane
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    I'm surprised that you're very irk'd by my comment, lol. You're very closed off to ideas and others suggestions.

    Don't get me wrong, I have nothing against your wishes. It's valid :)
    But this is not going to improve pet performance in any way, this thread is supposed to be about funtioncal improvements for pets. To make them viable .

    I don't care if my pet looks ugly or not, as long as it justifies loosing 3 skill slots for each of them. Which doesn't mean I don't respect your wish for style and fashion ;) I agree they look boring
    Edited by Dracane on September 13, 2015 8:52PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • zornyan
    zornyan
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    Mitchblue wrote: »
    As far as PVP, not one MMO I've played has pets been viable. Players just avoid them because they're not worth anyone's time. Fix some bugs, like being seen in stealth, but that's about it.

    There were 3 pet classes in anarchy online, the crat, the meta and the engineer.

    The crat could take control of an enemy mob, of any equal level except for bosses, and increase their base stats, alongside a humanoid type robot that used psychical attacks.

    The meta summoned creatures, 3 active at once, a demonic looking melee, a dedicated healer floating mob, and a dedicated 'stun' pet. The melee mob did great damage and had hp bars comparable to tanks, the healer actually healed pretty damm strongly, and the stun could lock people down.

    Wasn't op in pvp as the actual summoner was squishy, but you actually had to kill at least the stun pet first, if not the melee one too.

    The engineer could create robots, that had insane health bars and did great damage. The thing could take on a proper boss in dungeon.

    But none of them were moaned about in pvp, as you could either kill the pets, or try and go for the summoner, both have advantages, but you had to consider taking on the pets.

    In ESO you can blindly ignore them, or just stick a light attack into them and watch them die.
  • Kuroinu
    Kuroinu
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    Dracane wrote: »

    Don't get me wrong, I have nothing against your wishes. It's valid :)
    But this is not going to improve pet performance in any way, this thread is supposed to be about funtioncal improvements for pets. To make them viable .

    I don't care if my pet looks ugly or not, as long as it justifies loosing 3 skill slots for each of them. Which doesn't mean I don't respect your wish for style and fashion ;)

    Saying that, I believe the current system for skills where you slot and toggle off/on pets doesn't work as well as it should. However, if summons had a separate ability slot(or slots) perhaps this would be less of a problem. Almost like a pet bar that I've seen that in past MMOs.
  • CP5
    CP5
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    Dracane wrote: »

    Flame Atronachs etc. will come with spell crafting (if it will be released, which I hope it will not)
    But what's the use if the Atronach does nothing but casting weak flame balls ? Just like the Twilight doesn't do anything besides casting wet nood lightning :D

    I wonder why the Twilight doesn't have an Overload with a 20 seconds cooldown. Just like the shock Imps on Auridon. They rage and fire a shock beam at you, dealing high damage and slowing you down. This would be PERFECT for the Twilight. It can overload every 20 seconds or so, creating a beam for 4 seconds, penetrating block, snaring and dealing good damage. Then this pet would finally put some pressure on the oponent and might force him to interrupt her.

    They would still need to fix the fact that a well placed sneeze will one shot her, and that's with the damage reductions pets get from players.
  • Dracane
    Dracane
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    CP5 wrote: »

    They would still need to fix the fact that a well placed sneeze will one shot her, and that's with the damage reductions pets get from players.

    So true :D

    Saying that, I believe the current system for skills where you slot and toggle off/on pets doesn't work as well as it should. However, if summons had a separate ability slot(or slots) perhaps this would be less of a problem. Almost like a pet bar that I've seen that in past MMOs.

    Hm I don't think they're going to do this, even though this would help a lot. What makes pets even more weak, is the fact that they kill your efficience by taking you all the room for good abilities and versatility and utility. So your solution would definately help, but they won't do this I think.
    And it wouldn't be needed at all, if pets would make up for what they take from the summoner.
    Edited by Dracane on September 13, 2015 9:30PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Jar_Ek
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    Whilst I don't disagree, I have found uses for the clannfear in vet dungeons as an off tank / heal (playing as a tank). However as I play a stamina build that is the only pet I use. They are all useless in stealth, have no damage and rarely have useful secondary abilities for the cost/slots at end game or in PVP for me. Clannfear is the exception and even then it is unreliable (ie dies a lot).
  • Dracane
    Dracane
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    @Jar_Ek

    The Clannfear is the only pet doing something special. I've seen it running from enemy to enemy to taunt them, but this can be a disadvantage at the same time. I usually want to get all the enemies to me as a tank, so my DDs can AoE them down. if the Clannfear taunts the half of them and runs away with them, it's rather annoying than helpfull.

    And there are still 2 other pets, that are nowhere near as "usefull" as the Clannfear (I consider the familiar an indepentend pet, even though they share the same base ability)
    Edited by Dracane on September 14, 2015 12:31PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
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