Is this not obvious?

Maintenance for the week of March 31:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – April 2, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] Playstation®: NA and EU megaservers for patch maintenance – April 2, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• [IN PROGRESS] ESO Store and Account System for maintenance – April 2, 6:00AM EDT (10:00 UTC) - 6:00PM EDT (22:00 UTC)
  • ColoursYouHave
    ColoursYouHave
    ✭✭✭✭✭
    Clearly no templars on this thread, why doesnt this surprise me.



    I'll go back to silently dying whenever my teams forces get overwhelmed & i, despite healing them beyond death numerous times, giving them stamina & reviving, am the one who has to die because sorcs bolt escape, nb's instantly stealth & dk's tank/reflect incoming damage.

    Whilst templars die in 1 hit to:

    - Dawnbreaker
    - Meteor

    & die in 2 hits to:

    -Any NB
    -Any Sorc
    -Anyone with a bow
    -Anyone with Wrecking Blow

    Sounds like a l2p issue to me. I spend more time PVPing on my Templar than any other character, and while the being stuck in combat is annoying, I get by just fine. Also, I've killed many sorcs, NBs, bow users, and wrecking blow users with no problem. I've even survived and won stealth ganks from bow wielding NBs.

    And let me be clear, I am by no means a good PVPer. I would say that I am average at best, but still don't run into all these issues you seem to be having. Maybe you want to play around with a new build, or at least try some different skills or gear if you are having such a hard time playing a temp.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, if you choose to heal your team you deserve to walk for the next 2 minutes without a speed buff.
    It makes sense to me as is.
    It's also not just a PvP situation so it prevents other unintended results like...ya know...cheating.....Logging out after healing to relog and avoid dying only to Rez and keep the group progressing via team speak or console voice chat.

    Edit: typos galore
    Edited by NewBlacksmurf on September 9, 2015 12:25AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Emperor_Will
    Emperor_Will
    ✭✭

    Sounds like a l2p issue to me. I spend more time PVPing on my Templar than any other character, and while the being stuck in combat is annoying, I get by just fine. Also, I've killed many sorcs, NBs, bow users, and wrecking blow users with no problem. I've even survived and won stealth ganks from bow wielding NBs.

    And let me be clear, I am by no means a good PVPer. I would say that I am average at best, but still don't run into all these issues you seem to be having. Maybe you want to play around with a new build, or at least try some different skills or gear if you are having such a hard time playing a temp.

    I, myself, am the same when it comes to L2p issues. Although last azuras star i was 50% higher than the person 2nd in templars for eu xbox. I welcome any info that would help templars (especilly full magicka templars - currently full magicka templar vs full magicka sorc seems vastly unbalanced).
  • Emperor_Will
    Emperor_Will
    ✭✭
    It makes sense to me as is.
    It's also not just a PvP situation so it prevents other unintended results like...ya know...cheating.....Logging out after healing to relog and avoid dying only to Rez and keep the group progressing via team speak or console voice chat.

    Edit: typos galore

    Im surprised that people would try these tactics but i guess it happens. Surely a better balance would be damage takes the same time penalty as healing - since currently healing leaves you walking with no chance to mount, far longer than simply dps.

    EDIT: 2 options-

    - Watch you're team die & use a soul gem so you can still use your mount.

    - Heal and be unable to mount for the next 1-3 mintutes.
    Edited by Emperor_Will on September 9, 2015 12:36AM
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Moonscythe wrote: »

    My dictionary says it is British. If more people spell that way it's because the British spread themselves over the world strewing odd spelling. I, personally, while American, spell may words with a British "U" but, it's still British.
    Hmm, I'm not sure how you would consider spelling things the same way as the country that invented the English language to be "odd spelling", but pretty much every country in the world that is primarily English-speaking is that way because of the British. The USA is the only one I'm aware of that spells things without the British U (I'm not saying there aren't other countries that use the American spelling, but I'm not aware of any others that do - I know we definitely don't here in Canada).
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Emperor_Will
    Emperor_Will
    ✭✭
    UrQuan wrote: »
    Hmm, I'm not sure how you would consider spelling things the same way as the country that invented the English language to be "odd spelling", but pretty much every country in the world that is primarily English-speaking is that way because of the British. The USA is the only one I'm aware of that spells things without the British U (I'm not saying there aren't other countries that use the American spelling, but I'm not aware of any others that do - I know we definitely don't here in Canada).

    British master race - ColdHarbour please Zos.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, if you choose to heal your team you deserve to walk for the next 2 minutes without a speed buff.

    Im surprised that people would try these tactics but i guess it happens. Surely a better balance would be damage takes the same time penalty as healing - since currently healing leaves you walking with no chance to mount, far longer than simply dps.

    EDIT: 2 options-

    - Watch you're team die & use a soul gem so you can still use your mount.

    - Heal and be unable to mount for the next 1-3 mintutes.

    If you played WoW one example would be the raid where one guy stays out of combat to Rez or PvP.
    I'm sure there are other examples within the game but being a healer if asked I'd be the healer if they would stay out of combat and rez if I were a lowbie and could just sit out of combat...keeping the back line stance and ranged Rez to keep the charge going in PvP.

    With that if I could heal too and mount up...run away come back. Rez and heal...rinse n repeat I could foresee an issue
    Edited by NewBlacksmurf on September 9, 2015 12:43AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • phaseadept
    phaseadept
    ✭✭✭
    Clearly no templars on this thread, why doesnt this surprise me.



    I'll go back to silently dying whenever my teams forces get overwhelmed & i, despite healing them beyond death numerous times, giving them stamina & reviving, am the one who has to die because sorcs bolt escape, nb's instantly stealth & dk's tank/reflect incoming damage.

    Whilst templars die in 1 hit to:

    - Dawnbreaker
    - Meteor

    & die in 2 hits to:

    -Any NB
    -Any Sorc
    -Anyone with a bow
    -Anyone with Wrecking Blow

    I have almost 28k health on my Templar, people usually burst me and stand there for a second because I'm not dead :smile:

    Wrecking blow can be blocked. . . Total dark on a sorc and scream into your mic stop punching yourself :wink:

    Total dark works on other magika based abilities as well. I've seen nightblades kill themselves
  • Fruitmass
    Fruitmass
    ✭✭✭✭
    I have to imagine that being unable to mount while in combat is there to ensure that anytime you choose to stop and engage an enemy or assist an ally your committed to that choice. If healers and other support roles could just mount up and move all over the battlefield buffing and healing as they please, that would probably just end up creating a whole lot other issues.

    The restriction does have a purpose. True that they could stand to tweak the time it takes to officially be considered out of combat after a fight but I wouldn't want them to do away with it all together.
    Beware all ye who log on for here there be typos...
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    Well this has to be the most bias poll I have ever read.
    Edited by Forestd16b14_ESO on September 9, 2015 1:11AM
  • Emperor_Will
    Emperor_Will
    ✭✭
    Fruitmass wrote: »
    I have to imagine that being unable to mount while in combat is there to ensure that anytime you choose to stop and engage an enemy or assist an ally your committed to that choice. If healers and other support roles could just mount up and move all over the battlefield buffing and healing as they please, that would probably just end up creating a whole lot other issues.

    The restriction does have a purpose. True that they could stand to tweak the time it takes to officially be considered out of combat after a fight but I wouldn't want them to do away with it all together.

    I enjoy your opponion, cant believe that its how its intended though.

    Firstly, lets consider a nb or sorc healer - they have option of using reso staff - easy ap, easy heals AND they can do so whilst using the agility buffs that sorc/nb get. (lets ignore for now that mutagen gains faster ap than legit & useful healing).

    As templar i gain a few more heals, not massively useful - Breath of life spam, little else worth while - a class-defining skill, apparently. Pales in comparison to bolt escape OR hardened ward (EDIT : either of which would be a suitable class balance - max mobility & max damage mitigation is, after spending all day, every day, gaming, for more than the past decade, the worst design option ive seen. Played all final fantasy, all ES during the 1 year ESO extension time - had much better time & considered every game by far better made.)

    And apart from DK, both NB and sorc have multiple skills that increase speed.
    Edited by Emperor_Will on September 9, 2015 1:38AM
  • Fruitmass
    Fruitmass
    ✭✭✭✭
    I suppose you could petition ZOS to implement some form of mechanic so that once you've managed to have gotten a reasonable distance from an enemy player without taking damage for ten or so seconds you'll no longer be flagged as in combat even if someone you gave a quick heal to may still be fighting.
    Beware all ye who log on for here there be typos...
  • NGP
    NGP
    ✭✭✭
    Zos gameplay devs have set the record for the worse possible balance in gameplay history.
    Let's enable fighting abilities on horse back. Human has learn that skill since thousands of years ago. When will Tamriel folks learn to do that?
    Edited by NGP on September 9, 2015 2:20AM
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    NGP wrote: »
    Let's enable fighting abilities on horse back. Human has learn that skill since thousands of years ago. When will Tamriel folks learn to do that?

    1k years from now.
  • Emperor_Will
    Emperor_Will
    ✭✭
    Fruitmass wrote: »
    I suppose you could petition ZOS to implement some form of mechanic so that once you've managed to have gotten a reasonable distance from an enemy player without taking damage for ten or so seconds you'll no longer be flagged as in combat even if someone you gave a quick heal to may still be fighting.

    A great suggestion with great attitude.

    Personally, i demand such basic & obvious game mechanisms. Such should be active at launch. Lack of said ideas destroy the community aspect of a long awaited game when noones actually playing because certains devs are worse than useless. Or perhaps i'm wrong & so was the 7/10 rating.

    Significant sums of money were spent creating this game. I'd like to think that it created more than the smoke you see during the menu screen.
    Edited by Emperor_Will on September 9, 2015 2:31AM
  • nimander99
    nimander99
    ✭✭✭✭✭
    ✭✭
    Ha haha I always wondered why I could mount up for so long after dropping a heal in certain cases, I thought it was everyone though...
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • likelolwhat
    likelolwhat
    ✭✭✭✭

    A great suggestion with great attitude.

    Personally, i demand such basic & obvious game mechanisms. Such should be active at launch. Lack of said ideas destroy the community aspect of a long awaited game when noones actually playing because certains devs are worse than useless. Or perhaps i'm wrong & so was the 7/10 rating.

    Significant sums of money were spent creating this game. I'd like to think that it created more than the smoke you see during the menu screen.

    What smoke? Please tell me you're not playing Skyrim on accident....
    Forever looking for that one avatar that no one else has...

    The Unofficial Elder Scrolls Pages - the definitive source for Elder Scrolls info. Proud founding member of the official PC UESP guild, NA server.
Sign In or Register to comment.