I know, it's dumb to decide based on numbers, I'm just sharing what I've heard them say in the past when certain stuff like this comes up. They seem to cater to the majority, not the pvp minority.
Sorcs have some other decent stuff, there's the curse, lightning form, storm atronach, shattering prison, lightning pool. In my opinion they're the most rounded out class of them all, even without the pets.
Riko_Futatabi wrote: »Honestly, I wish Sorcerers could summon Flame and Frost Atronachs too. Daedric Summoning skill line is very boring and I like summoning creatures, but the Clannfear and Winged Twilight just look too much alike in terms of skin texture.
Can I take your serious when you consider shattering prison and.... the Atronach strong ?Joke, but the Atronach is even worse than the 2 minor pets. They can move at least
Flame Atronachs etc. will come with spell crafting (if it will be released, which I hope it will not)
But what's the use if the Atronach does nothing but casting weak flame balls ? Just like the Twilight doesn't do anything besides casting wet nood lightning
I wonder why the Twilight doesn't have an Overload with a 20 seconds cooldown. Just like the shock Imps on Auridon. They rage and fire a shock beam at you, dealing high damage and slowing you down. This would be PERFECT for the Twilight. It can overload every 20 seconds or so, creating a beam for 4 seconds, penetrating block, snaring and dealing good damage. Then this pet would finally put some pressure on the oponent and might force him to interrupt her.
Riko_Futatabi wrote: »
Your assumption is that it'd be weak, but it doesn't need to be. Pets currently don't scale up well and this could be adjusted. But it's the fact that the current summons are boring(in my opinion) that no one really cares for them, or cares much to complain about it more often.
Now if you had a varied list of different pretty colored summons that looked more appealing, e.g. Flame, Frost, Storm, Dremora etc. perhaps people would care more about them. I would because I'd want to use them for the simple fact that they look interesting, so simple! Aesthetics can make the want for change more apparent.
Why is it an assumption ? It's not. It's just a normal flame atronach, I already saw it in a developer video. Nothing special, or are average flame atronachs frightening to you ? Hopefully not
You only care for style as it seems. But they mainly need to be usefull, nobody slots them..... because they look good or not.
Riko_Futatabi wrote: »
I'm surprised that you're very irk'd by my comment, lol. You're very closed off to ideas and others suggestions.
As far as PVP, not one MMO I've played has pets been viable. Players just avoid them because they're not worth anyone's time. Fix some bugs, like being seen in stealth, but that's about it.
Don't get me wrong, I have nothing against your wishes. It's valid
But this is not going to improve pet performance in any way, this thread is supposed to be about funtioncal improvements for pets. To make them viable .
I don't care if my pet looks ugly or not, as long as it justifies loosing 3 skill slots for each of them. Which doesn't mean I don't respect your wish for style and fashion
Flame Atronachs etc. will come with spell crafting (if it will be released, which I hope it will not)
But what's the use if the Atronach does nothing but casting weak flame balls ? Just like the Twilight doesn't do anything besides casting wet nood lightning
I wonder why the Twilight doesn't have an Overload with a 20 seconds cooldown. Just like the shock Imps on Auridon. They rage and fire a shock beam at you, dealing high damage and slowing you down. This would be PERFECT for the Twilight. It can overload every 20 seconds or so, creating a beam for 4 seconds, penetrating block, snaring and dealing good damage. Then this pet would finally put some pressure on the oponent and might force him to interrupt her.
They would still need to fix the fact that a well placed sneeze will one shot her, and that's with the damage reductions pets get from players.
Riko_Futatabi wrote: »
Saying that, I believe the current system for skills where you slot and toggle off/on pets doesn't work as well as it should. However, if summons had a separate ability slot(or slots) perhaps this would be less of a problem. Almost like a pet bar that I've seen that in past MMOs.